resolution.xml
author fabien
Mon, 23 Jan 2006 13:07:19 -0500
branchecjdr
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parent 30 bbd7d782878a
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permissions -rw-r--r--
[svn] r2190@freebird: fabien | 2006-01-21 02:34:30 -0500 Move system drafts in ecjdr.
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<?xml version="1.0" encoding="utf-8"?>
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<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
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          "/usr/share/sgml/docbook/dtd/xml/4.2/docbookx.dtd">
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<article id="dri" lang="fr">
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  <articleinfo>
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    <title>Définition, Résolution et Interprétation</title>
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    <subtitle>une taxonomie des systèmes de résolution</subtitle>
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    <abstract>
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      <para>Dans cet article, l'auteur propose une taxonomie des
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	mécanismes de résolution des jeux de rôle.  L'objectif de
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	cette taxonomie est de fournir une orientation du choix du
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	système de résolution non pas à travers selon l'action, mais
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	plutôt selon le temps narratif choisi.  Pour cela, la
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	taxonomie sera comparée aux autres modèles existants, tels que
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	la hiérarchie DKF, ses sous-éléments basés sur
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	l'aléatoire.</para>
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    </abstract>
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    <keywordset>
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      <keyword>système de résolution</keyword>
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      <keyword>hiérarchie drame-kharma-fortune (DKF)</keyword>
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      <keyword>fortune-au-départ (FaD)</keyword>
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      <keyword>fortune-au-milieu (FaM)</keyword>
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      <keyword>fortune-à-la-fin (FaF)</keyword>
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      <keyword>taxonomie de résolution DRI</keyword>
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      <keyword>taxonomie AIDO</keyword>
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      <keyword>jeu de rôle</keyword>
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      <keyword>conception de système</keyword>
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      <keyword>jeuderôlogie</keyword>
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    </keywordset>
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    <author>
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      <firstname>Fabien</firstname>
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      <surname>Niñoles</surname>
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    </author>
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    <copyright>
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      <year>2003, 2006</year>
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      <holder>Fabien Niñoles</holder>
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    </copyright>
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    <revhistory>
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      <revision>
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        <revnumber>0.2cvs :</revnumber>
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        <date>2006-01-02</date>
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        <revdescription>
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          <para>Première version anglophone (incomplète).</para>
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        </revdescription>
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      </revision>
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      <revision>
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        <revnumber>0.1 :</revnumber>
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        <date>2003-01-01</date>
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        <revdescription>
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          <para>Première version anglophone (incomplète).</para>
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        </revdescription>
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      </revision>
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    </revhistory>
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  </articleinfo>
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  <section id="intro">
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    <title>Introduction</title>
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    <para>J'ai essayé pendant longtemps de créer un système vraiment
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      générique, capable de gérer un large domaine d'échelle de
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      grandeur, mais aussi différents genres et atmosphères de jeu de
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      rôle.  Ces objectifs furent longtemps considérés comme une
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      chimère impossible à atteindre, car certains de ces genres
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      semblent poursuivre des buts contraires aux autres par leur
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      nature même.  Tout de même, j'étais sûr qu'il était possible
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      même si l'idée restait vague.  Bien que certaines personnes
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      pourraient mettre cette confiance comme un symptôme de mon
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      obstination, en prenant comme preuve l'échec de nombreux
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      systèmes dit génériques sur le marché, je pense que j'ai quand
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      même un atout de mon coté: je maîtrise moi-même depuis plus de
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      15 ans dans le même monde avec une très grande variété de genres
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      et de décors que je dois mélanger ensemble pour le plaisir de
