draft/scatter-4.txt
author fabien
Wed, 30 Aug 2006 21:32:44 -0400
branchecjdr
changeset 92 bdef1afd1170
permissions -rw-r--r--
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400 Mise à jour préventive.

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Author 	Topic: Part IV: Sorting the Nuts and Bolts  (Read 596 times)

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*Part IV: Sorting the Nuts and Bolts
<http://www.indie-rpgs.com/forum/index.php?topic=1096.msg10267#msg10267>*
« * on:* December 28, 2001, 04:03:00 PM »
	

------------------------------------------------------------------------
December 28th, 2001 -

At the behest of my friends here on the Forge, I will present
Scattershot at the point I have it.  Even though this is a
work-in-progress and much of the terminology is in a state of flux, I am
not trying to present a diary of the progress.  Expect the lead
component of this thread to undergo changes as Scattershot does.  This
edition was originally put together very early on Friday, December 28th,
2001.  This series of articles will detail strictly the mechanics of
Scattershot, articles relating to the techniques of 'how to play' will
have to wait until I have more of them centralized and organized.  The
third major component of the game, the setting and genre material is
will be addressed once I get a new batch of playtesters.

As promised /now/ we begin to describe the actual nuts and bolts of
Scattershot's mechanics.  Everything in Scattershot's mechanics revolves
around resolution of actions that participants have their characters
perform.  In fact all other mechanics have been positioned so as to be
simply another presentation of the resolution mechanic.  In order to
adequately explain all that goes into Scattershot's resolution process,
first I need to lay out a number of descriptors.

All things performed within Scattershot's resolution mechanic are
described by Ratings.  Mostly numeric, these Ratings are the most
important part of this mechanic.  There are many qualities and
classifications involved in these Ratings and without describing what
they are, a user might become confused what they are being asked to do.

First of all, all Ratings in Scattershot break down into three different
/Types/.

Invoked

      When the character performs an act or has one performed on them
      (at either Specific
      <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1087&forum=2&0>
      or Mechanical
      <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1087&forum=2&0>
      play 'densities') a Rating is used to determine the
      result.[/list:u]Magnitude

            The Rating is used to determine how much of something can be
            or is affected.  In a fashion likened to Mayfair's DC
            Heroes, Scattershot has a chart of 'amounts' that can be
            affected (we have named this either the Universal
            Equivalency or Universal Effect Chart - also known as the UE
            or 'Huey' Chart).  Lifting capability qualifies as one of
            these.[/list:u]Resource

                  These Ratings are something that 'gets used up' during
                  play, either spent or reduced by circumstance.
                   Old-fashioned hit points are one example, but so are
                  Hero Games' Endurance Batteries.[/list:u]Next we
                  separate Ratings based on their /Application/.

                  Instantaneous

                        Any conscious action by a player results in this
                        kind of Application /for/ the character.
                         Examples would be things like sight-based
                        Observations, Fencing, Pottery, or any type of
                        Detection ability.[/list:u]Reactive

                              When some other party attempts an act
                              /upon/ a character or that might involve
                              them (whether they know it or not), this
                              is the type of Application used.  Examples
                              include forms of sensation or magical
                              resistence.[/list:u]Residual

                                    There are two kinds of Residual
                                    Applications, on-the-spot and
                                    preemptive.  A preemptive Residual
                                    Application happens when something
                                    that is resolved has 'lingering'
                                    effects.  This might be how hard a
                                    code is to break (which is created
                                    when the code is invented); it could
                                    also be how good a work of art is.
                                     When an on-the-spot Residual
                                    Application is required, it is
                                    created right then, but treated as
                                    though it had been continuously in
                                    effect prior to when it was needed.
                                     This could be a 'how well did I do
                                    at the ball' savoir-faire result or
                                    how well something was jury-rigged.
                                     (Residual Applications form a
                                    cornerstone to how the Scattershot
                                    mechanic is used, but I'll get to
                                    that later.)[/list:u]The next topic
                                    is the /Kinds/ of Ratings there are
                                    in Scattershot.  I'll take them out
                                    of order to make their structure and
                                    relationships clearer.

