draft/themes.txt
author fabien
Thu, 02 Mar 2006 15:01:32 -0500
branchecjdr
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permissions -rw-r--r--
[svn] r14590@freebird: fabien | 2006-02-28 23:25:27 -0500 Ajout de Conflicts vs. Tasks resolution.
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* Critique du GNS
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Le GNS est un modèle des buts autour desquels s'orientent les joueurs.
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Il les catégorise autour de trois axes que sont le Ludisme, le
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Simulationnisme et le Narrativisme.  Personnellement, je considère ces
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clivages comme trop simplistes.  Un jeu de rôle rencontre plusieurs
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objectifs et bien qu'ils puissent arriver qu'un groupe opte pour faire
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d'un de ces modèles un objectif important de leur partie, la plupart
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ont des positions plutôt mitoyenne.  En fait, les objectifs des
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joueurs sont souvent multiples, un compromis entre plusieurs éléments
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avec des emphases mises à différents endroits à différents moments.
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Le focus continue d'une seule option tout le long d'une instance de
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jeu est, à mon avis, assez rare.  Est-ce pour le mieux ou le pis?  Je
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l'ignore.  Je crois que cela dépend de chaque groupe.
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Ensuite, je considère qu'il est possible pour un système d'offrir un
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libre choix.  Cela ne veut pas dire que le système n'est pas
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important, au contraire!  Cela ne veut pas dire non plus qu'il n'y a
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pas de place pour des systèmes "pures" tels que les décrit Ron, mais
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cela veut dire toutefois qu'il est possible qu'un système serve bien
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les trois aspects du jeu de rôle.  Je pense qu'il est même dans
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l'essence du jeu de rôle d'inclure les trois aspects, à des degrés
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divers et que cela correspond à des parties intéressantes pour bien
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des gens.
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Je pense aussi que ceux qui la recherche d'un système pure, ne servant
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qu'un seul but est, non pas destiné à échouer, mais déjà à terme; ce
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n'est tout simplement pas du jeu de rôle, mais un loisir apparenté.
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Le seul moyen de considérer de ramener de tel loisir au vocable de jeu
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de rôle est de compromettre ces objectifs en incluant des éléments des
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autres priorités.  C'est ça, là où Ron Edwards parle de subordination
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vis à vis un objectif sans compromis, moi, je vois un compromis sur
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l'objectif principal.
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Mes propres travaux incluent deux parties: une qui sert une façon de
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jouer qui m'est propre, qui tente d'unifier les différents aspects du
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jeu de rôle dans un but commun, assurant que chacun des trois aspects
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servent aussi les deux autres dans leur application, et une autre
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partie plus générique qui introduit des notions permettant de mieux
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concevoir des aspects de ma propre technique qui serait difficile sans
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cela.  Souvent, ces théories incluent, reprennent, reformulent ou
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contredisent des théories forgistes.  Cela peut être du à mon
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ignorance de ces théories, mais d'autres fois parce que, ces théories
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acceptant généralement le modèle GNS, ont des éléments qui
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contredisent mon propos.  Je me dois donc de les reprendre en entier,
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ne serait-ce que pour les appuyer sur des bases différentes: les
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conclusions peuvent alors bien être les mêmes, je n'aurai alors que
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prouver que mes propres prémisses sont aussi valides dans leurs
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conclusions que celles de la théorie originale.  Mais plus important
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encore, j'aurai alors permis à ce modèle et des conclusions qu'on
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pourrait en tirer dans ma propre théorie, ce qui n'est possible que si
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les prémisses ne se contredisent pas.
