[svn] r2076@freebird: fabien | 2006-06-19 14:31:17 -0400
Quelques corrections et précisions.
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<section id="sbagarre" revision="$Revision: 1841 $ $Name$"
vendor="1.6" xmlns:xi="http://www.w3.org/2003/XInclude">
<title id="stbagarre">Fighting</title>
<para>Sometime, either because the GM aren't interested to take more
time than necessary or because the combat is too much a mess to
give a coherent description, it is more interesting to rule out a
fight quickly and simply taking into account the general intention
of the PC (to flee, to defend, to destroy everything) and to make
a single roll for the whole battle. This method try to address
this kind of situations, but as all generalization, take a good
judgement from the GM and a bit of preparation.</para>
<para>Briefly, when there is a fight, each adversary decide of their
<link linkend="sbagchoix">intentions</link> for the rest of the
combat and the GM group each of them with their corresponding
choice. After this, the GM sum up all the whole group, which
became the Fighting Group, and roll the dice for each group
against this adversary (and yes, in a fight, we also fight against
yourself!). If an adversary is particularly strong, the GM can
exclude her from the Fighting Group and roll the dice for this
particular adversary. But this should be a rare case. The result
is then determine normally with the result.</para>
<section id="sbagchoix">
<title id="stbagchoix">Fight Intentions</title>
<para><xref linkend="tbagchoix"/> resumed the possible intentions
in a fight.</para>
<table frame="all" id="tbagchoix">
<title>Fight Intentions</title>
<tgroup cols="4" align="left">
<colspec colnum="1" colwidth="1in"/>
<colspec colnum="2" align="center" colwidth="1in"/>
<colspec colnum="3" align="center" colwidth="1in"/>
<colspec colnum="4" colwidth="3in"/>
<thead>
<row>
<entry>Intention</entry>
<entry>Attributes</entry>
<entry>A/P/R/D</entry>
<entry>Description</entry>
</row>
</thead>
<tbody>
<row>
<entry>To Retreat</entry>
<entry>Ag+Pw</entry>
<entry>-3/+3/-3/-3</entry>
<entry>
<para>The fighter try to put himself into cover quickly!
He doesn't participate too much in the combat and flee
as soon as possible. However, this make him very
vulnerable to a back stab!</para>
</entry>
</row>
<row>
<entry>Avoid</entry>
<entry>Ag+Rs</entry>
<entry>-3/+3/+3/-3</entry>
<entry>
<para>The Fighter simply try to avoid being hit, without
participating too much in the fight. It will not make
a lot of damage but will not be a victim too if the
fight is particularly lethal.</para>
</entry>
</row>
<row>
<entry>Defensive</entry>
<entry>Ag+Mn</entry>
<entry>0/0/+3/-3</entry>
<entry>
<para>The fighter try to defend himself here, by
fighting back if necessary. His goal, however, is
more to protect himself than to hit his
adversary.</para>
</entry>
</row>
<row>
<entry>To Restraint</entry>
<entry>Bd+Rs</entry>
<entry>-3/+5/-3/-5</entry>
<entry>
<para>This good hearth knight try to protect their more
his followers than himself. He added up to the parry
of the Fighting Group but reduce his own
resistance.</para>
</entry>
</row>
<row>
<entry>To Fight</entry>
<entry>Bd+Mn</entry>
<entry>0/0/0/0</entry>
<entry>
<para>A good fight is everything that the fighter want.
Combat without flaw but without being excessive
ambitious also.</para>
</entry>
</row>
<row>
<entry>To Charge</entry>
<entry>Bd+Pw</entry>
<entry>+3/-3/-3/+3</entry>
<entry>
<para>To hurt and being hurt himself. This is an
enraged fighter that enter into the battle, more
concentrate on the hit he can do then by the hits he
can receive.</para>
</entry>
</row>
</tbody>
</tgroup>
</table>
<para>The table is divided in for columns, the first indicating
the type of intention, the second the attributes that are used,
the third one the different factors for this maneuver and the
last a short description of the intention. The different
factors are represent by 4 letters, A/P/R/D, for Attack, Parry,
Resistance and Damage.</para>
</section>
<section id="sbaggroup">
<title id="stbaggroup">Fighting Group Value</title>
<para>In a battle, the whole group is considered an adversary in
itself. We must then calculate the group force by
taking...</para>
<remark role="todo">To be continued...</remark>
</section>
</section>
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