diff -r 1e85b39d803d -r be57f0035c67 references/IIEE_Fortune.txt
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/references/IIEE_Fortune.txt Thu Feb 23 15:13:15 2006 -0500
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+------------------------------------------------------------------------
+
+anyway.
+A Penny for Your Thoughts
+
+------------------------------------------------------------------------
+
+
+On 2006-01-17, *Vincent* wrote:
+
+------------------------------------------------------------------------
+Troy: "/I'm having a little trouble reconciling IIEE and Fortune
+mechanics. Fortune in the Middle I think I have down no problem. But
+what about Fortune at the Begining? Where in the IIEE scheme of things
+does the roll hit the table? Is it still in the Initiation phase?/"
+
+"In the middle" and "at the end" don't position fortune in IIEE at all,
+in any way, ever, no matter what.
+
+"In the middle" and "at the end" position fortune in the real-world
+decision-making process. Do you make mechanical decisions after you
+roll? Then it's fortune in the middle. Do you not? Then it's fortune at
+the end. (You can't roll before you make any mechanical decisions, since
+"I'm going to roll" is a mechanical decision, thus there's no fortune at
+the beginning.)
+
+IIEE is all about the in-game, what the characters are doing at the
+moment of the roll, what in-game information do you establish before you
+roll and what do you wait to establish until after you've rolled. What
+IN-GAME information.
+
+If you're a visual thinker, this might help:
+
+
+We can come up with examples of FitM vs. FatE at every point in IIEE, if
+you're still struggling.
+
+*This reminds me...*
+Your initials:
+Link URL:
+Link text:
+Please keep your link text short.
+Please feel free to self-link!
+Never mind.
+
+Some maybe useful links:
+Complete Index of Entries
+Search for a Post or Comment
+Search the Forge Forums
+------------------------------------------------------------------------
+
+*This makes...*
+*TC* go "Makes Good Sense..."
+I got it now. It's the division between character and player. Makes much
+better sense now. Thanks a lot! :)
+*JCL* go "I disagree about Fortune in the Beginning."
+Anything that is true of all possible states should be ignored when
+defining the possible states. Since rolling dice *always* involves a
+decision to roll the dice, that particular decision is irrelevant: you
+can't decide *not* to roll the dice and still have FitM/FatE, because
+there wouldn't be any Fortune to discuss in that situation. Therefore,
+it's irrelevant to Fortune in the Beginning, too. I would say that the
+relevant mechanical decisions aren't those that affect *whether* you
+roll, but *how*. Everything you said about FitM and FatE are true: if
+your decisions boost or diminish your die roll in some way before you've
+made the roll, that's FatE. If you can boost it afterwards, it's FitM.
+If you can't modify it at all, it's FitB. However, I tried a FitB system
+with Troubadours of Verticaille, and that game designs sucks. So my
+conclusion is that FitB exists, but isn't useful.
+*VB* go "JCL: fair enough."
+
+*This makes me go...*
+Your initials:
+Your response:
+Explanation (optional):
+
+This is for short comments, corrections, praise, me toos, stuff like
+that. Briefly, please!
+Never mind.
+
+------------------------------------------------------------------------
+
+------------------------------------------------------------------------
+
+------------------------------------------------------------------------
+
+anyway.
+
+------------------------------------------------------------------------
+
+