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Il se pourrait bien que je me trompe de route.  Il se pourrait bien
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aussi que Ron se soit tromper de route.  Il serait encore plus
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probable que nos chemins soit tout simplement différent et qu'on ne
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partage tout simplement pas la même vision du jeu de rôle.  Je n'ai
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aucune raison de considérer le travail de Ron comme étant mauvais ou
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invalide.  Il l'est, mais sur des prémisses qui ne sont pas les
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miennes et c'est, à mon avis, plus une question d'opinion, de points
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de vue sur ce que devrait être le jeu de rôle.  Ron semble souhaiter
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des jeux de rôle "pure", servant exclusivement mais avec emphase un
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objectif précis.  Personnellement, je désire un outil souple et
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cohérent, me permettant de mettre mes priorités là où je le désire
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quand je le désire et en compromettant le moins possible sur les
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objectifs secondaires, quelqu'ils soient.  Pour cela, je me préoccupe
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beaucoup plus de la forme, de la technique, afin qu'une fois
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maîtriser, elles servent le jeu du mieux possible.  Est-ce une utopie,
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une chimère?  Je crois que non, même si c'est peut-être beaucoup plus
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difficile à atteindre qu'un objectif précis.  La compromission est
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toujours un acte difficile.
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Cette position entraîne généralement une forte opposition avec les
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tenants du GNS.  Ces derniers voient dans ma façon de concevoir mes
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jeux un manque de focus causé par une difficulté à trouver une
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priorité claire.  Cette priorité bien sûr n'existe pas et c'est
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pourquoi le jeu ne les intéresse généralement pas, ou seulement
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partiellement.  De mon point de vue, les jeux "purs" me semblent trop
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rigide.  Je pourrais probablement faire quelques parties avec, mais
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jamais une campagne.  Je me sentirais prisonnier d'un thème, d'une
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façon de faire et me fatiguerait probablement rapidement de cette
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façon de jouer.  Pour moi, ces parties auraient toujours un aspect
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décevant puisqu'une partie de mes attentes ne seraient pas répondus
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même si, pour les objectifs pour lequel le jeu a été conçu, le but
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aurait été atteint.
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0
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* Qu'est-ce que le jeu de rôle? [in jdrdef; en cours]
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** Définition du jeu de rôle
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- Abbrev. JdR ou jdr. Pl. Jeux de rôle. Jeu de négociations entre
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  participants des évènements se passant dans un espace imaginaire
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  commun (rêvalité).
0
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*** Objectifs
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Avoir du plaisir (jouer) en:
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- Rêvant;
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- Participant;
0
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- Racontant quelque chose;
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Le modèle des jouets indique que ces trois objectifs sont tous
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nécessaires.  Le GNS ajoute qu'un seul objectif doit avoir la priorité
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sur les autres.  La définition de chacun des termes est vague.
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*** Manière
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- Le contrat social détermine comment la négociation se déroule.
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- Le système est l'ensemble des moyens techniques auquel les joueurs
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choisissent d'abdiquer pour régler certains aspects de la négociation
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défini par le contrat social.
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- Un moyen technique est une procédure permettant de transformer la rêvalité en 
0
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** Correspondance avec le modèle des jouets
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Est-ce que cette définition respecte le modèle des jouets?  C'est la
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preuve la plus facile mais en même temps celle qui prouve le moins.
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On veut au moins être certain que le modèle des jouets et cette
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définition sont compatibles, et non que l'un et/ou l'autre
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correspondent effectivement à une bonne définition du jeu de rôle.
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66
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*** Inclusion nécessaire
0
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66
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Si un élément est essentielle à la nature du modèle, il doit être
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inclus.  Pour cela, il faut expliquer la place de cet élément avec
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l'une des trois parties du modèle des Jouets.
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*** Inclusion optionnel
0
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66
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Si un élément n'est pas nécessaire à aucun élément du modèle, mais
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qu'il est contenu dans l'une des parties, il devient
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optionnel. [Principe du rasoir d'Ockam faible].
0
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66
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*** Exclusion
0
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66
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Si un élément ne fait partie d'aucun des modèles, on peut se demander
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s'il est nécessaire ou optionnel.  S'il est nécessaire, il devient un
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élément propre au jdr.  Sinon, on se demander s'il doit être exclus?
