draft/scatter-3.txt
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    45 
       
    46 Author 	Topic: Part III: Being the Difference Between Players &
       
    47 Gamemasters  (Read 1163 times)
       
    48 
       
    49 *Le Joueur <http://www.indie-rpgs.com/forum/index.php?action=profile;u=73>*
       
    50 Member
       
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    52 Posts: 1363
       
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    57 <http://www.scattershotgames.com>
       
    58 	
       
    59 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10124#msg10124>
       
    60 *Part III: Being the Difference Between Players & Gamemasters
       
    61 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10124#msg10124>*
       
    62 « * on:* December 27, 2001, 02:10:00 PM »
       
    63 	
       
    64 
       
    65 ------------------------------------------------------------------------
       
    66 December 30th, 2001 -
       
    67 
       
    68 At the behest of my friends here on the Forge, I will present
       
    69 Scattershot at the point I have it.  Even though this is a
       
    70 work-in-progress, I am not trying to present a diary of the progress.
       
    71  Expect the lead component of this thread to undergo changes as
       
    72 Scattershot does.  This edition was originally put together on Thursday,
       
    73 December 27th, 2001.  This series of articles will detail strictly the
       
    74 mechanics of Scattershot, articles relating to the techniques of 'how to
       
    75 play' will have to wait until I have more of them centralized and
       
    76 organized.  The third major component of the game, the setting and genre
       
    77 material is will be addressed once I get a new batch of playtesters.
       
    78 
       
    79 In this installment, I am going to discuss how Scattershot initially
       
    80 treats the difference between gamemasters and players.  This is not
       
    81 because the differences are important to stress, but in the light of how
       
    82 much overlap there /can/ be, the difference exposes some of the latitude
       
    83 that the game mechanic must address.  One of the primary concerns of
       
    84 Scattershot is to treat gamemaster and player alike, because their roles
       
    85 will blur more and more as people get beyond this traditional model.
       
    86 
       
    87 Once again this latitude allows people who play Scattershot to 'find
       
    88 their own level,' either by trial and error or by informed choice
       
    89 (hopefully the technique section of Scattershot can help there).
       
    90  Ultimately this is about finding a balance between the extremes.  Here
       
    91 are some of the more important extremes as demostrated by the
       
    92 differences between how Scattershot affords players and gamemasters in
       
    93 the 'thumbnail of gaming' chapter.
       
    94 
       
    95 Character Creation:
       
    96 
       
    97       In keeping with the 'emotional attachment' that is a result of a
       
    98       more detailed character creation system (as described in both the
       
    99       first regular installment of the [SCATTERSHOT:] articles
       
   100       <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1073&forum=2&1>
       
   101       and this article
       
   102       <http://www.indie-rpgs.com/forum/viewtopic.php?topic=457&forum=4>),
       
   103       players create characters /for themselves/.[/list:u]
       
   104             Gamemasters, on the other hand, mostly create characters
       
   105             /for everyone's/ collective enjoyment.[/list:u]Play:
       
   106 
       
   107                   Because it makes little sense to have a game that is
       
   108                   not /for/ the players (being the bulk of the
       
   109                   participants) and in keeping with the sharing
       
   110                   principal
       
   111                   <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1073&forum=2&1>
       
   112                   I explained earlier, players must obviously drive play
       
   113                   forward.  While events in the game should not wait for
       
   114                   player character action, the game /should/ obligate
       
   115                   the player characters to some kind of action.  (Who
       
   116                   wants to play inertia?)[/list:u]
       
   117                         In the antipode, gamemasters must therefore do
       
   118                         what they can to facilitate play.  This is one
       
   119                         of the main reasons they traditionally create
       
   120                         characters, for the facilitation of
       
   121                         play.[/list:u]'Flow of Play' issues, like
       
   122                         pacing, scale, and scope:
       
   123 
       
   124                               Players /can/ affect these.[/list:u]
       
   125                                     Gamemasters /must/ according to
       
   126                                     tradition.[/list:u]Using the
       
   127                                     mechanics during play:
       
   128 
       
   129                                           Players can invoke them
       
   130                                           whenever they feel a need for
       
   131                                           them.[/list:u]
       
   132                                                 Gamemasters are then
       
   133                                                 expected to arbitrate.
       
