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2 <!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4//EN" |
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4 [ |
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5 <!ENTITY % struct-dtd SYSTEM "struct.dtd"> |
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7 ]> |
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8 <chapter id="sattributs" revision="$Revision: 1841 $ $Name$" |
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9 vendor="1.31" xmlns:xi="http://www.w3.org/2003/XInclude"> |
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10 <title id="stattributs">Attributes</title> |
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11 |
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12 <section id="sattdesc"> |
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13 <title id="stattdesc">Attributes Description</title> |
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14 |
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15 <para>Harmonies characters are described with 8 attributes grouped |
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16 in two categories:</para> |
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17 |
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18 <variablelist> |
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19 <varlistentry> |
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20 <term>Caracteristics</term> |
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21 <listitem> |
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22 <para>Represent the character's brute capacities.</para> |
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23 </listitem> |
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24 </varlistentry> |
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25 <varlistentry> |
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26 <term>Attitudes</term> |
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27 <listitem> |
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28 <para>Represent how the character best used her |
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29 caracteristics.</para> |
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30 </listitem> |
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31 </varlistentry> |
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32 </variablelist> |
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33 |
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34 <para>The player who want to know the capacity of her character in |
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35 a particular domain simply sums up the corresponding |
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36 Characteristic and Attitude for this type of action.</para> |
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37 |
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38 <variablelist id="tcaracteristiques"> |
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39 <title id="ttcaracteristiques">Characteristics</title> |
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40 <varlistentry> |
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41 <term>Body (Bd)</term> |
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42 <listitem> |
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43 <para>The character's physical fitness, in term of strength |
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44 and constitution.</para> |
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45 </listitem> |
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46 </varlistentry> |
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47 <varlistentry> |
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48 <term>Agility (Ag)</term> |
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49 <listitem> |
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50 <para>The quickness and grace of a character. Her reflexes.</para> |
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51 </listitem> |
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52 </varlistentry> |
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53 <varlistentry> |
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54 <term>Intuition (It)</term> |
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55 <listitem> |
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56 <para>Instinctive and psychic power of the character. Her |
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57 emotional strength.</para> |
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58 </listitem> |
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59 </varlistentry> |
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60 <varlistentry> |
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61 <term>Intelligence (Ig)</term> |
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62 <listitem> |
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63 <para>Cognitive and abstractive capacity of a character.</para> |
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64 </listitem> |
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65 </varlistentry> |
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66 </variablelist> |
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67 |
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68 <variablelist id="tmoyens"> |
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69 <title id="ttmoyens">Attitudes</title> |
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70 <varlistentry> |
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71 <term>Power (Pw)</term> |
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72 <listitem> |
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73 <para>The capacity to surpass herself, to go beyond her |
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74 capacity.</para> |
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75 </listitem> |
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76 </varlistentry> |
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77 <varlistentry> |
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78 <term>Resistance (Rs)</term> |
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79 <listitem> |
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80 <para>The will to resist, the survival instinct and |
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81 reflex.</para> |
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82 </listitem> |
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83 </varlistentry> |
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84 <varlistentry> |
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85 <term>Maneuver (Mn)</term> |
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86 <listitem> |
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87 <para>The master of complex actions and situations.</para> |
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88 </listitem> |
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89 </varlistentry> |
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90 <varlistentry> |
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91 <term>Precision (Pr)</term> |
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92 <listitem> |
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93 <para>Sensibility, acute feeling of both the body and |
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94 mind.</para> |
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95 </listitem> |
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96 </varlistentry> |
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97 </variablelist> |
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98 |
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99 <para>A Characteristic Value is mostly always summed up with an |
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100 Attitude Value when you want to know the aptitude of a character |
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101 in a domain. For example, to know the brute strength of a |
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102 character, just add her Characteristic Body with her Power |
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103 Attitude. There is 16 possible combinations who interpretation |
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104 is left to the Game Master. However, <xref |
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105 linkend="tcombinaison"/> give you some suggestions. The GM |
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106 shouldn't however limit herself to those interpretations and |
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107 always choose the one which seem the more appropriate.</para> |
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108 |
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109 <table frame="all" id="tcombinaison"> |
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110 <title id="ttcombinaison">Attributes Combinations</title> |
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111 <tgroup cols="5" align="center"> |
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112 <colspec colnum="1" colname="head" colwidth="1.3in"/> |
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113 <colspec colnum="2" colwidth="1.3in"/> |
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114 <colspec colnum="3" colwidth="1.3in"/> |
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115 <colspec colnum="4" colwidth="1.3in"/> |
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116 <colspec colnum="5" colwidth="1.3in"/> |
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117 <tbody> |
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118 <row role="head"> |
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119 <entry></entry> |
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120 <entry>Power</entry> |
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121 <entry>Resistance</entry> |
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122 <entry>Maneuvre</entry> |
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123 <entry>Precision</entry> |
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124 </row> |
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125 <row> |
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126 <entry>Body</entry> |
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127 <entry>strength</entry> |
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128 <entry>constitution</entry> |
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129 <entry>combat</entry> |
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130 <entry>perception</entry> |
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131 </row> |
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132 <row> |
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133 <entry>Agility</entry> |
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134 <entry>quickness</entry> |
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135 <entry>reaction</entry> |
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136 <entry>acrobatic</entry> |
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137 <entry>dexterity</entry> |
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138 </row> |
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139 <row> |
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140 <entry>Intuition</entry> |
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141 <entry>fate</entry> |
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142 <entry>moral</entry> |
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143 <entry>charisma</entry> |
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144 <entry>sixth sens</entry> |
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145 </row> |
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146 <row> |
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147 <entry>Intelligence</entry> |
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148 <entry>memory</entry> |
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149 <entry>concentration</entry> |
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150 <entry>analyst</entry> |
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151 <entry>attention</entry> |
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152 </row> |
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153 </tbody> |
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154 </tgroup> |
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155 </table> |
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156 |
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157 <para>The Attributes Value is determined by a number going usually |
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158 between -5 and +5 (and, most of the time, between -3 and +3), |
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159 the Value of +0 corresponding to an average guy. When you |
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160 compare two characters, the important aspect to check is the |
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161 difference between their respective Attributes. This |
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162 difference, when report on <xref linkend="tmesures"/>, give you |
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163 an idea of how much a character is superior (if the difference |
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164 is positive) or inferior to the other.</para> |
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165 |
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166 <section id="sracebonus"> |
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167 <title id="stracebonus">Race Bonus</title> |
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168 |
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169 <para>To those Attributes, a character can add their race bonus. |
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170 In fact, she will do it each time she will have to interact |
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171 with their environment or other characters. The rare time |
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172 where the character will only used their straight Attributes |
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173 without the racial bonus, it's with <link |
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174 linkend="sguerison">care</link> rolls, because the racial |
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175 bonus is already taken into account by the wound level on the |
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176 soaking roll.</para> |
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177 </section> |
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178 |
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179 </section> |
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180 |
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181 </chapter> |
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182 <!-- Keep this comment at the end of the file |
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