                                    Preternatural or Supernatural Abilities

                                          This includes all manner of
                                          superpowers and magical
                                          effects.  If you are doing it
                                          with something other than your
                                          hands or physical tools, it's
                                          probably one of these.  Every
                                          use of a Rating in Scattershot
                                          actually involves two Ratings
                                          (but in some they can be
                                          somewhat hidden).  The first
                                          is some measure or limit on
                                          how much can be affected.
                                           This 'quantity' (this is in
                                          quotes because sometimes the
                                          'quantity' can be a distance
                                          or a philosophical property or
                                          otherwise) is indexed on the
                                          UE Chart often using a
                                          Statistic (more on these
                                          later) for both superpowers
                                          and magic (and most of the
                                          rest of these abilities too).

                                          The second Rating is the
                                          number that the dice are
                                          actually used with.  This is a
                                          Rating of efficacy that the
                                          character can perform the
                                          appropriate action with.  When
                                          the dice are compared to this
                                          Rating, the /quality/ of the
                                          success (or failure) is
                                          determined.  That's the basic
                                          structure of all Scattershot's
                                          resolutions.  Know the amount
                                          affected, randomly check
                                          against the character's
                                          efficacy, and determine the
                                          result.

                                          In the case of a superhero,
                                          except in special
                                          circumstances, all their
                                          powers will be based on a
                                          single Statistic, likewise
                                          with a mage or psychic.  When
                                          these kinds of abilities are
                                          Reactive they include things
                                          like 'active' defenses.  In
                                          Residual Application these are
                                          things like force fields,
                                          memory wipes, illusions and
                                          the like.[/list:u]Skills

                                                These include primarily
                                                things a character has
                                                learned or is talented
                                                with.  Things that can
                                                be done in the 'mundane'
                                                fashion are considered
                                                skills.  The major thing
                                                that separates skills
                                                from the above abilities
                                                is that skills use
                                                static limits of what
                                                can be affected.  For
                                                example, a psychic might
                                                be able to lift a car
                                                with telekinesis only
                                                when something boosts
                                                their power level, but
                                                an auto mechanic is able
                                                to repair a single car
                                                in about 3 hours.
                                                 Modifiers alter this,
                                                but not the same way as
                                                a magician is slave to
                                                the amount of
                                                'available' magic.  Each
                                                skill lists its base
                                                parameters (and all of
                                                them happen to be based
                                                on 5 templates that are
                                                offered later to create
                                                additional material).
                                                 (An example of a Skill
                                                used Reactively would be
                                                a counterfieter
                                                recognizing a forgery
                                                that, itself, is a
                                                Residual Application of
                                                the skill used of the
                                                original
                                                forger.)[/list:u]Statistics

                                                      There are 6 Stats
                                                      in Scattershot
                                                      Strength, Agility,
                                                      Hit Points,
                                                      Reaction,
                                                      Observation, and
                                                      Power
                                                      (surprisingly it
                                                      /can/ be
                                                      pronounced;
                                                      SAHROP).  Stats
                                                      are Ratings that
                                                      are
                                                      'self-referent,'
                                                      this means that
                                                      when a roll is
                                                      needed, the amount
                                                      effected is also
                                                      indexed with the
                                                      same Stat.
                                                       Strength and
                                                      Power are
                                                      primarily
                                                      Magnitudes.
                                                       Agility,
                                                      Reaction, and
                                                      Observation are
                                                      usually Invoked.
                                                       This leaves Hit
                                                      Points (and in
                                                      some genres,
                                                      Power) as mostly
                                                      Resources.  (Power
                                                      is used as a
                                                      Reactive, Invoked
                                                      ability when
                                                      preternatural
                                                      characters act
                                                      upon 'natural'
                                                      characters.  A
                                                      high Agility can
                                                      afford a small
                                                      Residual bonus on
                                                      skills listing its
                                                      effect.)  I can go
                                                      into the unusual
                                                      interpretations of
                                                      these seemingly
                                                      classic Stats if
                                                      requested, but I
                                                      will leave that
                                                      until
                                                      later.[/list:u]Advantages
                                                      (and Disadvantages)

