attribut.en.sgml
brancharpeges
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     8 <chapter id="sattributs" revision="$Revision: 1841 $ $Name$"
       
     9     vendor="1.31" xmlns:xi="http://www.w3.org/2003/XInclude">
       
    10   <title id="stattributs">Attributes</title>
       
    11 
       
    12   <section id="sattdesc">
       
    13     <title id="stattdesc">Attributes Description</title>
       
    14     
       
    15     <para>Harmonies characters are described with 8 attributes grouped
       
    16       in two categories:</para>
       
    17 
       
    18     <variablelist>
       
    19       <varlistentry>
       
    20         <term>Caracteristics</term>
       
    21         <listitem>
       
    22           <para>Represent the character's brute capacities.</para>
       
    23         </listitem>
       
    24       </varlistentry>
       
    25       <varlistentry>
       
    26         <term>Attitudes</term>
       
    27         <listitem>
       
    28           <para>Represent how the character best used her
       
    29             caracteristics.</para>
       
    30         </listitem>
       
    31       </varlistentry>
       
    32     </variablelist>
       
    33     
       
    34     <para>The player who want to know the capacity of her character in
       
    35       a particular domain simply sums up the corresponding
       
    36       Characteristic and Attitude for this type of action.</para>
       
    37 
       
    38     <variablelist id="tcaracteristiques">
       
    39       <title id="ttcaracteristiques">Characteristics</title>
       
    40       <varlistentry>
       
    41         <term>Body (Bd)</term>
       
    42         <listitem>
       
    43           <para>The character's physical fitness, in term of strength
       
    44             and constitution.</para>
       
    45         </listitem>
       
    46       </varlistentry>
       
    47       <varlistentry>
       
    48         <term>Agility (Ag)</term>
       
    49         <listitem>
       
    50           <para>The quickness and grace of a character. Her reflexes.</para>
       
    51         </listitem>
       
    52       </varlistentry>
       
    53       <varlistentry>
       
    54         <term>Intuition (It)</term>
       
    55         <listitem>
       
    56           <para>Instinctive and psychic power of the character.  Her
       
    57             emotional strength.</para>
       
    58         </listitem>
       
    59       </varlistentry>
       
    60       <varlistentry>
       
    61         <term>Intelligence (Ig)</term>
       
    62         <listitem>
       
    63           <para>Cognitive and abstractive capacity of a character.</para>
       
    64         </listitem>
       
    65       </varlistentry>
       
    66     </variablelist>
       
    67     
       
    68     <variablelist id="tmoyens">
       
    69       <title id="ttmoyens">Attitudes</title>
       
    70       <varlistentry>
       
    71         <term>Power (Pw)</term>
       
    72         <listitem>
       
    73           <para>The capacity to surpass herself, to go beyond her
       
    74             capacity.</para>
       
    75         </listitem>
       
    76       </varlistentry>
       
    77       <varlistentry>
       
    78         <term>Resistance (Rs)</term>
       
    79         <listitem>
       
    80           <para>The will to resist, the survival instinct and
       
    81             reflex.</para>
       
    82         </listitem>
       
    83       </varlistentry>
       
    84       <varlistentry>
       
    85         <term>Maneuver (Mn)</term>
       
    86         <listitem>
       
    87           <para>The master of complex actions and situations.</para>
       
    88         </listitem>
       
    89       </varlistentry>
       
    90       <varlistentry>
       
    91         <term>Precision (Pr)</term>
       
    92         <listitem>
       
    93           <para>Sensibility, acute feeling of both the body and
       
    94             mind.</para>
       
    95         </listitem>
       
    96       </varlistentry>
       
    97     </variablelist>
       
    98 
       
    99     <para>A Characteristic Value is mostly always summed up with an
       
   100       Attitude Value when you want to know the aptitude of a character
       
   101       in a domain.  For example, to know the brute strength of a
       
   102       character, just add her Characteristic Body with her Power
       
   103       Attitude.  There is 16 possible combinations who interpretation
       
   104       is left to the Game Master.  However, <xref
       
   105       linkend="tcombinaison"/> give you some suggestions.  The GM
       
   106       shouldn't however limit herself to those interpretations and
       
   107       always choose the one which seem the more appropriate.</para>
       
   108 
       
   109     <table frame="all" id="tcombinaison">
       
   110       <title id="ttcombinaison">Attributes Combinations</title>
       
   111       <tgroup cols="5" align="center">
       
   112         <colspec colnum="1" colname="head" colwidth="1.3in"/>
       
   113         <colspec colnum="2" colwidth="1.3in"/>
       
   114         <colspec colnum="3" colwidth="1.3in"/>
       
   115         <colspec colnum="4" colwidth="1.3in"/>
       
   116         <colspec colnum="5" colwidth="1.3in"/>
       
   117         <tbody>
       
   118           <row role="head">
       
   119             <entry></entry>
       
   120             <entry>Power</entry>
       
   121             <entry>Resistance</entry>
       
   122             <entry>Maneuvre</entry>
       
   123             <entry>Precision</entry>
       
   124           </row>
       
   125           <row>
       
   126             <entry>Body</entry>
       
   127             <entry>strength</entry>
       
   128             <entry>constitution</entry>
       
   129             <entry>combat</entry>
       
   130             <entry>perception</entry>
       
   131           </row>
       
   132           <row>
       
   133             <entry>Agility</entry>
       
   134             <entry>quickness</entry>
       
   135             <entry>reaction</entry>
       
   136             <entry>acrobatic</entry>
       
   137             <entry>dexterity</entry>
       
   138           </row>
       
   139           <row>
       
   140             <entry>Intuition</entry>
       
   141             <entry>fate</entry>
       
   142             <entry>moral</entry>
       
   143             <entry>charisma</entry>
       
   144             <entry>sixth sens</entry>
       
   145           </row>
       
   146           <row>
       
   147             <entry>Intelligence</entry>
       
   148             <entry>memory</entry>
       
   149             <entry>concentration</entry>
       
   150             <entry>analyst</entry>
       
   151             <entry>attention</entry>
       
   152           </row>
       
   153         </tbody>
       
   154       </tgroup>
       
   155     </table>
       
   156 
       
   157     <para>The Attributes Value is determined by a number going usually
       
   158       between -5 and +5 (and, most of the time, between -3 and +3),
       
   159       the Value of +0 corresponding to an average guy.  When you
       
   160       compare two characters, the important aspect to check is the
       
   161       difference between their respective Attributes.  This
       
   162       difference, when report on <xref linkend="tmesures"/>, give you
       
   163       an idea of how much a character is superior (if the difference
       
   164       is positive) or inferior to the other.</para>
       
   165 
       
   166     <section id="sracebonus">
       
   167       <title id="stracebonus">Race Bonus</title>
       
   168       
       
   169       <para>To those Attributes, a character can add their race bonus.
       
   170         In fact, she will do it each time she will have to interact
       
   171         with their environment or other characters.  The rare time
       
   172         where the character will only used their straight Attributes
       
   173         without the racial bonus, it's with <link
       
   174         linkend="sguerison">care</link> rolls, because the racial
       
   175         bonus is already taken into account by the wound level on the
       
   176         soaking roll.</para>
       
   177     </section>
       
   178 
       
   179   </section>
       
   180 
       
   181 </chapter>
       
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