draft/hasard.txt
branchecjdr
changeset 71 6175e64de635
parent 22 2aec82181520
--- a/draft/hasard.txt	Thu Feb 23 15:13:25 2006 -0500
+++ b/draft/hasard.txt	Thu Mar 02 15:01:32 2006 -0500
@@ -32,6 +32,55 @@
 a réussi son jet.  Ce refus déguiser des résultats est une façon
 hypocrite d'imposer ces résultats.
 
+***** Conflict vs Task Resolution (in lumpley.txt)
+
+In task resolution, what's at stake is the task itself. "I crack the
+safe!" "Why?" "Hopefully to get the dirt on the supervillain!" What's at
+stake is: do you crack the safe?
+
+In conflict resolution, what's at stake is why you're doing the task. "I
+crack the safe!" "Why?" "Hopefully to get the dirt on the supervillain!"
+What's at stake is: do you get the dirt on the supervillain?
+
+Task resolution is succeed/fail. Conflict resolution is win/lose. You
+can succeed but lose, fail but win.
+
+In conventional rpgs, success=winning and failure=losing only provided
+the GM constantly maintains that relationship - by (eg) making the safe
+contain the relevant piece of information after you've cracked it. It's
+possible and common for a GM to break the relationship instead, turning
+a string of successes into a loss, or a failure at a key moment into a
+win anyway.
+
+Let's assume that we haven't yet established what's in the safe.
+
+"I crack the safe!" "Why?" "Hopefully to get the dirt on the supervillain!"
+It's task resolution. Roll: Success!
+"You crack the safe, but there's no dirt in there, just a bunch of
+in-order papers."
+
+"I crack the safe!" "Why?" "Hopefully to get the dirt on the supervillain!"
+It's task resolution. Roll: Failure!
+"The safe's too tough, but as you're turning away from it, you see a
+piece of paper in the wastebasket..."
+
+(Those examples show how, using task resolution, the GM can break
+success=winning, failure=losing.)
+
+That's, if you ask me, the big problem with task resolution: whether you
+succeed or fail, the GM's the one who actually resolves the conflict.
+The dice don't, the rules don't; you're depending on the GM's mood and
+your relationship and all those unreliable social things the rules are
+supposed to even out.
+
+Task resolution, in short, puts the GM in a position of priviledged
+authorship. Task resolution will undermine your collaboration.
+
+(later, in Practical Conflict Resolution Advice):
+
+In Conflicts Resolution, Success/Failure give you a bonus/malus on
+accessing what's at stake.
+
 **** Arbitrage par abus (des difficultés).
 
 Le MJ peut augmenter les monstres, les armes, etc.  Le scénario est