diff -r 1e85b39d803d -r be57f0035c67 references/IIEE_Fortune.txt --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/references/IIEE_Fortune.txt Thu Feb 23 15:13:15 2006 -0500 @@ -0,0 +1,91 @@ +------------------------------------------------------------------------ + +anyway. +A Penny for Your Thoughts + +------------------------------------------------------------------------ + + +On 2006-01-17, *Vincent* wrote: + +------------------------------------------------------------------------ +Troy: "/I'm having a little trouble reconciling IIEE and Fortune +mechanics. Fortune in the Middle I think I have down no problem. But +what about Fortune at the Begining? Where in the IIEE scheme of things +does the roll hit the table? Is it still in the Initiation phase?/" + +"In the middle" and "at the end" don't position fortune in IIEE at all, +in any way, ever, no matter what. + +"In the middle" and "at the end" position fortune in the real-world +decision-making process. Do you make mechanical decisions after you +roll? Then it's fortune in the middle. Do you not? Then it's fortune at +the end. (You can't roll before you make any mechanical decisions, since +"I'm going to roll" is a mechanical decision, thus there's no fortune at +the beginning.) + +IIEE is all about the in-game, what the characters are doing at the +moment of the roll, what in-game information do you establish before you +roll and what do you wait to establish until after you've rolled. What +IN-GAME information. + +If you're a visual thinker, this might help: + + +We can come up with examples of FitM vs. FatE at every point in IIEE, if +you're still struggling. + +*This reminds me...* +Your initials: +Link URL: +Link text: +Please keep your link text short. +Please feel free to self-link! +Never mind. + +Some maybe useful links: +Complete Index of Entries +Search for a Post or Comment +Search the Forge Forums +------------------------------------------------------------------------ + +*This makes...* +*TC* go "Makes Good Sense..." +I got it now. It's the division between character and player. Makes much +better sense now. Thanks a lot! :) +*JCL* go "I disagree about Fortune in the Beginning." +Anything that is true of all possible states should be ignored when +defining the possible states. Since rolling dice *always* involves a +decision to roll the dice, that particular decision is irrelevant: you +can't decide *not* to roll the dice and still have FitM/FatE, because +there wouldn't be any Fortune to discuss in that situation. Therefore, +it's irrelevant to Fortune in the Beginning, too. I would say that the +relevant mechanical decisions aren't those that affect *whether* you +roll, but *how*. Everything you said about FitM and FatE are true: if +your decisions boost or diminish your die roll in some way before you've +made the roll, that's FatE. If you can boost it afterwards, it's FitM. +If you can't modify it at all, it's FitB. However, I tried a FitB system +with Troubadours of Verticaille, and that game designs sucks. So my +conclusion is that FitB exists, but isn't useful. +*VB* go "JCL: fair enough." + +*This makes me go...* +Your initials: +Your response: +Explanation (optional): + +This is for short comments, corrections, praise, me toos, stuff like +that. Briefly, please! +Never mind. + +------------------------------------------------------------------------ + +------------------------------------------------------------------------ + +------------------------------------------------------------------------ + +anyway. + +------------------------------------------------------------------------ + +