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+<chapter id="ssante" revision="$Revision: 1841 $ $Name$"
+ vendor="1.33" xmlns:xi="http://www.w3.org/2003/XInclude">
+ <title id="stsante">Health</title>
+
+ <para>In Harmonies, as in real life, even light wounds can be very
+ severe. A wounded character must reduce all her activities and
+ wounds doesn't heal easily. If a character can usually continue
+ an aventure with only some pain points, it become much more
+ difficult with more severe wounds and the character should think
+ seriously to find a way to get some rest and to heal herself. A
+ character physical health are state by two attributes: Pain, which
+ give some penalities to all character rolls (either physical or
+ mental), and Mortality, which slow down the recuperation of Pain
+ and can kill a character.</para>
+
+ <section id="sdouleur">
+ <title id="stdouleur">Pain</title>
+
+ <para>Pain is a penality who grow each time the character is
+ hurted. <emphasis>Every physical and mental rolls of a character
+ got this penality.</emphasis> Each 5 pain points that the
+ character get (either in one shot or after a series of hits),
+ she must roll against Rs+It, the roll being also submit to the
+ same penality. If a character got 10 pain points or more in one
+ shot (for example, after a critical wound), just one roll is
+ needed, with the final penality. Note that for such roll, the
+ character racial bonus <emphasis>doesn't</emphasis> count! A
+ giant pain point is not the same thing as a man pain point and
+ so the scale is no more the same.<footnote><para>Some race can
+ make an exception to this rule, like all the other rules, by the
+ way.</para> </footnote> You must note also that, although Pain
+ represent the suffering of a character, mostly correspond to the
+ character's physical fitness, to her incapacity to act and to
+ the risk of unconsciousness. A character with a lot of pain
+ points aren't necessarily screaming.</para>
+
+ <example id="xdouleur">
+ <title id="xtdouleur">Pain and unconsciousness</title>
+
+ <para>Geraldine the Giant has +8 in Rs+It (+11 with her racial
+ bonus) and have already 3 pain points when a dangerous fall
+ make her lost 8 others! Geraldine see her pain growing from 3
+ to 11 pain points, and so must make a Rs+It roll of +8 (the
+ racial bonus doesn't count!) at -11. Although she had passed
+ two unconsciousness steps (at 5 and 10 pain points), she only
+ had one roll to do.</para>
+ </example>
+ </section>
+
+ <section id="smortalite">
+ <title id="stmortalite">Mortality</title>
+
+ <para>Mortality represent the character's physical damages, the
+ wounds she will not heal easily (compare to pain points).
+ Mortality have two effects. First, it limits the regain of
+ <link linkend-"sdouleur">pain points</link>. This limit is
+ exactly the same as the character's mortality points. So, a
+ character with 3 mortality points will always have at least 3
+ pain points.</para>
+
+ <para>Then, Mortality can... kill. Each 5 mortality points gain
+ by the character, she must succeed a survival roll or die! The
+ roll is made with Bd+Rs, without the racial bonus nor the pain
+ penality, and the difficulty is equal to the number of mortality
+ points.</para>
+
+ <example id="xmortalite">
+ <title>Mortality and survival roll</title>
+
+ <para>Geraldine's fall had give her 11 pain points and make her
+ mortality went from 0 to 5 points (it was a very terrible
+ fall, even for a giant). Geraldine must make a survival roll
+ with Bd+Rs (she have +5, without the racial bonus) with a
+ difficulty of -5. She had so 50% chance of surviving to her
+ fall. If she succeed, she will be able to regain some pain
+ points again but will not goes under 5 pain points.</para>
+ </example>
+ </section>
+
+ <section id="srecuperation">
+ <title id="strecuperation">Resting and healing</title>
+
+ <para>You must rest to heal. To gain back her pain points, the
+ character must restrain herself to limited, unexhausting
+ activities. Strainging action is hard, maybe even impossible,
+ and cancel the recuperation of pain points. For Mortality, a
+ complete rest is mandatory. Immobilization of the wounded limbs
+ and limited activities can however be sufficient with the number
+ of mortality points are less than 5.</para>
+
+ <para>Pain points recuperation is 1 point every 15 minutes of
+ rest. For Mortality, a gain of 1 point is possible every two
+ days of rest. After this period, the character can make an
+ healing roll (Bd+Rs-Mortality, adjust with all necessary medical
+ care apply to the character but with her <link
+ linkend="sracebonus">racial bonus</link>) to gain back one
+ point. A critical failure (-10 and less) make him lost a new
+ mortality point, with all the risk of death if it reach a
+ multiple of 5. Note that some creature heal far more
+ quickly. <remark userlevel="adv">This is really difficult! I
+ should add a bonus to ease the process, like +10 or
+ something.</remark></para>
+
+ <table frame="all" id="trecuperation">
+ <title>Basic Healing Summary</title>
+ <tgroup cols="2">
+ <colspec colnum="1" colwidth="2in"/>
+ <colspec colnum="2" colwidth="4in"/>
+ <thead>
+ <row>
+ <entry>Types</entry>
+ <entry>Healing</entry>
+ </row>
+ </thead>
+ <tbody>
+ <row>
+ <entry>Pain</entry>
+ <entry>
+ 1 point every 15 minutes
+ </entry>
+ </row>
+ <row>
+ <entry>Mortality</entry>
+ <entry>
+ 1 point every 2 days on a successful healing roll.
+ </entry>
+ </row>
+ </tbody>
+ </tgroup>
+ </table>
+ </section>
+
+</chapter>
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