chrono.en.sgml
brancharpeges
changeset 0 1397c2bfefa2
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/chrono.en.sgml	Mon Dec 26 19:21:22 2005 -0500
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+<section id="schrono" revision="$Revision: 1841 $ $Name$"
+  vendor="1.19"
+  xmlns:xi="http://www.w3.org/2003/XInclude">
+  <title id="stchrono">Time line</title>
+  
+  <para>Here a short summary of the Arpeggii development, without
+    any date however since I'm working on it sporadicly.</para>
+
+  <variablelist>
+    <title>Time line</title>
+    <varlistentry>
+      <term>Conception</term>
+      <listitem>
+        <formalpara>
+          <title>1997-1998.</title>
+          
+          <para>Arpeggii is born during this period.  I kept few
+            trace of this part.  I remember that I knew exactly what I
+            want (the basic principles that the Arpeggii must
+            respect) without however knowing how to apply them.  I
+            discovered <trademark>Simulacres</trademark> et kept its
+            characteristics system, then <trademark>Marvel's Super
+            Heroes</trademark> (with the help of François) who inspire
+            me the harmonics system.  I knew already the open dice
+            roll, with one dice only however, which came from
+            <trademark>Ars Magica</trademark>, but I didn't know how
+            to apply it.  It's by exploring probability curves in a
+            statistic class that I find, luckily, the result of
+            subtracting, making the Arpeggii dream possible.</para>
+        </formalpara>
+      </listitem>
+    </varlistentry>
+    <varlistentry>
+      <term>First tries</term>
+      <listitem>
+        <formalpara>
+          <title>Autumn 1998.</title>
+          
+          <para>The first tries of Arpeggii with players (big thanks
+            to Charlot, Pat, Francis, Martin and Jean-Max).  The
+            Arpeggii answer all expectations but show some
+            deficiencies on the organisational level (character sheet,
+            NPC preparation, etc.).  I should include those kind of
+            informations in the next versions.</para>
+        </formalpara>
+
+      </listitem>
+    </varlistentry>
+    <varlistentry>
+      <term>Harmonies is borned!</term>
+      <listitem>
+        <formalpara>
+          <title>Winter 1999-Spring 2000</title>
+	  
+          <para>The lost of an hard disk force me to rewrite completly
+            the Arpeggii.  I get the opportunity to reorganise the
+            manual and begin to think to publish it.  To help the
+            exchange, I separate more clearly the basic rules and the
+            advanced rules, which will became respectively the
+            Harmonies and the Arpeggii while the complementary rules
+            became the Other Chords.  This division will help me a lot
+            to progress in the Arpeggii organisation.</para>
+        </formalpara>
+        
+        <para>In November 1999, after the reading of the
+          <email>createurs-jdr@yahoogroupes.fr</email> mailing list, I
+          decide to modify my competency system to a more hierarchical
+          one looking a more like the one find in <trademark
+          class="copyright">FreeCiv</trademark> video game.  I have
+          already make some tries (like the trunk competencies in
+          version 0.1, which are similar to the one found in Greg
+          Costikyan's <trademark>Paranoia</trademark>), but I didn't
+          like the result.  The pre-requisite system please me more
+          and represent for me a new step as important as the
+          harmonics dice roll who allow me to apply easily the
+          harmonics principle.</para>
+
+        <para>In spring 2000, I also remove all rules which can be
+          considered a copy from another game.  The supplementary work
+          for new rules to replace the old one worth the efforts.  The
+          new rules were simply better adapted to the Arpeggii,
+          sometime even simpler to manage and more realistic.</para>
+
+        <para>It's also during this period that the Arpeggii, mostly
+          unfinished, will criticised and even play by other game
+          masters than myself (many thanks to Arcor, Dragrad and Urzah
+          for their comments).  I was expecting to finish this alpha
+          phase for the next winter.  For this, all rules must be
+          clearly determined.</para>
+      </listitem>
+    </varlistentry>
+    <varlistentry>
+      <term>Arpeggii Publication</term>
+      <listitem>
+        <formalpara>
+          <title>Spring 2000-Spring 2003</title>
+          
+          <para>The beta phase, where I officially make the Arpeggii
+            public.  This phase have for its main function to check if
+            the Arpeggii really hit its target, to feed it with new
+            ideas and to let people contribute to the Arpeggii
+            Universe.  Briefly, it was the occasion to see if there
+            were a market for the Arpeggii.
+        </formalpara>
+
+        <para>Olivier Hascoet's <trademark
+          class=copyright>GHOST</trademark> share a lot with the
+          Arpeggii, have bring a lot to the Arpeggii.  The wounds and
+          combat system of the Arpeggii were greatly influence by his
+          comments and there is a lot of chance that the craft
+          system will also be done in collaboration.</para>
+
+        <para>In september 2001, based on asking and from my own
+          experience of LARP games like <trademark>Mind's Eye
+          Theater</trademark>, I create a new Harmonies game for LARP
+          called Opera.  This game will contribute a lot to the
+          Arpeggii by the bias of the rock-paper-scissor rule.</para>
+
+        <para>The possibility to combine in the Harmonies both the
+          characters' evolution as well as the society evolution is
+          born in this period too.  However, the know-how is still
+          missing and I didn't know how I will combine both.</para>
+
+        <para>This period is also the one of the first Harmonies
+          Symphonies, mainly offered from external contributors.  An
+          adaptation of Carolin J. Cherryh's work by <ulink
+          url="http://jeanluc.donnadieu.free.fr/espace">Jean-Luc
+          Donnadieu</ulink>, and another of the universe of <ulink
+          url="http://www.tigres-volants.org"><trademark
+          class="copyright">Tigres Volants</trademark></ulink> by
+          Thomas Queste will be the first to be publish on the
+          web.</para>
+
+        <para>This period ends with the publishing of the English
+          version of the Arpeggii, a very important decision since,
+          although this open the Arpeggii to a larger public, also
+          mean a lot more works to keep both version in
+          synchronisation.</para>
+        
+      </listitem>
+    </varlistentry>
+    <varlistentry>
+      <term>Version 1.0</term>
+      <listitem>
+        <formalpara>
+          <title>Somewhere toward the end of time...</title>
+	  
+          <para>Arpeggii 1.0 will be publish when I got enough
+            material to cover at least three different themes from
+            fantasy, which are Heroic Fantasy, Horror and
+            Anticipation.  May be I will begin to approach some
+            editors by this time.</para>
+        </formalpara>
+      </listitem>
+    </varlistentry>
+  </variablelist>
+</section>
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