| author | fabien |
| Thu, 26 Jan 2006 16:51:15 -0500 | |
| branch | ecjdr |
| changeset 40 | a073c4449384 |
| parent 30 | bbd7d782878a |
| child 45 | 531dd20aae49 |
| permissions | -rw-r--r-- |
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<?xml version="1.0" encoding="utf-8"?> |
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<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN" |
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"/usr/share/sgml/docbook/dtd/xml/4.2/docbookx.dtd"> |
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<article id="dri" lang="fr"> |
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<articleinfo> |
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<title>Définition, Résolution et Interprétation</title> |
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<subtitle>une taxonomie des systèmes de résolution</subtitle> |
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<abstract> |
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<para>Dans cet article, l'auteur propose une taxonomie des |
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mécanismes de résolution des jeux de rôle. L'objectif de |
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cette taxonomie est de fournir une orientation du choix du |
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système de résolution non pas à travers selon l'action, mais |
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plutôt selon le temps narratif choisi. Pour cela, la |
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taxonomie sera comparée aux autres modèles existants, tels que |
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la hiérarchie DKF, ses sous-éléments basés sur |
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l'aléatoire.</para> |
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</abstract> |
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<keywordset> |
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<keyword>système de résolution</keyword> |
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<keyword>hiérarchie drame-kharma-fortune (DKF)</keyword> |
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<keyword>fortune-au-départ (FaD)</keyword> |
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<keyword>fortune-au-milieu (FaM)</keyword> |
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<keyword>fortune-à-la-fin (FaF)</keyword> |
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<keyword>taxonomie de résolution DRI</keyword> |
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<keyword>taxonomie AIDO</keyword> |
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<keyword>jeu de rôle</keyword> |
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<keyword>conception de système</keyword> |
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<keyword>jeuderôlogie</keyword> |
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</keywordset> |
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<author> |
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<firstname>Fabien</firstname> |
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<surname>Niñoles</surname> |
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</author> |
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<copyright> |
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<year>2003, 2006</year> |
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<holder>Fabien Niñoles</holder> |
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</copyright> |
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<revhistory> |
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<revision> |
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<revnumber>0.2cvs :</revnumber> |
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<date>2006-01-02</date> |
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<revdescription> |
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<para>Première version anglophone (incomplète).</para> |
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</revdescription> |
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</revision> |
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<revision> |
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<revnumber>0.1 :</revnumber> |
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<date>2003-01-01</date> |
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<revdescription> |
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<para>Première version anglophone (incomplète).</para> |
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</revdescription> |
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</revision> |
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</revhistory> |
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</articleinfo> |
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<section id="intro"> |
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<title>Introduction</title> |
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<para>J'ai essayé pendant longtemps de créer un système vraiment |
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générique, capable de gérer un large domaine d'échelle de |
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grandeur, mais aussi différents genres et atmosphères de jeu de |
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rôle. Ces objectifs furent longtemps considérés comme une |
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chimère impossible à atteindre, car certains de ces genres |
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semblent poursuivre des buts contraires aux autres par leur |
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nature même. Tout de même, j'étais sûr qu'il était possible |
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même si l'idée restait vague. Bien que certaines personnes |
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pourraient mettre cette confiance comme un symptôme de mon |
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obstination, en prenant comme preuve l'échec de nombreux |
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systèmes dit génériques sur le marché, je pense que j'ai quand |
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même un atout de mon coté: je maîtrise moi-même depuis plus de |
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15 ans dans le même monde avec une très grande variété de genres |
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et de décors que je dois mélanger ensemble pour le plaisir de |
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mes joueurs. Alors, si je peux le faire, pourquoi personne |
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d'autres ne pourrait? Toutefois, si des mots à la pratique, le |
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pas est grand, l'inverse est encore pis!</para> |
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<para>En analysant différents jeux de rôle, et dans mes myriades |
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d'essais d'adapter chacun d'entre eux à différents décors, j'ai |
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retrouvé souvent les mêmes éléments de décors (comme la magie, |
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le combat, la santé, etc.) mais avec des mécanismes très |
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différents dépendant de l'atmosphère que les concepteurs |
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voulaient créer. Aussi, dans la plupart des forums de créateurs |
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de jeux de rôle, c'est l'atmosphère, la saveur que vous voulez |
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créer qui est considéré comme l'élément le plus important. Très |
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souvent, l'atmosphère et le décor sont mêlés ensemble mais |
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est-ce bien nécessaire? Si ce n'est pas le cas, ne devrait-on |
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pas arrêter de créer des mécaniques basés sur des décors |
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spécifiques et plutôt aller directement avec l'atmosphère, la |
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seule chose qui fait toute la différence entre une expérience de |
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jeu de rôle intéressante et une autre ennuyante?</para> |
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<para>Ce papier est une première tentative pour élaborer comment |
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un tel jeu de rôle devrait fonctionner. Pour cela, on y élabora |
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un modèle permettant d'analyser un éléments essentiels de la |
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narration, soit le système de résolution, afin d'en distinguer |
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les éléments qui crée l'atmosphère.</para> |
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</section> |
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<section id="previousworks"> |
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<title>Œuvres précédentes</title> |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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102 |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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103 |
<para>Bien que je ne puisse prétendre faire une présentation |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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104 |
