diff -r 000000000000 -r 1397c2bfefa2 bagarre.en.sgml --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/bagarre.en.sgml Mon Dec 26 19:21:22 2005 -0500 @@ -0,0 +1,159 @@ + + + %struct-dtd; +]> +
+ Fighting + + Sometime, either because the GM aren't interested to take more + time than necessary or because the combat is too much a mess to + give a coherent description, it is more interesting to rule out a + fight quickly and simply taking into account the general intention + of the PC (to flee, to defend, to destroy everything) and to make + a single roll for the whole battle. This method try to address + this kind of situations, but as all generalization, take a good + judgement from the GM and a bit of preparation. + + Briefly, when there is a fight, each adversary decide of their + intentions for the rest of the + combat and the GM group each of them with their corresponding + choice. After this, the GM sum up all the whole group, which + became the Fighting Group, and roll the dice for each group + against this adversary (and yes, in a fight, we also fight against + yourself!). If an adversary is particularly strong, the GM can + exclude her from the Fighting Group and roll the dice for this + particular adversary. But this should be a rare case. The result + is then determine normally with the result. + +
+ Fight Intentions + + resumed the possible intentions + in a fight. + + + Fight Intentions + + + + + + + + Intention + Attributes + A/P/R/D + Description + + + + + To Retreat + Ag+Pw + -3/+3/-3/-3 + + The fighter try to put himself into cover quickly! + He doesn't participate too much in the combat and flee + as soon as possible. However, this make him very + vulnerable to a back stab! + + + + Avoid + Ag+Rs + -3/+3/+3/-3 + + The Fighter simply try to avoid being hit, without + participating too much in the fight. It will not make + a lot of damage but will not be a victim too if the + fight is particularly lethal. + + + + Defensive + Ag+Mn + 0/0/+3/-3 + + The fighter try to defend himself here, by + fighting back if necessary. His goal, however, is + more to protect himself than to hit his + adversary. + + + + To Restraint + Bd+Rs + -3/+5/-3/-5 + + This good hearth knight try to protect their more + his followers than himself. He added up to the parry + of the Fighting Group but reduce his own + resistance. + + + + To Fight + Bd+Mn + 0/0/0/0 + + A good fight is everything that the fighter want. + Combat without flaw but without being excessive + ambitious also. + + + + To Charge + Bd+Pw + +3/-3/-3/+3 + + To hurt and being hurt himself. This is an + enraged fighter that enter into the battle, more + concentrate on the hit he can do then by the hits he + can receive. + + + + +
+ + The table is divided in for columns, the first indicating + the type of intention, the second the attributes that are used, + the third one the different factors for this maneuver and the + last a short description of the intention. The different + factors are represent by 4 letters, A/P/R/D, for Attack, Parry, + Resistance and Damage. +
+ +
+ Fighting Group Value + + In a battle, the whole group is considered an adversary in + itself. We must then calculate the group force by + taking... + + To be continued... + +
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