                                                            These are
                                                            the only
                                                            Ratings that
                                                            do not occur
                                                            as numerical
                                                            (especially
                                                            in the Basic
                                                            mechanics
                                                            <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1087&forum=2&0>).
                                                             Their
                                                            primary use
                                                            is in
                                                            General Play
                                                            <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1087&forum=2&0>,
                                                            but they
                                                            function as
                                                            Residual
                                                            Applications
                                                            when used in
                                                            either
                                                            Specific or
                                                            Mechanical
                                                            play
                                                            <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1087&forum=2&0>.
                                                             Since they
                                                            rarely
                                                            benefit any
                                                            other roll
                                                            more than 1
                                                            point, the
                                                            horrors of
                                                            'currency
                                                            issues'¹
                                                            never
                                                            arise.[/list:u]Like
                                                            Advantages
                                                            and
                                                            Disadvantages,
                                                            bonuses and
                                                            penalties
                                                            are treated
                                                            as Residual
                                                            Ratings.
                                                             This
                                                            becomes very
                                                            important in
                                                            certain
                                                            situations
                                                            in
                                                            Scattershot
                                                            and as far
                                                            as I know
                                                            may be an
                                                            original way
                                                            of looking
                                                            how these work.

                                                            There are a
                                                            few other
                                                            variations
                                                            worthy of
                                                            note in
                                                            Scattershot.
                                                             The
                                                            Durations of
                                                            ability
                                                            usage are
                                                            also very
                                                            important in
                                                            deciding how
                                                            an ability
                                                            affects
                                                            play.  There
                                                            are three
                                                            Durations
                                                            noted in
                                                            Scattershot.

                                                            Immediate

                                                                  These
                                                                  are
                                                                  acts
                                                                  that
                                                                  only
                                                                  take a
                                                                  single
                                                                  action
                                                                  by a
                                                                  character,
                                                                  like
                                                                  firing
                                                                  an
                                                                  arrow
                                                                  at a
                                                                  target.[/list:u]Involved

                                                                        These
                                                                        activities
                                                                        take
                                                                        more
                                                                        than
                                                                        one
                                                                        time
                                                                        unit
                                                                        in
                                                                        Scattershot,
                                                                        in
                                                                        Mechanical
                                                                        play
                                                                        <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1087&forum=2&0>,
                                                                        the
                                                                        exact
                                                                        amount
                                                                        of
                                                                        time
                                                                        can
                                                                        be
                                                                        very
                                                                        important.
                                                                         Sometimes
                                                                        Involved
                                                                        actions
                                                                        are
                                                                        considered
                                                                        a
                                                                        series
                                                                        of
                                                                        sequencial
                                                                        actions,
                                                                        such
                                                                        as
                                                                        taking
                                                                        part
                                                                        in
                                                                        an
                                                                        archery
                                                                        tournament
                                                                        (which
                                                                        is
                                                                        a
                                                                        different
                                                                        skill
                                                                        than
                                                                        normal
                                                                        archery)
                                                                        or
                                                                        tracking
                                                                        wild
                                                                        game.
                                                                         This
                                                                        awareness
                                                                        of
                                                                        Duration
                                                                        is
                                                                        directly
                                                                        linked
                                                                        to
                                                                        one
                                                                        of
                                                                        Scattershot
                                                                        combat's
                                                                        more
                                                                        interesting
                                                                        features
                                                                        (but
                                                                        I'll
                                                                        save
                                                                        that
                                                                        for
                                                                        later).[/list:u]Scenic
                                                                        (I
                                                                        really
                                                                        need
                                                                        a
                                                                        different
                                                                        word
                                                                        here)