complète de toutes les études sur les systèmes de résolution |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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105 |
d'évènement, je me dois d'au moins présenter les travaux qui ont |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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106 |
influencé celle-ci.</para> |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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107 |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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108 |
<para>En premier, le modèle le plus populaire à ma connaissance |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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109 |
des évènements de résolution est la hiérarchie Drame - Karma - |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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110 |
Fortune (<abbrev>DKF</abbrev>) de Johnathan Tweet. Publié dans |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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111 |
le jeu de rôle Everway, ce travail a été repris par Ron Edwards |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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112 |
pour en faire une partie importante de sa théorie du jeu de |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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113 |
rôle. La hiérarchie DKF travaille surtout avec la mécanique de |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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114 |
résolution elle-même, définissant son choix comme une hiérarchie |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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115 |
où le contrôle des joueurs est repassé aux règles et à certains |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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116 |
générateurs d'aléatoire comme les dés. Le principe de la |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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117 |
hiérarchie est donc de donner plus d'emphase sur le contrôle par |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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118 |
les joueurs plutôt que par les règles, un principe que j'essaye |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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119 |
de suivre moi aussi.</para> |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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120 |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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121 |
<para>Enfants du DKF, les modèles de Fortune-au-Début |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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122 |
(<abbrev>FaD</abbrev>), Fortune-au-Milieu (<abbrev>FaM</abbrev>) |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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123 |
et Fortune-à-la-Fin (<abbrev>FaF</abbrev>) est une autre |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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124 |
taxonomie des mécanismes qui tente d'étudier précisément comment |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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125 |
les résolutions de type Fortune peuvent être utilisées pour |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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126 |
redonner du contrôle aux joueurs, au lieu des règles ou du |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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127 |
hasard. Il est légèrement différent de la hiérarchie DKF |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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128 |
elle-même, mais garde aussi le même point de vue. Je m'en suis |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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129 |
beaucoup inspiré pour ce modèle.</para> |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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130 |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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131 |
<para>Finalement, je veux inclure l'excellent travail de Hunter |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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132 |
Logan dans sa chronique <foreignphrase lang="en">the Impossible |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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133 |
Dream</foreignphrase> sur RPG.net. Monsieur Logan parle du flot |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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134 |
du jeu, d'une façon très proche de celle que j'utilise pour |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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135 |
parler de la résolution d'évènements, de même que de la balance |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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136 |
de pouvoir, qui exprime comment le flot du jeu influence la |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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137 |
balance du contrôle entre les joueurs, le MJ et les règles. |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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138 |
Nous comparerons le travail de monsieur Logan avec mon propre |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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139 |
travail un peu plus loin. Logan ramène aussi les trois échelons |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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140 |
de la hiérarchie DKF mais l'utilise de façon à disséquer les |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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141 |
éléments d'un système de résolution. Il a eu le bon goût |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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142 |
d'utiliser une dénomination différente toutefois, pour ne pas |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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143 |
confondre son modèle avec celui de Tweet et Edwards, les nommant |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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144 |
la Chance, l'Habilité et l'Intention. Actuellement, ils sont |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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145 |
juste utilisés pour décrire différents mécanismes de résolution, |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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146 |
j'ignore encore ce que monsieur Logan veut en faire en |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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147 |
corrélation avec son flot de jeu et sa balance du pouvoir.</para> |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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148 |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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149 |
<para>Une autre lecture intéressante est <ulink |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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150 |
url="http://www.rpg.net/news+reviews/collists/ruleslaw.html"><foreignphrase |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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151 |
lang="en">The Travel of Mendes Pinto</foreignphrase></ulink> par |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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152 |
Sergio Mascarenhas. Ce jeu de rôle amateur est non seulement |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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153 |
excellent mais une bonne lecture pour ces notes et explications |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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154 |
que l'auteur donne de son travail de conception. La section 4 |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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155 |
sur l'action, où l'auteur élabore sa propre théorie sur les |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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156 |
système de résolution, est particulièrement intéressante pour ce |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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157 |
travail. Il y divise la résolution en terme de contexte, de |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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158 |
buts, de performance et de résultats. Cette division ressemble |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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159 |
fort à celle du DRI et nous verrons comment le DRI modélise ces |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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160 |
éléments.</para> |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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161 |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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162 |
<para>Cela résume très brièvement ce que je considère comme les |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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163 |
