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+<?xml version="1.0"?>
+<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4//EN"
+ "/usr/share/sgml/docbook/dtd/xml/4.2/docbookx.dtd"
+[
+ <!ENTITY % struct-dtd SYSTEM "struct.dtd">
+ %struct-dtd;
+]>
+<section id="sarmesmelee" revision="$Revision: 1841 $ $Name$"
+ vendor="1.9" xmlns:xi="http://www.w3.org/2003/XInclude">
+ <title id="starmesmelee">Melee weapons</title>
+
+ <para>Melee weapons constitute one of the most complicated aspect of
+ Harmonies because of the precision needed to resolve combats. The
+ weapons are describe with a lot of caracteristics and their use
+ will be explained in details in the next section.</para>
+
+ <variablelist>
+ <varlistentry>
+ <term>Attributes</term>
+ <listitem>
+ <para>The Attributes needed to use the weapon. For example,
+ Body+Maneuver.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Competency</term>
+ <listitem>
+ <para>The Competency needed to use the weapon.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry id="bfinesse">
+ <term id="tbfinesse">Finesse Bonus</term>
+ <listitem>
+ <para>Add to the <xref endterm="tmtattaque"
+ linkend="tdtattaque"/>.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry id="bparade">
+ <term id="tbparade">Parry Bonus</term>
+ <listitem>
+ <para>Added to the <xref endterm="tmtdefense"
+ linkend="tdtdefense"/>.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry id="brapidite">
+ <term id="tbrapidite">Quickness Bonus (main and secondary
+ weapon)</term>
+ <listitem>
+ <para>Added to the <xref endterm="tmtrapidite"
+ linkend="tdtrapidite"/>. This is a combination of the reach
+ of the weapon, as well as her capacity to find an hole in
+ the adversary defense.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry id="bdommages">
+ <term id="tbdommages">Damage Bonus</term>
+ <listitem>
+ <para>Added to the <link linkend="sdegats">damages</link>. Be
+ careful, this bonus is always added to the damage,
+ contrarely to the choose factor of the attacker, which can
+ be subtract.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry id="bclasse">
+ <term id="tbclasse">Damage Class</term>
+ <listitem>
+ <para>The damage class represent the type of damage done with
+ the weapon, in the form of a sequence (or table) reference
+ with the degrees of success. More details in <xref
+ linkend="cdommages"/>.</para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+
+ <section id="sarmessec">
+ <title id="starmessec">Secondary Weapons</title>
+
+ <para>Often, a weapon will have a double set of attributes: one as
+ the primary weapon (PW), and the other as a secondary weapon
+ (SW), when the weapon is used in the left hand (or the right
+ hand if the caracter is left-handed or even ambidextrous). In
+ this case, the bonus is added to those of the primary weapon
+ used. The GM can limit such usage according to the situations
+ or the weapons used.</para>
+
+ <remark userlevel="adv">I still need to decide how to combine the
+ Attributes and Competency between both weapons: Using only the
+ primary weapons one? Doing a mean, a minimum or a maximum of
+ both? Currently, I used only the primary weapon and make the
+ attack bonus lesser (which means that you need a greater
+ competency) but this more for simplicity than anything
+ else.</remark>
+
+ </section>
+
+ <section id="sarmesexamples">
+ <title>Melee Weapons Attributes Examples</title>
+
+ <para><xref linkend="tarmes"/> show some attributes examples.
+ This table is only an indicator, don't hesitate to ignore
+ them!</para>
+
+ <table frame="all" id="tarmes">
+ <title id="ttarmes">Melee Weapons</title>
+ <tgroup cols="5">
+ <colspec colnum="1" colwidth="1.6in"/>
+ <colspec colnum="2" colwidth="1.6in"/>
+ <colspec colnum="3" colwidth="0.6in"/>
+ <colspec colnum="4" colwidth="1.3in"/>
+ <colspec colnum="5" colwidth="1.4in"/>
+ <thead>
+ <row>
+ <entry>Name</entry>
+ <entry>Competency</entry>
+ <entry>Attributes</entry>
+ <entry>FB/PB/QB/DB</entry>
+ <entry>S/B/L/G/C/F</entry>
+ </row>
+ </thead>
+ <tbody>
+ <row>
+ <entry>Whip</entry>
+ <entry>Whip (AP)</entry>
+ <entry>Ag+Pr</entry>
+ <entry>-3/0/+5/-5</entry>
+ <entry>-1/-10/-15/-20//</entry>
+ </row>
+ <row>
+ <entry>Fists</entry>
+ <entry>Street Fighting</entry>
+ <entry>Bd+Mn</entry>
+ <entry>0/0/0/0</entry>
+ <entry>-1/-7/-10/-15/-20/-30</entry>
+ </row>
+ <row>
+ <entry>Mass</entry>
+ <entry>Mass</entry>
+ <entry>Bd+Mn</entry>
+ <entry>+2/+1/+1/+3</entry>
+ <entry>-1/-7/-10/-15/-20/-30</entry>
+ </row>
+ <row>
+ <entry>Bastard sword (1 Hand)</entry>
+ <entry>Long Sword</entry>
+ <entry>Bd+Mn</entry>
+ <entry>+3/+2/+3/+3</entry>
+ <entry>-1/-5/-7/-10/-15/-20</entry>
+ </row>
+ <row>
+ <entry>Bastard Sword (2 Hands)</entry>
+ <entry>Two-Hands Swords</entry>
+ <entry>Bd+Pw</entry>
+ <entry>+2/-1/-1/+5</entry>
+ <entry>-1/-5/-7/-10/-15/-20</entry>
+ </row>
+ <row>
+ <entry>Espadon</entry>
+ <entry>Two-Hands Swords
+ <entry>Bd+Pw</entry>
+ <entry>+3/-3/-3/+5</entry>
+ <entry>-1/-5/-7/-10/-15/-20</entry>
+ </row>
+ <row>
+ <entry>Saber</entry>
+ <entry>Long Sword</entry>
+ <entry>Bd+Mn</entry>
+ <entry>+3/+2/+1/+3</entry>
+ <entry>-1/-3/-5/-10/-15/-20</entry>
+ </row>
+ <row>
+ <entry>Smallsword</entry>
+ <entry>Fencing</entry>
+ <entry>Ag+Mn</entry>
+ <entry>+5/+3/+3/0</entry>
+ <entry>-1/-3/-5/-10/-15/-20</entry>
+ </row>
+ <row>
+ <entry>Main-gauche (AS)</entry>
+ <entry>Main-Gauche (AS)</entry>
+ <entry>N/A</entry>
+ <entry>-1/+3/0/0</entry>
+ <entry>N/A</entry>
+ </row>
+ </tbody>
+ </tgroup>
+ </table>
+ </section>
+</section>
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