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      mes joueurs.  Alors, si je peux le faire, pourquoi personne
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      d'autres ne pourrait?  Toutefois, si des mots à la pratique, le
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      pas est grand, l'inverse est encore pis!</para>
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    <para>En analysant différents jeux de rôle, et dans mes myriades
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      d'essais d'adapter chacun d'entre eux à différents décors, j'ai
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      retrouvé souvent les mêmes éléments de décors (comme la magie,
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      le combat, la santé, etc.) mais avec des mécanismes très
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      différents dépendant de l'atmosphère que les concepteurs
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      voulaient créer.  Aussi, dans la plupart des forums de créateurs
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      de jeux de rôle, c'est l'atmosphère, la saveur que vous voulez
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      créer qui est considéré comme l'élément le plus important.  Très
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      souvent, l'atmosphère et le décor sont mêlés ensemble mais
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      est-ce bien nécessaire?  Si ce n'est pas le cas, ne devrait-on
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      pas arrêter de créer des mécaniques basés sur des décors
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      spécifiques et plutôt aller directement avec l'atmosphère, la
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      seule chose qui fait toute la différence entre une expérience de
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      jeu de rôle intéressante et une autre ennuyante?</para>
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    <para>Ce papier est une première tentative pour élaborer comment
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      un tel jeu de rôle devrait fonctionner.  Pour cela, on y élabora
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      un modèle permettant d'analyser un éléments essentiels de la
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      narration, soit le système de résolution, afin d'en distinguer
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      les éléments qui crée l'atmosphère.</para>
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  </section>
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<section id="previousworks">
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    <title>Œuvres précédentes</title>
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    <para>Bien que je ne puisse prétendre faire une présentation
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      complète de toutes les études sur les systèmes de résolution
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      d'évènement, je me dois d'au moins présenter les travaux qui ont
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      influencé celle-ci.</para>
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    <para>En premier, le modèle le plus populaire à ma connaissance
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      des évènements de résolution est la hiérarchie Drame - Karma -
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      Fortune (<abbrev>DKF</abbrev>) de Johnathan Tweet.  Publié dans
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      le jeu de rôle Everway, ce travail a été repris par Ron Edwards
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      pour en faire une partie importante de sa théorie du jeu de
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      rôle.  La hiérarchie DKF travaille surtout avec la mécanique de
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      résolution elle-même, définissant son choix comme une hiérarchie
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diff changeset
   115
      où le contrôle des joueurs est repassé aux règles et à certains
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   116
      générateurs d'aléatoire comme les dés.  Le principe de la
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   117
      hiérarchie est donc de donner plus d'emphase sur le contrôle par
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   118
      les joueurs plutôt que par les règles, un principe que j'essaye
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   119
      de suivre moi aussi.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   120
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   121
    <para>Enfants du DKF, les modèles de Fortune-au-Début
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   122
      (<abbrev>FaD</abbrev>), Fortune-au-Milieu (<abbrev>FaM</abbrev>)
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   123
      et Fortune-à-la-Fin (<abbrev>FaF</abbrev>) est une autre
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   124
      taxonomie des mécanismes qui tente d'étudier précisément comment
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   125
      les résolutions de type Fortune peuvent être utilisées pour
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   126
      redonner du contrôle aux joueurs, au lieu des règles ou du
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   127
      hasard.  Il est légèrement différent de la hiérarchie DKF
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   128
      elle-même, mais garde aussi le même point de vue.  Je m'en suis
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   129
      beaucoup inspiré pour ce modèle.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   130
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   131
    <para>Finalement, je veux inclure l'excellent travail de Hunter
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   132
      Logan dans sa chronique <foreignphrase lang="en">the Impossible
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   133
      Dream</foreignphrase> sur RPG.net.  Monsieur Logan parle du flot
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   134
      du jeu, d'une façon très proche de celle que j'utilise pour
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   135
      parler de la résolution d'évènements, de même que de la balance
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   136
      de pouvoir, qui exprime comment le flot du jeu influence la
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   137
      balance du contrôle entre les joueurs, le MJ et les règles.