théories les plus importantes concernant les mécanismes de |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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164 |
résolution dans le domaine du jeu de rôle. Ceci est toutefois |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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165 |
loin de faire le tour complet des théories, ce qui serait un |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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166 |
travail ardu. Il me fera plaisir de connaître d'autres |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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167 |
approches, spécialement si ces dernières viennent briser la |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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168 |
tendance actuelle de ne considérer la résolution d'évènements |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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169 |
strictement en terme de mécaniques de règles.</para> |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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170 |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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171 |
</section> |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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172 |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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173 |
<section id="whatisit"> |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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174 |
<title>Qu'est-ce qu'un système de résolution?</title> |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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175 |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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176 |
<para>Qu'est-ce qu'un système de résolution d'évènements? |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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177 |
Demandez à la communauté rôlistique et vous aurez autant de |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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178 |
réponses qui pourront plus ou moins se résumer à: <quote>C'est |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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179 |
quand on roule les dés</quote>. Cela est peut-être vrai pour |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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180 |
certains jeux de rôle mais pas pour tous et surtout, c'est |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
181 |
plutôt court pour un élément aussi important dans le jeux de |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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182 |
rôle. Pour le propos de cet article, je voudrais utiliser une |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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183 |
définition un peu plus large, qui sera développée par la suite |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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184 |
mais qu'on pourrait formuler ainsi:</para> |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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185 |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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186 |
<blockquote> |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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187 |
<para>Le protocole par lequel les joueurs décident de la suite |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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188 |
des évènements de la situation de jeu courante entre |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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189 |
différentes issues intéressantes.</para> |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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190 |
</blockquote> |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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191 |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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192 |
<para>Cette définition contient déjà, par sa nature, un point de |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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193 |
vue narratif sur la résolution d'évènements. On y trouve que la |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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194 |
résolution est un protocole entendu entre les joueurs, et n'ont |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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195 |
pas une méthode imposée, que ce soit par nécessité ou |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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196 |
arbitraire. Ensuite, il détermine que ce protocole n'intervient |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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197 |
que lorsque plusieurs choix <emphasis>intéressants</emphasis> se |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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198 |
présentent. Cela implique que le système n'interviendra pas si |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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199 |
une seule issue est intéressante. Le système n'est pas là pour |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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200 |
ennuyer les joueurs ou leur imposer des choix sans intérêts mais |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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bien pour relancer rapidement la partie afin de former une |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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parents:
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histoire intéressante.</para> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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203 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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204 |
<para>Ici, le mot intérêt est à voir au niveau de l'intérêt du |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
205 |
groupe de jeu, incluant chaque participant, et non pas des |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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personnages eux-mêmes. Ainsi, la mort d'un personnage peut être |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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intéressante si elle apporte un intérêt dramatique à l'histoire, |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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par exemple. Au contraire, un échec rendant la suite des |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
209 |
évènements impossibles est sans intérêt. Au final, ce n'est pas |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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parents:
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tant l'histoire mais ce que les joueurs désirent comme histoire, |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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qui compte.</para> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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212 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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parents:
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<para>Remarquez, il peut exister dans un jeu de rôle d'autres |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
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mécanismes qui ne rencontrent pas les mêmes objectifs qu'un |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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système de résolution mais ont quand même leur intérêt et |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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peuvent parfois être confondu avec le système de résolution. Je |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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nommerai deux de ces mécanismes, que l'on retrouve couramment en |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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parents:
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|
218 |
jeu de rôle.</para> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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219 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
220 |
<variablelist> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
221 |
<varlistentry> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
222 |
<term>Le jeu dans le jeu</term> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
223 |
<listitem> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
224 |
<para>Le jeu dans le jeu est un ensemble de mécanismes |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
225 |
présentant un intérêt propre en lui-même, auquel les |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
226 |
joueurs chercheront à participer pour le simple plaisir de |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
227 |
l'essayer. Les joueurs tenteront bien souvent de créer |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
228 |
