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8 <section id="schrono" revision="$Revision: 1841 $ $Name$" |
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9 vendor="1.19" |
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10 xmlns:xi="http://www.w3.org/2003/XInclude"> |
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11 <title id="stchrono">Time line</title> |
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12 |
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13 <para>Here a short summary of the Arpeggii development, without |
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14 any date however since I'm working on it sporadicly.</para> |
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15 |
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16 <variablelist> |
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17 <title>Time line</title> |
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18 <varlistentry> |
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19 <term>Conception</term> |
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20 <listitem> |
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21 <formalpara> |
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22 <title>1997-1998.</title> |
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23 |
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24 <para>Arpeggii is born during this period. I kept few |
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25 trace of this part. I remember that I knew exactly what I |
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26 want (the basic principles that the Arpeggii must |
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27 respect) without however knowing how to apply them. I |
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28 discovered <trademark>Simulacres</trademark> et kept its |
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29 characteristics system, then <trademark>Marvel's Super |
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30 Heroes</trademark> (with the help of François) who inspire |
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31 me the harmonics system. I knew already the open dice |
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32 roll, with one dice only however, which came from |
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33 <trademark>Ars Magica</trademark>, but I didn't know how |
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34 to apply it. It's by exploring probability curves in a |
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35 statistic class that I find, luckily, the result of |
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36 subtracting, making the Arpeggii dream possible.</para> |
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37 </formalpara> |
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38 </listitem> |
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39 </varlistentry> |
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40 <varlistentry> |
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41 <term>First tries</term> |
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42 <listitem> |
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43 <formalpara> |
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44 <title>Autumn 1998.</title> |
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45 |
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46 <para>The first tries of Arpeggii with players (big thanks |
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47 to Charlot, Pat, Francis, Martin and Jean-Max). The |
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48 Arpeggii answer all expectations but show some |
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49 deficiencies on the organisational level (character sheet, |
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50 NPC preparation, etc.). I should include those kind of |
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51 informations in the next versions.</para> |
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52 </formalpara> |
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53 |
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54 </listitem> |
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55 </varlistentry> |
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56 <varlistentry> |
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57 <term>Harmonies is borned!</term> |
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58 <listitem> |
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59 <formalpara> |
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60 <title>Winter 1999-Spring 2000</title> |
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61 |
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62 <para>The lost of an hard disk force me to rewrite completly |
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63 the Arpeggii. I get the opportunity to reorganise the |
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64 manual and begin to think to publish it. To help the |
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65 exchange, I separate more clearly the basic rules and the |
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66 advanced rules, which will became respectively the |
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67 Harmonies and the Arpeggii while the complementary rules |
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68 became the Other Chords. This division will help me a lot |
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69 to progress in the Arpeggii organisation.</para> |
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70 </formalpara> |
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71 |
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72 <para>In November 1999, after the reading of the |
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73 <email>createurs-jdr@yahoogroupes.fr</email> mailing list, I |
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74 decide to modify my competency system to a more hierarchical |
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75 one looking a more like the one find in <trademark |
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76 class="copyright">FreeCiv</trademark> video game. I have |
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77 already make some tries (like the trunk competencies in |
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78 version 0.1, which are similar to the one found in Greg |
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79 Costikyan's <trademark>Paranoia</trademark>), but I didn't |
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80 like the result. The pre-requisite system please me more |
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81 and represent for me a new step as important as the |
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82 harmonics dice roll who allow me to apply easily the |
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83 harmonics principle.</para> |
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84 |
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85 <para>In spring 2000, I also remove all rules which can be |
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86 considered a copy from another game. The supplementary work |
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87 for new rules to replace the old one worth the efforts. The |
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88 new rules were simply better adapted to the Arpeggii, |
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89 sometime even simpler to manage and more realistic.</para> |
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90 |
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91 <para>It's also during this period that the Arpeggii, mostly |
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92 unfinished, will criticised and even play by other game |
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93 masters than myself (many thanks to Arcor, Dragrad and Urzah |
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94 for their comments). I was expecting to finish this alpha |
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95 phase for the next winter. For this, all rules must be |
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96 clearly determined.</para> |
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97 </listitem> |
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98 </varlistentry> |
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99 <varlistentry> |
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100 <term>Arpeggii Publication</term> |
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101 <listitem> |
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102 <formalpara> |
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103 <title>Spring 2000-Spring 2003</title> |
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104 |
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105 <para>The beta phase, where I officially make the Arpeggii |
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106 public. This phase have for its main function to check if |
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107 the Arpeggii really hit its target, to feed it with new |
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108 ideas and to let people contribute to the Arpeggii |
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109 Universe. Briefly, it was the occasion to see if there |
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110 were a market for the Arpeggii. |
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111 </formalpara> |
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112 |
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113 <para>Olivier Hascoet's <trademark |
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114 class=copyright>GHOST</trademark> share a lot with the |
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115 Arpeggii, have bring a lot to the Arpeggii. The wounds and |
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116 combat system of the Arpeggii were greatly influence by his |
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117 comments and there is a lot of chance that the craft |
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118 system will also be done in collaboration.</para> |
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119 |
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120 <para>In september 2001, based on asking and from my own |
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121 experience of LARP games like <trademark>Mind's Eye |
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122 Theater</trademark>, I create a new Harmonies game for LARP |
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123 called Opera. This game will contribute a lot to the |
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124 Arpeggii by the bias of the rock-paper-scissor rule.</para> |
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125 |
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126 <para>The possibility to combine in the Harmonies both the |
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127 characters' evolution as well as the society evolution is |
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128 born in this period too. However, the know-how is still |
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129 missing and I didn't know how I will combine both.</para> |
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130 |
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131 <para>This period is also the one of the first Harmonies |
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132 Symphonies, mainly offered from external contributors. An |
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133 adaptation of Carolin J. Cherryh's work by <ulink |
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134 url="http://jeanluc.donnadieu.free.fr/espace">Jean-Luc |
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135 Donnadieu</ulink>, and another of the universe of <ulink |
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136 url="http://www.tigres-volants.org"><trademark |
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137 class="copyright">Tigres Volants</trademark></ulink> by |
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138 Thomas Queste will be the first to be publish on the |
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139 web.</para> |
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140 |
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141 <para>This period ends with the publishing of the English |
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142 version of the Arpeggii, a very important decision since, |
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143 although this open the Arpeggii to a larger public, also |
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144 mean a lot more works to keep both version in |
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145 synchronisation.</para> |
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146 |
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147 </listitem> |
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148 </varlistentry> |
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149 <varlistentry> |
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150 <term>Version 1.0</term> |
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151 <listitem> |
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152 <formalpara> |
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153 <title>Somewhere toward the end of time...</title> |
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154 |
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155 <para>Arpeggii 1.0 will be publish when I got enough |
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156 material to cover at least three different themes from |
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157 fantasy, which are Heroic Fantasy, Horror and |
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158 Anticipation. May be I will begin to approach some |
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159 editors by this time.</para> |
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160 </formalpara> |
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161 </listitem> |
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162 </varlistentry> |
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163 </variablelist> |
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164 </section> |
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