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L'existence d'éléments propres n'est pas assurée.
0
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66
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** Liste possible des éléments:
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0
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- Rôles des participants (Joueurs/MJ)
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- Liens avec les personnages (1 PJ <=> 1 Joueur)
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- PJ et PNJ.
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- Medium de communication (discussion)
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- Rythme des échanges (échange court et rapide)
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- Medium aléatoire (dés, etc.)
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- Descripteurs quantitatifs (statistiques)
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- Figurines
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- Scénarios prévu d'avance
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- Règles de "simulation"
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- Durée
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66
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* Modèle des jouets [cf. jjch]
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69
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** Le Jeu
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**** GM-tasks (from lumpley.txt):
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- start and stop scenes;
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- truth regulation; what happens?
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- orchestrated conflicts;
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*** From HowRPGRulesWork.txt
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fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
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On 1-20-05, *Vincent* wrote:
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------------------------------------------------------------------------
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
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Ben, I reread that thread, most of it anyway. Here's a thing:
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The goal of designing rules is to change social contract.
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When I design a set of rules, I'm trying to change the way that people
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relate to one another, within the confines of the game. I'm trying to
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force, trick, or provoke them into treating one another in particular,
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possibly unnatural ways. I'm fuckin' around with their working creative
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relationships.
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Beyond apportioning credibility, rules create /permission/ and
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/expectation/. Permission and expectation are the real building blocks
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of social contract; cunningly designed rules have access to human
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interactions at a deep level.
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fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
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So, sure, there are no complete RPGs; as you say, the complete RPG is
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playerless. It may work better to think of RPG rules as strong or weak,
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flexible or brittle: a strong RPG draws the players into its particular
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play, where a weak one allows them to play however comes naturally. A
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flexible RPG can survive or redirect a broad range of preexisting social
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dynamics, where a brittle one requires a particular social dynamic to
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already be in place, or the game crashes.
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fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
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Am I making sense? Am I kind of on your topic?
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fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
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/*I bumped this thread up to the front page. Let's talk about my diagrams
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
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here.*/
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------------------------------------------------------------------------
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** Le Jouet
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** L'Histoire
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*** Why a character died? (from lumpley.txt):
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fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
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  When a character dies in a novel or a movie, it's a) to establish
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  what's at stake, b) to escalate the conflict, or c) to make a final
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  statement.  Or perhaps some combination. It's never by accident or
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  for no good reason, unlike in real life.
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66
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** Les types psychologiques
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*** Type 0: le décrocheur
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N'a aucun intérêt à jouet.
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*** Types simples (3)
0
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66
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**** L'auteur (Histoire/Expressif)
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Désire s'exprimer, se défouler.
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**** Le Rêveur (Jouet/Imagination)
0
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66
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Désire s'évader.
0
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66
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**** Le Participant (Jeu/Social)
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Désire être avec ses amis.
0
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66
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*** Types complexes (4)
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diff changeset
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3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   241
**** Le conteur (Expressif+Imaginatif)
0
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   242
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   243
Désire créer une belle histoire.
22
2aec82181520 [svn] r2090@freebird: fabien | 2006-01-05 20:30:41 -0500
fabien
parents: 0
diff changeset
   244
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   245
**** Le rédacteur (Expressif+Social)
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   246
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   247
Désire raconter son histoire.
0
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   248
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   249
**** Le stratège (Social+Imaginatif)
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   250
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   251
Désire rêver avec ses amis.
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   252
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   253
**** Le collaborateur (Social+Imaginatif+Expressif)
0
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   254
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   255
Désire créer une histoire avec ses amis.
22
2aec82181520 [svn] r2090@freebird: fabien | 2006-01-05 20:30:41 -0500
fabien
parents: 0
diff changeset
   256
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   257
** Réduction
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   258
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   259
*** Est-ce que du jdr sans Histoire se peut?
0
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   260
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   261
Un jdr sans histoire, sans possibilité de s'exprimer, est impersonnel.