   134                                                  Because of the
       
   135                                                 impartiality issues I
       
   136                                                 described earlier
       
   137                                                 <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1073&forum=2&1>,
       
   138                                                 it is important for
       
   139                                                 gamemasters to only
       
   140                                                 arbitrate in a fashion
       
   141                                                 that is 'fair' but also
       
   142                                                 open under these
       
   143                                                 mechanics.  For this
       
   144                                                 reason Scattershot is
       
   145                                                 designed (counter to the
       
   146                                                 traditional model) to
       
   147                                                 allow anyone to
       
   148                                                 arbitrate, not just the
       
   149                                                 gamemaster.[/list:u]I
       
   150                                                 guess on some level this
       
   151                                                 describes mechanics as
       
   152                                                 the tool of the player
       
   153                                                 which is then the
       
   154                                                 responsibility of the
       
   155                                                 gamemaster.  In most
       
   156                                                 traditional instances I
       
   157                                                 know, in the application
       
   158                                                 of the mechanics, the
       
   159                                                 gamemaster mostly only
       
   160                                                 responds to these (and
       
   161                                                 is the only respondant);
       
   162                                                 this is an unfortunate
       
   163                                                 balance (that we feel
       
   164                                                 needs to be changed).
       
   165                                                  Scattershot's mechanics
       
   166                                                 are meant to be a tool
       
   167                                                 for everyone and should
       
   168                                                 allow anyone to
       
   169                                                 arbitrate, because of
       
   170                                                 the overlap in all
       
   171                                                 roles.  However,
       
   172                                                 ultimately, when an
       
   173                                                 irreconcilable
       
   174                                                 inter-participant
       
   175                                                 conflict exists within
       
   176                                                 the playing group, only
       
   177                                                 then does Scattershot
       
   178                                                 have the gamemaster be
       
   179                                                 the final arbiter.
       
   180 
       
   181                                                 Next up, where and when
       
   182                                                 are mechanics used or
       
   183                                                 needed.
       
   184 
       
   185                                                 Fang Langford
       
   186 
       
   187 	Logged
       
   188 
       
   189 ------------------------------------------------------------------------
       
   190 Fang Langford is formerly the creator of the Scattershot Role-Playing
       
   191 Game System.  This project has been permanently suspended.  If you have
       
   192 any questions regarding the implementation of it or anything else, he
       
   193 can be reached at ripjack@mad.scientist.com
       
   194 <mailto:ripjack@mad.scientist.com>
       
   195 
       
   196 *Ron Edwards
       
   197 <http://www.indie-rpgs.com/forum/index.php?action=profile;u=9>*
       
   198 Global Moderator
       
   199 Member
       
   200 *
       
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   206 <http://www.sorcerer-rpg.com>
       
   207 	
       
   208 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10128#msg10128>
       
   209 *Part III: Being the Difference Between Players & Gamemasters
       
   210 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10128#msg10128>*
       
   211 « *Reply #1 on:* December 27, 2001, 02:26:00 PM »
       
   212 	
       
   213 
       
   214 ------------------------------------------------------------------------
       
   215 Hey,
       
   216 
       
   217 It's a tough issue, Fang, not the least because it seems as if
       
   218 /everyone/ carries a load of unspoken assumptions about GM/player
       
   219 responsibilities and privileges, and very few are willing to air those
       
   220 assumptions, except in dysfunctional ways.
       
   221 
       
   222 My writing of Sorcerer ('89 in the barest beginning stages; '94-96 in
       
   223 the nuts & bolts stages, '96-98 for the playtesting stages) shows
       
   224 horrible scar tissue and baseball-type stitches about this issue. There
       
   225 are still patches of prose that I didn't catch prior to book-printing,
       
   226 in which the term "GM" should really be replaced with "the group," or
       
   227 "GM decides" should really be replaced with "the player decides." I
       
   228 assumed up until the mid-late 90s that a GM was also the guiding
       
   229 ideologue of the group, and now I think differently.
       
   230 
       
   231 Since Scattershot has Transition as a design goal (I like that term so
       
   232 much that I'm gonna keep it!), do you see GM and player
       
   233 roles/responsibilities as a labile feature of the game? Or do you think
       
   234 there's a way to set those things up in a stable way that still permits
       
   235 a variety of Transitional outcomes?
       
