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+<chapter id="sattributs" revision="$Revision: 1841 $ $Name$"
+ vendor="1.31" xmlns:xi="http://www.w3.org/2003/XInclude">
+ <title id="stattributs">Attributes</title>
+
+ <section id="sattdesc">
+ <title id="stattdesc">Attributes Description</title>
+
+ <para>Harmonies characters are described with 8 attributes grouped
+ in two categories:</para>
+
+ <variablelist>
+ <varlistentry>
+ <term>Caracteristics</term>
+ <listitem>
+ <para>Represent the character's brute capacities.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Attitudes</term>
+ <listitem>
+ <para>Represent how the character best used her
+ caracteristics.</para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+
+ <para>The player who want to know the capacity of her character in
+ a particular domain simply sums up the corresponding
+ Characteristic and Attitude for this type of action.</para>
+
+ <variablelist id="tcaracteristiques">
+ <title id="ttcaracteristiques">Characteristics</title>
+ <varlistentry>
+ <term>Body (Bd)</term>
+ <listitem>
+ <para>The character's physical fitness, in term of strength
+ and constitution.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Agility (Ag)</term>
+ <listitem>
+ <para>The quickness and grace of a character. Her reflexes.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Intuition (It)</term>
+ <listitem>
+ <para>Instinctive and psychic power of the character. Her
+ emotional strength.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Intelligence (Ig)</term>
+ <listitem>
+ <para>Cognitive and abstractive capacity of a character.</para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+
+ <variablelist id="tmoyens">
+ <title id="ttmoyens">Attitudes</title>
+ <varlistentry>
+ <term>Power (Pw)</term>
+ <listitem>
+ <para>The capacity to surpass herself, to go beyond her
+ capacity.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Resistance (Rs)</term>
+ <listitem>
+ <para>The will to resist, the survival instinct and
+ reflex.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Maneuver (Mn)</term>
+ <listitem>
+ <para>The master of complex actions and situations.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Precision (Pr)</term>
+ <listitem>
+ <para>Sensibility, acute feeling of both the body and
+ mind.</para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+
+ <para>A Characteristic Value is mostly always summed up with an
+ Attitude Value when you want to know the aptitude of a character
+ in a domain. For example, to know the brute strength of a
+ character, just add her Characteristic Body with her Power
+ Attitude. There is 16 possible combinations who interpretation
+ is left to the Game Master. However, <xref
+ linkend="tcombinaison"/> give you some suggestions. The GM
+ shouldn't however limit herself to those interpretations and
+ always choose the one which seem the more appropriate.</para>
+
+ <table frame="all" id="tcombinaison">
+ <title id="ttcombinaison">Attributes Combinations</title>
+ <tgroup cols="5" align="center">
+ <colspec colnum="1" colname="head" colwidth="1.3in"/>
+ <colspec colnum="2" colwidth="1.3in"/>
+ <colspec colnum="3" colwidth="1.3in"/>
+ <colspec colnum="4" colwidth="1.3in"/>
+ <colspec colnum="5" colwidth="1.3in"/>
+ <tbody>
+ <row role="head">
+ <entry></entry>
+ <entry>Power</entry>
+ <entry>Resistance</entry>
+ <entry>Maneuvre</entry>
+ <entry>Precision</entry>
+ </row>
+ <row>
+ <entry>Body</entry>
+ <entry>strength</entry>
+ <entry>constitution</entry>
+ <entry>combat</entry>
+ <entry>perception</entry>
+ </row>
+ <row>
+ <entry>Agility</entry>
+ <entry>quickness</entry>
+ <entry>reaction</entry>
+ <entry>acrobatic</entry>
+ <entry>dexterity</entry>
+ </row>
+ <row>
+ <entry>Intuition</entry>
+ <entry>fate</entry>
+ <entry>moral</entry>
+ <entry>charisma</entry>
+ <entry>sixth sens</entry>
+ </row>
+ <row>
+ <entry>Intelligence</entry>
+ <entry>memory</entry>
+ <entry>concentration</entry>
+ <entry>analyst</entry>
+ <entry>attention</entry>
+ </row>
+ </tbody>
+ </tgroup>
+ </table>
+
+ <para>The Attributes Value is determined by a number going usually
+ between -5 and +5 (and, most of the time, between -3 and +3),
+ the Value of +0 corresponding to an average guy. When you
+ compare two characters, the important aspect to check is the
+ difference between their respective Attributes. This
+ difference, when report on <xref linkend="tmesures"/>, give you
+ an idea of how much a character is superior (if the difference
+ is positive) or inferior to the other.</para>
+
+ <section id="sracebonus">
+ <title id="stracebonus">Race Bonus</title>
+
+ <para>To those Attributes, a character can add their race bonus.
+ In fact, she will do it each time she will have to interact
+ with their environment or other characters. The rare time
+ where the character will only used their straight Attributes
+ without the racial bonus, it's with <link
+ linkend="sguerison">care</link> rolls, because the racial
+ bonus is already taken into account by the wound level on the
+ soaking roll.</para>
+ </section>
+
+ </section>
+
+</chapter>
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