                                                                              These
                                                                              activities
                                                                              basically
                                                                              take
                                                                              an
                                                                              entire
                                                                              scene
                                                                              unto
                                                                              themselves
                                                                              to
                                                                              play
                                                                              out.
                                                                               Only
                                                                              on
                                                                              rare
                                                                              occasion
                                                                              will
                                                                              a
                                                                              Scenic
                                                                              Duration
                                                                              skill
                                                                              usage
                                                                              be
                                                                              'played
                                                                              out.'
                                                                               They
                                                                              are
                                                                              usually
                                                                              handled
                                                                              during
                                                                              naturally
                                                                              occuring
                                                                              breaks
                                                                              in
                                                                              play,
                                                                              like
                                                                              'between'
                                                                              scenes.
                                                                               A
                                                                              couple
                                                                              of
                                                                              examples
                                                                              include
                                                                              hunting
                                                                              and
                                                                              foraging.
                                                                               Usage
                                                                              of
                                                                              a
                                                                              Scenic
                                                                              Duration
                                                                              ability
                                                                              usually
                                                                              only
                                                                              occurs
                                                                              during
                                                                              General
                                                                              play
                                                                              <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1087&forum=2&0>.[/list:u]One
                                                                              of
                                                                              the
                                                                              special
                                                                              mechanics
                                                                              in
                                                                              Scattershot
                                                                              involves
                                                                              using
                                                                              a
                                                                              skill
                                                                              (or
                                                                              other
                                                                              ability)
                                                                              at
                                                                              a
                                                                              Duration
                                                                              they
                                                                              are
                                                                              not
                                                                              associated
                                                                              with.
                                                                               Using
                                                                              'strategy'
                                                                              (managing
                                                                              a
                                                                              whole
                                                                              battle)
                                                                              in
                                                                              place
                                                                              of
                                                                              'tactics'
                                                                              (taking
                                                                              advantage
                                                                              of
                                                                              the
                                                                              situations
                                                                              of
                                                                              a
                                                                              fight)
                                                                              is
                                                                              one
                                                                              example,
                                                                              another
                                                                              would
                                                                              be
                                                                              using
                                                                              to
                                                                              'charm'
                                                                              in
                                                                              a
                                                                              scene
                                                                              in
                                                                              place
                                                                              of
                                                                              'savoir-faire.'
                                                                               (This
                                                                              'defaulting'
                                                                              is
                                                                              actually
                                                                              based
                                                                              on
                                                                              how
                                                                              Scattershot
                                                                              handles
                                                                              the
                                                                              bonuses
                                                                              and
                                                                              penalties
                                                                              for
                                                                              taking
                                                                              more
                                                                              or
                                                                              less
                                                                              time
                                                                              to
                                                                              do
                                                                              something.)

                                                                              Another
                                                                              variation
                                                                              noted
                                                                              in
                                                                              Scattershot
                                                                              is
                                                                              the
                                                                              value
                                                                              of
                                                                              the
                                                                              Scope
                                                                              of
                                                                              what
                                                                              is
                                                                              being
                                                                              resolved.
                                                                               This
                                                                              not
                                                                              only
                                                                              includes
                                                                              things
                                                                              involved
                                                                              with
                                                                              concepts
                                                                              like
                                                                              the
                                                                              Scope
                                                                              of
                                                                              a
                                                                              subject
                                                                              being
                                                                              affected,
                                                                              but
                                                                              also
                                                                              the
                                                                              scope
                                                                              of
                                                                              those
                                                                              performing
                                                                              the
                                                                              act.

