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3 anyway. <http://www.lumpley.com/> |
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4 A Penny for Your Thoughts <mailto:lumpley@earthlink.net> |
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9 On 2006-01-17, *Vincent* wrote: |
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12 Troy: "/I'm having a little trouble reconciling IIEE and Fortune |
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13 mechanics. Fortune in the Middle I think I have down no problem. But |
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14 what about Fortune at the Begining? Where in the IIEE scheme of things |
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15 does the roll hit the table? Is it still in the Initiation phase?/" |
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16 |
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17 "In the middle" and "at the end" don't position fortune in IIEE at all, |
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18 in any way, ever, no matter what. |
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20 "In the middle" and "at the end" position fortune in the real-world |
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21 decision-making process. Do you make mechanical decisions after you |
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22 roll? Then it's fortune in the middle. Do you not? Then it's fortune at |
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23 the end. (You can't roll before you make any mechanical decisions, since |
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24 "I'm going to roll" is a mechanical decision, thus there's no fortune at |
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25 the beginning.) |
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26 |
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27 IIEE is all about the in-game, what the characters are doing at the |
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28 moment of the roll, what in-game information do you establish before you |
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29 roll and what do you wait to establish until after you've rolled. What |
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30 IN-GAME information. |
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31 |
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32 If you're a visual thinker, this might help: |
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34 |
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35 We can come up with examples of FitM vs. FatE at every point in IIEE, if |
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36 you're still struggling. |
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37 |
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38 *This reminds me...* |
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39 Your initials: |
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40 Link URL: |
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41 Link text: |
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42 Please keep your link text short. |
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43 Please feel free to self-link! |
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44 Never mind. <comment.php?entry=125> |
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45 |
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46 Some maybe useful links: |
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47 Complete Index of Entries <toc.php?by=cats> |
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48 Search for a Post or Comment <search.php> |
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49 Search the Forge Forums <http://www.indie-rpgs.com/search.php> |
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52 *This makes...* |
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53 *TC* go "Makes Good Sense..." |
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54 I got it now. It's the division between character and player. Makes much |
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55 better sense now. Thanks a lot! :) |
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56 *JCL* go "I disagree about Fortune in the Beginning." |
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57 Anything that is true of all possible states should be ignored when |
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58 defining the possible states. Since rolling dice *always* involves a |
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59 decision to roll the dice, that particular decision is irrelevant: you |
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60 can't decide *not* to roll the dice and still have FitM/FatE, because |
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61 there wouldn't be any Fortune to discuss in that situation. Therefore, |
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62 it's irrelevant to Fortune in the Beginning, too. I would say that the |
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63 relevant mechanical decisions aren't those that affect *whether* you |
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64 roll, but *how*. Everything you said about FitM and FatE are true: if |
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65 your decisions boost or diminish your die roll in some way before you've |
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66 made the roll, that's FatE. If you can boost it afterwards, it's FitM. |
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67 If you can't modify it at all, it's FitB. However, I tried a FitB system |
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68 with Troubadours of Verticaille, and that game designs sucks. So my |
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69 conclusion is that FitB exists, but isn't useful. |
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70 *VB* go "JCL: fair enough." |
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71 |
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72 *This makes me go...* |
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73 Your initials: |
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74 Your response: |
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75 Explanation (optional): |
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76 |
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77 This is for short comments, corrections, praise, me toos, stuff like |
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78 that. Briefly, please! |
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79 Never mind. <comment.php?entry=125> |
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86 |
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87 anyway. <http://www.lumpley.com/> |
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