   236 
       
   237 Best,
       
   238 Ron
       
   239 	Logged
       
   240 
       
   241 *joshua neff
       
   242 <http://www.indie-rpgs.com/forum/index.php?action=profile;u=28>*
       
   243 Member
       
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   250 <http://www.goblin-cartoons.com>
       
   251 	
       
   252 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10140#msg10140>
       
   253 *Part III: Being the Difference Between Players & Gamemasters
       
   254 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10140#msg10140>*
       
   255 « *Reply #2 on:* December 27, 2001, 03:26:00 PM »
       
   256 	
       
   257 
       
   258 ------------------------------------------------------------------------
       
   259 Quote
       
   260 Because it makes little sense to have a game that is not for the players
       
   261 (being the bulk of the participants) and in keeping with the sharing
       
   262 principal I explained earlier, players must obviously drive play
       
   263 forward. While events in the game should not wait for player character
       
   264 action, the game should obligate the player characters to some kind of
       
   265 action. (Who wants to play inertia?)
       
   266 
       
   267 
       
   268 Amen, brother!
       
   269 
       
   270 Quote
       
   271 In the antipode, gamemasters must therefore do what they can to
       
   272 facilitate play.
       
   273 
       
   274 
       
   275 Thank you thank you thank you for using the word "facilitate". As Ron
       
   276 has heard me rant many a time, I also think the GM's primary role is
       
   277 that of facilitator. (For example, in narrativist play, the GM is not
       
   278 the "storyteller". S/he is the facilitator of the players being
       
   279 "storytellers".) (Side note: I think this extends to other areas as
       
   280 well. I think a teacher's role is to facilitate students educating
       
   281 themselves, a librarian's role is to facilitate patrons finding
       
   282 information, an artist's role is to facilitate everybody creating art,
       
   283 ad nauseum.)
       
   284 
       
   285 I think the whole "what the hell is a GM" question is a topic worthy of
       
   286 a lot of thought. Do all RPGs /have/ to have a GM? What about everybody
       
   287 being a GM? What does a GM do, anyway? These are all good questions.
       
   288 
       
   289 You've got some good stuff here so far, Fang.
       
   290 	Logged
       
   291 
       
   292 ------------------------------------------------------------------------
       
   293 --josh
       
   294 
       
   295 "You can't ignore a rain of toads!"--Mike Holmes
       
   296 
       
   297 *Le Joueur <http://www.indie-rpgs.com/forum/index.php?action=profile;u=73>*
       
   298 Member
       
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   300 Posts: 1363
       
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   303 View Profile
       
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   305 <http://www.scattershotgames.com>
       
   306 	
       
   307 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10158#msg10158>
       
   308 *Part III: Being the Difference Between Players & Gamemasters
       
   309 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10158#msg10158>*
       
   310 « *Reply #3 on:* December 27, 2001, 09:45:00 PM »
       
   311 	
       
   312 
       
   313 ------------------------------------------------------------------------
       
   314 Quote
       
   315 Ron Edwards wrote:
       
   316 
       
   317 It's a tough issue, Fang, not the least because it seems as if
       
   318 /everyone/ carries a load of unspoken assumptions about GM/player
       
   319 responsibilities and privileges, and very few are willing to air those
       
   320 assumptions, except in dysfunctional ways.
       
   321 
       
   322 That's why I thought it needed to be spelled out concretely.  Another of
       
   323 Scattershot's design objectives was that, while being organized for
       
   324 beginners to grasp, it had to also have a thing or two to tell
       
   325 experienced gamers.  I thought one of the best things I could do was to
       
   326 at least provide explicit roles for gamemasters and players up front,
       
   327 with some discussion on how these both overlap and can have their
       
   328 responsibilities shifted to the other party.  This provides grist for
       
   329 the experienced gamer mill to grind out some new understandings for
       
   330 themselves.  (The trick will be to not 'talk under' or 'talk over'
       
   331 anyone's heads, simultaneously.)
       
   332 
       
   333 Quote
       
   334 ...or "GM decides" should really be replaced with "the player decides."
       
   335 I assumed up until the mid-late 90s that a GM was also the guiding
       
   336 ideologue of the group, and now I think differently.
       
   337 
       
   338 Agreed.  I also think that ultimate decisions should be held to a group
       
   339 decision because of the aforementioned 'sharing principal.'  I put the
       
   340 gamemaster up as final authority because, 1 is an odd number (which
       
   341 avoids deadlocks), and a single person often acts faster than a
       
   342 committee when it comes to tough decisions (preserving 'flow of play' as
       
   343 I mentioned over in the earlier article
       
   344 <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1073&forum=2>).
       
