draft/scatter-2.txt
branchecjdr
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/draft/scatter-2.txt	Wed Aug 30 21:32:44 2006 -0400
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+| |-+  *Scattershot <http://www.indie-rpgs.com/forum/index.php?board=22.0>*
+| | |-+  *Part II: Whence go the Mechanics
+<http://www.indie-rpgs.com/forum/index.php?topic=1087.0>* 	« previous
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+*Pages:* [*1*] 	Print
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+
+Author 	Topic: Part II: Whence go the Mechanics  (Read 868 times)
+
+*Le Joueur <http://www.indie-rpgs.com/forum/index.php?action=profile;u=73>*
+Member
+
+Posts: 1363
+
+
+View Profile
+<http://www.indie-rpgs.com/forum/index.php?action=profile;u=73> WWW
+<http://www.scattershotgames.com>
+	
+<http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10162#msg10162>
+*Part II: Whence go the Mechanics
+<http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10162#msg10162>*
+« * on:* December 27, 2001, 10:45:00 PM »
+	
+
+------------------------------------------------------------------------
+January 2nd, 2002; Happy New Year! -
+
+At the behest of my friends here on the Forge, I will present
+Scattershot at the point I have it.  Even though this is a
+work-in-progress and much of the terminology is in a state of flux, I am
+not trying to present a diary of the progress.  Expect the lead
+component of this thread to undergo changes as Scattershot does.  This
+edition was originally put together on Thursday, December 27th, 2001.
+ This series of articles will detail strictly the mechanics of
+Scattershot, articles relating to the techniques of 'how to play' will
+have to wait until I have more of them centralized and organized.  The
+third major component of the game, the setting and genre material is
+will be addressed once I get a new batch of playtesters.
+
+One deliberate feature of Scattershot has to do with how we handle the
+complexity of the mechanics.  Instead of a long catalog of 'optional'
+rules, we divided the mechanics into three stages of complexity.
+
+Basic
+
+      These are for beginners, or for 'on the road' (live-action or
+      driving).  This portion will be included with all our 'satellite'
+      products.  It's meant to be simple, basic, and
+      easy.[/list:u]Intermediate (Tournament)
+
+            These mechanics (which incorporate the basics too) are meant
+            for experienced gamers.  Most often played 'at the table,'
+            these mechanics are the expected level of play.[/list:u]Advanced
+
+                  This is the set of mechanics for completists and are
+                  meant to be played 'in the books.'  They allow for the
+                  most specific derivation of the subtle differences
+                  between abilities.  This is the esotery not for the
+                  minimalists.[/list:u]Certainly people could play 'at
+                  only one stage,' but the playtesters not only liked
+                  to, but tended to, shift back and forth between these
+                  stages as needed by the game they were in.  Because we
+                  realized this early on, it was important to make the
+                  comparisons between the mechanics' stages as
+                  transparently compatible as possible.  This means the
+                  advanced mechanics are what we wrote first, keeping in
+                  mind that there would be two succeedingly simpler
+                  derivations necessary.
+
+                  We have also broken the facile use of mechanics into
+                  three different 'densities.'  These are relative and
+                  normal play shifts between these rather easily.  One
+                  of the most common problems we have seen in playtest
+                  with beginners (and from our experiences) is the
+                  awkward switching between these 'densities.'
+                   Confusion often arises when there is no communication
+                  of a 'switch' or when a 'switch' occurs at some point
+                  other than an intuitive Breakpoint.