des situations leur permettant d'utiliser de tels |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
229 |
mécanismes. On retrouve le jeu dans le jeu |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
230 |
particulièrement dans les système de combat et de |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
231 |
magie.</para> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
232 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
233 |
<para>Le jeu dans le jeu est un mécanisme puissant pour |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
234 |
encourager les joueurs à favoriser un certain type |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
235 |
d'évènements. La présence d'un système de combat |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
236 |
intéressant entraînera les joueurs à utiliser le combat |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
237 |
pour se sortir de certaines situations, simplement pour |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
238 |
essayer le système. Il est donc important que le jeu dans |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
239 |
le jeu viennent soutenir l'atmosphère voulue par la |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
240 |
partie.</para> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
241 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
242 |
<para>Pour un système générique, le jeu dans le jeu est |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
243 |
dangereux car il s'implémente souvent au-dessus de |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
244 |
certains éléments du décor. Le seul moyen d'en avoir un |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
245 |
présent, est de l'abstraire du décor, c'est à dire de |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
246 |
permettre au MJ de choisir quel type de situations seront |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
247 |
considérées comme faisant partie de l'atmosphère. Ainsi, |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
248 |
un mécanisme de confrontation générique permettra au MJ de |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
249 |
l'implanter autant pour des joutes oratoires, magiques ou |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
250 |
martiales. Toutefois, cela suppose déjà un décor héroïque |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
251 |
où la confrontation est un élément important de |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
252 |
l'histoire, ce qui est fort peu adapté aux aventures |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
253 |
d'horreur.</para> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
254 |
</listitem> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
255 |
</varlistentry> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
256 |
<varlistentry> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
257 |
<term>Les mécanismes de description</term> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
258 |
<listitem> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
259 |
<para>Les mécanismes de description sont l'ensemble des |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
260 |
outils servant à décrire les éléments du décor, des |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
261 |
personnages au matériel, en passant par les monstres, |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
262 |
armes, phénomènes et autres techniques, connaissances et |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
263 |
difficultés rencontrer par les joueurs.</para> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
264 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
265 |
<para>Bien que très importants à la résolution d'évènements, |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
266 |
les mécanismes de résolution interviennent toutefois de |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
267 |
façon passive, soit avant, pour évaluer les possibilités |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
268 |
des personnages, ou après, pour représenter les |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
269 |
conséquences des actions sur les personnages. Ils sont |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
270 |
souvent couplés à un système de développement qui agit |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
271 |
souvent comme un jeu dans le jeu au niveau de la partie, |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
272 |
bien que de façon plus diffuse et à plus long |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
273 |
terme.</para> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
274 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
275 |
<para>Notez que puisque les mécanismes de description |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
276 |
détermine souvent ce qui est possible de faire ou non, ils |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
277 |
ont une grande influence sur l'atmosphère d'une partie. |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
278 |
Leur analyse fera probablement l'objet d'un autre |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
279 |
article.</para> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
280 |
</listitem> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
281 |
</varlistentry> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
282 |
</variablelist> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
283 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
284 |
<remark>J'avais ici en tête aussi d'autres éléments, comme les |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
285 |
enjeux, la gestion des ressources, les mécanismes méta-ludiques, |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
286 |
etc. Toutefois, leur place est vague, rappelant parfois le jeu |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
287 |
dans le jeu ou même une part du mécanisme de résolution. Je |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
288 |
devrai m'y pencher davantage.</remark> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
289 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
290 |
</section> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
291 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
292 |
<section id="DRI"> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
293 |
<title>La taxonomie DRI</title> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
294 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
295 |
<para>Qu'est-ce que le DRI signifie? DRI est l'abréviation pour |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
296 |
Définition, Résolution et Interprétation, les trois étapes d'un |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
297 |
mécanisme de résolution. Le point de vue du DRI sur la |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
298 |
résolution d'évènements en fait un proche parent du flot de jeu |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
299 |
de Hunter Logan, et peut être considéré comme un élément central |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
300 |
de tout jeu de rôle, qu'importe à quel point ce dernier est |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
301 |
libre ou léger en terme de règles. Toutefois, bien que cette |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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302 |
taxonomie prend en compte l'aspect narratif du jeu de rôle, il |
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ne l'explore pas aussi profondément qu'il pourrait. Ce faisant, |
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il néglige une partie importante du jeu de rôle qui joue un |
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[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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grand rôle dans l'immersion du joueur. Mais le sujet de |
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[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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l'article tourne plus autour de l'aspect interactif des éléments |
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[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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de narration, ainsi qu'autour du processus de décision lui-même.</para> |
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|
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<para>Le DRI cherche donc à classifier les processus de résolution |
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[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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d'évènements en jeu de rôle. La taxonomie identifie trois |
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parties importantes d'une résolution: la description des |
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évènements (Définition), les protocoles de résolution eux-mêmes |
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(Résolution), et finalement leur interprétation |
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[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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(Interprétation). Chacun arrive un à la suite de l'autre, dans |
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cet ordre, et chaque jeu mettra plus ou moins d'emphase sur une |
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de ces étapes, en mettant plus de détails ou de temps à l'un |
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qu'à l'autre, et accordant plus ou moins de contrôle aux |
