|
1 <?xml version="1.0"?> |
|
2 <!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4//EN" |
|
3 "/usr/share/sgml/docbook/dtd/xml/4.2/docbookx.dtd" |
|
4 [ |
|
5 <!ENTITY % struct-dtd SYSTEM "struct.dtd"> |
|
6 %struct-dtd; |
|
7 ]> |
|
8 <chapter id="ssante" revision="$Revision: 1841 $ $Name$" |
|
9 vendor="1.33" xmlns:xi="http://www.w3.org/2003/XInclude"> |
|
10 <title id="stsante">Health</title> |
|
11 |
|
12 <para>In Harmonies, as in real life, even light wounds can be very |
|
13 severe. A wounded character must reduce all her activities and |
|
14 wounds doesn't heal easily. If a character can usually continue |
|
15 an aventure with only some pain points, it become much more |
|
16 difficult with more severe wounds and the character should think |
|
17 seriously to find a way to get some rest and to heal herself. A |
|
18 character physical health are state by two attributes: Pain, which |
|
19 give some penalities to all character rolls (either physical or |
|
20 mental), and Mortality, which slow down the recuperation of Pain |
|
21 and can kill a character.</para> |
|
22 |
|
23 <section id="sdouleur"> |
|
24 <title id="stdouleur">Pain</title> |
|
25 |
|
26 <para>Pain is a penality who grow each time the character is |
|
27 hurted. <emphasis>Every physical and mental rolls of a character |
|
28 got this penality.</emphasis> Each 5 pain points that the |
|
29 character get (either in one shot or after a series of hits), |
|
30 she must roll against Rs+It, the roll being also submit to the |
|
31 same penality. If a character got 10 pain points or more in one |
|
32 shot (for example, after a critical wound), just one roll is |
|
33 needed, with the final penality. Note that for such roll, the |
|
34 character racial bonus <emphasis>doesn't</emphasis> count! A |
|
35 giant pain point is not the same thing as a man pain point and |
|
36 so the scale is no more the same.<footnote><para>Some race can |
|
37 make an exception to this rule, like all the other rules, by the |
|
38 way.</para> </footnote> You must note also that, although Pain |
|
39 represent the suffering of a character, mostly correspond to the |
|
40 character's physical fitness, to her incapacity to act and to |
|
41 the risk of unconsciousness. A character with a lot of pain |
|
42 points aren't necessarily screaming.</para> |
|
43 |
|
44 <example id="xdouleur"> |
|
45 <title id="xtdouleur">Pain and unconsciousness</title> |
|
46 |
|
47 <para>Geraldine the Giant has +8 in Rs+It (+11 with her racial |
|
48 bonus) and have already 3 pain points when a dangerous fall |
|
49 make her lost 8 others! Geraldine see her pain growing from 3 |
|
50 to 11 pain points, and so must make a Rs+It roll of +8 (the |
|
51 racial bonus doesn't count!) at -11. Although she had passed |
|
52 two unconsciousness steps (at 5 and 10 pain points), she only |
|
53 had one roll to do.</para> |
|
54 </example> |
|
55 </section> |
|
56 |
|
57 <section id="smortalite"> |
|
58 <title id="stmortalite">Mortality</title> |
|
59 |
|
60 <para>Mortality represent the character's physical damages, the |
|
61 wounds she will not heal easily (compare to pain points). |
|
62 Mortality have two effects. First, it limits the regain of |
|
63 <link linkend-"sdouleur">pain points</link>. This limit is |
|
64 exactly the same as the character's mortality points. So, a |
|
65 character with 3 mortality points will always have at least 3 |
|
66 pain points.</para> |
|
67 |
|
68 <para>Then, Mortality can... kill. Each 5 mortality points gain |
|
69 by the character, she must succeed a survival roll or die! The |
|
70 roll is made with Bd+Rs, without the racial bonus nor the pain |
|
71 penality, and the difficulty is equal to the number of mortality |
|
72 points.</para> |
|
73 |
|
74 <example id="xmortalite"> |
|
75 <title>Mortality and survival roll</title> |
|
76 |
|
77 <para>Geraldine's fall had give her 11 pain points and make her |
|
78 mortality went from 0 to 5 points (it was a very terrible |
|
79 fall, even for a giant). Geraldine must make a survival roll |
|
80 with Bd+Rs (she have +5, without the racial bonus) with a |
|
81 difficulty of -5. She had so 50% chance of surviving to her |
|
82 fall. If she succeed, she will be able to regain some pain |
|
83 points again but will not goes under 5 pain points.</para> |
|
84 </example> |
|
85 </section> |
|
86 |
|
87 <section id="srecuperation"> |
|
88 <title id="strecuperation">Resting and healing</title> |
|
89 |
|
90 <para>You must rest to heal. To gain back her pain points, the |
|
91 character must restrain herself to limited, unexhausting |
|
92 activities. Strainging action is hard, maybe even impossible, |
|
93 and cancel the recuperation of pain points. For Mortality, a |
|
94 complete rest is mandatory. Immobilization of the wounded limbs |
|
95 and limited activities can however be sufficient with the number |
|
96 of mortality points are less than 5.</para> |
|
97 |
|
98 <para>Pain points recuperation is 1 point every 15 minutes of |
|
99 rest. For Mortality, a gain of 1 point is possible every two |
|
100 days of rest. After this period, the character can make an |
|
101 healing roll (Bd+Rs-Mortality, adjust with all necessary medical |
|
102 care apply to the character but with her <link |
|
103 linkend="sracebonus">racial bonus</link>) to gain back one |
|
104 point. A critical failure (-10 and less) make him lost a new |
|
105 mortality point, with all the risk of death if it reach a |
|
106 multiple of 5. Note that some creature heal far more |
|
107 quickly. <remark userlevel="adv">This is really difficult! I |
|
108 should add a bonus to ease the process, like +10 or |
|
109 something.</remark></para> |
|
110 |
|
111 <table frame="all" id="trecuperation"> |
|
112 <title>Basic Healing Summary</title> |
|
113 <tgroup cols="2"> |
|
114 <colspec colnum="1" colwidth="2in"/> |
|
115 <colspec colnum="2" colwidth="4in"/> |
|
116 <thead> |
|
117 <row> |
|
118 <entry>Types</entry> |
|
119 <entry>Healing</entry> |
|
120 </row> |
|
121 </thead> |
|
122 <tbody> |
|
123 <row> |
|
124 <entry>Pain</entry> |
|
125 <entry> |
|
126 1 point every 15 minutes |
|
127 </entry> |
|
128 </row> |
|
129 <row> |
|
130 <entry>Mortality</entry> |
|
131 <entry> |
|
132 1 point every 2 days on a successful healing roll. |
|
133 </entry> |
|
134 </row> |
|
135 </tbody> |
|
136 </tgroup> |
|
137 </table> |
|
138 </section> |
|
139 |
|
140 </chapter> |
|
141 <!-- Keep this comment at the end of the file |
|
142 Local variables: |
|
143 mode: xml |
|
144 sgml-omittag:nil |
|
145 sgml-shorttag:t |
|
146 sgml-namecase-general:t |
|
147 sgml-general-insert-case:lower |
|
148 sgml-minimize-attributes:nil |
|
149 sgml-always-quote-attributes:t |
|
150 sgml-indent-step:2 |
|
151 sgml-indent-data:t |
|
152 sgml-exposed-tags:nil |
|
153 sgml-local-catalogs:nil |
|
154 sgml-local-ecat-files:nil |
|
155 sgml-default-dtd-file:"chapter.ced" |
|
156 End: |
|
157 --> |