draft/scatter-2.txt
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    35 | | |-+  *Part II: Whence go the Mechanics
       
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    43 
       
    44 Author 	Topic: Part II: Whence go the Mechanics  (Read 868 times)
       
    45 
       
    46 *Le Joueur <http://www.indie-rpgs.com/forum/index.php?action=profile;u=73>*
       
    47 Member
       
    48 
       
    49 Posts: 1363
       
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    53 <http://www.indie-rpgs.com/forum/index.php?action=profile;u=73> WWW
       
    54 <http://www.scattershotgames.com>
       
    55 	
       
    56 <http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10162#msg10162>
       
    57 *Part II: Whence go the Mechanics
       
    58 <http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10162#msg10162>*
       
    59 « * on:* December 27, 2001, 10:45:00 PM »
       
    60 	
       
    61 
       
    62 ------------------------------------------------------------------------
       
    63 January 2nd, 2002; Happy New Year! -
       
    64 
       
    65 At the behest of my friends here on the Forge, I will present
       
    66 Scattershot at the point I have it.  Even though this is a
       
    67 work-in-progress and much of the terminology is in a state of flux, I am
       
    68 not trying to present a diary of the progress.  Expect the lead
       
    69 component of this thread to undergo changes as Scattershot does.  This
       
    70 edition was originally put together on Thursday, December 27th, 2001.
       
    71  This series of articles will detail strictly the mechanics of
       
    72 Scattershot, articles relating to the techniques of 'how to play' will
       
    73 have to wait until I have more of them centralized and organized.  The
       
    74 third major component of the game, the setting and genre material is
       
    75 will be addressed once I get a new batch of playtesters.
       
    76 
       
    77 One deliberate feature of Scattershot has to do with how we handle the
       
    78 complexity of the mechanics.  Instead of a long catalog of 'optional'
       
    79 rules, we divided the mechanics into three stages of complexity.
       
    80 
       
    81 Basic
       
    82 
       
    83       These are for beginners, or for 'on the road' (live-action or
       
    84       driving).  This portion will be included with all our 'satellite'
       
    85       products.  It's meant to be simple, basic, and
       
    86       easy.[/list:u]Intermediate (Tournament)
       
    87 
       
    88             These mechanics (which incorporate the basics too) are meant
       
    89             for experienced gamers.  Most often played 'at the table,'
       
    90             these mechanics are the expected level of play.[/list:u]Advanced
       
    91 
       
    92                   This is the set of mechanics for completists and are
       
    93                   meant to be played 'in the books.'  They allow for the
       
    94                   most specific derivation of the subtle differences
       
    95                   between abilities.  This is the esotery not for the
       
    96                   minimalists.[/list:u]Certainly people could play 'at
       
    97                   only one stage,' but the playtesters not only liked
       
    98                   to, but tended to, shift back and forth between these
       
    99                   stages as needed by the game they were in.  Because we
       
   100                   realized this early on, it was important to make the
       
   101                   comparisons between the mechanics' stages as
       
   102                   transparently compatible as possible.  This means the
       
   103                   advanced mechanics are what we wrote first, keeping in
       
   104                   mind that there would be two succeedingly simpler
       
   105                   derivations necessary.
       
   106 
       
   107                   We have also broken the facile use of mechanics into
       
   108                   three different 'densities.'  These are relative and
       
   109                   normal play shifts between these rather easily.  One
       
   110                   of the most common problems we have seen in playtest
       
   111                   with beginners (and from our experiences) is the
       
   112                   awkward switching between these 'densities.'
       
   113                    Confusion often arises when there is no communication
       
   114                   of a 'switch' or when a 'switch' occurs at some point
       
   115                   other than an intuitive Breakpoint.
       