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intervenants (joueurs, MJ, règles, hasard) dans chacun des |
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parties. L'objectif du DRI est d'éclaircir cette influence, ce |
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que nous ferons plus tard. Commençons toutefois par définir |
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chacun des éléments du DRI.</para> |
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322 |
|
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323 |
|
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<variablelist id="dridefinitions"> |
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[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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<varlistentry id="definitiondef"> |
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<term>Définition</term> |
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327 |
|
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<listitem> |
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24
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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<para>La définition de l'évènement a pour but de déterminer |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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les issues possibles à la situation actuelle. En premier |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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lieu, on doit définir la situation en cours de jeu, soit |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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les acteurs, leurs objectifs, leurs intentions. Ensuite, |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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on pourra définir les issues possibles, leurs probabilités |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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de subvenir, ainsi que les différents paramètres de jeux |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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pouvant influencer cette probabilité. Ceci constituera la |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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partie mondaine de l'évènement.</para> |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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337 |
|
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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<para>Une autre partie non négligeable et fort importante |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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pour notre modèle sont les paramètres narratifs, ou |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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méta-ludiques. L'évènement est-il important dans |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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l'histoire? Y'a-t-il certaines issues qui sont |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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nécessaires à la suite de l'histoire? Qui sont nuisibles |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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ou carrément indésirables? Quel est le propos de |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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l'évènement dans l'histoire? Quel atmosphère désire-t-on |
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créé? Ces paramètres sont bien souvent beaucoup plus |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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importants que les précédents pour offrir une partie |
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agréable aux joueurs.</para> |
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</listitem> |
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</varlistentry> |
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<varlistentry id="resolutiondef"> |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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<term>Résolution</term> |
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|
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<listitem> |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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<para>La prochaine étape consiste à déterminer les |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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mécaniques de résolutions. Le mécanisme peut invoquer un |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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certain nombre de jets de dés, la consultation de table, |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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la dépense de points quelconque, un vote de la part des |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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joueurs, une description détaillée, etc. Le principe, |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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c'est d'obtenir à la fin un résultat qui permettra de |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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déterminer quelle issue a fini par subvenir. Le but de |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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cette taxonomie n'est pas de décrire en détail chaque |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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mécanique mais de les caractériser afin de déterminer |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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laquelle permettra le mieux de résoudre l'évènement que |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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l'on vient juste de décrire.</para> |
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[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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</listitem> |
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</varlistentry> |
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<varlistentry id="interpretationdef"> |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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<term>Interprétation</term> |
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|
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<listitem> |
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<para>Finalement, si les mécanismes de résolution permettent |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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de déterminer un résultat, le MJ et les joueurs ont encore |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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une certaine liberté d'interprétation des résultats. |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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Cette interprétation peut contenir deux parties: ce qui |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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est arrivé (les résultats) et comment cela est arrivé (la |
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performance), généralement effectués dans le sens inverse. |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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Avec le consentement des autres joueurs, une certaine |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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liberté peut même être prise vis à vis des résultats |
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obtenus. De nouvelles situations, non prévues dans la |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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partie <link linkend="definitiondef">définition</link>, |
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peuvent être inventé, permettant à l'histoire de rebondir. |
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On verra plus loin dans quelle condition et jusqu'à quel |
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[svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
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point cela reste acceptable dans un jeu de rôle.</para> |
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</listitem> |
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</varlistentry> |
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</variablelist> |
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</section> |
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388 |
|
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<section id="definition"> |
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26
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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<title>Définir les évènements</title> |
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[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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391 |
|
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[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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<para>Comme il fût dit précédemment, le but de cette étape est |
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[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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surtout de définir ce qui est possible de faire, et ensuite, ce |