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   138
      Nous comparerons le travail de monsieur Logan avec mon propre
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   139
      travail un peu plus loin.  Logan ramène aussi les trois échelons
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   140
      de la hiérarchie DKF mais l'utilise de façon à disséquer les
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   141
      éléments d'un système de résolution.  Il a eu le bon goût
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   142
      d'utiliser une dénomination différente toutefois, pour ne pas
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   143
      confondre son modèle avec celui de Tweet et Edwards, les nommant
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   144
      la Chance, l'Habilité et l'Intention.  Actuellement, ils sont
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   145
      juste utilisés pour décrire différents mécanismes de résolution,
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   146
      j'ignore encore ce que monsieur Logan veut en faire en
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   147
      corrélation avec son flot de jeu et sa balance du pouvoir.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   148
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   149
    <para>Une autre lecture intéressante est <ulink
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   150
      url="http://www.rpg.net/news+reviews/collists/ruleslaw.html"><foreignphrase
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   151
      lang="en">The Travel of Mendes Pinto</foreignphrase></ulink> par
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   152
      Sergio Mascarenhas.  Ce jeu de rôle amateur est non seulement
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   153
      excellent mais une bonne lecture pour ces notes et explications
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   154
      que l'auteur donne de son travail de conception.  La section 4
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   155
      sur l'action, où l'auteur élabore sa propre théorie sur les
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   156
      système de résolution, est particulièrement intéressante pour ce
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   157
      travail.  Il y divise la résolution en terme de contexte, de
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   158
      buts, de performance et de résultats.  Cette division ressemble
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   159
      fort à celle du DRI et nous verrons comment le DRI modélise ces
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   160
      éléments.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   161
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   162
    <para>Cela résume très brièvement ce que je considère comme les
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   163
      théories les plus importantes concernant les mécanismes de
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   164
      résolution dans le domaine du jeu de rôle.  Ceci est toutefois
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   165
      loin de faire le tour complet des théories, ce qui serait un
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   166
      travail ardu.  Il me fera plaisir de connaître d'autres
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   167
      approches, spécialement si ces dernières viennent briser la
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   168
      tendance actuelle de ne considérer la résolution d'évènements
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   169
      strictement en terme de mécaniques de règles.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   170
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   171
  </section>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   172
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   173
  <section id="whatisit">
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   174
    <title>Qu'est-ce qu'un système de résolution?</title>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   175
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   176
    <para>Qu'est-ce qu'un système de résolution d'évènements?
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   177
      Demandez à la communauté rôlistique et vous aurez autant de
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   178
      réponses qui pourront plus ou moins se résumer à: <quote>C'est
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   179
      quand on roule les dés</quote>.  Cela est peut-être vrai pour
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   180
      certains jeux de rôle mais pas pour tous et surtout, c'est
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   181
      plutôt court pour un élément aussi important dans le jeux de
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   182
      rôle.  Pour le propos de cet article, je voudrais utiliser une
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   183
      définition un peu plus large, qui sera développée par la suite
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   184
      mais qu'on pourrait formuler ainsi:</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   185
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   186
    <blockquote>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   187
      <para>Le protocole par lequel les joueurs décident de la suite
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   188
	des évènements de la situation de jeu courante entre
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   189
	différentes issues intéressantes.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   190
    </blockquote>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   191
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   192
    <para>Cette définition contient déjà, par sa nature, un point de
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   193
      vue narratif sur la résolution d'évènements.  On y trouve que la
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   194
      résolution est un protocole entendu entre les joueurs, et n'ont
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   195
      pas une méthode imposée, que ce soit par nécessité ou
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   196
      arbitraire.  Ensuite, il détermine que ce protocole n'intervient
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   197
      que lorsque plusieurs choix <emphasis>intéressants</emphasis> se
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   198
      présentent.  Cela implique que le système n'interviendra pas si
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   199
      une seule issue est intéressante.  Le système n'est pas là pour
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   200
      ennuyer les joueurs ou leur imposer des choix sans intérêts mais
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   201
      bien pour relancer rapidement la partie afin de former une
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   202
      histoire intéressante.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   203
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   204
    <para>Ici, le mot intérêt est à voir au niveau de l'intérêt du
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   205
      groupe de jeu, incluant chaque participant, et non pas des
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   206
      personnages eux-mêmes.  Ainsi, la mort d'un personnage peut être
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   207
