diff -r 000000000000 -r 1397c2bfefa2 armestir.en.sgml --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/armestir.en.sgml Mon Dec 26 19:21:22 2005 -0500 @@ -0,0 +1,127 @@ + + + %struct-dtd; +]> +
+ Shooting weapon + + In Arpeggios, there is three way to shoot + with a weapon. Most weapons are able to shoot the three + ways, others only two, and some only one. For each type of + functionality, a weapon will have some factors which can be or not + dependent on the Attributes of the character. Those factors are + usually apply to the shooting only and are often affected also by + the projectiles used. The damage done by the projectile itself + (like for explosives, but the sharpness of arrow heads) aren't + taken into account. It's in that + this aspect is addressed. + + + + Aiming shot weapons + + Those weapons permit to aim a precise target to hit it + directly. Examples are pistols, bows, crossbows and + slingshots. + + Those weapons have three characteristics: + + + Finesse Bonus (FB&v;) + + It's a mix between the weapon range, its strenght + and it's effective precision. It help to touch and + so also to make more damage. + + + + Quickness Bonus (QB&v;) + + Determine who shot first. + + + + Damage Bonus (DB&v;) + + Add to the damage bonus of the weapon, without + affecting the chance to hit. + + + + + + + Ballistic Shooting + Weapons + + Those weapons let you throw a projectile on a specific + place. The aim is often lesser but the range greater and + the projectile heavier. Examples of such weapons are + catapult, scorpions but also the arrow throw in the air or + the simple throwing rock. Those weapons doesn't directly + influence the damage but their projectiles often let any + chance. + + This kind of weapons have two characteristics: + + + Vertical Precision (P&b;) + + It's a measure of the weapon range. + + + + Lateral Stability (L&b;) + + It's the lateral precision of the throw, the + capacity to kept the projectile on the path. + + + + + + + Shuffle Shot Weapons + + Those weapons let you shuffle an area front of you. + This include automatic weapons but also some continuous + (normal) laser, sonic weapon and flame-throwers. They can + as well be used to simulate a platoon of bowers or + artillery, shooting in a diffuse manner. + + Those weapons only have one characteristic: + + + Damage Bonus (BD&r;) + + This include both the precision, the stability and + the strength of the weapon. + + + + + + + +
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