armes.en.sgml
brancharpeges
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     1 <?xml version="1.0"?>
       
     2 <!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4//EN"
       
     3         "/usr/share/sgml/docbook/dtd/xml/4.2/docbookx.dtd"
       
     4 [
       
     5   <!ENTITY % struct-dtd SYSTEM "struct.dtd">
       
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     7 ]>
       
     8 <section id="sarmesmelee" revision="$Revision: 1841 $ $Name$"
       
     9   vendor="1.9" xmlns:xi="http://www.w3.org/2003/XInclude">
       
    10   <title id="starmesmelee">Melee weapons</title>
       
    11     
       
    12   <para>Melee weapons constitute one of the most complicated aspect of
       
    13     Harmonies because of the precision needed to resolve combats.  The
       
    14     weapons are describe with a lot of caracteristics and their use
       
    15     will be explained in details in the next section.</para>
       
    16     
       
    17   <variablelist>
       
    18     <varlistentry>
       
    19       <term>Attributes</term>
       
    20       <listitem>
       
    21         <para>The Attributes needed to use the weapon.  For example,
       
    22           Body+Maneuver.</para>
       
    23       </listitem>
       
    24     </varlistentry>
       
    25     <varlistentry>
       
    26       <term>Competency</term>
       
    27       <listitem>
       
    28         <para>The Competency needed to use the weapon.</para>
       
    29       </listitem>
       
    30     </varlistentry>
       
    31     <varlistentry id="bfinesse">
       
    32       <term id="tbfinesse">Finesse Bonus</term>
       
    33       <listitem>
       
    34         <para>Add to the <xref endterm="tmtattaque"
       
    35             linkend="tdtattaque"/>.</para>
       
    36       </listitem>
       
    37     </varlistentry>
       
    38     <varlistentry id="bparade">
       
    39       <term id="tbparade">Parry Bonus</term>
       
    40       <listitem>
       
    41         <para>Added to the <xref endterm="tmtdefense"
       
    42             linkend="tdtdefense"/>.</para>
       
    43       </listitem>
       
    44     </varlistentry>
       
    45     <varlistentry id="brapidite">
       
    46       <term id="tbrapidite">Quickness Bonus (main and secondary
       
    47         weapon)</term>
       
    48       <listitem>
       
    49         <para>Added to the <xref endterm="tmtrapidite"
       
    50           linkend="tdtrapidite"/>.  This is a combination of the reach
       
    51           of the weapon, as well as her capacity to find an hole in
       
    52           the adversary defense.</para>
       
    53       </listitem>
       
    54     </varlistentry>
       
    55     <varlistentry id="bdommages">
       
    56       <term id="tbdommages">Damage Bonus</term>
       
    57       <listitem>
       
    58         <para>Added to the <link linkend="sdegats">damages</link>.  Be
       
    59           careful, this bonus is always added to the damage,
       
    60           contrarely to the choose factor of the attacker, which can
       
    61           be subtract.</para>
       
    62       </listitem>
       
    63     </varlistentry>
       
    64     <varlistentry id="bclasse">
       
    65       <term id="tbclasse">Damage Class</term>
       
    66       <listitem>
       
    67         <para>The damage class represent the type of damage done with
       
    68           the weapon, in the form of a sequence (or table) reference
       
    69           with the degrees of success.  More details in <xref
       
    70           linkend="cdommages"/>.</para>
       
    71       </listitem>
       
    72     </varlistentry>
       
    73   </variablelist>
       
    74 
       
    75   <section id="sarmessec">
       
    76     <title id="starmessec">Secondary Weapons</title>
       
    77 
       
    78     <para>Often, a weapon will have a double set of attributes: one as
       
    79       the primary weapon (PW), and the other as a secondary weapon
       
    80       (SW), when the weapon is used in the left hand (or the right
       
    81       hand if the caracter is left-handed or even ambidextrous).  In
       
    82       this case, the bonus is added to those of the primary weapon
       
    83       used.  The GM can limit such usage according to the situations
       
    84       or the weapons used.</para>
       
    85 
       
    86     <remark userlevel="adv">I still need to decide how to combine the
       
    87       Attributes and Competency between both weapons: Using only the
       
    88       primary weapons one?  Doing a mean, a minimum or a maximum of
       
    89       both?  Currently, I used only the primary weapon and make the
       
    90       attack bonus lesser (which means that you need a greater
       
    91       competency) but this more for simplicity than anything
       
    92       else.</remark>
       
    93 
       
    94   </section>
       
    95 
       
    96   <section id="sarmesexamples">
       
    97     <title>Melee Weapons Attributes Examples</title>
       
    98 
       
    99     <para><xref linkend="tarmes"/> show some attributes examples.
       