+
+                  General Play
+
+                        Most things are either resolved as dialogue and
+                        description or simply taken as having happened
+                        exactly as the speaker says.  All things
+                        mechanical are used more as guidelines and
+                        almost always only when 'out of the
+                        ordinary.'[/list:u]Specific Play
+
+                              Mechanics are invoked on a sporadic basis,
+                              most often to generate detail; how long
+                              did it take, how well did it go, what was
+                              the specific result.  Occasionally the
+                              mechanics are invoked to preempt any
+                              question regarding impartiality, but this
+                              tends to be rare within groups who already
+                              know each other quite
+                              well.[/list:u]Mechanical Play
+
+                                    This occurs most often when emotions
+                                    run high or when there is 'a lot on
+                                    the line.'  Impartiality is the most
+                                    important feature so this is when
+                                    'everybody plays by the rules,' or
+                                    so it is understood.  The most
+                                    common time when this occurs
+                                    historically is during combat.  This
+                                    does not need to be exclusive, but
+                                    when you consider dying in those
+                                    games eliminates you from play,
+                                    there is clearly 'a lot on the
+                                    line.'  Also combat is when the
+                                    entities that players have the most
+                                    emotional investment in, are at
+                                    risk; they would hardly stand for
+                                    subjective or casual destruction of
+                                    their investment.[/list:u]Since the
+                                    idea behind Scattershot's mechanics
+                                    is that they are a formalization of
+                                    intuitive play
+                                    <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1073&forum=2&2>,
+                                    I should explain how we look at the
+                                    actual 'flow of play' formally.  One
+                                    thing to remember, while this is a
+                                    formal breakdown, nobody is perfect
+                                    (neither yours truly, nor people
+                                    playing the games) and so this is
+                                    not a lot more than an
+                                    approximation.  Still, from here all
+                                    Scattershot springs.
+
+                                    Respect the Speaker
+
+                                          As I said in the earlier
+                                          installment
+                                          <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1073&forum=2&2>,
+                                          play bounces from person to
+                                          person in no particular order.
+                                           I think this way of looking
+                                          at play means play is only
+                                          occurring with the person
+                                          speaking.  Normally there is
+                                          only one Speaker at any time,
+                                          but there are a couple of
+                                          exceptions I can think of;
+                                          dialogue and question & answer
+                                          (an interview style of setting
+                                          description is an example of
+                                          this).  When this aspect of
+                                          gaming breaks down, it's
+                                          cacophony; the unconscious
+                                          formalization in natural
+                                          response to this is one of the
+                                          central formations of
+                                          gaming.[/list:u]The Scenic View
+
+                                                For simplicity's sake,
+                                                we break all play down
+                                                into either Scenes,
+                                                'Behind the Scenes'
+                                                (which would be Scenes
+                                                run 'during' the main
+                                                Scene), and between
+                                                sessions (which actually
+                                                tend to be the
+                                                bookkeeping done at the
+                                                beginning and ending of
+                                                sessions, and the
+                                                preparatory
+                                                'stretching').  I
+                                                realize this carries a
+                                                great deal of literary
+                                                and theatrical baggage
+                                                with it, but I am open
+                                                to a better term.
+
+                                                At the beginning of
+                                                every Scene, someone
+                                                must 'Set the Stage,'
+                                                that is making some kind
+                                                of introductory speech
+                                                (we often suggest a
+                                                soliloquy) that
+                                                describes basically
+                                                where, when, and who
+                                                will be involved in a
+                                                scene.  While many game
+                                                systems suggest this is
+                                                the practice of the
+                                                gamemaster, we prefer to
+                                                call the person who does
+                                                this the /Proprietor/ so
+                                                that at times, a player
+                                                can do it as well.  This
+                                                is because there are
+                                                many occasions that the
+                                                person most familiar
+                                                with the setting and
+                                                circumstance may be
+                                                someone /other/ than the
+                                                gamemaster (for example,
+                                                inside the
+                                                super/heroes'/
+                                                base).[/list:u]When Can
+                                                I Catch a Break?
+
+                                                      The most
+                                                      fundamentally
+                                                      mistaken component
+                                                      of gaming in our
+                                                      experience
+                                                      (outside of
+                                                      /pacing/) are the
+                                                      Breakpoints.
+                                                       Changing tone,
+                                                      Switching
+                                                      'Densities' (or in
+                                                      Scattershot,
+                                                      changing the Stage
+                                                      of the rules), or
+                                                      any other shifts
+                                                      that occur when
+                                                      there aren?t any
+                                                      kinds of natural
+                                                      (and unfortunately
+                                                      mostly
+                                                      unconscious)
+                                                      Breakpoints,
+                                                      always seems to
+                                                      throw a wrench
+                                                      into the 'flow of
+                                                      play.'
