armestir.en.sgml
brancharpeges
changeset 0 1397c2bfefa2
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/armestir.en.sgml	Mon Dec 26 19:21:22 2005 -0500
@@ -0,0 +1,127 @@
+<?xml version="1.0"?>
+<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4//EN"
+        "/usr/share/sgml/docbook/dtd/xml/4.2/docbookx.dtd"
+[
+  <!ENTITY % struct-dtd SYSTEM "struct.dtd">
+  %struct-dtd;
+]>
+<section id="sarmestir" revision="$Revision: 1841 $ $Name$"
+  vendor="1.11">
+  <title id="starmestir">Shooting weapon</title>
+    
+  <para>In Arpeggios, there is three way to <link linkend="ctir">shoot
+    with a weapon</link>.  Most weapons are able to shoot the three
+    ways, others only two, and some only one.  For each type of
+    functionality, a weapon will have some factors which can be or not
+    dependent on the Attributes of the character.  Those factors are
+    usually apply to the shooting only and are often affected also by
+    the projectiles used.  The damage done by the projectile itself
+    (like for explosives, but the sharpness of arrow heads) aren't
+    taken into account.  It's in <xref linkend="sprojectiles"/> that
+    this aspect is addressed.</para>
+
+  <variablelist>
+    <varlistentry>
+      <term><link linkend="stirvise">Aiming shot</link> weapons</term>
+      <listitem>
+        <para>Those weapons permit to aim a precise target to hit it
+          directly.  Examples are pistols, bows, crossbows and
+          slingshots.</para>
+
+        <para>Those weapons have three characteristics:</para>
+        <variablelist>
+          <varlistentry id="tbfv">
+            <term>Finesse Bonus (<abbrev>FB&v;</abbrev>)</term>
+            <listitem>
+              <para>It's a mix between the weapon range, its strenght
+                and it's effective precision.  It help to touch and
+                so also to make more damage.</para>
+            </listitem>
+          </varlistentry>
+          <varlistentry id="tbrv">
+            <term>Quickness Bonus (<abbrev>QB&v;</abbrev>)</term>
+            <listitem>
+              <para>Determine who shot first.</para>
+            </listitem>
+          </varlistentry>
+          <varlistentry id="tbdv">
+            <term>Damage Bonus (<abbrev>DB&v;</abbrev>)</term>
+            <listitem>
+              <para>Add to the damage bonus of the weapon, without
+                affecting the chance to hit.</para>
+            </listitem>
+          </varlistentry>
+        </variablelist>
+      </listitem>
+    </varlistentry>
+    <varlistentry>
+      <term><link linkend="sbalistique">Ballistic Shooting</link>
+        Weapons</term>
+      <listitem>
+        <para>Those weapons let you throw a projectile on a specific
+          place.  The aim is often lesser but the range greater and
+          the projectile heavier.  Examples of such weapons are
+          catapult, scorpions but also the arrow throw in the air or
+          the simple throwing rock.  Those weapons doesn't directly
+          influence the damage but their projectiles often let any
+          chance.</para>
+
+        <para>This kind of weapons have two characteristics:</para>
+        <variablelist>
+          <varlistentry id="tpb">
+            <term>Vertical Precision (<abbrev>P&b;</abbrev>)</term>
+            <listitem>
+              <para>It's a measure of the weapon range.</para>
+            </listitem>
+          </varlistentry>
+          <varlistentry id="tlb">
+            <term>Lateral Stability (<abbrev>L&b;</abbrev>)</term>
+            <listitem>
+              <para>It's the lateral precision of the throw, the
+                capacity to kept the projectile on the path.</para>
+            </listitem>
+          </varlistentry>
+        </variablelist>
+      </listitem>
+    </varlistentry>
+    <varlistentry>
+      <term><link linkend="srafale">Shuffle Shot</link> Weapons</term>
+      <listitem>
+        <para>Those weapons let you shuffle an area front of you.
+          This include automatic weapons but also some continuous
+          (normal) laser, sonic weapon and flame-throwers.  They can
+          as well be used to simulate a platoon of bowers or
+          artillery, shooting in a diffuse manner.</para>
+
+        <para>Those weapons only have one characteristic:</para>
+        <variablelist>
+          <varlistentry id="tbdr">
+            <term>Damage Bonus (<abbrev>BD&r;</abbrev>)</term>
+            <listitem>
+              <para>This include both the precision, the stability and
+                the strength of the weapon.</para>
+            </listitem>
+          </varlistentry>
+        </variablelist>
+      </listitem>
+    </varlistentry>
+  </variablelist>
+
+</section>
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