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   262
C'est une pièce de théâtre, un film interactif.  Le rôle n'est
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   263
qu'apparent, superficiel, tout comme l'intérêt.
0
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   264
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   265
*** Est-ce que du jdr sans Jouet se peut?
22
2aec82181520 [svn] r2090@freebird: fabien | 2006-01-05 20:30:41 -0500
fabien
parents: 0
diff changeset
   266
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   267
Un jeu de rôle sans imaginaire, c'est un jdr thérapeutique: une
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   268
possibilité de s'exprimer sur une situation dans un milieu
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   269
contrôlé. Il ne fait pas partie de notre modèle.
0
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   270
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   271
*** Est-ce que du jdr sans Jeu se peut?
22
2aec82181520 [svn] r2090@freebird: fabien | 2006-01-05 20:30:41 -0500
fabien
parents: 0
diff changeset
   272
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   273
Le jeu de rôle est une activité sociale et donc régit par des règles,
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   274
certaines explicites, d'autres implicites.  Ne serait-ce que celle de
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   275
prendre son tour de parole et de s'assurer que tous puissent
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   276
participer.
0
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   277
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   278
* Système de résolution [cf. Résolution]
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   279
69
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   280
** Meta-gaming elements in Resolution
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   281
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   282
[From Burning Down the Firewall in lumpley.txt:]
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   283
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   284
*** Out-of-scene characters
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   285
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   286
Conventional wisdom: *if your character's not in the scene, you can't
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   287
participate.*
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   288
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   289
Text from Dogs in the Vineyard:
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   290
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   291
    The game calls for lots of free table talk, with you and your fellow
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   292
    players calling out suggestions, kibitzing, and expanding on one
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   293
    another's descriptions. Don't shut your mouth just because your
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   294
    character's off the stage.
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   295
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   296
*** Metagame knowledge
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   297
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   298
Conventional wisdom: *if your character's not in the scene, you
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   299
shouldn't let information from the scene influence your actions.*
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   300
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   301
Text from Dogs:
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   302
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   303
    The game works *even better* when you bring your own metagame
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   304
    knowledge into your character's actions. If you're choosing between
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   305
    two possible, realistic actions for your character to take, don't
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   306
    limit your decision-making to your character's point of view. Choose
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   307
    the one that *you* prefer!
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   308
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   309
*** Immersive Surprise
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   310
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   311
Conventional wisdom: *when your character's surprised, you should be
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   312
surprised.*
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   313
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   314
I can't beat Ron Edwards' answer to this one. The whole answer's here on
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   315
the Forge <http://www.indie-rpgs.com/viewtopic.php?p=114267#114267>, but
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   316
here's a quote:
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   317
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   318
    I'm now going to say something very harsh - traditionally, the focus
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   319
    on "must ... surprise ... players!" is trying to solve the basic
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   320
    problem that the encounter with, e.g., the goblins, is fundamentally
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   321
    a stupid and irrelevant event in the game. Gotta have a fight.
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   322
    Goblins. Must make it exciting. Um, well, I guess the only way is to
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   323
    "get into character" and "be surprised," so I gotta figure out how.
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   324
    OK, tell them to immerse, surprise the characters with GM-rolls-it
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   325
    Perception checks, and thus the players will be surprised, right?
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   326
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   327
    Wrong. The perception check is a big fat meaningless waste - the
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   328
    encounter only takes on player-relevance if, in fact, the goblins
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   329
    are relevant to the Creative Agenda of this group.
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   330
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   331
*** Out-of-scene Participation
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   332
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   333
Conventional wisdom: *it's boring when your character's not in the scene.*
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   334
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   335
Text from Dogs:
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   336
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   337
    Like every social fun, playing Dogs in the Vineyard depends on
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   338
    constant feedback and demonstrated enthusiasm. When somebody says
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   339
    something cool, show it. When something's funny, laugh. When you
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   340
    have a suggestion, shout out. (I know, I know, duh, right? I only
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   341
    mention it because I've played other games where you didn't, y'know,
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   342
    do things like that.)