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[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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qui est souhaitable parmi ces derniers. Il est important de |
|
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[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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commencer par les premiers sans trop s'attarder dans les |
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[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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détails, ne serait-ce que pour avoir une idée de comment ça peut |
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[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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arriver.</para> |
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398 |
|
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<section id="mundane"> |
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[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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<title>Les éléments mondains</title> |
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401 |
|
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29
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[svn] r2168@freebird: fabien | 2006-01-20 01:42:32 -0500
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<remark>De TToMP: Contexte: antécédents, positionnement |
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3fe8dad06e4a
[svn] r2168@freebird: fabien | 2006-01-20 01:42:32 -0500
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|
403 |
(acteurs, temps, lieux), inconnus, buts et engagement |
|
3fe8dad06e4a
[svn] r2168@freebird: fabien | 2006-01-20 01:42:32 -0500
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|
404 |
(facteurs personnels et contextuels).</remark> |
|
3fe8dad06e4a
[svn] r2168@freebird: fabien | 2006-01-20 01:42:32 -0500
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|
405 |
|
|
26
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[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
406 |
<para>Cette section vous aide à déterminer ce qui est possible |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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diff
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|
407 |
de faire. En fait, elles vous aident surtout à déterminer ce |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
408 |
qui sera important à tenir compte lors de la phase de |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
409 |
résolution.</para> |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
410 |
|
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
411 |
<para>On commencera par déterminer les acteurs agissants (Qui?). |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
412 |
On trouvera probablement plusieurs acteurs. Il n'est pas |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
413 |
nécessaire que chaque individu présent soit représenté. Un |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
414 |
acteur peut aussi se référer à un groupe.</para> |
|
23
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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parents:
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changeset
|
415 |
|
|
26
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
416 |
<para>Ensuite, il faudra déterminer l'intention (Quoi?) de |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
417 |
chaque acteur déterminer auparavant. Qu'essaye-t-il de faire, |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
418 |
quel est son objectif?</para> |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
419 |
|
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de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
420 |
<para>Finalement, il faudra déterminer les objets impliqués, |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
421 |
autant les contraintes et les aidants. Les outils, les |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
422 |
obstacles, les connaissances et les compétences utilisées. |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
423 |
Encore une fois, le but n'est pas ici de tout énumérer mais |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
424 |
d'avoir une idée juste de ce qui sera important pour la |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
425 |
résolution.</para> |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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changeset
|
426 |
|
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
427 |
<para>Optionnellement, il est possible d'ajouter à l'intention |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
428 |
les moyens utiliser (Comment?). Ce composant est optionnel |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
429 |
car bien souvent, le joueur n'a pas les connaissances de son |
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de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
430 |
personnage pour déterminer le meilleur moyen d'accomplir une |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
431 |
action. L'emploi du comment représente donc la mise en place |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
432 |
d'une énigme, une forme de résolution <literal>Dri</literal> |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
433 |
(nous y reviendrons plus tard) où les connaissances du joueur |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
434 |
(et non plus celles du personnage) déterminent une partie de |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
435 |
ses chances d'influencer la suite des évènements.</para> |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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changeset
|
436 |
|
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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changeset
|
437 |
</section> |
|
23
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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|
438 |
<section id="narrative"> |
|
26
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
439 |
<title>Éléments narratifs</title> |
|
23
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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|
440 |
|
|
26
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
441 |
<para>Les éléments narratifs, ou méta-ludiques, sont plus |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
442 |
difficiles à déterminer car reposant sur des jugements de |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
443 |
valeurs.</para> |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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changeset
|
444 |
|
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
445 |
<para>Importance</para> |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
446 |
<para>Climat</para> |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
447 |
<para>Vitesse du récit</para> |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
448 |
<para></para> |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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changeset
|
449 |
|
|
23
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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changeset
|
450 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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changeset
|
451 |
</section> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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parents:
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changeset
|
452 |
|
|
26
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
453 |
<section id="outcomes"> |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
454 |
<title>Les suites possibles</title> |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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changeset
|
455 |
|
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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|
456 |
<para>Détermination des issues</para> |
|
de387155c376
[svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
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changeset
|
457 |
|
|
23
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
458 |
</section> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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changeset
|
459 |
</section> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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changeset
|
460 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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parents:
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changeset
|
461 |
<section id="resolution"> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
462 |
<title>Resolution</title> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
463 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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changeset
|
464 |
<para role="todo"> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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changeset
|
465 |
Example on how to use the resolution mechanics. |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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changeset
|
466 |
</para> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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changeset
|
467 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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changeset
