diff -r 000000000000 -r 1397c2bfefa2 blessure.en.sgml --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/blessure.en.sgml Mon Dec 26 19:21:22 2005 -0500 @@ -0,0 +1,157 @@ + + + %struct-dtd; +]> + + Health + + In Harmonies, as in real life, even light wounds can be very + severe. A wounded character must reduce all her activities and + wounds doesn't heal easily. If a character can usually continue + an aventure with only some pain points, it become much more + difficult with more severe wounds and the character should think + seriously to find a way to get some rest and to heal herself. A + character physical health are state by two attributes: Pain, which + give some penalities to all character rolls (either physical or + mental), and Mortality, which slow down the recuperation of Pain + and can kill a character. + +
+ Pain + + Pain is a penality who grow each time the character is + hurted. Every physical and mental rolls of a character + got this penality. Each 5 pain points that the + character get (either in one shot or after a series of hits), + she must roll against Rs+It, the roll being also submit to the + same penality. If a character got 10 pain points or more in one + shot (for example, after a critical wound), just one roll is + needed, with the final penality. Note that for such roll, the + character racial bonus doesn't count! A + giant pain point is not the same thing as a man pain point and + so the scale is no more the same.Some race can + make an exception to this rule, like all the other rules, by the + way. You must note also that, although Pain + represent the suffering of a character, mostly correspond to the + character's physical fitness, to her incapacity to act and to + the risk of unconsciousness. A character with a lot of pain + points aren't necessarily screaming. + + + Pain and unconsciousness + + Geraldine the Giant has +8 in Rs+It (+11 with her racial + bonus) and have already 3 pain points when a dangerous fall + make her lost 8 others! Geraldine see her pain growing from 3 + to 11 pain points, and so must make a Rs+It roll of +8 (the + racial bonus doesn't count!) at -11. Although she had passed + two unconsciousness steps (at 5 and 10 pain points), she only + had one roll to do. + +
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+ Mortality + + Mortality represent the character's physical damages, the + wounds she will not heal easily (compare to pain points). + Mortality have two effects. First, it limits the regain of + pain points. This limit is + exactly the same as the character's mortality points. So, a + character with 3 mortality points will always have at least 3 + pain points. + + Then, Mortality can... kill. Each 5 mortality points gain + by the character, she must succeed a survival roll or die! The + roll is made with Bd+Rs, without the racial bonus nor the pain + penality, and the difficulty is equal to the number of mortality + points. + + + Mortality and survival roll + + Geraldine's fall had give her 11 pain points and make her + mortality went from 0 to 5 points (it was a very terrible + fall, even for a giant). Geraldine must make a survival roll + with Bd+Rs (she have +5, without the racial bonus) with a + difficulty of -5. She had so 50% chance of surviving to her + fall. If she succeed, she will be able to regain some pain + points again but will not goes under 5 pain points. + +
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+ Resting and healing + + You must rest to heal. To gain back her pain points, the + character must restrain herself to limited, unexhausting + activities. Strainging action is hard, maybe even impossible, + and cancel the recuperation of pain points. For Mortality, a + complete rest is mandatory. Immobilization of the wounded limbs + and limited activities can however be sufficient with the number + of mortality points are less than 5. + + Pain points recuperation is 1 point every 15 minutes of + rest. For Mortality, a gain of 1 point is possible every two + days of rest. After this period, the character can make an + healing roll (Bd+Rs-Mortality, adjust with all necessary medical + care apply to the character but with her racial bonus) to gain back one + point. A critical failure (-10 and less) make him lost a new + mortality point, with all the risk of death if it reach a + multiple of 5. Note that some creature heal far more + quickly. This is really difficult! I + should add a bonus to ease the process, like +10 or + something. + + + Basic Healing Summary + + + + + + Types + Healing + + + + + Pain + + 1 point every 15 minutes + + + + Mortality + + 1 point every 2 days on a successful healing roll. + + + + +
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