   116 
       
   117                   General Play
       
   118 
       
   119                         Most things are either resolved as dialogue and
       
   120                         description or simply taken as having happened
       
   121                         exactly as the speaker says.  All things
       
   122                         mechanical are used more as guidelines and
       
   123                         almost always only when 'out of the
       
   124                         ordinary.'[/list:u]Specific Play
       
   125 
       
   126                               Mechanics are invoked on a sporadic basis,
       
   127                               most often to generate detail; how long
       
   128                               did it take, how well did it go, what was
       
   129                               the specific result.  Occasionally the
       
   130                               mechanics are invoked to preempt any
       
   131                               question regarding impartiality, but this
       
   132                               tends to be rare within groups who already
       
   133                               know each other quite
       
   134                               well.[/list:u]Mechanical Play
       
   135 
       
   136                                     This occurs most often when emotions
       
   137                                     run high or when there is 'a lot on
       
   138                                     the line.'  Impartiality is the most
       
   139                                     important feature so this is when
       
   140                                     'everybody plays by the rules,' or
       
   141                                     so it is understood.  The most
       
   142                                     common time when this occurs
       
   143                                     historically is during combat.  This
       
   144                                     does not need to be exclusive, but
       
   145                                     when you consider dying in those
       
   146                                     games eliminates you from play,
       
   147                                     there is clearly 'a lot on the
       
   148                                     line.'  Also combat is when the
       
   149                                     entities that players have the most
       
   150                                     emotional investment in, are at
       
   151                                     risk; they would hardly stand for
       
   152                                     subjective or casual destruction of
       
   153                                     their investment.[/list:u]Since the
       
   154                                     idea behind Scattershot's mechanics
       
   155                                     is that they are a formalization of
       
   156                                     intuitive play
       
   157                                     <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1073&forum=2&2>,
       
   158                                     I should explain how we look at the
       
   159                                     actual 'flow of play' formally.  One
       
   160                                     thing to remember, while this is a
       
   161                                     formal breakdown, nobody is perfect
       
   162                                     (neither yours truly, nor people
       
   163                                     playing the games) and so this is
       
   164                                     not a lot more than an
       
   165                                     approximation.  Still, from here all
       
   166                                     Scattershot springs.
       
   167 
       
   168                                     Respect the Speaker
       
   169 
       
   170                                           As I said in the earlier
       
   171                                           installment
       
   172                                           <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1073&forum=2&2>,
       
   173                                           play bounces from person to
       
   174                                           person in no particular order.
       
   175                                            I think this way of looking
       
   176                                           at play means play is only
       
   177                                           occurring with the person
       
   178                                           speaking.  Normally there is
       
   179                                           only one Speaker at any time,
       
   180                                           but there are a couple of
       
   181                                           exceptions I can think of;
       
   182                                           dialogue and question & answer
       
   183                                           (an interview style of setting
       
   184                                           description is an example of
       
   185                                           this).  When this aspect of
       
   186                                           gaming breaks down, it's
       
   187                                           cacophony; the unconscious
       
   188                                           formalization in natural
       
   189                                           response to this is one of the
       
   190                                           central formations of
       
   191                                           gaming.[/list:u]The Scenic View
       
   192 
       
   193                                                 For simplicity's sake,
       
   194                                                 we break all play down
       
   195                                                 into either Scenes,
       
   196                                                 'Behind the Scenes'
       
   197                                                 (which would be Scenes
       
   198                                                 run 'during' the main
       
   199                                                 Scene), and between
       
   200                                                 sessions (which actually
       
   201                                                 tend to be the
       
   202                                                 bookkeeping done at the
       
   203                                                 beginning and ending of
       
   204                                                 sessions, and the
       
   205                                                 preparatory
       
   206                                                 'stretching').  I
       
   207                                                 realize this carries a
       
   208                                                 great deal of literary
       
   209                                                 and theatrical baggage
       
   210                                                 with it, but I am open
       
   211                                                 to a better term.
       
   212 
       
   213                                                 At the beginning of
       
   214                                                 every Scene, someone
       
   215                                                 must 'Set the Stage,'
       