|
468 |
<section id="DKF"> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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changeset
|
469 |
<title>The DKF Resolution Model</title> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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changeset
|
470 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
471 |
<para role="todo">How the DKF is related to all of this. |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
472 |
Including what's DKF and how it complement the taxonomy.</para> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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changeset
|
473 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
474 |
</section> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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changeset
|
475 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
476 |
</section> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
477 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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changeset
|
478 |
<section id="interpretation"> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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changeset
|
479 |
<title>Interpretation</title> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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changeset
|
480 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
481 |
<para role="todo">Frankly, I don't know.</para> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
482 |
</section> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
483 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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changeset
|
484 |
<section id="history"> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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changeset
|
485 |
<title>History of the ABC/DKF model.</title> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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changeset
|
486 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
487 |
<para role="todo">Historic of the taxonomy.</para> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
488 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
489 |
</section> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
490 |
|
|
25
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
changeset
|
491 |
<section id="controle"> |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
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24
diff
changeset
|
492 |
|
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
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24
diff
changeset
|
493 |
<title>Contrôle dans le DRI</title> |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
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diff
changeset
|
494 |
|
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
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diff
changeset
|
495 |
<para>The control on the game events can be seen accross two |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
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diff
changeset
|
496 |
dimensions: who have it and for which part they have it. The |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
changeset
|
497 |
current RPG theory currently have two models for it: The Fortune |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
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diff
changeset
|
498 |
model, describe through the <acronym>FatE</acronym>, |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
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diff
changeset
|
499 |
<acronym>FatS</acronym> and <acronym>FitM</acronym> acronyms, |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
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diff
changeset
|
500 |
which is related to when the players control the game, and the |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
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24
diff
changeset
|
501 |
Balance of Power (<acronym>BoP</acronym>), which is more concern |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
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diff
changeset
|
502 |
about balance between the players, the GM, and the rules.</para> |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
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changeset
|
503 |
|
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
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diff
changeset
|
504 |
<para>DRI provide a model based on the Fortune one, and so is more |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
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diff
changeset
|
505 |
concern about the when then the whom. Although I consider this |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
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diff
changeset
|
506 |
issue very important, is just that the current model doesn't add |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
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diff
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|
507 |
anything very useful to it. We can all see who are in control |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
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diff
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|
508 |
at which moment, but it's less clear how the exact balance is |
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7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
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|
509 |
affected. I let's this to the BoP model.</para> |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
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diff
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|
510 |
|
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
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|
511 |
<para>The original Fortune model include three different models: |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
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diff
changeset
|
512 |
FatE, FatS and FitM. FatE, which stand for Fortune-at-the-End, |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
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parents:
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diff
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|
513 |
is the most popular one: players describe what they try to |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
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|
514 |
achieve and roll the dice (or enable any resolution mechanics |
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7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
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diff
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|
515 |
asked by the rules) and see if they succeed. This model is the |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
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|
516 |
one where the players have the less control on their character's |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
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|
517 |
destiny, since although they can decide what they do, they can't |
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7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
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|
518 |
do anything to oriented the game after a bad roll, leading to PC |
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7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
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|
519 |
die, etc.</para> |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
520 |
|
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
521 |
<para>Fortune-at-the-Start try to give more power on the players |
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7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
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|
522 |
about the issue of an action. The player roll the dice first, |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
changeset
|
523 |
and seeing the result, decide what to do. This is most often |
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7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
524 |
used for initiative rolls, although some games try to use it for |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
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|
525 |
their resolution system, for example by letting the players draw |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
changeset
|
526 |
cards and choosing their actions based on the cards in hand. |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
changeset
|
527 |
FatS let you more control on the issues, and so on the story. |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
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diff
changeset
|
528 |
FatS allow you to avoid most bad situation without need to |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
529 |
fudging the dice, although it gives players less freedom on what |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
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|
530 |
their characters can do.</para> |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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|
531 |
|
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
532 |
<para>Fortune-in-the-Middle, you guess, is a mix between both the |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