   100       This table is only an indicator, don't hesitate to ignore
       
   101       them!</para>
       
   102     
       
   103     <table frame="all" id="tarmes">
       
   104       <title id="ttarmes">Melee Weapons</title>
       
   105       <tgroup cols="5">
       
   106         <colspec colnum="1" colwidth="1.6in"/>
       
   107         <colspec colnum="2" colwidth="1.6in"/>
       
   108         <colspec colnum="3" colwidth="0.6in"/>
       
   109         <colspec colnum="4" colwidth="1.3in"/>
       
   110         <colspec colnum="5" colwidth="1.4in"/>
       
   111         <thead>
       
   112           <row>
       
   113             <entry>Name</entry>
       
   114             <entry>Competency</entry>
       
   115             <entry>Attributes</entry>
       
   116             <entry>FB/PB/QB/DB</entry>
       
   117             <entry>S/B/L/G/C/F</entry>
       
   118           </row>
       
   119         </thead>
       
   120         <tbody>
       
   121           <row>
       
   122             <entry>Whip</entry>
       
   123             <entry>Whip (AP)</entry>
       
   124             <entry>Ag+Pr</entry>
       
   125             <entry>-3/0/+5/-5</entry>
       
   126             <entry>-1/-10/-15/-20//</entry>
       
   127           </row>
       
   128           <row>
       
   129             <entry>Fists</entry>
       
   130             <entry>Street Fighting</entry>
       
   131             <entry>Bd+Mn</entry>
       
   132             <entry>0/0/0/0</entry>
       
   133             <entry>-1/-7/-10/-15/-20/-30</entry>
       
   134           </row>
       
   135           <row>
       
   136             <entry>Mass</entry>
       
   137             <entry>Mass</entry>
       
   138             <entry>Bd+Mn</entry>
       
   139             <entry>+2/+1/+1/+3</entry>
       
   140             <entry>-1/-7/-10/-15/-20/-30</entry>
       
   141           </row>
       
   142           <row>
       
   143             <entry>Bastard sword (1 Hand)</entry>
       
   144             <entry>Long Sword</entry>
       
   145             <entry>Bd+Mn</entry>
       
   146             <entry>+3/+2/+3/+3</entry>
       
   147             <entry>-1/-5/-7/-10/-15/-20</entry>
       
   148           </row>
       
   149           <row>
       
   150             <entry>Bastard Sword (2 Hands)</entry>
       
   151             <entry>Two-Hands Swords</entry>
       
   152             <entry>Bd+Pw</entry>
       
   153             <entry>+2/-1/-1/+5</entry>
       
   154             <entry>-1/-5/-7/-10/-15/-20</entry>
       
   155           </row>
       
   156           <row>
       
   157             <entry>Espadon</entry>
       
   158             <entry>Two-Hands Swords
       
   159             <entry>Bd+Pw</entry>
       
   160             <entry>+3/-3/-3/+5</entry>
       
   161             <entry>-1/-5/-7/-10/-15/-20</entry>
       
   162           </row>
       
   163           <row>
       
   164             <entry>Saber</entry>
       
   165             <entry>Long Sword</entry>
       
   166             <entry>Bd+Mn</entry>
       
   167             <entry>+3/+2/+1/+3</entry>
       
   168             <entry>-1/-3/-5/-10/-15/-20</entry>
       
   169           </row>
       
   170           <row>
       
   171             <entry>Smallsword</entry>
       
   172             <entry>Fencing</entry>
       
   173             <entry>Ag+Mn</entry>
       
   174             <entry>+5/+3/+3/0</entry>
       
   175             <entry>-1/-3/-5/-10/-15/-20</entry>
       
   176           </row>
       
   177           <row>
       
   178             <entry>Main-gauche (AS)</entry>
       
   179             <entry>Main-Gauche (AS)</entry>
       
   180             <entry>N/A</entry>
       
   181             <entry>-1/+3/0/0</entry>
       
   182             <entry>N/A</entry>
       
   183           </row>
       
   184         </tbody>
       
   185       </tgroup>
       
   186     </table>
       
   187   </section>
       
   188 </section>
       
   189 <!-- Keep this comment at the end of the file
       
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