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     8 <section id="schrono" revision="$Revision: 1841 $ $Name$"
       
     9   vendor="1.19"
       
    10   xmlns:xi="http://www.w3.org/2003/XInclude">
       
    11   <title id="stchrono">Time line</title>
       
    12   
       
    13   <para>Here a short summary of the Arpeggii development, without
       
    14     any date however since I'm working on it sporadicly.</para>
       
    15 
       
    16   <variablelist>
       
    17     <title>Time line</title>
       
    18     <varlistentry>
       
    19       <term>Conception</term>
       
    20       <listitem>
       
    21         <formalpara>
       
    22           <title>1997-1998.</title>
       
    23           
       
    24           <para>Arpeggii is born during this period.  I kept few
       
    25             trace of this part.  I remember that I knew exactly what I
       
    26             want (the basic principles that the Arpeggii must
       
    27             respect) without however knowing how to apply them.  I
       
    28             discovered <trademark>Simulacres</trademark> et kept its
       
    29             characteristics system, then <trademark>Marvel's Super
       
    30             Heroes</trademark> (with the help of François) who inspire
       
    31             me the harmonics system.  I knew already the open dice
       
    32             roll, with one dice only however, which came from
       
    33             <trademark>Ars Magica</trademark>, but I didn't know how
       
    34             to apply it.  It's by exploring probability curves in a
       
    35             statistic class that I find, luckily, the result of
       
    36             subtracting, making the Arpeggii dream possible.</para>
       
    37         </formalpara>
       
    38       </listitem>
       
    39     </varlistentry>
       
    40     <varlistentry>
       
    41       <term>First tries</term>
       
    42       <listitem>
       
    43         <formalpara>
       
    44           <title>Autumn 1998.</title>
       
    45           
       
    46           <para>The first tries of Arpeggii with players (big thanks
       
    47             to Charlot, Pat, Francis, Martin and Jean-Max).  The
       
    48             Arpeggii answer all expectations but show some
       
    49             deficiencies on the organisational level (character sheet,
       
    50             NPC preparation, etc.).  I should include those kind of
       
    51             informations in the next versions.</para>
       
    52         </formalpara>
       
    53 
       
    54       </listitem>
       
    55     </varlistentry>
       
    56     <varlistentry>
       
    57       <term>Harmonies is borned!</term>
       
    58       <listitem>
       
    59         <formalpara>
       
    60           <title>Winter 1999-Spring 2000</title>
       
    61 	  
       
    62           <para>The lost of an hard disk force me to rewrite completly
       
    63             the Arpeggii.  I get the opportunity to reorganise the
       
    64             manual and begin to think to publish it.  To help the
       
    65             exchange, I separate more clearly the basic rules and the
       
    66             advanced rules, which will became respectively the
       
    67             Harmonies and the Arpeggii while the complementary rules
       
    68             became the Other Chords.  This division will help me a lot
       
    69             to progress in the Arpeggii organisation.</para>
       
    70         </formalpara>
       
    71         
       
    72         <para>In November 1999, after the reading of the
       
    73           <email>createurs-jdr@yahoogroupes.fr</email> mailing list, I
       
    74           decide to modify my competency system to a more hierarchical
       
    75           one looking a more like the one find in <trademark
       
    76           class="copyright">FreeCiv</trademark> video game.  I have
       
    77           already make some tries (like the trunk competencies in
       
    78           version 0.1, which are similar to the one found in Greg
       
    79           Costikyan's <trademark>Paranoia</trademark>), but I didn't
       
    80           like the result.  The pre-requisite system please me more
       
    81           and represent for me a new step as important as the
       
    82           harmonics dice roll who allow me to apply easily the
       
    83           harmonics principle.</para>
       
    84 
       
    85         <para>In spring 2000, I also remove all rules which can be
       
    86           considered a copy from another game.  The supplementary work
       
    87           for new rules to replace the old one worth the efforts.  The
       
    88           new rules were simply better adapted to the Arpeggii,
       
    89           sometime even simpler to manage and more realistic.</para>
       
    90 
       
    91         <para>It's also during this period that the Arpeggii, mostly
       
    92           unfinished, will criticised and even play by other game
       
    93           masters than myself (many thanks to Arcor, Dragrad and Urzah
       
    94           for their comments).  I was expecting to finish this alpha
       
    95           phase for the next winter.  For this, all rules must be
       
    96           clearly determined.</para>
       
    97       </listitem>
       
    98     </varlistentry>
       
    99     <varlistentry>
       
   100       <term>Arpeggii Publication</term>
       
   101       <listitem>
       
   102         <formalpara>
       
   103           <title>Spring 2000-Spring 2003</title>
       
   104           
       
   105           <para>The beta phase, where I officially make the Arpeggii
       
   106             public.  This phase have for its main function to check if
       
   107             the Arpeggii really hit its target, to feed it with new
       
   108             ideas and to let people contribute to the Arpeggii
       
   109             Universe.  Briefly, it was the occasion to see if there
       
   110             were a market for the Arpeggii.
       
   111         </formalpara>
       
   112 
       
   113         <para>Olivier Hascoet's <trademark
       
   114           class=copyright>GHOST</trademark> share a lot with the
       
   115           Arpeggii, have bring a lot to the Arpeggii.  The wounds and
       
   116           combat system of the Arpeggii were greatly influence by his
       
   117           comments and there is a lot of chance that the craft
       
   118           system will also be done in collaboration.</para>
       
   119 
       
   120         <para>In september 2001, based on asking and from my own
       
   121           experience of LARP games like <trademark>Mind's Eye
       
   122           Theater</trademark>, I create a new Harmonies game for LARP
       
   123           called Opera.  This game will contribute a lot to the
       
   124           Arpeggii by the bias of the rock-paper-scissor rule.</para>
       
   125 
       
   126         <para>The possibility to combine in the Harmonies both the
       
   127           characters' evolution as well as the society evolution is
       
   128           born in this period too.  However, the know-how is still
       
   129           missing and I didn't know how I will combine both.</para>
       
   130 
       
   131         <para>This period is also the one of the first Harmonies
       
   132           Symphonies, mainly offered from external contributors.  An
       
   133           adaptation of Carolin J. Cherryh's work by <ulink
       
   134           url="http://jeanluc.donnadieu.free.fr/espace">Jean-Luc
       
   135           Donnadieu</ulink>, and another of the universe of <ulink
       
   136           url="http://www.tigres-volants.org"><trademark
       
   137           class="copyright">Tigres Volants</trademark></ulink> by
       
   138           Thomas Queste will be the first to be publish on the
       
   139           web.</para>
       
   140 
       
   141         <para>This period ends with the publishing of the English
       
   142           version of the Arpeggii, a very important decision since,
       
   143           although this open the Arpeggii to a larger public, also
       
   144           mean a lot more works to keep both version in
       
   145           synchronisation.</para>
       
   146         
       
   147       </listitem>
       
   148     </varlistentry>
       
   149     <varlistentry>
       
   150       <term>Version 1.0</term>
       
   151       <listitem>
       
   152         <formalpara>
       
   153           <title>Somewhere toward the end of time...</title>
       
   154 	  
       
   155           <para>Arpeggii 1.0 will be publish when I got enough
       
   156             material to cover at least three different themes from
       
   157             fantasy, which are Heroic Fantasy, Horror and
       
   158             Anticipation.  May be I will begin to approach some
       
   159             editors by this time.</para>
       
   160         </formalpara>
       
   161       </listitem>
       
   162     </varlistentry>
       
   163   </variablelist>
       
   164 </section>
       
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