   216                                                 that is making some kind
       
   217                                                 of introductory speech
       
   218                                                 (we often suggest a
       
   219                                                 soliloquy) that
       
   220                                                 describes basically
       
   221                                                 where, when, and who
       
   222                                                 will be involved in a
       
   223                                                 scene.  While many game
       
   224                                                 systems suggest this is
       
   225                                                 the practice of the
       
   226                                                 gamemaster, we prefer to
       
   227                                                 call the person who does
       
   228                                                 this the /Proprietor/ so
       
   229                                                 that at times, a player
       
   230                                                 can do it as well.  This
       
   231                                                 is because there are
       
   232                                                 many occasions that the
       
   233                                                 person most familiar
       
   234                                                 with the setting and
       
   235                                                 circumstance may be
       
   236                                                 someone /other/ than the
       
   237                                                 gamemaster (for example,
       
   238                                                 inside the
       
   239                                                 super/heroes'/
       
   240                                                 base).[/list:u]When Can
       
   241                                                 I Catch a Break?
       
   242 
       
   243                                                       The most
       
   244                                                       fundamentally
       
   245                                                       mistaken component
       
   246                                                       of gaming in our
       
   247                                                       experience
       
   248                                                       (outside of
       
   249                                                       /pacing/) are the
       
   250                                                       Breakpoints.
       
   251                                                        Changing tone,
       
   252                                                       Switching
       
   253                                                       'Densities' (or in
       
   254                                                       Scattershot,
       
   255                                                       changing the Stage
       
   256                                                       of the rules), or
       
   257                                                       any other shifts
       
   258                                                       that occur when
       
   259                                                       there aren?t any
       
   260                                                       kinds of natural
       
   261                                                       (and unfortunately
       
   262                                                       mostly
       
   263                                                       unconscious)
       
   264                                                       Breakpoints,
       
   265                                                       always seems to
       
   266                                                       throw a wrench
       
   267                                                       into the 'flow of
       
   268                                                       play.'
       
   269                                                        Scattershot goes
       
   270                                                       to some degree
       
   271                                                       talking about the
       
   272                                                       types and uses of
       
   273                                                       Breakpoints
       
   274                                                       (though I am not
       
   275                                                       going to go into
       
   276                                                       too much detail
       
   277                                                       here, because this
       
   278                                                       article is to set
       
   279                                                       up for the mechanics).
       
   280 
       
   281                                                       The beginnings and
       
   282                                                       endings of scenes
       
   283                                                       are principal
       
   284                                                       Breakpoints (but
       
   285                                                       that doesn't mean
       
   286                                                       to disclude the
       
   287                                                       huge number of
       
   288                                                       other intuitive
       
   289                                                       Breakpoints).  One
       
   290                                                       way that a group
       
   291                                                       can easily
       
   292                                                       mishandle a scene
       
   293                                                       is by choosing its
       
   294                                                       parameters badly.
       
   295                                                        Start too soon
       
   296                                                       before the 'meat'
       
   297                                                       of the scene and
       
   298                                                       you risk losing
       
   299                                                       the participants'
       
   300                                                       interest before
       
   301                                                       the 'entree.'  End
       
   302                                                       too long after the
       
   303                                                       'action' and you
       
   304                                                       watch a scene's
       
   305                                                       impact slowly
       
   306                                                       bleed to death.
       
   307                                                        Scattershot's
       
   308                                                       techniques speak
       
   309                                                       plainly about
       
   310                                                       starting a scene
       
   311                                                       so close to the
       
   312                                                       'meat' that the
       
   313                                                       start sheds blood.
       
   314                                                        These techniques
       
   315                                                       also talk about
       
   316                                                       tying off the
       
   317                                                       endings with
       
   318                                                       tourniquet
       
   319                                                       intensity when
       
   320                                                       they have served
       
   321                                                       their purpose.
       
   322                                                        (It goes hand in
       
   323                                                       hand with most of
       
   324                                                       our advice about
       
   325                                                       pacing and
       
   326                                                       choosing the
       
   327                                                       appropriate stage
       
   328                                                       of mechanics to
       
   329                                                       carry the game
       
   330                                                       forward at the
       
   331                                                       most satisfying
       
   332                                                       rate.)[/list:u]What
       
   333                                                       was the Point, Again?
       
   334 
       
   335                                                             This may not
       
   336                                                             need
       
   337                                                             suggesting,
       
   338                                                             but I think
       
   339                                                             it needs to
       
   340                                                             be said;
       
   341                                                             every scene
       
   342                                                             has a goal.
       
   343                                                              It might be
       
   344                                                             to show a
       
   345                                                             nifty thing
       
   346                                                             about your
       
   347                                                             character;
       
   348                                                             it might be
       
   349                                                             the
       
   350                                                             discovery of
       
   351                                                             some bit of
       
   352                                                             information.
       
   353                                                              Raising or
       
   354                                                             resolving
       
   355                                                             tension is
       
   356                                                             another
       
   357                                                             goal; so is
       
   358                                                             providing
       
   359                                                             color,
       
   360                                                             atmosphere,
       
   361                                                             warming up
       
   362                                                             and cooling
       
   363                                                             down¹ (two
       
   364                                                             of the most
       
   365                                                             overlooked
       
   366                                                             and
       
   367                                                             important
       
   368                                                             parts of a
       
   369                                                             session), or
       
   370                                                             even
       
   371                                                             'filler.'
       
