attribut.en.sgml
brancharpeges
changeset 0 1397c2bfefa2
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/attribut.en.sgml	Mon Dec 26 19:21:22 2005 -0500
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+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4//EN"
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+<chapter id="sattributs" revision="$Revision: 1841 $ $Name$"
+    vendor="1.31" xmlns:xi="http://www.w3.org/2003/XInclude">
+  <title id="stattributs">Attributes</title>
+
+  <section id="sattdesc">
+    <title id="stattdesc">Attributes Description</title>
+    
+    <para>Harmonies characters are described with 8 attributes grouped
+      in two categories:</para>
+
+    <variablelist>
+      <varlistentry>
+        <term>Caracteristics</term>
+        <listitem>
+          <para>Represent the character's brute capacities.</para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Attitudes</term>
+        <listitem>
+          <para>Represent how the character best used her
+            caracteristics.</para>
+        </listitem>
+      </varlistentry>
+    </variablelist>
+    
+    <para>The player who want to know the capacity of her character in
+      a particular domain simply sums up the corresponding
+      Characteristic and Attitude for this type of action.</para>
+
+    <variablelist id="tcaracteristiques">
+      <title id="ttcaracteristiques">Characteristics</title>
+      <varlistentry>
+        <term>Body (Bd)</term>
+        <listitem>
+          <para>The character's physical fitness, in term of strength
+            and constitution.</para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Agility (Ag)</term>
+        <listitem>
+          <para>The quickness and grace of a character. Her reflexes.</para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Intuition (It)</term>
+        <listitem>
+          <para>Instinctive and psychic power of the character.  Her
+            emotional strength.</para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Intelligence (Ig)</term>
+        <listitem>
+          <para>Cognitive and abstractive capacity of a character.</para>
+        </listitem>
+      </varlistentry>
+    </variablelist>
+    
+    <variablelist id="tmoyens">
+      <title id="ttmoyens">Attitudes</title>
+      <varlistentry>
+        <term>Power (Pw)</term>
+        <listitem>
+          <para>The capacity to surpass herself, to go beyond her
+            capacity.</para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Resistance (Rs)</term>
+        <listitem>
+          <para>The will to resist, the survival instinct and
+            reflex.</para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Maneuver (Mn)</term>
+        <listitem>
+          <para>The master of complex actions and situations.</para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Precision (Pr)</term>
+        <listitem>
+          <para>Sensibility, acute feeling of both the body and
+            mind.</para>
+        </listitem>
+      </varlistentry>
+    </variablelist>
+
+    <para>A Characteristic Value is mostly always summed up with an
+      Attitude Value when you want to know the aptitude of a character
+      in a domain.  For example, to know the brute strength of a
+      character, just add her Characteristic Body with her Power
+      Attitude.  There is 16 possible combinations who interpretation
+      is left to the Game Master.  However, <xref
+      linkend="tcombinaison"/> give you some suggestions.  The GM
+      shouldn't however limit herself to those interpretations and
+      always choose the one which seem the more appropriate.</para>
+
+    <table frame="all" id="tcombinaison">
+      <title id="ttcombinaison">Attributes Combinations</title>
+      <tgroup cols="5" align="center">
+        <colspec colnum="1" colname="head" colwidth="1.3in"/>
+        <colspec colnum="2" colwidth="1.3in"/>
+        <colspec colnum="3" colwidth="1.3in"/>
+        <colspec colnum="4" colwidth="1.3in"/>
+        <colspec colnum="5" colwidth="1.3in"/>
+        <tbody>
+          <row role="head">
+            <entry></entry>
+            <entry>Power</entry>
+            <entry>Resistance</entry>
+            <entry>Maneuvre</entry>
+            <entry>Precision</entry>
+          </row>
+          <row>
+            <entry>Body</entry>
+            <entry>strength</entry>
+            <entry>constitution</entry>
+            <entry>combat</entry>
+            <entry>perception</entry>
+          </row>
+          <row>
+            <entry>Agility</entry>
+            <entry>quickness</entry>
+            <entry>reaction</entry>
+            <entry>acrobatic</entry>
+            <entry>dexterity</entry>
+          </row>
+          <row>
+            <entry>Intuition</entry>
+            <entry>fate</entry>
+            <entry>moral</entry>
+            <entry>charisma</entry>
+            <entry>sixth sens</entry>
+          </row>
+          <row>
+            <entry>Intelligence</entry>
+            <entry>memory</entry>
+            <entry>concentration</entry>
+            <entry>analyst</entry>
+            <entry>attention</entry>
+          </row>
+        </tbody>
+      </tgroup>
+    </table>
+
+    <para>The Attributes Value is determined by a number going usually
+      between -5 and +5 (and, most of the time, between -3 and +3),
+      the Value of +0 corresponding to an average guy.  When you
+      compare two characters, the important aspect to check is the
+      difference between their respective Attributes.  This
+      difference, when report on <xref linkend="tmesures"/>, give you
+      an idea of how much a character is superior (if the difference
+      is positive) or inferior to the other.</para>
+
+    <section id="sracebonus">
+      <title id="stracebonus">Race Bonus</title>
+      
+      <para>To those Attributes, a character can add their race bonus.
+        In fact, she will do it each time she will have to interact
+        with their environment or other characters.  The rare time
+        where the character will only used their straight Attributes
+        without the racial bonus, it's with <link
+        linkend="sguerison">care</link> rolls, because the racial
+        bonus is already taken into account by the wound level on the
+        soaking roll.</para>
+    </section>
+
+  </section>
+
+</chapter>
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