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brancharpeges
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     8 <chapter id="ssante" revision="$Revision: 1841 $ $Name$"
       
     9   vendor="1.33" xmlns:xi="http://www.w3.org/2003/XInclude">
       
    10   <title id="stsante">Health</title>
       
    11   
       
    12   <para>In Harmonies, as in real life, even light wounds can be very
       
    13     severe.  A wounded character must reduce all her activities and
       
    14     wounds doesn't heal easily.  If a character can usually continue
       
    15     an aventure with only some pain points, it become much more
       
    16     difficult with more severe wounds and the character should think
       
    17     seriously to find a way to get some rest and to heal herself.  A
       
    18     character physical health are state by two attributes: Pain, which
       
    19     give some penalities to all character rolls (either physical or
       
    20     mental), and Mortality, which slow down the recuperation of Pain
       
    21     and can kill a character.</para>
       
    22 
       
    23   <section id="sdouleur">
       
    24     <title id="stdouleur">Pain</title>
       
    25 
       
    26     <para>Pain is a penality who grow each time the character is
       
    27       hurted. <emphasis>Every physical and mental rolls of a character
       
    28       got this penality.</emphasis> Each 5 pain points that the
       
    29       character get (either in one shot or after a series of hits),
       
    30       she must roll against Rs+It, the roll being also submit to the
       
    31       same penality.  If a character got 10 pain points or more in one
       
    32       shot (for example, after a critical wound), just one roll is
       
    33       needed, with the final penality.  Note that for such roll, the
       
    34       character racial bonus <emphasis>doesn't</emphasis> count!  A
       
    35       giant pain point is not the same thing as a man pain point and
       
    36       so the scale is no more the same.<footnote><para>Some race can
       
    37       make an exception to this rule, like all the other rules, by the
       
    38       way.</para> </footnote> You must note also that, although Pain
       
    39       represent the suffering of a character, mostly correspond to the
       
    40       character's physical fitness, to her incapacity to act and to
       
    41       the risk of unconsciousness.  A character with a lot of pain
       
    42       points aren't necessarily screaming.</para>
       
    43     
       
    44     <example id="xdouleur">
       
    45       <title id="xtdouleur">Pain and unconsciousness</title>
       
    46       
       
    47       <para>Geraldine the Giant has +8 in Rs+It (+11 with her racial
       
    48         bonus) and have already 3 pain points when a dangerous fall
       
    49         make her lost 8 others!  Geraldine see her pain growing from 3
       
    50         to 11 pain points, and so must make a Rs+It roll of +8 (the
       
    51         racial bonus doesn't count!) at -11.  Although she had passed
       
    52         two unconsciousness steps (at 5 and 10 pain points), she only
       
    53         had one roll to do.</para>
       
    54     </example>
       
    55   </section>
       
    56 
       
    57   <section id="smortalite">
       
    58     <title id="stmortalite">Mortality</title>
       
    59     
       
    60     <para>Mortality represent the character's physical damages, the
       
    61       wounds she will not heal easily (compare to pain points).
       
    62       Mortality have two effects.  First, it limits the regain of
       
    63       <link linkend-"sdouleur">pain points</link>.  This limit is
       
    64       exactly the same as the character's mortality points.  So, a
       
    65       character with 3 mortality points will always have at least 3
       
    66       pain points.</para>
       
    67     
       
    68     <para>Then, Mortality can... kill.  Each 5 mortality points gain
       
    69       by the character, she must succeed a survival roll or die!  The
       
    70       roll is made with Bd+Rs, without the racial bonus nor the pain
       
    71       penality, and the difficulty is equal to the number of mortality
       
    72       points.</para>
       
    73 
       
    74     <example id="xmortalite">
       
    75       <title>Mortality and survival roll</title>
       
    76 
       
    77       <para>Geraldine's fall had give her 11 pain points and make her
       
    78         mortality went from 0 to 5 points (it was a very terrible
       
    79         fall, even for a giant).  Geraldine must make a survival roll
       
    80         with Bd+Rs (she have +5, without the racial bonus) with a
       
    81         difficulty of -5.  She had so 50% chance of surviving to her
       
    82         fall.  If she succeed, she will be able to regain some pain
       
    83         points again but will not goes under 5 pain points.</para>
       
    84     </example>
       
    85   </section>
       
    86 
       
    87   <section id="srecuperation">
       
    88     <title id="strecuperation">Resting and healing</title>
       
    89     
       
    90     <para>You must rest to heal.  To gain back her pain points, the
       
    91       character must restrain herself to limited, unexhausting
       
    92       activities.  Strainging action is hard, maybe even impossible,
       
    93       and cancel the recuperation of pain points.  For Mortality, a
       
    94       complete rest is mandatory.  Immobilization of the wounded limbs
       
    95       and limited activities can however be sufficient with the number
       
    96       of mortality points are less than 5.</para>
       
    97 
       
    98     <para>Pain points recuperation is 1 point every 15 minutes of
       
    99       rest.  For Mortality, a gain of 1 point is possible every two
       
   100       days of rest.  After this period, the character can make an
       
   101       healing roll (Bd+Rs-Mortality, adjust with all necessary medical
       
   102       care apply to the character but with her <link
       
   103       linkend="sracebonus">racial bonus</link>) to gain back one
       
   104       point.  A critical failure (-10 and less) make him lost a new
       
   105       mortality point, with all the risk of death if it reach a
       
   106       multiple of 5.  Note that some creature heal far more
       
   107       quickly. <remark userlevel="adv">This is really difficult!  I
       
   108       should add a bonus to ease the process, like +10 or
       
   109       something.</remark></para>
       
   110 
       
   111     <table frame="all" id="trecuperation">
       
   112       <title>Basic Healing Summary</title>
       
   113       <tgroup cols="2">
       
   114         <colspec colnum="1" colwidth="2in"/>
       
   115         <colspec colnum="2" colwidth="4in"/>
       
   116         <thead>
       
   117           <row>
       
   118             <entry>Types</entry>
       
   119             <entry>Healing</entry>
       
   120           </row>
       
   121         </thead>
       
   122         <tbody>
       
   123           <row>
       
   124             <entry>Pain</entry>
       
   125             <entry>
       
   126               1 point every 15 minutes
       
   127             </entry>
       
   128           </row>
       
   129           <row>
       
   130             <entry>Mortality</entry>
       
   131             <entry>
       
   132               1 point every 2 days on a successful healing roll.
       
   133             </entry>
       
   134           </row>
       
   135         </tbody>
       
   136       </tgroup>
       
   137     </table>
       
   138   </section>
       
   139 
       
   140 </chapter>
       
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