diff -r 6171f5b29930 -r 6175e64de635 draft/hasard.txt --- a/draft/hasard.txt Thu Feb 23 15:13:25 2006 -0500 +++ b/draft/hasard.txt Thu Mar 02 15:01:32 2006 -0500 @@ -32,6 +32,55 @@ a réussi son jet. Ce refus déguiser des résultats est une façon hypocrite d'imposer ces résultats. +***** Conflict vs Task Resolution (in lumpley.txt) + +In task resolution, what's at stake is the task itself. "I crack the +safe!" "Why?" "Hopefully to get the dirt on the supervillain!" What's at +stake is: do you crack the safe? + +In conflict resolution, what's at stake is why you're doing the task. "I +crack the safe!" "Why?" "Hopefully to get the dirt on the supervillain!" +What's at stake is: do you get the dirt on the supervillain? + +Task resolution is succeed/fail. Conflict resolution is win/lose. You +can succeed but lose, fail but win. + +In conventional rpgs, success=winning and failure=losing only provided +the GM constantly maintains that relationship - by (eg) making the safe +contain the relevant piece of information after you've cracked it. It's +possible and common for a GM to break the relationship instead, turning +a string of successes into a loss, or a failure at a key moment into a +win anyway. + +Let's assume that we haven't yet established what's in the safe. + +"I crack the safe!" "Why?" "Hopefully to get the dirt on the supervillain!" +It's task resolution. Roll: Success! +"You crack the safe, but there's no dirt in there, just a bunch of +in-order papers." + +"I crack the safe!" "Why?" "Hopefully to get the dirt on the supervillain!" +It's task resolution. Roll: Failure! +"The safe's too tough, but as you're turning away from it, you see a +piece of paper in the wastebasket..." + +(Those examples show how, using task resolution, the GM can break +success=winning, failure=losing.) + +That's, if you ask me, the big problem with task resolution: whether you +succeed or fail, the GM's the one who actually resolves the conflict. +The dice don't, the rules don't; you're depending on the GM's mood and +your relationship and all those unreliable social things the rules are +supposed to even out. + +Task resolution, in short, puts the GM in a position of priviledged +authorship. Task resolution will undermine your collaboration. + +(later, in Practical Conflict Resolution Advice): + +In Conflicts Resolution, Success/Failure give you a bonus/malus on +accessing what's at stake. + **** Arbitrage par abus (des difficultés). Le MJ peut augmenter les monstres, les armes, etc. Le scénario est