   345 
       
   346 Quote
       
   347 Since Scattershot has Transition as a design goal (I like that term so
       
   348 much that I'm gonna keep it!), do you see GM and player
       
   349 roles/responsibilities as a labile feature of the game? Or do you think
       
   350 there's a way to set those things up in a stable way that still permits
       
   351 a variety of Transitional outcomes?
       
   352 
       
   353 I believe I have already mentioned that one of Scattershot's design
       
   354 specifications is that it is meant to be 'familiar' to experienced
       
   355 gamers (though I cannot find the reference).  This means we /must/ use
       
   356 terms like hit points, gamemaster, and so on.  In our case that also
       
   357 means we give the terms 'gamemaster' and 'player' and the descriptions
       
   358 above /as a starting point/.  I would have gone into the details of the
       
   359 techniques that allow Transition away from traditional models for these
       
   360 'roles at the table,' but I only posted this as underpinning for
       
   361 upcoming installments (as I said, these show the /extremes/ that can be
       
   362 had).
       
   363 
       
   364 And yes, I do think there is a "stable way" to set these up.  If you
       
   365 remember back to when I posted Scattershot's chapter layout
       
   366 <http://www.indie-rpgs.com/forum/viewtopic.php?topic=673&forum=2>, you
       
   367 can see that the basic premise of what players and gamemasters are is
       
   368 layed out quite early.  When the text comes back to these issues, a
       
   369 reader will be expected to have a handle on how these work in the
       
   370 traditional sense.  Based on that, in terms of describing the
       
   371 techniques, we can work from /there/ (but only if we are /very careful/
       
   372 how we depict these roles in the first place).
       
   373 
       
   374 Fang Langford
       
   375 
       
   376 [ This Message was edited by: Le Joueur on 2001-12-28 00:47 ]
       
   377 	Logged
       
   378 
       
   379 ------------------------------------------------------------------------
       
   380 Fang Langford is formerly the creator of the Scattershot Role-Playing
       
   381 Game System.  This project has been permanently suspended.  If you have
       
   382 any questions regarding the implementation of it or anything else, he
       
   383 can be reached at ripjack@mad.scientist.com
       
   384 <mailto:ripjack@mad.scientist.com>
       
   385 
       
   386 *Le Joueur <http://www.indie-rpgs.com/forum/index.php?action=profile;u=73>*
       
   387 Member
       
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   395 	
       
   396 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10161#msg10161>
       
   397 *Part III: Being the Difference Between Players & Gamemasters
       
   398 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10161#msg10161>*
       
   399 « *Reply #4 on:* December 27, 2001, 10:41:00 PM »
       
   400 	
       
   401 
       
   402 ------------------------------------------------------------------------
       
   403 Quote
       
   404 joshua neff wrote:
       
   405 
       
   406 Quote
       
   407 Fang wrote:
       
   408 
       
   409 Gamemasters must therefore do what they can to facilitate play.
       
   410 
       
   411 Thank you for using the word "facilitate". I also think the GM's primary
       
   412 role is that of facilitator. [Snip.]
       
   413 
       
   414 I think the whole "what the hell is a GM" question is a topic worthy of
       
   415 a lot of thought. Do all RPGs /have/ to have a GM? What about everybody
       
   416 being a GM? What does a GM do, anyway? These are all good questions.
       
   417 
       
   418 Role-playing games, in my opinion, certainly do not need gamemasters.
       
   419  In fact, I tend to think of gamemasterless play as an unreachable
       
   420 ideal.  On a practical level, there are a number of things a gamemaster
       
   421 is most ideally suited to handling (at least when no one else is
       
   422 interested).  Aside from the relative ease their role makes for them to
       
   423 portray the hundreds of extras that populate a game, I think I rather
       
   424 clearly designated the remainder of their traditional duties back in
       
   425 this article
       
   426 <http://www.indie-rpgs.com/forum/viewtopic.php?topic=993&forum=14> about
       
   427 Scattershot's live-action techniques.
       
   428 
       
   429 Simply listed, they were: referee of /player/ disputes, the game's
       
   430 originator (or at least the codifier), facilitator of play (keeping up
       
   431 the 'flow of play,' steering relevance, and et cetera), facilities
       
   432 arrangement (though this is most often delegated, if the gamemaster, in
       
   433 all these other roles, does not make it, the game doesn't happen), and
       
   434 finally handling 'membership' (surprise characters can be very
       
   435 disruptive, running against facilitation).
       