+                                                       Scattershot goes
+                                                      to some degree
+                                                      talking about the
+                                                      types and uses of
+                                                      Breakpoints
+                                                      (though I am not
+                                                      going to go into
+                                                      too much detail
+                                                      here, because this
+                                                      article is to set
+                                                      up for the mechanics).
+
+                                                      The beginnings and
+                                                      endings of scenes
+                                                      are principal
+                                                      Breakpoints (but
+                                                      that doesn't mean
+                                                      to disclude the
+                                                      huge number of
+                                                      other intuitive
+                                                      Breakpoints).  One
+                                                      way that a group
+                                                      can easily
+                                                      mishandle a scene
+                                                      is by choosing its
+                                                      parameters badly.
+                                                       Start too soon
+                                                      before the 'meat'
+                                                      of the scene and
+                                                      you risk losing
+                                                      the participants'
+                                                      interest before
+                                                      the 'entree.'  End
+                                                      too long after the
+                                                      'action' and you
+                                                      watch a scene's
+                                                      impact slowly
+                                                      bleed to death.
+                                                       Scattershot's
+                                                      techniques speak
+                                                      plainly about
+                                                      starting a scene
+                                                      so close to the
+                                                      'meat' that the
+                                                      start sheds blood.
+                                                       These techniques
+                                                      also talk about
+                                                      tying off the
+                                                      endings with
+                                                      tourniquet
+                                                      intensity when
+                                                      they have served
+                                                      their purpose.
+                                                       (It goes hand in
+                                                      hand with most of
+                                                      our advice about
+                                                      pacing and
+                                                      choosing the
+                                                      appropriate stage
+                                                      of mechanics to
+                                                      carry the game
+                                                      forward at the
+                                                      most satisfying
+                                                      rate.)[/list:u]What
+                                                      was the Point, Again?
+
+                                                            This may not
+                                                            need
+                                                            suggesting,
+                                                            but I think
+                                                            it needs to
+                                                            be said;
+                                                            every scene
+                                                            has a goal.
+                                                             It might be
+                                                            to show a
+                                                            nifty thing
+                                                            about your
+                                                            character;
+                                                            it might be
+                                                            the
+                                                            discovery of
+                                                            some bit of
+                                                            information.
+                                                             Raising or
+                                                            resolving
+                                                            tension is
+                                                            another
+                                                            goal; so is
+                                                            providing
+                                                            color,
+                                                            atmosphere,
+                                                            warming up
+                                                            and cooling
+                                                            down¹ (two
+                                                            of the most
+                                                            overlooked
+                                                            and
+                                                            important
+                                                            parts of a
+                                                            session), or
+                                                            even
+                                                            'filler.'
+                                                             The most
+                                                            important
+                                                            thing about
+                                                            goals, as
+                                                            stated
+                                                            above, is
+                                                            once you
+                                                            have
+                                                            fulfilled
+                                                            the goal
+                                                            (most often
+                                                            supplied by
+                                                            the
+                                                            proprietor
+                                                            of a scene),
+                                                            get out!  If
+                                                            it becomes
+                                                            clear that
+                                                            the goal has
+                                                            become
+                                                            unattainable,
+                                                            do the same.
+                                                             Letting a
+                                                            scene
+                                                            meander
+                                                            about in
+                                                            search of a
+                                                            goal (while
+                                                            in some rare
+                                                            cases, it
+                                                            can bear
+                                                            fruit) is a
+                                                            recipe for
+                                                            wrecked
+                                                            context and
+                                                            loss of
+                                                            'flow.'[/list:u]What's
+                                                            My Cut?
+
+                                                                  I need
+                                                                  to
+                                                                  take a
+                                                                  moment
+                                                                  and
+                                                                  return
+                                                                  to the
+                                                                  issue
+                                                                  of
+                                                                  sharing
+                                                                  play
+                                                                  <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1073&forum=2&2>.