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   343
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   344
    Also, to really deliver, the game shouldn't be isolated from your
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   345
    regular socializing, it should blend in. Chat about the game before
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   346
    and after, just like you would a book or TV show or movie. Chat
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   347
    about books and movies and catch up with each other, during! You can
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   348
    think of it as commercial breaks if you want, but tied to the social
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   349
    rhythms of your little group, not on TV's 15-minute cycle. If the
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   350
    game's worth playing, it'll draw your attention back in.
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   351
    Interspersing some time of just hanging out like friends can be
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   352
    pretty effective for maintaining a pace, prolonging suspense, and
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   353
    giving payoff moments real punch, so don't worry too much about
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   354
    digressions.
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   355
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   356
    ...
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   357
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   358
    Your game will have an overall story, made up of the interwoven
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   359
    individual stories of your characters. If it's not as fun and
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   360
    engaging as the best TV shows, I haven't done my job.
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   361
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   362
** Conflicts vs Tasks Resolution
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   363
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   364
*** From lumpley.txt:
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   365
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   366
In task resolution, what's at stake is the task itself. "I crack the
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   367
safe!" "Why?" "Hopefully to get the dirt on the supervillain!" What's at
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   368
stake is: do you crack the safe?
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   369
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   370
In conflict resolution, what's at stake is why you're doing the task. "I
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   371
crack the safe!" "Why?" "Hopefully to get the dirt on the supervillain!"
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   372
What's at stake is: do you get the dirt on the supervillain?
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   373
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   374
Task resolution is succeed/fail. Conflict resolution is win/lose. You
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   375
can succeed but lose, fail but win.
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   376
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   377
In conventional rpgs, success=winning and failure=losing only provided
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   378
the GM constantly maintains that relationship - by (eg) making the safe
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   379
contain the relevant piece of information after you've cracked it. It's
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   380
possible and common for a GM to break the relationship instead, turning
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   381
a string of successes into a loss, or a failure at a key moment into a
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   382
win anyway.
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   383
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   384
Let's assume that we haven't yet established what's in the safe.
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   385
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   386
"I crack the safe!" "Why?" "Hopefully to get the dirt on the supervillain!"
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   387
It's task resolution. Roll: Success!
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   388
"You crack the safe, but there's no dirt in there, just a bunch of
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   389
in-order papers."
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   390
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   391
"I crack the safe!" "Why?" "Hopefully to get the dirt on the supervillain!"
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   392
It's task resolution. Roll: Failure!
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   393
"The safe's too tough, but as you're turning away from it, you see a
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   394
piece of paper in the wastebasket..."
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   395
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   396
(Those examples show how, using task resolution, the GM can break
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   397
success=winning, failure=losing.)
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   398
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   399
That's, if you ask me, the big problem with task resolution: whether you
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   400
succeed or fail, the GM's the one who actually resolves the conflict.
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   401
The dice don't, the rules don't; you're depending on the GM's mood and
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   402
your relationship and all those unreliable social things the rules are
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   403
supposed to even out.
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   404
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   405
Task resolution, in short, puts the GM in a position of priviledged
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   406
authorship. Task resolution will undermine your collaboration.
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   407
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   408
(later, in Practical Conflict Resolution Advice):
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   409
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   410
In Conflicts Resolution, Success/Failure give you a bonus/malus on
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   411
accessing what's at stake.
