--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/bagarre.en.sgml Mon Dec 26 19:21:22 2005 -0500
@@ -0,0 +1,159 @@
+<?xml version="1.0"?>
+<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4//EN"
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+[
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+ %struct-dtd;
+]>
+<section id="sbagarre" revision="$Revision: 1841 $ $Name$"
+ vendor="1.6" xmlns:xi="http://www.w3.org/2003/XInclude">
+ <title id="stbagarre">Fighting</title>
+
+ <para>Sometime, either because the GM aren't interested to take more
+ time than necessary or because the combat is too much a mess to
+ give a coherent description, it is more interesting to rule out a
+ fight quickly and simply taking into account the general intention
+ of the PC (to flee, to defend, to destroy everything) and to make
+ a single roll for the whole battle. This method try to address
+ this kind of situations, but as all generalization, take a good
+ judgement from the GM and a bit of preparation.</para>
+
+ <para>Briefly, when there is a fight, each adversary decide of their
+ <link linkend="sbagchoix">intentions</link> for the rest of the
+ combat and the GM group each of them with their corresponding
+ choice. After this, the GM sum up all the whole group, which
+ became the Fighting Group, and roll the dice for each group
+ against this adversary (and yes, in a fight, we also fight against
+ yourself!). If an adversary is particularly strong, the GM can
+ exclude her from the Fighting Group and roll the dice for this
+ particular adversary. But this should be a rare case. The result
+ is then determine normally with the result.</para>
+
+ <section id="sbagchoix">
+ <title id="stbagchoix">Fight Intentions</title>
+
+ <para><xref linkend="tbagchoix"/> resumed the possible intentions
+ in a fight.</para>
+
+ <table frame="all" id="tbagchoix">
+ <title>Fight Intentions</title>
+ <tgroup cols="4" align="left">
+ <colspec colnum="1" colwidth="1in"/>
+ <colspec colnum="2" align="center" colwidth="1in"/>
+ <colspec colnum="3" align="center" colwidth="1in"/>
+ <colspec colnum="4" colwidth="3in"/>
+ <thead>
+ <row>
+ <entry>Intention</entry>
+ <entry>Attributes</entry>
+ <entry>A/P/R/D</entry>
+ <entry>Description</entry>
+ </row>
+ </thead>
+ <tbody>
+ <row>
+ <entry>To Retreat</entry>
+ <entry>Ag+Pw</entry>
+ <entry>-3/+3/-3/-3</entry>
+ <entry>
+ <para>The fighter try to put himself into cover quickly!
+ He doesn't participate too much in the combat and flee
+ as soon as possible. However, this make him very
+ vulnerable to a back stab!</para>
+ </entry>
+ </row>
+ <row>
+ <entry>Avoid</entry>
+ <entry>Ag+Rs</entry>
+ <entry>-3/+3/+3/-3</entry>
+ <entry>
+ <para>The Fighter simply try to avoid being hit, without
+ participating too much in the fight. It will not make
+ a lot of damage but will not be a victim too if the
+ fight is particularly lethal.</para>
+ </entry>
+ </row>
+ <row>
+ <entry>Defensive</entry>
+ <entry>Ag+Mn</entry>
+ <entry>0/0/+3/-3</entry>
+ <entry>
+ <para>The fighter try to defend himself here, by
+ fighting back if necessary. His goal, however, is
+ more to protect himself than to hit his
+ adversary.</para>
+ </entry>
+ </row>
+ <row>
+ <entry>To Restraint</entry>
+ <entry>Bd+Rs</entry>
+ <entry>-3/+5/-3/-5</entry>
+ <entry>
+ <para>This good hearth knight try to protect their more
+ his followers than himself. He added up to the parry
+ of the Fighting Group but reduce his own
+ resistance.</para>
+ </entry>
+ </row>
+ <row>
+ <entry>To Fight</entry>
+ <entry>Bd+Mn</entry>
+ <entry>0/0/0/0</entry>
+ <entry>
+ <para>A good fight is everything that the fighter want.
+ Combat without flaw but without being excessive
+ ambitious also.</para>
+ </entry>
+ </row>
+ <row>
+ <entry>To Charge</entry>
+ <entry>Bd+Pw</entry>
+ <entry>+3/-3/-3/+3</entry>
+ <entry>
+ <para>To hurt and being hurt himself. This is an
+ enraged fighter that enter into the battle, more
+ concentrate on the hit he can do then by the hits he
+ can receive.</para>
+ </entry>
+ </row>
+ </tbody>
+ </tgroup>
+ </table>
+
+ <para>The table is divided in for columns, the first indicating
+ the type of intention, the second the attributes that are used,
+ the third one the different factors for this maneuver and the
+ last a short description of the intention. The different
+ factors are represent by 4 letters, A/P/R/D, for Attack, Parry,
+ Resistance and Damage.</para>
+ </section>
+
+ <section id="sbaggroup">
+ <title id="stbaggroup">Fighting Group Value</title>
+
+ <para>In a battle, the whole group is considered an adversary in
+ itself. We must then calculate the group force by
+ taking...</para>
+
+ <remark role="todo">To be continued...</remark>
+
+ </section>
+
+</section>
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