blessure.en.sgml
brancharpeges
changeset 0 1397c2bfefa2
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+++ b/blessure.en.sgml	Mon Dec 26 19:21:22 2005 -0500
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+<chapter id="ssante" revision="$Revision: 1841 $ $Name$"
+  vendor="1.33" xmlns:xi="http://www.w3.org/2003/XInclude">
+  <title id="stsante">Health</title>
+  
+  <para>In Harmonies, as in real life, even light wounds can be very
+    severe.  A wounded character must reduce all her activities and
+    wounds doesn't heal easily.  If a character can usually continue
+    an aventure with only some pain points, it become much more
+    difficult with more severe wounds and the character should think
+    seriously to find a way to get some rest and to heal herself.  A
+    character physical health are state by two attributes: Pain, which
+    give some penalities to all character rolls (either physical or
+    mental), and Mortality, which slow down the recuperation of Pain
+    and can kill a character.</para>
+
+  <section id="sdouleur">
+    <title id="stdouleur">Pain</title>
+
+    <para>Pain is a penality who grow each time the character is
+      hurted. <emphasis>Every physical and mental rolls of a character
+      got this penality.</emphasis> Each 5 pain points that the
+      character get (either in one shot or after a series of hits),
+      she must roll against Rs+It, the roll being also submit to the
+      same penality.  If a character got 10 pain points or more in one
+      shot (for example, after a critical wound), just one roll is
+      needed, with the final penality.  Note that for such roll, the
+      character racial bonus <emphasis>doesn't</emphasis> count!  A
+      giant pain point is not the same thing as a man pain point and
+      so the scale is no more the same.<footnote><para>Some race can
+      make an exception to this rule, like all the other rules, by the
+      way.</para> </footnote> You must note also that, although Pain
+      represent the suffering of a character, mostly correspond to the
+      character's physical fitness, to her incapacity to act and to
+      the risk of unconsciousness.  A character with a lot of pain
+      points aren't necessarily screaming.</para>
+    
+    <example id="xdouleur">
+      <title id="xtdouleur">Pain and unconsciousness</title>
+      
+      <para>Geraldine the Giant has +8 in Rs+It (+11 with her racial
+        bonus) and have already 3 pain points when a dangerous fall
+        make her lost 8 others!  Geraldine see her pain growing from 3
+        to 11 pain points, and so must make a Rs+It roll of +8 (the
+        racial bonus doesn't count!) at -11.  Although she had passed
+        two unconsciousness steps (at 5 and 10 pain points), she only
+        had one roll to do.</para>
+    </example>
+  </section>
+
+  <section id="smortalite">
+    <title id="stmortalite">Mortality</title>
+    
+    <para>Mortality represent the character's physical damages, the
+      wounds she will not heal easily (compare to pain points).
+      Mortality have two effects.  First, it limits the regain of
+      <link linkend-"sdouleur">pain points</link>.  This limit is
+      exactly the same as the character's mortality points.  So, a
+      character with 3 mortality points will always have at least 3
+      pain points.</para>
+    
+    <para>Then, Mortality can... kill.  Each 5 mortality points gain
+      by the character, she must succeed a survival roll or die!  The
+      roll is made with Bd+Rs, without the racial bonus nor the pain
+      penality, and the difficulty is equal to the number of mortality
+      points.</para>
+
+    <example id="xmortalite">
+      <title>Mortality and survival roll</title>
+
+      <para>Geraldine's fall had give her 11 pain points and make her
+        mortality went from 0 to 5 points (it was a very terrible
+        fall, even for a giant).  Geraldine must make a survival roll
+        with Bd+Rs (she have +5, without the racial bonus) with a
+        difficulty of -5.  She had so 50% chance of surviving to her
+        fall.  If she succeed, she will be able to regain some pain
+        points again but will not goes under 5 pain points.</para>
+    </example>
+  </section>
+
+  <section id="srecuperation">
+    <title id="strecuperation">Resting and healing</title>
+    
+    <para>You must rest to heal.  To gain back her pain points, the
+      character must restrain herself to limited, unexhausting
+      activities.  Strainging action is hard, maybe even impossible,
+      and cancel the recuperation of pain points.  For Mortality, a
+      complete rest is mandatory.  Immobilization of the wounded limbs
+      and limited activities can however be sufficient with the number
+      of mortality points are less than 5.</para>
+
+    <para>Pain points recuperation is 1 point every 15 minutes of
+      rest.  For Mortality, a gain of 1 point is possible every two
+      days of rest.  After this period, the character can make an
+      healing roll (Bd+Rs-Mortality, adjust with all necessary medical
+      care apply to the character but with her <link
+      linkend="sracebonus">racial bonus</link>) to gain back one
+      point.  A critical failure (-10 and less) make him lost a new
+      mortality point, with all the risk of death if it reach a
+      multiple of 5.  Note that some creature heal far more
+      quickly. <remark userlevel="adv">This is really difficult!  I
+      should add a bonus to ease the process, like +10 or
+      something.</remark></para>
+
+    <table frame="all" id="trecuperation">
+      <title>Basic Healing Summary</title>
+      <tgroup cols="2">
+        <colspec colnum="1" colwidth="2in"/>
+        <colspec colnum="2" colwidth="4in"/>
+        <thead>
+          <row>
+            <entry>Types</entry>
+            <entry>Healing</entry>
+          </row>
+        </thead>
+        <tbody>
+          <row>
+            <entry>Pain</entry>
+            <entry>
+              1 point every 15 minutes
+            </entry>
+          </row>
+          <row>
+            <entry>Mortality</entry>
+            <entry>
+              1 point every 2 days on a successful healing roll.
+            </entry>
+          </row>
+        </tbody>
+      </tgroup>
+    </table>
+  </section>
+
+</chapter>
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