   436 
       
   437 There is one role 'hidden' within being the 'facilitator of play;' that
       
   438 is being the 'head' of the game.  In large corporations (and in the US
       
   439 government for that matter), at some point there is a sole individual
       
   440 who is charged with orchestrating the actions of the unit whole (most
       
   441 often outwardly).  This serves how the group survives as its own entity.
       
   442 
       
   443 Now I am not talking about a dictatorship here; rare is the company
       
   444 where the CEO makes changes that take the whole by surprise, but even
       
   445 though advised and 'checked and balanced' there is nothing that beats
       
   446 the efficacy and quick reactions (when needed) of a single individual.
       
   447 
       
   448 The number one, main reason I gave this topic its own article is because
       
   449 I have to agree that it does require a good deal of discussion, and I
       
   450 for one, did not want the totality of Scattershot's mechanics to hide
       
   451 this potential for discussion.
       
   452 
       
   453 Quote
       
   454 You've got some good stuff here so far, Fang.
       
   455 
       
   456 Thank you, I appreciate the input.  The number two reason I segregated
       
   457 this topic was that I am not convinced that I have the whole of it yet.
       
   458  I look forward to what becomes of each of the component articles in the
       
   459 [SCATTERSHOT:] series.
       
   460 
       
   461 Fang Langford
       
   462 	Logged
       
   463 
       
   464 ------------------------------------------------------------------------
       
   465 Fang Langford is formerly the creator of the Scattershot Role-Playing
       
   466 Game System.  This project has been permanently suspended.  If you have
       
   467 any questions regarding the implementation of it or anything else, he
       
   468 can be reached at ripjack@mad.scientist.com
       
   469 <mailto:ripjack@mad.scientist.com>
       
   470 
       
   471 *joshua neff
       
   472 <http://www.indie-rpgs.com/forum/index.php?action=profile;u=28>*
       
   473 Member
       
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   480 <http://www.goblin-cartoons.com>
       
   481 	
       
   482 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10177#msg10177>
       
   483 *Part III: Being the Difference Between Players & Gamemasters
       
   484 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10177#msg10177>*
       
   485 « *Reply #5 on:* December 28, 2001, 07:04:00 AM »
       
   486 	
       
   487 
       
   488 ------------------------------------------------------------------------
       
   489 Fang--
       
   490 
       
   491 While my gaming preferences remain solidly in the "one GM for a group of
       
   492 players" realm, I'm entirely unconvinced that there needs to be one GM
       
   493 to guide them all (*ahem*). I think GM-less play (which is really
       
   494 "everyone-is-a-GM" play) is a completely feasible option, & one which
       
   495 shouldn't be discounted. I sometimes think the idea that "there needs to
       
   496 be a GM" is a basic mistrust in decision-making-by-consensus, a holdover
       
   497 from playing in dysfunctional gaming groups. Lord knows,I've been in
       
   498 enough gaming groups in which /somebody/ had to exert some sort of
       
   499 authority. But I've also been in groups in which consensus was the rule,
       
   500 not the exception.
       
   501 
       
   502 I would love to see more RPGs which promoted & facilitated something
       
   503 other than the "one GM" concept. (& despite my own preferences, I'd love
       
   504 to play more "everyone's a GM" games.)
       
   505 	Logged
       
   506 
       
   507 ------------------------------------------------------------------------
       
   508 --josh
       
   509 
       
   510 "You can't ignore a rain of toads!"--Mike Holmes
       
   511 
       
   512 *mahoux <http://www.indie-rpgs.com/forum/index.php?action=profile;u=129>*
       
   513 Member
       
   514 
       
   515 Posts: 119
       
   516 
       
   517 
       
   518 View Profile
       
   519 <http://www.indie-rpgs.com/forum/index.php?action=profile;u=129> WWW
       
   520 <http://home.earthlink.net/~knahoux>
       
   521 	
       
   522 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10209#msg10209>
       
   523 *Part III: Being the Difference Between Players & Gamemasters
       
   524 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10209#msg10209>*
       
   525 « *Reply #6 on:* December 28, 2001, 09:43:00 AM »
       
   526 	
       
   527 
       
   528 ------------------------------------------------------------------------
       
   529 Josh-
       
   530 I am currently writing a turn-based RPG where there is no GM, but the
       
   531 "non-active" players play all the NPCs and help drive the action,
       
   532 basically a reverse RPG.
       