+                                                                   There
+                                                                  are a
+                                                                  couple
+                                                                  of
+                                                                  prime
+                                                                  issues
+                                                                  that
+                                                                  need
+                                                                  to be
+                                                                  addressed,
+                                                                  if I
+                                                                  am
+                                                                  formalizing
+                                                                  things.
+                                                                   The
+                                                                  first
+                                                                  (and
+                                                                  possibly
+                                                                  foremost)
+                                                                  is
+                                                                  commitment;
+                                                                  commitment
+                                                                  to
+                                                                  atmosphere,
+                                                                  commitment
+                                                                  to
+                                                                  plot-arch
+                                                                  (as in
+                                                                  how a
+                                                                  noir
+                                                                  story
+                                                                  just
+                                                                  'goes,'
+                                                                  not as
+                                                                  in
+                                                                  preplanned
+                                                                  conclusions),
+                                                                  commitment
+                                                                  to
+                                                                  ambience,
+                                                                  and so
+                                                                  on,
+                                                                  it's
+                                                                  all
+                                                                  about
+                                                                  'being
+                                                                  on the
+                                                                  same
+                                                                  page.'
+                                                                   If
+                                                                  these
+                                                                  things
+                                                                  are
+                                                                  not a
+                                                                  shared
+                                                                  commitment,
+                                                                  it is
+                                                                  only a
+                                                                  matter
+                                                                  of
+                                                                  time
+                                                                  before
+                                                                  things
+                                                                  break
+                                                                  down.
+                                                                   People
+                                                                  almost
+                                                                  always
+                                                                  think
+                                                                  about
+                                                                  'what
+                                                                  they
+                                                                  get'
+                                                                  out of
+                                                                  sharing
+                                                                  without
+                                                                  realizing
+                                                                  the
+                                                                  importance
+                                                                  of
+                                                                  'what
+                                                                  they
+                                                                  give.'
+
+                                                                  Another
+                                                                  point
+                                                                  of
+                                                                  sharing
+                                                                  we
+                                                                  suggest
+                                                                  in
+                                                                  Scattershot
+                                                                  is
+                                                                  keeping
+                                                                  everyone
+                                                                  involved;
+                                                                  whether
+                                                                  by
+                                                                  creating
+                                                                  riveting
+                                                                  play
+                                                                  for
+                                                                  those
+                                                                  whose
+                                                                  characters
+                                                                  aren't
+                                                                  present,
+                                                                  or
+                                                                  having
+                                                                  those
+                                                                  'uninvolved'
+                                                                  get
+                                                                  drafted
+                                                                  into
+                                                                  short-term,
+                                                                  supporting,
+                                                                  non-player
+                                                                  character
+                                                                  roles,
+                                                                  sharing
+                                                                  the
+                                                                  game
+                                                                  means
+                                                                  sharing
+                                                                  in as
+                                                                  much
+                                                                  as
+                                                                  possible.
+                                                                   A
+                                                                  little
+                                                                  conspiracy
+                                                                  now
+                                                                  and
+                                                                  then
+                                                                  is
+                                                                  good,
+                                                                  so is
+                                                                  a
+                                                                  little
+                                                                  mystery,
+                                                                  but
+                                                                  when
+                                                                  the
+                                                                  commitment
+                                                                  is
+                                                                  shared
+                                                                  as
+                                                                  above,
+                                                                  you
+                                                                  should
+                                                                  expect
+                                                                  participants
+                                                                  to
+                                                                  only
+                                                                  use
+                                                                  'player
+                                                                  knowledge'
+                                                                  as a
+                                                                  role-playing
+                                                                  game
+                                                                  /aid/.
+                                                                   If
+                                                                  you
+                                                                  suspect
+                                                                  cheating,
+                                                                  you
+                                                                  are
+                                                                  not
+                                                                  sharing;
+                                                                  you
+                                                                  are
+                                                                  'hording.'
