diff -r 000000000000 -r 1397c2bfefa2 attribut.en.sgml --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/attribut.en.sgml Mon Dec 26 19:21:22 2005 -0500 @@ -0,0 +1,198 @@ + + + %struct-dtd; +]> + + Attributes + +
+ Attributes Description + + Harmonies characters are described with 8 attributes grouped + in two categories: + + + + Caracteristics + + Represent the character's brute capacities. + + + + Attitudes + + Represent how the character best used her + caracteristics. + + + + + The player who want to know the capacity of her character in + a particular domain simply sums up the corresponding + Characteristic and Attitude for this type of action. + + + Characteristics + + Body (Bd) + + The character's physical fitness, in term of strength + and constitution. + + + + Agility (Ag) + + The quickness and grace of a character. Her reflexes. + + + + Intuition (It) + + Instinctive and psychic power of the character. Her + emotional strength. + + + + Intelligence (Ig) + + Cognitive and abstractive capacity of a character. + + + + + + Attitudes + + Power (Pw) + + The capacity to surpass herself, to go beyond her + capacity. + + + + Resistance (Rs) + + The will to resist, the survival instinct and + reflex. + + + + Maneuver (Mn) + + The master of complex actions and situations. + + + + Precision (Pr) + + Sensibility, acute feeling of both the body and + mind. + + + + + A Characteristic Value is mostly always summed up with an + Attitude Value when you want to know the aptitude of a character + in a domain. For example, to know the brute strength of a + character, just add her Characteristic Body with her Power + Attitude. There is 16 possible combinations who interpretation + is left to the Game Master. However, give you some suggestions. The GM + shouldn't however limit herself to those interpretations and + always choose the one which seem the more appropriate. + + + Attributes Combinations + + + + + + + + + + Power + Resistance + Maneuvre + Precision + + + Body + strength + constitution + combat + perception + + + Agility + quickness + reaction + acrobatic + dexterity + + + Intuition + fate + moral + charisma + sixth sens + + + Intelligence + memory + concentration + analyst + attention + + + +
+ + The Attributes Value is determined by a number going usually + between -5 and +5 (and, most of the time, between -3 and +3), + the Value of +0 corresponding to an average guy. When you + compare two characters, the important aspect to check is the + difference between their respective Attributes. This + difference, when report on , give you + an idea of how much a character is superior (if the difference + is positive) or inferior to the other. + +
+ Race Bonus + + To those Attributes, a character can add their race bonus. + In fact, she will do it each time she will have to interact + with their environment or other characters. The rare time + where the character will only used their straight Attributes + without the racial bonus, it's with care rolls, because the racial + bonus is already taken into account by the wound level on the + soaking roll. +
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