      intéressante si elle apporte un intérêt dramatique à l'histoire,
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   208
      par exemple.  Au contraire, un échec rendant la suite des
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   209
      évènements impossibles est sans intérêt.  Au final, ce n'est pas
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   210
      tant l'histoire mais ce que les joueurs désirent comme histoire,
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   211
      qui compte.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   212
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   213
    <para>Remarquez, il peut exister dans un jeu de rôle d'autres
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   214
      mécanismes qui ne rencontrent pas les mêmes objectifs qu'un
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   215
      système de résolution mais ont quand même leur intérêt et
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   216
      peuvent parfois être confondu avec le système de résolution. Je
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   217
      nommerai deux de ces mécanismes, que l'on retrouve couramment en
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   218
      jeu de rôle.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   219
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   220
    <variablelist>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   221
      <varlistentry>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   222
	<term>Le jeu dans le jeu</term>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   223
	<listitem>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   224
	  <para>Le jeu dans le jeu est un ensemble de mécanismes
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   225
	    présentant un intérêt propre en lui-même, auquel les
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   226
	    joueurs chercheront à participer pour le simple plaisir de
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   227
	    l'essayer.  Les joueurs tenteront bien souvent de créer
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   228
	    des situations leur permettant d'utiliser de tels
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
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	    mécanismes. On retrouve le jeu dans le jeu
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   230
	    particulièrement dans les système de combat et de
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
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	    magie.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   232
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
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	  <para>Le jeu dans le jeu est un mécanisme puissant pour
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   234
	    encourager les joueurs à favoriser un certain type
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   235
	    d'évènements.  La présence d'un système de combat
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   236
	    intéressant entraînera les joueurs à utiliser le combat
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   237
	    pour se sortir de certaines situations, simplement pour
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   238
	    essayer le système.  Il est donc important que le jeu dans
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   239
	    le jeu viennent soutenir l'atmosphère voulue par la
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
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	    partie.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   241
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
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	  <para>Pour un système générique, le jeu dans le jeu est
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   243
	    dangereux car il s'implémente souvent au-dessus de
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   244
	    certains éléments du décor.  Le seul moyen d'en avoir un
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   245
	    présent, est de l'abstraire du décor, c'est à dire de
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   246
	    permettre au MJ de choisir quel type de situations seront
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   247
	    considérées comme faisant partie de l'atmosphère.  Ainsi,
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   248
	    un mécanisme de confrontation générique permettra au MJ de
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   249
	    l'implanter autant pour des joutes oratoires, magiques ou
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   250
	    martiales.  Toutefois, cela suppose déjà un décor héroïque
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   251
	    où la confrontation est un élément important de
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   252
	    l'histoire, ce qui est fort peu adapté aux aventures
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   253
	    d'horreur.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
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	</listitem>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   255
      </varlistentry>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   256
      <varlistentry>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   257
	<term>Les mécanismes de description</term>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   258
	<listitem>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   259
	  <para>Les mécanismes de description sont l'ensemble des
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   260
	    outils servant à décrire les éléments du décor, des
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   261
	    personnages au matériel, en passant par les monstres,
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   262
	    armes, phénomènes et autres techniques, connaissances et
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   263
	    difficultés rencontrer par les joueurs.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   264
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
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	  <para>Bien que très importants à la résolution d'évènements,
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   266
	    les mécanismes de résolution interviennent toutefois de
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   267
	    façon passive, soit avant, pour évaluer les possibilités
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   268
	    des personnages, ou après, pour représenter les
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   269
	    conséquences des actions sur les personnages.  Ils sont
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   270
	    souvent couplés à un système de développement qui agit
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   271
	    souvent comme un jeu dans le jeu au niveau de la partie,
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   272
	    bien que de façon plus diffuse et à plus long
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
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	    terme.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   274
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
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	  <para>Notez que puisque les mécanismes de description
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   276
	    détermine souvent ce qui est possible de faire ou non, ils
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   277
	    ont une grande influence sur l'atmosphère d'une partie.