   533 
       
   534 Stuff that's all in the works and should get finished in '02.
       
   535 
       
   536 But that's neither here nor there to the thread.  My own idea is that
       
   537 everyone needs to work together to drive the story, or else just have
       
   538 the GM read to you all from the Chronicles of Narnia or something.
       
   539 	Logged
       
   540 
       
   541 ------------------------------------------------------------------------
       
   542 Taking the & out of AD&D
       
   543 
       
   544 http://home.earthlink.net/~knahoux/KOTR_2.html <"<a>">Knights of the
       
   545 Road, Knights of the Rail has hit the rails!
       
   546 
       
   547 *lumpley <http://www.indie-rpgs.com/forum/index.php?action=profile;u=119>*
       
   548 Acts of Evil Playtesters
       
   549 Member
       
   550 *
       
   551 Posts: 2091
       
   552 
       
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   554 View Profile
       
   555 <http://www.indie-rpgs.com/forum/index.php?action=profile;u=119> WWW
       
   556 <http://www.lumpley.com/>
       
   557 	
       
   558 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10227#msg10227>
       
   559 *Part III: Being the Difference Between Players & Gamemasters
       
   560 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10227#msg10227>*
       
   561 « *Reply #7 on:* December 28, 2001, 10:53:00 AM »
       
   562 	
       
   563 
       
   564 ------------------------------------------------------------------------
       
   565 At the risk of contributing to thread-hijack, the Ars Magica game I play
       
   566 is fully co-GMed.  Such a thing is entirely possible and, let me tell
       
   567 you, big big fun.  
       
   568 
       
   569 At the risk of using hot language, it's mechanic-less too. (By which I
       
   570 mean for mechanics we use the 'mechanics' that drive any shared creative
       
   571 process: discussion, debate, as much clarity as possible, willingness to
       
   572 compromise, and just generally all caring about the game.)
       
   573 
       
   574 If you ask me, both mechanics and having a GM are for when the normal,
       
   575 day-to-day consensus that makes roleplaying happen breaks down -- and if
       
   576 you're willing to commit to consensus, you don't need them.  But boyo
       
   577 that's me being pedantic.  I'm really enjoying your posts, Fang.  Looks
       
   578 like a great game so far.
       
   579 
       
   580 -lumpley Vincent
       
   581 	Logged
       
   582 
       
   583 *Laurel <http://www.indie-rpgs.com/forum/index.php?action=profile;u=216>*
       
   584 Member
       
   585 
       
   586 Posts: 243
       
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   591 <http://www.suite101.com/welcome.cfm/white_wolf_games>
       
   592 	
       
   593 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10243#msg10243>
       
   594 *Part III: Being the Difference Between Players & Gamemasters
       
   595 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10243#msg10243>*
       
   596 « *Reply #8 on:* December 28, 2001, 01:31:00 PM »
       
   597 	
       
   598 
       
   599 ------------------------------------------------------------------------
       
   600 First of all, thank you for posting the first Scattershot installment.
       
   601  It tackled a really tricky issue.  
       
   602 
       
   603 One of the problems, I think, in defining what GM-Player roles should be
       
   604 is because GMs and Players can all have such different game styles and
       
   605 personalities that whatever system of governance you establish, its not
       
   606 going to be what works for ~everyone~.  What you have done in defining
       
   607 the differences between player "can" and GM "must" to fufill flow of
       
   608 play, for example, certainly helps pinpoint what you, as the developer,
       
   609 consider "ideal" Scattershot GM and player styles and might encourage
       
   610 participants to steer towards meeting your personal ideal.
       