+                                                                   (Mystery
+                                                                  good;
+                                                                  secrecy
+                                                                  bad.)[/list:u]One
+                                                                  of the
+                                                                  reasons
+                                                                  I put
+                                                                  all
+                                                                  these
+                                                                  clusters
+                                                                  together
+                                                                  is
+                                                                  because
+                                                                  they
+                                                                  will
+                                                                  be
+                                                                  referred
+                                                                  to
+                                                                  frequently
+                                                                  at
+                                                                  many
+                                                                  subsequent
+                                                                  levels.
+                                                                   Unlike
+                                                                  many
+                                                                  games
+                                                                  I have
+                                                                  read
+                                                                  or
+                                                                  played,
+                                                                  I
+                                                                  think
+                                                                  it is
+                                                                  important
+                                                                  to
+                                                                  cover
+                                                                  the
+                                                                  implications
+                                                                  of
+                                                                  using
+                                                                  basic
+                                                                  mechanics
+                                                                  during
+                                                                  mechanical
+                                                                  play
+                                                                  of a
+                                                                  event
+                                                                  not
+                                                                  including
+                                                                  combat.
+                                                                   (This
+                                                                  means
+                                                                  discussing
+                                                                  each
+                                                                  new
+                                                                  layer
+                                                                  of
+                                                                  Scattershot's
+                                                                  mechanics
+                                                                  in
+                                                                  terms
+                                                                  of how
+                                                                  each
+                                                                  of
+                                                                  these
+                                                                  clusters
+                                                                  apply.)
+                                                                   I
+                                                                  think
+                                                                  it is
+                                                                  important
+                                                                  to
+                                                                  consider
+                                                                  where
+                                                                  and
+                                                                  when
+                                                                  you
+                                                                  expect
+                                                                  to use
+                                                                  a
+                                                                  game's
+                                                                  mechanics
+                                                                  in
+                                                                  order
+                                                                  to
+                                                                  write
+                                                                  the
+                                                                  mechanics
+                                                                  that
+                                                                  are
+                                                                  necessary
+                                                                  to
+                                                                  support
+                                                                  those
+                                                                  situations
+                                                                  and I
+                                                                  think
+                                                                  so is
+                                                                  the
+                                                                  shared
+                                                                  commitment
+                                                                  to
+                                                                  using
+                                                                  them
+                                                                  that way.
+
+                                                                  Next
+                                                                  up the
+                                                                  nuts
+                                                                  and bolts.
+
+                                                                  Fang
+                                                                  Langford
+
+                                                                  ¹ What
+                                                                  we
+                                                                  frequently,
+                                                                  incorrectly
+                                                                  call
+                                                                  denouement.
+
+	Logged
+
+------------------------------------------------------------------------
+Fang Langford is formerly the creator of the Scattershot Role-Playing
+Game System.  This project has been permanently suspended.  If you have
+any questions regarding the implementation of it or anything else, he
+can be reached at ripjack@mad.scientist.com
+<mailto:ripjack@mad.scientist.com>
+
+*Le Joueur <http://www.indie-rpgs.com/forum/index.php?action=profile;u=73>*
+Member
+
+Posts: 1363
+
+
+View Profile
+<http://www.indie-rpgs.com/forum/index.php?action=profile;u=73> WWW
+<http://www.scattershotgames.com>
+	
+<http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10518#msg10518>
+*Part II: Whence go the Mechanics
+<http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10518#msg10518>*
+« *Reply #1 on:* December 31, 2001, 10:33:00 PM »
+	
+
+------------------------------------------------------------------------
+Sorry about this, but I just found one of the missing pages of my notes.
+ The whole section on formalization of 'flow of play' comes from there
+and is new.
+
+Hope you like it.