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   278
	    Leur analyse fera probablement l'objet d'un autre
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   279
	    article.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   280
	</listitem>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   281
      </varlistentry>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   282
    </variablelist>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   283
    
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   284
    <remark>J'avais ici en tête aussi d'autres éléments, comme les
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   285
      enjeux, la gestion des ressources, les mécanismes méta-ludiques,
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   286
      etc. Toutefois, leur place est vague, rappelant parfois le jeu
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   287
      dans le jeu ou même une part du mécanisme de résolution.  Je
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   288
      devrai m'y pencher davantage.</remark>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   289
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   290
  </section>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   291
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   292
  <section id="DRI">
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   293
    <title>La taxonomie DRI</title>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   294
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   295
    <para>Qu'est-ce que le DRI signifie?  DRI est l'abréviation pour
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   296
      Définition, Résolution et Interprétation, les trois étapes d'un
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   297
      mécanisme de résolution.  Le point de vue du DRI sur la
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   298
      résolution d'évènements en fait un proche parent du flot de jeu
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   299
      de Hunter Logan, et peut être considéré comme un élément central
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   300
      de tout jeu de rôle, qu'importe à quel point ce dernier est
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   301
      libre ou léger en terme de règles.  Toutefois, bien que cette
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   302
      taxonomie prend en compte l'aspect narratif du jeu de rôle, il
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   303
      ne l'explore pas aussi profondément qu'il pourrait.  Ce faisant,
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   304
      il néglige une partie importante du jeu de rôle qui joue un
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   305
      grand rôle dans l'immersion du joueur.  Mais le sujet de
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   306
      l'article tourne plus autour de l'aspect interactif des éléments
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   307
      de narration, ainsi qu'autour du processus de décision lui-même.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   308
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   309
    <para>Le DRI cherche donc à classifier les processus de résolution
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   310
      d'évènements en jeu de rôle.  La taxonomie identifie trois
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   311
      parties importantes d'une résolution: la description des
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   312
      évènements (Définition), les protocoles de résolution eux-mêmes
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   313
      (Résolution), et finalement leur interprétation
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   314
      (Interprétation).  Chacun arrive un à la suite de l'autre, dans
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   315
      cet ordre, et chaque jeu mettra plus ou moins d'emphase sur une
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   316
      de ces étapes, en mettant plus de détails ou de temps à l'un
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   317
      qu'à l'autre, et accordant plus ou moins de contrôle aux
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   318
      intervenants (joueurs, MJ, règles, hasard) dans chacun des
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   319
      parties.  L'objectif du DRI est d'éclaircir cette influence, ce
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   320
      que nous ferons plus tard.  Commençons toutefois par définir
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   321
      chacun des éléments du DRI.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   322
    
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   323
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   324
    <variablelist id="dridefinitions">
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   325
      <varlistentry id="definitiondef">
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   326
        <term>Définition</term>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   327
        
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   328
        <listitem>
24
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   329
	  <para>La définition de l'évènement a pour but de déterminer
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   330
	    les issues possibles à la situation actuelle.  En premier
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   331
	    lieu, on doit définir la situation en cours de jeu, soit
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   332
	    les acteurs, leurs objectifs, leurs intentions.  Ensuite,
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   333
	    on pourra définir les issues possibles, leurs probabilités
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   334
	    de subvenir, ainsi que les différents paramètres de jeux
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   335
	    pouvant influencer cette probabilité.  Ceci constituera la
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   336
	    partie mondaine de l'évènement.</para>
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   337
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   338
	  <para>Une autre partie non négligeable et fort importante
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   339
	    pour notre modèle sont les paramètres narratifs, ou
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   340
	    méta-ludiques.  L'évènement est-il important dans
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   341
	    l'histoire?  Y'a-t-il certaines issues qui sont
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   342
	    nécessaires à la suite de l'histoire?  Qui sont nuisibles
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   343
	    ou carrément indésirables?  Quel est le propos de
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   344
	    l'évènement dans l'histoire?  Quel atmosphère désire-t-on
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   345
	    créé?  Ces paramètres sont bien souvent beaucoup plus
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   346
	    importants que les précédents pour offrir une partie
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   347
	    agréable aux joueurs.</para>
23
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   348
        </listitem>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   349
      </varlistentry>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   350
      <varlistentry id="resolutiondef">
24
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   351
        <term>Résolution</term>
23
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   352
        
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   353
        <listitem>
24
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   354
	  <para>La prochaine étape consiste à déterminer les
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   355
	    mécaniques de résolutions.  Le mécanisme peut invoquer un
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   356
	    certain nombre de jets de dés, la consultation de table,
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   357
	    la dépense de points quelconque, un vote de la part des
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   358
	    joueurs, une description détaillée, etc.  Le principe,
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   359
	    c'est d'obtenir à la fin un résultat qui permettra de
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   360
	    déterminer quelle issue a fini par subvenir.  Le but de
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   361
	    cette taxonomie n'est pas de décrire en détail chaque
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   362
	    mécanique mais de les caractériser afin de déterminer
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   363
	    laquelle permettra le mieux de résoudre l'évènement que
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   364
	    l'on vient juste de décrire.</para>
23
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   365
        </listitem>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   366
      </varlistentry>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   367
      <varlistentry id="interpretationdef">
24
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   368
        <term>Interprétation</term>
23
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   369
        
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   370
        <listitem>
24
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   371
	  <para>Finalement, si les mécanismes de résolution permettent
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   372
	    de déterminer un résultat, le MJ et les joueurs ont encore
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   373
	    une certaine liberté d'interprétation des résultats.