   611 
       
   612 Laurel  
       
   613 	Logged
       
   614 
       
   615 *Le Joueur <http://www.indie-rpgs.com/forum/index.php?action=profile;u=73>*
       
   616 Member
       
   617 
       
   618 Posts: 1363
       
   619 
       
   620 
       
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   623 <http://www.scattershotgames.com>
       
   624 	
       
   625 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10268#msg10268>
       
   626 *Part III: Being the Difference Between Players & Gamemasters
       
   627 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10268#msg10268>*
       
   628 « *Reply #9 on:* December 28, 2001, 04:25:00 PM »
       
   629 	
       
   630 
       
   631 ------------------------------------------------------------------------
       
   632 Quote
       
   633 joshua neff wrote:
       
   634 
       
   635 While my gaming preferences remain solidly in the "one GM for a group of
       
   636 players" realm, I'm entirely unconvinced that there needs to be one GM
       
   637 to guide them all (*ahem*).
       
   638 
       
   639 Same here.  The reasons I created these breakdowns was to have a
       
   640 starting point towards explaining how to do things differently.
       
   641 
       
   642 Quote
       
   643 I think GM-less play (which is really "everyone-is-a-GM" play) is a
       
   644 completely feasible option, & one which shouldn't be discounted.
       
   645 
       
   646 I don't mean to discount it, but considering how important I think the
       
   647 emotional attachment to a game /through/ their characters is for the
       
   648 players, I find it an extremely sophisticated form of play to switch
       
   649 between 'player' and 'gamemaster' as frequently as a "gamemaster-filled"
       
   650 game requires.  Scattershot is meant to be formally for beginners so I
       
   651 have very little room to address this kind of play in the core products.
       
   652 
       
   653 On the other hand, if you read through the link I gave above, you can
       
   654 see that I have gone to great lengths to create techniques that allows a
       
   655 live-action Scattershot game to be essentially 'gamemaster-free' game.
       
   656 
       
   657 Quote
       
   658 I sometimes think the idea that "there needs to be a GM" is a basic
       
   659 mistrust in decision-making-by-consensus, a holdover from playing in
       
   660 dysfunctional gaming groups. Lord knows, I've been in enough gaming
       
   661 groups in which /somebody/ had to exert some sort of authority. But I've
       
   662 also been in groups in which consensus was the rule, not the exception.
       
   663 
       
   664 Actually, the 'sharing' of any game (or game-world) underscores the
       
   665 actually high level of consensus that already exists in gaming.  I never
       
   666 meant to depreciate the value of decision-by-consensus, but I felt that
       
   667 in some cases it can be more important to have a speedy decision (like
       
   668 can be had by a single gamemaster) than one subject to debate as can be
       
   669 sometimes necessary with consensus.
       
   670 
       
   671 Scattershot's playing techniques describe a general use of consensus
       
   672 throughout, but has the group place its consensual 'power' in the
       
   673 gamemaster for those times when time is more important than discussion
       
   674 (just like a representative democracy).
       
   675 
       
   676 Fang Langford
       
   677 
       
   678 [ This Message was edited by: Le Joueur on 2001-12-28 20:08 ]
       
   679 	Logged
       
   680 
       
   681 ------------------------------------------------------------------------
       
   682 Fang Langford is formerly the creator of the Scattershot Role-Playing
       
   683 Game System.  This project has been permanently suspended.  If you have
       
   684 any questions regarding the implementation of it or anything else, he
       
   685 can be reached at ripjack@mad.scientist.com
       
   686 <mailto:ripjack@mad.scientist.com>
       
   687 
       
   688 *Le Joueur <http://www.indie-rpgs.com/forum/index.php?action=profile;u=73>*
       
   689 Member
       
   690 
       
   691 Posts: 1363
       
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   694 View Profile
       
   695 <http://www.indie-rpgs.com/forum/index.php?action=profile;u=73> WWW
       
   696 <http://www.scattershotgames.com>
       
   697 	
       
   698 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10269#msg10269>
       
   699 *Part III: Being the Difference Between Players & Gamemasters
       
   700 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10269#msg10269>*
       
   701 « *Reply #10 on:* December 28, 2001, 04:28:00 PM »
       
   702 	
       
   703 
       
   704 ------------------------------------------------------------------------
       
   705 Quote
       
   706 Mahoux wrote:
       
   707 
       
   708 I am currently writing a turn-based RPG...
       
   709 [Snip.]
       