                                                                              Individual

                                                                                    Most
                                                                                    activities
                                                                                    are
                                                                                    resolved
                                                                                    on
                                                                                    this
                                                                                    level.
                                                                                     One
                                                                                    individual
                                                                                    acts
                                                                                    upon
                                                                                    another
                                                                                    or
                                                                                    a
                                                                                    small
                                                                                    group
                                                                                    (what
                                                                                    they
                                                                                    act
                                                                                    upon
                                                                                    is
                                                                                    alternatively
                                                                                    limited
                                                                                    by
                                                                                    the
                                                                                    UE
                                                                                    Chart).
                                                                                     This
                                                                                    works
                                                                                    on
                                                                                    every
                                                                                    'density'
                                                                                    of
                                                                                    play
                                                                                    <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1087&forum=2&0>
                                                                                    quite
                                                                                    easily.[/list:u]Squad
                                                                                    (another
                                                                                    term
                                                                                    that
                                                                                    needs
                                                                                    a
                                                                                    changing)

                                                                                          This
                                                                                          scope
                                                                                          is
                                                                                          especially
                                                                                          relevant
                                                                                          when
                                                                                          addressing
                                                                                          the
                                                                                          components
                                                                                          of
                                                                                          a
                                                                                          scene
                                                                                          individually
                                                                                          would
                                                                                          take
                                                                                          altogether
                                                                                          too
                                                                                          long,
                                                                                          destroying
                                                                                          'flow
                                                                                          of
                                                                                          play.'
                                                                                           One
                                                                                          of
                                                                                          the
                                                                                          techniques
                                                                                          of
                                                                                          Scattershot
                                                                                          combat
                                                                                          involves
                                                                                          shifting
                                                                                          up
                                                                                          to
                                                                                          this
                                                                                          level
                                                                                          under
                                                                                          certain
                                                                                          circumstances.[/list:u]Mob
                                                                                          (and
                                                                                          so
                                                                                          on)

                                                                                                Other
                                                                                                Scopes
                                                                                                obviously
                                                                                                exist,
                                                                                                but
                                                                                                are
                                                                                                almost
                                                                                                always
                                                                                                handled
                                                                                                in
                                                                                                General
                                                                                                play
                                                                                                <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1087&forum=2&0>
                                                                                                (though
                                                                                                sometimes
                                                                                                it
                                                                                                can
                                                                                                creep
                                                                                                down
                                                                                                to
                                                                                                Specific
                                                                                                play
                                                                                                <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1087&forum=2&0>)
                                                                                                and
                                                                                                Scenic
                                                                                                Duration
                                                                                                (wars
                                                                                                can
                                                                                                be
                                                                                                handled
                                                                                                this
                                                                                                way).[/list:u]When
                                                                                                you
                                                                                                take
                                                                                                the
                                                                                                Types
                                                                                                and
                                                                                                Applications
                                                                                                of
                                                                                                a
                                                                                                Rating
                                                                                                into
                                                                                                account,
                                                                                                the
                                                                                                Kind,
                                                                                                Duration,
                                                                                                and
                                                                                                Scope
                                                                                                of
                                                                                                how
                                                                                                it
                                                                                                works,
                                                                                                you
                                                                                                begin
                                                                                                to
                                                                                                see
                                                                                                how
                                                                                                Scattershot
                                                                                                makes
                                                                                                use
                                                                                                of
                                                                                                the
                                                                                                Ratings
                                                                                                involved

                                                                                                Next
                                                                                                time,
                                                                                                peeling
                                                                                                away
                                                                                                the
                                                                                                layers
                                                                                                of
                                                                                                the
                                                                                                mechanics.

                                                                                                Fang
                                                                                                Langford

	Logged

------------------------------------------------------------------------
Fang Langford is formerly the creator of the Scattershot Role-Playing
Game System.  This project has been permanently suspended.  If you have
any questions regarding the implementation of it or anything else, he
can be reached at ripjack@mad.scientist.com
<mailto:ripjack@mad.scientist.com>

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