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   374
	    Cette interprétation peut contenir deux parties: ce qui
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   375
	    est arrivé (les résultats) et comment cela est arrivé (la
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   376
	    performance), généralement effectués dans le sens inverse.
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   377
	    Avec le consentement des autres joueurs, une certaine
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   378
	    liberté peut même être prise vis à vis des résultats
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   379
	    obtenus.  De nouvelles situations, non prévues dans la
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   380
	    partie <link linkend="definitiondef">définition</link>,
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   381
	    peuvent être inventé, permettant à l'histoire de rebondir.
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   382
	    On verra plus loin dans quelle condition et jusqu'à quel
9d840e23110a [svn] r2101@freebird: fabien | 2006-01-07 12:04:26 -0500
fabien
parents: 23
diff changeset
   383
	    point cela reste acceptable dans un jeu de rôle.</para>
23
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   384
        </listitem>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   385
      </varlistentry>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   386
    </variablelist>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   387
  </section>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   388
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   389
  <section id="definition">
26
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   390
    <title>Définir les évènements</title>
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   391
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   392
    <para>Comme il fût dit précédemment, le but de cette étape est
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   393
      surtout de définir ce qui est possible de faire, et ensuite, ce
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   394
      qui est souhaitable parmi ces derniers.  Il est important de
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   395
      commencer par les premiers sans trop s'attarder dans les
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   396
      détails, ne serait-ce que pour avoir une idée de comment ça peut
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   397
      arriver.</para>
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   398
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   399
    <section id="mundane">
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   400
      <title>Les éléments mondains</title>
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   401
29
3fe8dad06e4a [svn] r2168@freebird: fabien | 2006-01-20 01:42:32 -0500
fabien
parents: 26
diff changeset
   402
      <remark>De TToMP: Contexte: antécédents, positionnement
3fe8dad06e4a [svn] r2168@freebird: fabien | 2006-01-20 01:42:32 -0500
fabien
parents: 26
diff changeset
   403
	(acteurs, temps, lieux), inconnus, buts et engagement
3fe8dad06e4a [svn] r2168@freebird: fabien | 2006-01-20 01:42:32 -0500
fabien
parents: 26
diff changeset
   404
	(facteurs personnels et contextuels).</remark>
3fe8dad06e4a [svn] r2168@freebird: fabien | 2006-01-20 01:42:32 -0500
fabien
parents: 26
diff changeset
   405
26
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   406
      <para>Cette section vous aide à déterminer ce qui est possible
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   407
	de faire.  En fait, elles vous aident surtout à déterminer ce
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   408
	qui sera important à tenir compte lors de la phase de
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   409
	résolution.</para>
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   410
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   411
      <para>On commencera par déterminer les acteurs agissants (Qui?).
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   412
	On trouvera probablement plusieurs acteurs.  Il n'est pas
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   413
	nécessaire que chaque individu présent soit représenté.  Un
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   414
	acteur peut aussi se référer à un groupe.</para>
23
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   415
26
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   416
      <para>Ensuite, il faudra déterminer l'intention (Quoi?) de
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   417
	chaque acteur déterminer auparavant.  Qu'essaye-t-il de faire,
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   418
	quel est son objectif?</para>
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   419
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   420
      <para>Finalement, il faudra déterminer les objets impliqués,
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   421
	autant les contraintes et les aidants.  Les outils, les
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   422
	obstacles, les connaissances et les compétences utilisées.
