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1 <?xml version="1.0"?> |
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2 <!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4//EN" |
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4 [ |
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7 ]> |
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8 <section id="sbagarre" revision="$Revision: 1841 $ $Name$" |
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9 vendor="1.6" xmlns:xi="http://www.w3.org/2003/XInclude"> |
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10 <title id="stbagarre">Fighting</title> |
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11 |
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12 <para>Sometime, either because the GM aren't interested to take more |
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13 time than necessary or because the combat is too much a mess to |
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14 give a coherent description, it is more interesting to rule out a |
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15 fight quickly and simply taking into account the general intention |
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16 of the PC (to flee, to defend, to destroy everything) and to make |
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17 a single roll for the whole battle. This method try to address |
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18 this kind of situations, but as all generalization, take a good |
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19 judgement from the GM and a bit of preparation.</para> |
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20 |
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21 <para>Briefly, when there is a fight, each adversary decide of their |
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22 <link linkend="sbagchoix">intentions</link> for the rest of the |
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23 combat and the GM group each of them with their corresponding |
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24 choice. After this, the GM sum up all the whole group, which |
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25 became the Fighting Group, and roll the dice for each group |
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26 against this adversary (and yes, in a fight, we also fight against |
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27 yourself!). If an adversary is particularly strong, the GM can |
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28 exclude her from the Fighting Group and roll the dice for this |
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29 particular adversary. But this should be a rare case. The result |
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30 is then determine normally with the result.</para> |
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31 |
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32 <section id="sbagchoix"> |
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33 <title id="stbagchoix">Fight Intentions</title> |
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34 |
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35 <para><xref linkend="tbagchoix"/> resumed the possible intentions |
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36 in a fight.</para> |
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37 |
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38 <table frame="all" id="tbagchoix"> |
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39 <title>Fight Intentions</title> |
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40 <tgroup cols="4" align="left"> |
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41 <colspec colnum="1" colwidth="1in"/> |
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42 <colspec colnum="2" align="center" colwidth="1in"/> |
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43 <colspec colnum="3" align="center" colwidth="1in"/> |
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44 <colspec colnum="4" colwidth="3in"/> |
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45 <thead> |
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46 <row> |
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47 <entry>Intention</entry> |
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48 <entry>Attributes</entry> |
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49 <entry>A/P/R/D</entry> |
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50 <entry>Description</entry> |
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51 </row> |
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52 </thead> |
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53 <tbody> |
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54 <row> |
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55 <entry>To Retreat</entry> |
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56 <entry>Ag+Pw</entry> |
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57 <entry>-3/+3/-3/-3</entry> |
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58 <entry> |
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59 <para>The fighter try to put himself into cover quickly! |
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60 He doesn't participate too much in the combat and flee |
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61 as soon as possible. However, this make him very |
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62 vulnerable to a back stab!</para> |
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63 </entry> |
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64 </row> |
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65 <row> |
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66 <entry>Avoid</entry> |
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67 <entry>Ag+Rs</entry> |
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68 <entry>-3/+3/+3/-3</entry> |
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69 <entry> |
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70 <para>The Fighter simply try to avoid being hit, without |
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71 participating too much in the fight. It will not make |
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72 a lot of damage but will not be a victim too if the |
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73 fight is particularly lethal.</para> |
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74 </entry> |
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75 </row> |
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76 <row> |
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77 <entry>Defensive</entry> |
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78 <entry>Ag+Mn</entry> |
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79 <entry>0/0/+3/-3</entry> |
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80 <entry> |
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81 <para>The fighter try to defend himself here, by |
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82 fighting back if necessary. His goal, however, is |
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83 more to protect himself than to hit his |
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84 adversary.</para> |
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85 </entry> |
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86 </row> |
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87 <row> |
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88 <entry>To Restraint</entry> |
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89 <entry>Bd+Rs</entry> |
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90 <entry>-3/+5/-3/-5</entry> |
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91 <entry> |
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92 <para>This good hearth knight try to protect their more |
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93 his followers than himself. He added up to the parry |
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94 of the Fighting Group but reduce his own |
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95 resistance.</para> |
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96 </entry> |
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97 </row> |
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98 <row> |
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99 <entry>To Fight</entry> |
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100 <entry>Bd+Mn</entry> |
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101 <entry>0/0/0/0</entry> |
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102 <entry> |
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103 <para>A good fight is everything that the fighter want. |
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104 Combat without flaw but without being excessive |
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105 ambitious also.</para> |
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106 </entry> |
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107 </row> |
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108 <row> |
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109 <entry>To Charge</entry> |
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110 <entry>Bd+Pw</entry> |
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111 <entry>+3/-3/-3/+3</entry> |
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112 <entry> |
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113 <para>To hurt and being hurt himself. This is an |
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114 enraged fighter that enter into the battle, more |
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115 concentrate on the hit he can do then by the hits he |
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116 can receive.</para> |
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117 </entry> |
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118 </row> |
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119 </tbody> |
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120 </tgroup> |
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121 </table> |
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122 |
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123 <para>The table is divided in for columns, the first indicating |
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124 the type of intention, the second the attributes that are used, |
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125 the third one the different factors for this maneuver and the |
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126 last a short description of the intention. The different |
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127 factors are represent by 4 letters, A/P/R/D, for Attack, Parry, |
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128 Resistance and Damage.</para> |
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129 </section> |
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130 |
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131 <section id="sbaggroup"> |
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132 <title id="stbaggroup">Fighting Group Value</title> |
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133 |
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134 <para>In a battle, the whole group is considered an adversary in |
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135 itself. We must then calculate the group force by |
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136 taking...</para> |
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137 |
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138 <remark role="todo">To be continued...</remark> |
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139 |
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140 </section> |
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141 |
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142 </section> |
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143 <!-- Keep this comment at the end of the file |
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158 End: |
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