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|
533 |
precedent. The players choose their actions, call the |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
changeset
|
534 |
resolution mechanics and, based on the results, describe their |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
changeset
|
535 |
actions. This is the model which give the more narrative |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
changeset
|
536 |
control on the events by the players.</para> |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
changeset
|
537 |
|
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
changeset
|
538 |
<para>In DRI terminology, the three model can be describe using |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
changeset
|
539 |
camel-cased variations of DRI. The use of uppercase signal |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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|
540 |
players' control for this part of the events resolution, where a |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
changeset
|
541 |
lower case letter signal rules control. So, FatE will be Dri, |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
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|
542 |
FatS drI, and FitM will be DrI. One will remark that the three |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
changeset
|
543 |
models don't contain an uppercase R. It's may be seen obvious, |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
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|
544 |
giving this, that the reason for this it's, as long you are |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
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|
545 |
using fortune, calling to the resolution mechanics is always |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
546 |
giving the control to the rule. Elsewhere, the game is no more |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
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|
547 |
contain Fortune element and so, can be better describe using |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
548 |
either the Drama or Kharma mechanics. Well, I choose to say no |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
549 |
to this hypothesis. Player cans have the control here too. |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
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|
550 |
Usually, players or GM let the rules describe which resolution |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
551 |
mechanics used for a specific action: used this dice roll under |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
552 |
this statistic for combat, or roll this statistic that number of |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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diff
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|
553 |
time until you succeed thrice or more. A R system will offer |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
554 |
you to choose the mechanic based on what you want the action to |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
555 |
look like, not what's more appropriate. Used open roll for |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
556 |
cinematic action, used extended roll to put more thrill, used |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
557 |
simple roll on unimportant issues. Briefly, based your mechanic |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
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|
558 |
on narrative factors, instead of descriptive ones, since what |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
559 |
you really want it's a good story and good atmosphere, nor an |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
560 |
objective description of events. Although this look like a very |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
561 |
narrative statements, credible simulations can still be achieve |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
562 |
by such system. Currently, RPG used only one or two universal |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
563 |
mechanics for most of their events resolutions. Simulation is |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
564 |
often reach more through fine-tuned parameters, detailed tables |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
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|
565 |
or statistics or other related parameter, not through the |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
566 |
specific resolution mechanics. Also, most resolution mechanics |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
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|
567 |
can be easily modified to give the same probabilities but with a |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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changeset
|
568 |
different overall feeling. Since only the probabilities are |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
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|
569 |
essential for good simulation, this part is untouched and so can |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
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|
570 |
mood-based simulation system is a possible dream.</para> |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
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changeset
|
571 |
|
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
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|
572 |
</section> |
|
7616057f23af
[svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents:
24
diff
changeset
|
573 |
|
|
23
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
574 |
<section id="ack"> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
575 |
<title>Acknowledgements</title> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
576 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
577 |
<para role="todo">Acknowledge Mason, HighlandGreen and Pat |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
578 |
"Sleeper", as well as Ron Oswald and the author of Everway.</para> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
579 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
580 |
</section> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
581 |
|
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
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|
582 |
</article> |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
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|
583 |
<!-- Keep this comment at the end of the file |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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parents:
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|
584 |
Local variables: |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff
changeset
|
585 |
mode: xml |
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[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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586 |
sgml-omittag:nil |
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[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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|
587 |
sgml-shorttag:nil |
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[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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|
588 |
sgml-namecase-general:nil |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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parents:
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|
589 |
sgml-general-insert-case:lower |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
590 |
sgml-minimize-attributes:nil |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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|
591 |
sgml-always-quote-attributes:t |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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|
592 |
sgml-indent-step:2 |
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[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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parents:
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|
593 |
sgml-indent-data:t |
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[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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|
594 |
sgml-parent-document:nil |
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[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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|
595 |
sgml-default-dtd-file:"~/.sgml/docbook/article.ced" |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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parents:
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|
596 |
sgml-exposed-tags:nil |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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parents:
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|
597 |
sgml-local-catalogs:nil |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
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|
598 |
sgml-local-ecat-files:nil |
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c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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parents:
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|
599 |
End: |
|
c6be3fab4e26
[svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
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|
600 |
--> |