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   423
	Encore une fois, le but n'est pas ici de tout énumérer mais
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   424
	d'avoir une idée juste de ce qui sera important pour la
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   425
	résolution.</para>
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   426
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   427
      <para>Optionnellement, il est possible d'ajouter à l'intention
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   428
	les moyens utiliser (Comment?).  Ce composant est optionnel
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   429
	car bien souvent, le joueur n'a pas les connaissances de son
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   430
	personnage pour déterminer le meilleur moyen d'accomplir une
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   431
	action.  L'emploi du comment représente donc la mise en place
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   432
	d'une énigme, une forme de résolution <literal>Dri</literal>
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   433
	(nous y reviendrons plus tard) où les connaissances du joueur
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   434
	(et non plus celles du personnage) déterminent une partie de
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   435
	ses chances d'influencer la suite des évènements.</para>
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   436
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   437
    </section>
23
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   438
    <section id="narrative">
26
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   439
      <title>Éléments narratifs</title>
23
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   440
      
26
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   441
      <para>Les éléments narratifs, ou méta-ludiques, sont plus
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   442
	difficiles à déterminer car reposant sur des jugements de
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   443
	valeurs.</para>
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   444
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   445
      <para>Importance</para>
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   446
      <para>Climat</para>
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   447
      <para>Vitesse du récit</para>
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   448
      <para></para>
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   449
      
23
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   450
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   451
    </section>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   452
26
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   453
    <section id="outcomes">
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   454
      <title>Les suites possibles</title>
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   455
      
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   456
      <para>Détermination des issues</para>
de387155c376 [svn] r2121@freebird: fabien | 2006-01-08 14:52:35 -0500
fabien
parents: 25
diff changeset
   457
23
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   458
    </section>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   459
  </section>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   460
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   461
  <section id="resolution">
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   462
    <title>Resolution</title>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   463
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   464
    <para role="todo">
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   465
      Example on how to use the resolution mechanics.
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   466
    </para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   467
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   468
    <section id="DKF">
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   469
      <title>The DKF Resolution Model</title>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   470
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   471
      <para role="todo">How the DKF is related to all of this.
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   472
        Including what's DKF and how it complement the taxonomy.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   473
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   474
    </section>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   475
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   476
  </section>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   477
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   478
  <section id="interpretation">
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   479
    <title>Interpretation</title>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   480
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   481
    <para role="todo">Frankly, I don't know.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   482
  </section>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   483
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   484
  <section id="history">
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   485
    <title>History of the ABC/DKF model.</title>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   486
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   487
    <para role="todo">Historic of the taxonomy.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   488
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   489
  </section>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   490
25
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   491
  <section id="controle">
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   492
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   493
    <title>Contrôle dans le DRI</title>
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   494
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   495
    <para>The control on the game events can be seen accross two
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   496
      dimensions: who have it and for which part they have it.  The
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   497
      current RPG theory currently have two models for it: The Fortune
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   498
      model, describe through the <acronym>FatE</acronym>,
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   499
      <acronym>FatS</acronym> and <acronym>FitM</acronym> acronyms,
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   500
      which is related to when the players control the game, and the
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   501
      Balance of Power (<acronym>BoP</acronym>), which is more concern
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   502
      about balance between the players, the GM, and the rules.</para>
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   503
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   504
    <para>DRI provide a model based on the Fortune one, and so is more
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   505
      concern about the when then the whom.  Although I consider this
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   506
      issue very important, is just that the current model doesn't add
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   507
      anything very useful to it.  We can all see who are in control
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   508
      at which moment, but it's less clear how the exact balance is
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   509
      affected.  I let's this to the BoP model.</para>
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   510
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   511
    <para>The original Fortune model include three different models:
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   512
      FatE, FatS and FitM.  FatE, which stand for Fortune-at-the-End,
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   513
      is the most popular one: players describe what they try to
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   514
      achieve and roll the dice (or enable any resolution mechanics
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   515
      asked by the rules) and see if they succeed.  This model is the
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   516
      one where the players have the less control on their character's
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   517
      destiny, since although they can decide what they do, they can't
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   518
      do anything to oriented the game after a bad roll, leading to PC
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   519
      die, etc.</para>
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   520
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   521
    <para>Fortune-at-the-Start try to give more power on the players
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   522
      about the issue of an action.  The player roll the dice first,
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   523
      and seeing the result, decide what to do.  This is most often
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   524
      used for initiative rolls, although some games try to use it for
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   525
      their resolution system, for example by letting the players draw
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   526
      cards and choosing their actions based on the cards in hand.
