diff -r 000000000000 -r 1397c2bfefa2 armes.en.sgml --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/armes.en.sgml Mon Dec 26 19:21:22 2005 -0500 @@ -0,0 +1,205 @@ + + + %struct-dtd; +]> +
+ Melee weapons + + Melee weapons constitute one of the most complicated aspect of + Harmonies because of the precision needed to resolve combats. The + weapons are describe with a lot of caracteristics and their use + will be explained in details in the next section. + + + + Attributes + + The Attributes needed to use the weapon. For example, + Body+Maneuver. + + + + Competency + + The Competency needed to use the weapon. + + + + Finesse Bonus + + Add to the . + + + + Parry Bonus + + Added to the . + + + + Quickness Bonus (main and secondary + weapon) + + Added to the . This is a combination of the reach + of the weapon, as well as her capacity to find an hole in + the adversary defense. + + + + Damage Bonus + + Added to the damages. Be + careful, this bonus is always added to the damage, + contrarely to the choose factor of the attacker, which can + be subtract. + + + + Damage Class + + The damage class represent the type of damage done with + the weapon, in the form of a sequence (or table) reference + with the degrees of success. More details in . + + + + +
+ Secondary Weapons + + Often, a weapon will have a double set of attributes: one as + the primary weapon (PW), and the other as a secondary weapon + (SW), when the weapon is used in the left hand (or the right + hand if the caracter is left-handed or even ambidextrous). In + this case, the bonus is added to those of the primary weapon + used. The GM can limit such usage according to the situations + or the weapons used. + + I still need to decide how to combine the + Attributes and Competency between both weapons: Using only the + primary weapons one? Doing a mean, a minimum or a maximum of + both? Currently, I used only the primary weapon and make the + attack bonus lesser (which means that you need a greater + competency) but this more for simplicity than anything + else. + +
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+ Melee Weapons Attributes Examples + + show some attributes examples. + This table is only an indicator, don't hesitate to ignore + them! + + + Melee Weapons + + + + + + + + + Name + Competency + Attributes + FB/PB/QB/DB + S/B/L/G/C/F + + + + + Whip + Whip (AP) + Ag+Pr + -3/0/+5/-5 + -1/-10/-15/-20// + + + Fists + Street Fighting + Bd+Mn + 0/0/0/0 + -1/-7/-10/-15/-20/-30 + + + Mass + Mass + Bd+Mn + +2/+1/+1/+3 + -1/-7/-10/-15/-20/-30 + + + Bastard sword (1 Hand) + Long Sword + Bd+Mn + +3/+2/+3/+3 + -1/-5/-7/-10/-15/-20 + + + Bastard Sword (2 Hands) + Two-Hands Swords + Bd+Pw + +2/-1/-1/+5 + -1/-5/-7/-10/-15/-20 + + + Espadon + Two-Hands Swords + Bd+Pw + +3/-3/-3/+5 + -1/-5/-7/-10/-15/-20 + + + Saber + Long Sword + Bd+Mn + +3/+2/+1/+3 + -1/-3/-5/-10/-15/-20 + + + Smallsword + Fencing + Ag+Mn + +5/+3/+3/0 + -1/-3/-5/-10/-15/-20 + + + Main-gauche (AS) + Main-Gauche (AS) + N/A + -1/+3/0/0 + N/A + + + +
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