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   412
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   413
** Niveau de compétence et difficulté [competences.txt]
0
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   414
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   415
*** Corrélation entre Action et Compétence
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   416
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   417
**** Compétence prime
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   418
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   419
Prob = Comp
22
2aec82181520 [svn] r2090@freebird: fabien | 2006-01-05 20:30:41 -0500
fabien
parents: 0
diff changeset
   420
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   421
**** Interdépendance
0
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   422
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   423
Prob = Diff(Comp) [ La difficulté est fonction de la compétence. ]
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   424
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   425
**** Indépendance
22
2aec82181520 [svn] r2090@freebird: fabien | 2006-01-05 20:30:41 -0500
fabien
parents: 0
diff changeset
   426
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   427
Prob = Comp × Diff(Action)
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   428
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   429
*** Balance of Power
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   430
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   431
Besoin de revisiter la colonne de M. Logan.
22
2aec82181520 [svn] r2090@freebird: fabien | 2006-01-05 20:30:41 -0500
fabien
parents: 0
diff changeset
   432
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   433
*** Interpretation
0
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   434
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   435
Besoin de plus de détails.
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   436
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   437
**** Contexte, Objectif, Performance et Résultat
0
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   438
38
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   439
Voir Les voyages de Mendes Pinto
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   440
[http://www.rpg.net/news+reviews/collists/ruleslaw.html]
0
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   441
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   442
* Contrat social
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   443
53
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   444
** Éléments du contrat social
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   445
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   446
[Voir aussi Universalis]
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   447
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   448
*** Contrôle des personnages
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   449
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   450
*** Contrôle sur les évènements
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   451
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   452
*** Processus d'arbitrage
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   453
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   454
*** Intervention hors-jeux
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   455
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   456
*** Respect du thème
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   457
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   458
*** Lignes dures et douces (voiles)
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   459
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   460
[ Voir Sex & Sorcery à ce sujet. ]
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   461
0
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   462
** Suspension volontaire de l'incrédulité
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   463
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   464
  "...it was agreed, that my endeavours should be directed to persons
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   465
  and characters supernatural, or at least romantic, yet so as to
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   466
  transfer from our inward nature a human interest and a semblance of
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   467
  truth sufficient to procure for these shadows of imagination that
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   468
  willing suspension of disbelief for the moment, which constitutes
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   469
  poetic faith." - Samuel T. Coleridge
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   470
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   471
  Comparaison avec le jouet??? le jeu??? l'histoire???
0
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   472
 
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   473
  http://www.onirarts.com/jdr/alltheboys.htm
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   474
66
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   475
*** Rôle de la magie dans la SVI
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   476
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   477
**** Fonction explicative
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   478
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   479
**** TGCM
3f3e10688882 [svn] r5849@freebird: fabien | 2006-02-10 03:10:44 -0500
fabien
parents: 53
diff changeset
   480
0
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   481
* Thèmes et jeux de rôle.
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   482
38
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   483
** Attributs des genres
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   484
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   485
[http://fr.groups.yahoo.com/group/jeuderologie/message/492]
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   486
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   487
*** le degré de risque
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   488
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   489
si les conséquences d'un échec sont graves pour les PJs
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   490
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   491
*** l'héroïsme
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   492
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   493
si les PJs sont permis de se déplacer
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   494
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   495
*** la quantité d'informations utiles exposée
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   496
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   497
mystère ou pas
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   498
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   499
*** la cohérence rationnelle
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   500
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   501
est-ce que les évènements se produisant dans l'univers sont expliqués
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   502
de façon rationnelle ou pas?
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   503
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   504
*** le rythme narratif
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   505
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   506
à quelle vitesse les évènements se déroulent
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   507
69
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   508
About suspense, from lumpley.txt:
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   509
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   510
==> Suspense comes from putting off the inevitable.