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   527
      FatS let you more control on the issues, and so on the story.
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   528
      FatS allow you to avoid most bad situation without need to
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   529
      fudging the dice, although it gives players less freedom on what
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   530
      their characters can do.</para>
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   531
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   532
    <para>Fortune-in-the-Middle, you guess, is a mix between both the
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   533
      precedent.  The players choose their actions, call the
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   534
      resolution mechanics and, based on the results, describe their
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   535
      actions.  This is the model which give the more narrative
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   536
      control on the events by the players.</para>
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   537
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   538
    <para>In DRI terminology, the three model can be describe using
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   539
      camel-cased variations of DRI.  The use of uppercase signal
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   540
      players' control for this part of the events resolution, where a
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   541
      lower case letter signal rules control.  So, FatE will be Dri,
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   542
      FatS drI, and FitM will be DrI.  One will remark that the three
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   543
      models don't contain an uppercase R.  It's may be seen obvious,
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   544
      giving this, that the reason for this it's, as long you are
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   545
      using fortune, calling to the resolution mechanics is always
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   546
      giving the control to the rule.  Elsewhere, the game is no more
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   547
      contain Fortune element and so, can be better describe using
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   548
      either the Drama or Kharma mechanics. Well, I choose to say no
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   549
      to this hypothesis.  Player cans have the control here too.
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   550
      Usually, players or GM let the rules describe which resolution
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   551
      mechanics used for a specific action: used this dice roll under
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   552
      this statistic for combat, or roll this statistic that number of
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   553
      time until you succeed thrice or more.  A R system will offer
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   554
      you to choose the mechanic based on what you want the action to
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   555
      look like, not what's more appropriate.  Used open roll for
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   556
      cinematic action, used extended roll to put more thrill, used
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   557
      simple roll on unimportant issues.  Briefly, based your mechanic
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   558
      on narrative factors, instead of descriptive ones, since what
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   559
      you really want it's a good story and good atmosphere, nor an
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   560
      objective description of events.  Although this look like a very
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   561
      narrative statements, credible simulations can still be achieve
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   562
      by such system.  Currently, RPG used only one or two universal
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   563
      mechanics for most of their events resolutions.  Simulation is
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   564
      often reach more through fine-tuned parameters, detailed tables
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   565
      or statistics or other related parameter, not through the
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   566
      specific resolution mechanics.  Also, most resolution mechanics
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   567
      can be easily modified to give the same probabilities but with a
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   568
      different overall feeling.  Since only the probabilities are
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   569
      essential for good simulation, this part is untouched and so can
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   570
      mood-based simulation system is a possible dream.</para>
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   571
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   572
  </section>
7616057f23af [svn] r2102@freebird: fabien | 2006-01-07 12:35:38 -0500
fabien
parents: 24
diff changeset
   573
23
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   574
  <section id="ack">
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   575
    <title>Acknowledgements</title>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   576
      
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   577
      <para role="todo">Acknowledge Mason, HighlandGreen and Pat
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   578
        "Sleeper", as well as Ron Oswald and the author of Everway.</para>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   579
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   580
  </section>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   581
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   582
</article>
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   583
<!-- Keep this comment at the end of the file
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   584
Local variables:
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   585
mode: xml
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   586
sgml-omittag:nil
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   587
sgml-shorttag:nil
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   588
sgml-namecase-general:nil
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   589
sgml-general-insert-case:lower
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   590
sgml-minimize-attributes:nil
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   591
sgml-always-quote-attributes:t
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   592
sgml-indent-step:2
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   593
sgml-indent-data:t
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   594
sgml-parent-document:nil
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   595
sgml-default-dtd-file:"~/.sgml/docbook/article.ced"
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   596
sgml-exposed-tags:nil
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   597
sgml-local-catalogs:nil
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   598
sgml-local-ecat-files:nil
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   599
End:
c6be3fab4e26 [svn] r2092@freebird: fabien | 2006-01-06 14:02:22 -0500
fabien
parents:
diff changeset
   600
-->