+
+Fang Langford
+	Logged
+
+------------------------------------------------------------------------
+Fang Langford is formerly the creator of the Scattershot Role-Playing
+Game System.  This project has been permanently suspended.  If you have
+any questions regarding the implementation of it or anything else, he
+can be reached at ripjack@mad.scientist.com
+<mailto:ripjack@mad.scientist.com>
+
+*joshua neff
+<http://www.indie-rpgs.com/forum/index.php?action=profile;u=28>*
+Member
+
+Posts: 844
+
+
+View Profile
+<http://www.indie-rpgs.com/forum/index.php?action=profile;u=28> WWW
+<http://www.goblin-cartoons.com>
+	
+<http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10555#msg10555>
+*Part II: Whence go the Mechanics
+<http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10555#msg10555>*
+« *Reply #2 on:* January 02, 2002, 07:33:00 AM »
+	
+
+------------------------------------------------------------------------
+Fang--
+
+That's some good stuff there, especially the stuff about taking breaks &
+respecting the speaker. That's stuff that /should/ be mentioned in RPGs
+& isn't. As Ron said, "solid".
+	Logged
+
+------------------------------------------------------------------------
+--josh
+
+"You can't ignore a rain of toads!"--Mike Holmes
+
+*Le Joueur <http://www.indie-rpgs.com/forum/index.php?action=profile;u=73>*
+Member
+
+Posts: 1363
+
+
+View Profile
+<http://www.indie-rpgs.com/forum/index.php?action=profile;u=73> WWW
+<http://www.scattershotgames.com>
+	
+<http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10565#msg10565>
+*Part II: Whence go the Mechanics
+<http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10565#msg10565>*
+« *Reply #3 on:* January 02, 2002, 09:46:00 AM »
+	
+
+------------------------------------------------------------------------
+Quote
+joshua neff wrote:
+
+That's some good stuff there, especially the stuff about taking breaks &
+respecting the speaker. That's stuff that /should/ be mentioned in RPGs
+& isn't. As Ron said, "solid".
+
+Thank you, that?s kinda what I have been thinking for some time.  I feel
+it?s especially important for people who are new to the hobby.
+
+I am curious what you mean about "taking breaks."  I can see that the
+section title choice might be a little too confusing and I will change
+it soon.  Can you tell me if you thought I was advising actually
+stopping play at any of these points?  Perhaps using the term,
+?breakpoint? is itself confusing.  Can you suggest any alternatives if
+you agree?
+
+Fang Langford
+	Logged
+
+------------------------------------------------------------------------
+Fang Langford is formerly the creator of the Scattershot Role-Playing
+Game System.  This project has been permanently suspended.  If you have
+any questions regarding the implementation of it or anything else, he
+can be reached at ripjack@mad.scientist.com
+<mailto:ripjack@mad.scientist.com>
+
+*joshua neff
+<http://www.indie-rpgs.com/forum/index.php?action=profile;u=28>*
+Member
+
+Posts: 844
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+View Profile
+<http://www.indie-rpgs.com/forum/index.php?action=profile;u=28> WWW
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+	
+<http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10566#msg10566>
+*Part II: Whence go the Mechanics
+<http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10566#msg10566>*
+« *Reply #4 on:* January 02, 2002, 09:53:00 AM »
+	
+
+------------------------------------------------------------------------
+You know, I did think that. But I don't know why, because that's not
+really what I meant. I mean, what I liked was the whole idea of
+"breakpoints" as you described them. But somehow between reading it,
+thinking about it, & then writing my post, it got mutated in my brain as
+"taking breaks". Maybe a different name /is/ needed. (Or more ginko for
+my brain.)
+
+That being said, I /do/ think that one of the most neglected things in
+RPG rulebooks is how to run a single session--particularly the structure
+of the session, including when & why to take breaks from the game.
+/Sorcerer & Sword/ has some good stuff about structuring both the
+narrative as a whole series of sessions & the individual sessions
+themselves, which has really helped me focus on what I'm trying to do
+with my next game (which is, oddly enough, /Sorcerer/, sans swords). But
+I'm also thinking about the thread in Actual Play in which we all talked
+about when to take breaks from the game, & how to work that into the
+structure of the session. I think that's good stuff for people just
+getting into RPGs to think about.
+	Logged
+
+------------------------------------------------------------------------
+--josh
+
+"You can't ignore a rain of toads!"--Mike Holmes
+
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