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   511
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   512
Put complications to inevitable outcomes and you get suspense.
fca7a1e98027 [svn] r5881@freebird: fabien | 2006-02-17 19:10:03 -0500
fabien
parents: 66
diff changeset
   513
38
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   514
*** la quantité descriptive
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   515
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   516
y'a-t-il beaucoup d'éléments à explorer, connaître
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   517
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   518
*** les enjeux
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   519
53
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   520
«Les mécanismes qui implémentent les enjeux dans le jeu de rôle sont
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   521
souvent à mi-chemin des deux précédents.  À la fois jeu dans le jeu et
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   522
système descriptif, ils font correspondre à un état (ou un ensemble
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   523
d'états) du personnage une condition victorieuse, de même pour un état
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   524
antagoniste au précédent une condition d'échec.  Très souvent la
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   525
condition d'échec constitue une mise hors-jeux temporaire ou
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   526
permanente du personnage, alors que la condition victorieuse est
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   527
l'atteinte d'un objectif important dans l'évolution du personnage ou
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   528
de l'univers du jeu.
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   529
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   530
Bien que les mécanismes d'enjeux empruntent aux deux mécanismes
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   531
précédent, leur importance dans le jeu est suffisant pour les mettre à
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   532
part.  Ces mécanismes indiquent avec insistance les attentes du
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   533
systèmes vis à vis des actions des personnages.  Pour qu'un système
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   534
fonctionne bien, il faut bien entendu que ces attentes soient les
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   535
mêmes que celles de l'univers du jeu et du scénario.  Sinon, vous
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   536
risquez fort de rencontrer une certaine résistance à établir une
d55fa14b5349 [svn] r5801@freebird: fabien | 2006-02-08 10:49:25 -0500
fabien
parents: 38
diff changeset
   537
atmosphère cohérente avec vos objectifs.» [ Extrait du DRI ]
38
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   538
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   539
*** Exemple: Genre horreur-enquête
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   540
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   541
Par exemple, pour le genre d'horreur-enquête, vous aurez un grand degré
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   542
de risque (chaque faux pas peu amener la perte d'un personnage), peu
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   543
d'héroïsme, peu d'informations révélées, une forte cohérence rationnelle
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   544
(même dans le genre horreur fantastique, l'effet fantastique n'existe
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   545
que par son apparition dans la réalité rationnelle des personnages), un
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   546
rythme narratif généralement lent (avec possiblement un climax rapide
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   547
vers la fin), une quantité descriptive faible (sauf pour des grands
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   548
mythes, comme celui de Cthulhu, mais encore, les personnages ne sont
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   549
amenés qu'à explorer une faible partie du mythe avec l'information
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   550
remise au compte-goutte), et un enjeu basé sur la résolution d'un mystère.
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   551
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   552
** genre horreur
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   553
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   554
[http://fr.groups.yahoo.com/group/jdr-creation/message/979]
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   555
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   556
L'horreur est indescriptible (Inconnu), on devine sa présence plus
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   557
qu'on la voie (Anticipation et non Prédiction) et l'Homme ne peut rien
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   558
faire pour l'arrêter définitivement (Impuissance). Appelez-la la Bête,
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   559
les Grands Anciens, l'Innommable, la Mort, les Puissances de
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   560
l'Au-Delà, le Démon...  c'est toujours la même chose. L'Horreur ne
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   561
peut-être contrôler que par une éternelle vigilance (et c'est
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   562
probablement là la nuance que tu désirais faire) et on sait tous très
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   563
bien que l'Homme n'est ni immortel, ni infaillible...
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   564
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   565
[aussi http://fr.groups.yahoo.com/group/jdr-creation/message/972]
89fc4e7b7d51 [svn] r2223@freebird: fabien | 2006-01-24 13:10:46 -0500
fabien
parents: 28
diff changeset
   566
0
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   567
** jeu de rôle épique
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   568
  
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   569
  http://www.onirarts.com/jdr/epopee.htm
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   570
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   571
* Emacs Variables:
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   572
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   573
--- Local Variables:
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   574
--- mode: outline
9119688b1f02 [svn] r1946@freebird: fabien | 2005-12-26 19:20:33 -0500
fabien
parents:
diff changeset
   575
--- End: