armes.en.sgml
brancharpeges
changeset 0 1397c2bfefa2
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/armes.en.sgml	Mon Dec 26 19:21:22 2005 -0500
@@ -0,0 +1,205 @@
+<?xml version="1.0"?>
+<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4//EN"
+        "/usr/share/sgml/docbook/dtd/xml/4.2/docbookx.dtd"
+[
+  <!ENTITY % struct-dtd SYSTEM "struct.dtd">
+  %struct-dtd;
+]>
+<section id="sarmesmelee" revision="$Revision: 1841 $ $Name$"
+  vendor="1.9" xmlns:xi="http://www.w3.org/2003/XInclude">
+  <title id="starmesmelee">Melee weapons</title>
+    
+  <para>Melee weapons constitute one of the most complicated aspect of
+    Harmonies because of the precision needed to resolve combats.  The
+    weapons are describe with a lot of caracteristics and their use
+    will be explained in details in the next section.</para>
+    
+  <variablelist>
+    <varlistentry>
+      <term>Attributes</term>
+      <listitem>
+        <para>The Attributes needed to use the weapon.  For example,
+          Body+Maneuver.</para>
+      </listitem>
+    </varlistentry>
+    <varlistentry>
+      <term>Competency</term>
+      <listitem>
+        <para>The Competency needed to use the weapon.</para>
+      </listitem>
+    </varlistentry>
+    <varlistentry id="bfinesse">
+      <term id="tbfinesse">Finesse Bonus</term>
+      <listitem>
+        <para>Add to the <xref endterm="tmtattaque"
+            linkend="tdtattaque"/>.</para>
+      </listitem>
+    </varlistentry>
+    <varlistentry id="bparade">
+      <term id="tbparade">Parry Bonus</term>
+      <listitem>
+        <para>Added to the <xref endterm="tmtdefense"
+            linkend="tdtdefense"/>.</para>
+      </listitem>
+    </varlistentry>
+    <varlistentry id="brapidite">
+      <term id="tbrapidite">Quickness Bonus (main and secondary
+        weapon)</term>
+      <listitem>
+        <para>Added to the <xref endterm="tmtrapidite"
+          linkend="tdtrapidite"/>.  This is a combination of the reach
+          of the weapon, as well as her capacity to find an hole in
+          the adversary defense.</para>
+      </listitem>
+    </varlistentry>
+    <varlistentry id="bdommages">
+      <term id="tbdommages">Damage Bonus</term>
+      <listitem>
+        <para>Added to the <link linkend="sdegats">damages</link>.  Be
+          careful, this bonus is always added to the damage,
+          contrarely to the choose factor of the attacker, which can
+          be subtract.</para>
+      </listitem>
+    </varlistentry>
+    <varlistentry id="bclasse">
+      <term id="tbclasse">Damage Class</term>
+      <listitem>
+        <para>The damage class represent the type of damage done with
+          the weapon, in the form of a sequence (or table) reference
+          with the degrees of success.  More details in <xref
+          linkend="cdommages"/>.</para>
+      </listitem>
+    </varlistentry>
+  </variablelist>
+
+  <section id="sarmessec">
+    <title id="starmessec">Secondary Weapons</title>
+
+    <para>Often, a weapon will have a double set of attributes: one as
+      the primary weapon (PW), and the other as a secondary weapon
+      (SW), when the weapon is used in the left hand (or the right
+      hand if the caracter is left-handed or even ambidextrous).  In
+      this case, the bonus is added to those of the primary weapon
+      used.  The GM can limit such usage according to the situations
+      or the weapons used.</para>
+
+    <remark userlevel="adv">I still need to decide how to combine the
+      Attributes and Competency between both weapons: Using only the
+      primary weapons one?  Doing a mean, a minimum or a maximum of
+      both?  Currently, I used only the primary weapon and make the
+      attack bonus lesser (which means that you need a greater
+      competency) but this more for simplicity than anything
+      else.</remark>
+
+  </section>
+
+  <section id="sarmesexamples">
+    <title>Melee Weapons Attributes Examples</title>
+
+    <para><xref linkend="tarmes"/> show some attributes examples.
+      This table is only an indicator, don't hesitate to ignore
+      them!</para>
+    
+    <table frame="all" id="tarmes">
+      <title id="ttarmes">Melee Weapons</title>
+      <tgroup cols="5">
+        <colspec colnum="1" colwidth="1.6in"/>
+        <colspec colnum="2" colwidth="1.6in"/>
+        <colspec colnum="3" colwidth="0.6in"/>
+        <colspec colnum="4" colwidth="1.3in"/>
+        <colspec colnum="5" colwidth="1.4in"/>
+        <thead>
+          <row>
+            <entry>Name</entry>
+            <entry>Competency</entry>
+            <entry>Attributes</entry>
+            <entry>FB/PB/QB/DB</entry>
+            <entry>S/B/L/G/C/F</entry>
+          </row>
+        </thead>
+        <tbody>
+          <row>
+            <entry>Whip</entry>
+            <entry>Whip (AP)</entry>
+            <entry>Ag+Pr</entry>
+            <entry>-3/0/+5/-5</entry>
+            <entry>-1/-10/-15/-20//</entry>
+          </row>
+          <row>
+            <entry>Fists</entry>
+            <entry>Street Fighting</entry>
+            <entry>Bd+Mn</entry>
+            <entry>0/0/0/0</entry>
+            <entry>-1/-7/-10/-15/-20/-30</entry>
+          </row>
+          <row>
+            <entry>Mass</entry>
+            <entry>Mass</entry>
+            <entry>Bd+Mn</entry>
+            <entry>+2/+1/+1/+3</entry>
+            <entry>-1/-7/-10/-15/-20/-30</entry>
+          </row>
+          <row>
+            <entry>Bastard sword (1 Hand)</entry>
+            <entry>Long Sword</entry>
+            <entry>Bd+Mn</entry>
+            <entry>+3/+2/+3/+3</entry>
+            <entry>-1/-5/-7/-10/-15/-20</entry>
+          </row>
+          <row>
+            <entry>Bastard Sword (2 Hands)</entry>
+            <entry>Two-Hands Swords</entry>
+            <entry>Bd+Pw</entry>
+            <entry>+2/-1/-1/+5</entry>
+            <entry>-1/-5/-7/-10/-15/-20</entry>
+          </row>
+          <row>
+            <entry>Espadon</entry>
+            <entry>Two-Hands Swords
+            <entry>Bd+Pw</entry>
+            <entry>+3/-3/-3/+5</entry>
+            <entry>-1/-5/-7/-10/-15/-20</entry>
+          </row>
+          <row>
+            <entry>Saber</entry>
+            <entry>Long Sword</entry>
+            <entry>Bd+Mn</entry>
+            <entry>+3/+2/+1/+3</entry>
+            <entry>-1/-3/-5/-10/-15/-20</entry>
+          </row>
+          <row>
+            <entry>Smallsword</entry>
+            <entry>Fencing</entry>
+            <entry>Ag+Mn</entry>
+            <entry>+5/+3/+3/0</entry>
+            <entry>-1/-3/-5/-10/-15/-20</entry>
+          </row>
+          <row>
+            <entry>Main-gauche (AS)</entry>
+            <entry>Main-Gauche (AS)</entry>
+            <entry>N/A</entry>
+            <entry>-1/+3/0/0</entry>
+            <entry>N/A</entry>
+          </row>
+        </tbody>
+      </tgroup>
+    </table>
+  </section>
+</section>
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