   372                                                              The most
       
   373                                                             important
       
   374                                                             thing about
       
   375                                                             goals, as
       
   376                                                             stated
       
   377                                                             above, is
       
   378                                                             once you
       
   379                                                             have
       
   380                                                             fulfilled
       
   381                                                             the goal
       
   382                                                             (most often
       
   383                                                             supplied by
       
   384                                                             the
       
   385                                                             proprietor
       
   386                                                             of a scene),
       
   387                                                             get out!  If
       
   388                                                             it becomes
       
   389                                                             clear that
       
   390                                                             the goal has
       
   391                                                             become
       
   392                                                             unattainable,
       
   393                                                             do the same.
       
   394                                                              Letting a
       
   395                                                             scene
       
   396                                                             meander
       
   397                                                             about in
       
   398                                                             search of a
       
   399                                                             goal (while
       
   400                                                             in some rare
       
   401                                                             cases, it
       
   402                                                             can bear
       
   403                                                             fruit) is a
       
   404                                                             recipe for
       
   405                                                             wrecked
       
   406                                                             context and
       
   407                                                             loss of
       
   408                                                             'flow.'[/list:u]What's
       
   409                                                             My Cut?
       
   410 
       
   411                                                                   I need
       
   412                                                                   to
       
   413                                                                   take a
       
   414                                                                   moment
       
   415                                                                   and
       
   416                                                                   return
       
   417                                                                   to the
       
   418                                                                   issue
       
   419                                                                   of
       
   420                                                                   sharing
       
   421                                                                   play
       
   422                                                                   <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1073&forum=2&2>.
       
   423                                                                    There
       
   424                                                                   are a
       
   425                                                                   couple
       
   426                                                                   of
       
   427                                                                   prime
       
   428                                                                   issues
       
   429                                                                   that
       
   430                                                                   need
       
   431                                                                   to be
       
   432                                                                   addressed,
       
   433                                                                   if I
       
   434                                                                   am
       
   435                                                                   formalizing
       
   436                                                                   things.
       
   437                                                                    The
       
   438                                                                   first
       
   439                                                                   (and
       
   440                                                                   possibly
       
   441                                                                   foremost)
       
   442                                                                   is
       
   443                                                                   commitment;
       
   444                                                                   commitment
       
   445                                                                   to
       
   446                                                                   atmosphere,
       
   447                                                                   commitment
       
   448                                                                   to
       
   449                                                                   plot-arch
       
   450                                                                   (as in
       
   451                                                                   how a
       
   452                                                                   noir
       
   453                                                                   story
       
   454                                                                   just
       
   455                                                                   'goes,'
       
   456                                                                   not as
       
   457                                                                   in
       
   458                                                                   preplanned
       
   459                                                                   conclusions),
       
   460                                                                   commitment
       
   461                                                                   to
       
   462                                                                   ambience,
       
   463                                                                   and so
       
   464                                                                   on,
       
   465                                                                   it's
       
   466                                                                   all
       
   467                                                                   about
       
   468                                                                   'being
       
   469                                                                   on the
       
   470                                                                   same
       
   471                                                                   page.'
       
   472                                                                    If
       
   473                                                                   these
       
   474                                                                   things
       
   475                                                                   are
       
   476                                                                   not a
       
   477                                                                   shared
       
   478                                                                   commitment,
       
   479                                                                   it is
       
   480                                                                   only a
       
   481                                                                   matter
       
   482                                                                   of
       
   483                                                                   time
       
   484                                                                   before
       
   485                                                                   things
       
   486                                                                   break
       
   487                                                                   down.
       
   488                                                                    People
       
   489                                                                   almost
       
   490                                                                   always
       
   491                                                                   think
       
   492                                                                   about
       
   493                                                                   'what
       
   494                                                                   they
       
   495                                                                   get'
       
   496                                                                   out of
       
   497                                                                   sharing
       
   498                                                                   without
       
   499                                                                   realizing
       
   500                                                                   the
       
   501                                                                   importance
       
   502                                                                   of
       
   503                                                                   'what
       
   504                                                                   they
       
   505                                                                   give.'
       
   506 
       
   507                                                                   Another
       
   508                                                                   point
       
   509                                                                   of
       
   510                                                                   sharing
       
   511                                                                   we
       
   512                                                                   suggest
       
   513                                                                   in
       
   514                                                                   Scattershot
       
   515                                                                   is
       
   516                                                                   keeping
       
   517                                                                   everyone
       
   518                                                                   involved;
       
   519                                                                   whether
       
   520                                                                   by
       
   521                                                                   creating
       
   522                                                                   riveting
       
   523                                                                   play
       
   524                                                                   for
       
   525                                                                   those
       
   526                                                                   whose
       
   527                                                                   characters
       
   528                                                                   aren't
       
   529                                                                   present,
       
   530                                                                   or
       
   531                                                                   having
       
   532                                                                   those
       
   533                                                                   'uninvolved'
       
   534                                                                   get
       
   535                                                                   drafted
       
   536                                                                   into
       
   537                                                                   short-term,
       
   538                                                                   supporting,
       
   539                                                                   non-player
       
   540                                                                   character
       
   541                                                                   roles,
       
   542                                                                   sharing
       
   543                                                                   the
       
   544                                                                   game
       
   545                                                                   means
       
   546                                                                   sharing
       
   547                                                                   in as
       
   548                                                                   much
       
   549                                                                   as
       
   550                                                                   possible.
       
   551                                                                    A
       
   552                                                                   little
       
   553                                                                   conspiracy
       
   554                                                                   now
       
   555                                                                   and
       
   556                                                                   then
       
   557                                                                   is
       
   558                                                                   good,
       
   559                                                                   so is
       
   560                                                                   a
       
   561                                                                   little
       
   562                                                                   mystery,
       
   563                                                                   but
       
   564                                                                   when
       
   565                                                                   the
       
   566                                                                   commitment
       
   567                                                                   is
       
   568                                                                   shared
       
   569                                                                   as
       
   570                                                                   above,
       
   571                                                                   you
       
   572                                                                   should
       
   573                                                                   expect
       
   574                                                                   participants
       
   575                                                                   to
       
   576                                                                   only
       
   577                                                                   use
       
   578                                                                   'player
       
   579                                                                   knowledge'
       
   580                                                                   as a
       
   581                                                                   role-playing
       
   582                                                                   game
       
   583                                                                   /aid/.
       
   584                                                                    If
       
   585                                                                   you
       
   586                                                                   suspect
       
   587                                                                   cheating,
       
   588                                                                   you
       
   589                                                                   are
       
   590                                                                   not
       
   591                                                                   sharing;
       
   592                                                                   you
       
   593                                                                   are
       
   594                                                                   'hording.'
       
   595                                                                    (Mystery
       
   596                                                                   good;
       
   597                                                                   secrecy
       
   598                                                                   bad.)[/list:u]One
       
   599                                                                   of the
       
   600                                                                   reasons
       
   601                                                                   I put
       
   602                                                                   all
       
   603                                                                   these
       
   604                                                                   clusters
       
   605                                                                   together
       
   606                                                                   is
       
   607                                                                   because
       
   608                                                                   they
       
   609                                                                   will
       
   610                                                                   be
       
   611                                                                   referred
       
   612                                                                   to
       
   613                                                                   frequently
       
   614                                                                   at
       
   615                                                                   many
       
   616                                                                   subsequent
       
   617                                                                   levels.
       
   618                                                                    Unlike
       
   619                                                                   many
       
   620                                                                   games
       
   621                                                                   I have
       
   622                                                                   read
       
   623                                                                   or
       
   624                                                                   played,
       
   625                                                                   I
       
   626                                                                   think
       
   627                                                                   it is
       
   628                                                                   important
       
   629                                                                   to
       
   630                                                                   cover
       
   631                                                                   the
       
   632                                                                   implications
       
   633                                                                   of
       
   634                                                                   using
       
   635                                                                   basic
       
   636                                                                   mechanics
       
   637                                                                   during
       
   638                                                                   mechanical
       
   639                                                                   play
       
   640                                                                   of a
       
   641                                                                   event
       
   642                                                                   not
       
   643                                                                   including
       
   644                                                                   combat.
       
   645                                                                    (This
       
   646                                                                   means
       
   647                                                                   discussing
       
   648                                                                   each
       
   649                                                                   new
       
   650                                                                   layer
       
   651                                                                   of
       
   652                                                                   Scattershot's
       
   653                                                                   mechanics
       
   654                                                                   in
       
   655                                                                   terms
       
   656                                                                   of how
       
   657                                                                   each
       
   658                                                                   of
       
   659                                                                   these
       
   660                                                                   clusters
       
   661                                                                   apply.)
       
   662                                                                    I
       
   663                                                                   think
       
   664                                                                   it is
       
   665                                                                   important
       
   666                                                                   to
       
   667                                                                   consider
       
   668                                                                   where
       
   669                                                                   and
       
   670                                                                   when
       
   671                                                                   you
       
   672                                                                   expect
       
   673                                                                   to use
       
   674                                                                   a
       
   675                                                                   game's
       
   676                                                                   mechanics
       
   677                                                                   in
       
   678                                                                   order
       
   679                                                                   to
       
   680                                                                   write
       
   681                                                                   the
       
   682                                                                   mechanics
       
   683                                                                   that
       
   684                                                                   are
       
   685                                                                   necessary
       
   686                                                                   to
       
   687                                                                   support
       
   688                                                                   those
       
   689                                                                   situations
       
   690                                                                   and I
       
   691                                                                   think
       
   692                                                                   so is
       
   693                                                                   the
       
   694                                                                   shared
       
   695                                                                   commitment
       
   696                                                                   to
       
   697                                                                   using
       
   698                                                                   them
       
   699                                                                   that way.
       
   700 
       
   701                                                                   Next
       
   702                                                                   up the
       
   703                                                                   nuts
       
   704                                                                   and bolts.
       
   705 
       
   706                                                                   Fang
       
   707                                                                   Langford
       
   708 
       
   709                                                                   ¹ What
       
   710                                                                   we
       
   711                                                                   frequently,
       
   712                                                                   incorrectly
       
   713                                                                   call
       
   714                                                                   denouement.
       
   715 
       
   716 	Logged
       
   717 
       
   718 ------------------------------------------------------------------------
       
   719 Fang Langford is formerly the creator of the Scattershot Role-Playing
       
   720 Game System.  This project has been permanently suspended.  If you have
       
   721 any questions regarding the implementation of it or anything else, he
       
   722 can be reached at ripjack@mad.scientist.com
       
   723 <mailto:ripjack@mad.scientist.com>
       
   724 
       
   725 *Le Joueur <http://www.indie-rpgs.com/forum/index.php?action=profile;u=73>*
       
   726 Member
       
   727 
       
   728 Posts: 1363
       
   729 
       
   730 
       
   731 View Profile
       
   732 <http://www.indie-rpgs.com/forum/index.php?action=profile;u=73> WWW
       
   733 <http://www.scattershotgames.com>
       
   734 	
       
   735 <http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10518#msg10518>
       
   736 *Part II: Whence go the Mechanics
       
   737 <http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10518#msg10518>*
       
   738 « *Reply #1 on:* December 31, 2001, 10:33:00 PM »
       
   739 	
       
   740 
       
   741 ------------------------------------------------------------------------
       
   742 Sorry about this, but I just found one of the missing pages of my notes.
       
   743  The whole section on formalization of 'flow of play' comes from there
       
   744 and is new.
       
   745 
       
   746 Hope you like it.
       
   747 
       
   748 Fang Langford
       
   749 	Logged
       
   750 
       
   751 ------------------------------------------------------------------------
       
   752 Fang Langford is formerly the creator of the Scattershot Role-Playing
       
   753 Game System.  This project has been permanently suspended.  If you have
       
   754 any questions regarding the implementation of it or anything else, he
       
   755 can be reached at ripjack@mad.scientist.com
       
   756 <mailto:ripjack@mad.scientist.com>
       
   757 
       
   758 *joshua neff
       
   759 <http://www.indie-rpgs.com/forum/index.php?action=profile;u=28>*
       
   760 Member
       
   761 
       
   762 Posts: 844
       
   763 
       
   764 
       
   765 View Profile
       
   766 <http://www.indie-rpgs.com/forum/index.php?action=profile;u=28> WWW
       
   767 <http://www.goblin-cartoons.com>
       
   768 	
       
   769 <http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10555#msg10555>
       
   770 *Part II: Whence go the Mechanics
       
   771 <http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10555#msg10555>*
       
   772 « *Reply #2 on:* January 02, 2002, 07:33:00 AM »
       
   773 	
       
   774 
       
   775 ------------------------------------------------------------------------
       
   776 Fang--
       
   777 
       
   778 That's some good stuff there, especially the stuff about taking breaks &
       
   779 respecting the speaker. That's stuff that /should/ be mentioned in RPGs
       
   780 & isn't. As Ron said, "solid".
       
   781 	Logged
       
   782 
       
   783 ------------------------------------------------------------------------
       
   784 --josh
       
   785 
       
   786 "You can't ignore a rain of toads!"--Mike Holmes
       
   787 
       
   788 *Le Joueur <http://www.indie-rpgs.com/forum/index.php?action=profile;u=73>*
       
   789 Member
       
   790 
       
   791 Posts: 1363
       
   792 
       
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   794 View Profile
       
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   796 <http://www.scattershotgames.com>
       
   797 	
       
   798 <http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10565#msg10565>
       
   799 *Part II: Whence go the Mechanics
       
   800 <http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10565#msg10565>*
       
   801 « *Reply #3 on:* January 02, 2002, 09:46:00 AM »
       
   802 	
       
   803 
       
   804 ------------------------------------------------------------------------
       
   805 Quote
       
   806 joshua neff wrote:
       
   807 
       
   808 That's some good stuff there, especially the stuff about taking breaks &
       
   809 respecting the speaker. That's stuff that /should/ be mentioned in RPGs
       
   810 & isn't. As Ron said, "solid".
       
   811 
       
   812 Thank you, that?s kinda what I have been thinking for some time.  I feel
       
   813 it?s especially important for people who are new to the hobby.
       
   814 
       
   815 I am curious what you mean about "taking breaks."  I can see that the
       
   816 section title choice might be a little too confusing and I will change
       
   817 it soon.  Can you tell me if you thought I was advising actually
       
   818 stopping play at any of these points?  Perhaps using the term,
       
   819 ?breakpoint? is itself confusing.  Can you suggest any alternatives if
       
   820 you agree?
       
   821 
       
   822 Fang Langford
       
   823 	Logged
       
   824 
       
   825 ------------------------------------------------------------------------
       
   826 Fang Langford is formerly the creator of the Scattershot Role-Playing
       
   827 Game System.  This project has been permanently suspended.  If you have
       
   828 any questions regarding the implementation of it or anything else, he
       
   829 can be reached at ripjack@mad.scientist.com
       
   830 <mailto:ripjack@mad.scientist.com>
       
   831 
       
   832 *joshua neff
       
   833 <http://www.indie-rpgs.com/forum/index.php?action=profile;u=28>*
       
   834 Member
       
   835 
       
   836 Posts: 844
       
   837 
       
   838 
       
   839 View Profile
       
   840 <http://www.indie-rpgs.com/forum/index.php?action=profile;u=28> WWW
       
   841 <http://www.goblin-cartoons.com>
       
   842 	
       
   843 <http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10566#msg10566>
       
   844 *Part II: Whence go the Mechanics
       
   845 <http://www.indie-rpgs.com/forum/index.php?topic=1087.msg10566#msg10566>*
       
   846 « *Reply #4 on:* January 02, 2002, 09:53:00 AM »
       
   847 	
       
   848 
       
   849 ------------------------------------------------------------------------
       
   850 You know, I did think that. But I don't know why, because that's not
       
   851 really what I meant. I mean, what I liked was the whole idea of
       
   852 "breakpoints" as you described them. But somehow between reading it,
       
   853 thinking about it, & then writing my post, it got mutated in my brain as
       
   854 "taking breaks". Maybe a different name /is/ needed. (Or more ginko for
       
   855 my brain.)
       
   856 
       
   857 That being said, I /do/ think that one of the most neglected things in
       
   858 RPG rulebooks is how to run a single session--particularly the structure
       
   859 of the session, including when & why to take breaks from the game.
       
   860 /Sorcerer & Sword/ has some good stuff about structuring both the
       
   861 narrative as a whole series of sessions & the individual sessions
       
   862 themselves, which has really helped me focus on what I'm trying to do
       
   863 with my next game (which is, oddly enough, /Sorcerer/, sans swords). But
       
   864 I'm also thinking about the thread in Actual Play in which we all talked
       
   865 about when to take breaks from the game, & how to work that into the
       
   866 structure of the session. I think that's good stuff for people just
       
   867 getting into RPGs to think about.
       
   868 	Logged
       
   869 
       
   870 ------------------------------------------------------------------------
       
   871 --josh
       
   872 
       
   873 "You can't ignore a rain of toads!"--Mike Holmes
       
   874 
       
   875 *Pages:* [*1*] 	Print
       
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