   710 Stuff that's all in the works and should get finished in '02.
       
   711 
       
   712 Wow!?!  Next week!  I wish I was that fast.
       
   713 
       
   714 Fang Langford
       
   715 	Logged
       
   716 
       
   717 ------------------------------------------------------------------------
       
   718 Fang Langford is formerly the creator of the Scattershot Role-Playing
       
   719 Game System.  This project has been permanently suspended.  If you have
       
   720 any questions regarding the implementation of it or anything else, he
       
   721 can be reached at ripjack@mad.scientist.com
       
   722 <mailto:ripjack@mad.scientist.com>
       
   723 
       
   724 *joshua neff
       
   725 <http://www.indie-rpgs.com/forum/index.php?action=profile;u=28>*
       
   726 Member
       
   727 
       
   728 Posts: 844
       
   729 
       
   730 
       
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   732 <http://www.indie-rpgs.com/forum/index.php?action=profile;u=28> WWW
       
   733 <http://www.goblin-cartoons.com>
       
   734 	
       
   735 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10272#msg10272>
       
   736 *Part III: Being the Difference Between Players & Gamemasters
       
   737 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10272#msg10272>*
       
   738 « *Reply #11 on:* December 28, 2001, 04:38:00 PM »
       
   739 	
       
   740 
       
   741 ------------------------------------------------------------------------
       
   742 Quote
       
   743 Scattershot is meant to be formally for beginners so I have very little
       
   744 room to address this kind of play in the core products.
       
   745 
       
   746 
       
   747 Oh, I understand. I just felt the need, as I often do, to start looking
       
   748 at alternatives. I think you're right to put forth the (for lack of a
       
   749 better word) traditional way of playing.
       
   750 	Logged
       
   751 
       
   752 ------------------------------------------------------------------------
       
   753 --josh
       
   754 
       
   755 "You can't ignore a rain of toads!"--Mike Holmes
       
   756 
       
   757 *Le Joueur <http://www.indie-rpgs.com/forum/index.php?action=profile;u=73>*
       
   758 Member
       
   759 
       
   760 Posts: 1363
       
   761 
       
   762 
       
   763 View Profile
       
   764 <http://www.indie-rpgs.com/forum/index.php?action=profile;u=73> WWW
       
   765 <http://www.scattershotgames.com>
       
   766 	
       
   767 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10273#msg10273>
       
   768 *Part III: Being the Difference Between Players & Gamemasters
       
   769 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10273#msg10273>*
       
   770 « *Reply #12 on:* December 28, 2001, 04:44:00 PM »
       
   771 	
       
   772 
       
   773 ------------------------------------------------------------------------
       
   774 Quote
       
   775 lumpley wrote:
       
   776 
       
   777 At the risk of using hot language, it's mechanic-less too.
       
   778 
       
   779 This matches what I described in [SCATTERSHOT:] Whence go the Mechanics
       
   780 <http://www.indie-rpgs.com/forum/viewtopic.php?topic=1087&forum=2&0> as
       
   781 General play.  (If you want to go back and look at it.)
       
   782 
       
   783 Quote
       
   784 If you ask me, both mechanics and having a GM are for when the normal,
       
   785 day-to-day consensus that makes role-playing happen, breaks down -- and
       
   786 if you're willing to commit to consensus, you don't need them.
       
   787 
       
   788 Exactly the point I am making.  But beginners cannot be expected to be
       
   789 sophisticated enough to play this way on the first go.  Since
       
   790 Scattershot is for beginners as well as experienced players, I need to
       
   791 set down a 'starting point' to describe these sorts of things.
       
   792 
       
   793 Quote
       
   794 I'm really enjoying your posts, Fang.  Looks like a great game so far.
       
   795 
       
   796 Thank you very much, I cannot say how well I appreciate the compliments
       
   797 (words fail).  I hope to hear more of what you think as the remainder is
       
   798 posted.
       
   799 
       
   800 Fang Langford
       
   801 	Logged
       
   802 
       
   803 ------------------------------------------------------------------------
       
   804 Fang Langford is formerly the creator of the Scattershot Role-Playing
       
   805 Game System.  This project has been permanently suspended.  If you have
       
   806 any questions regarding the implementation of it or anything else, he
       
   807 can be reached at ripjack@mad.scientist.com
       
   808 <mailto:ripjack@mad.scientist.com>
       
   809 
       
   810 *joshua neff
       
   811 <http://www.indie-rpgs.com/forum/index.php?action=profile;u=28>*
       
   812 Member
       
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   814 Posts: 844
       
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   820 	
       
   821 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10274#msg10274>
       
   822 *Part III: Being the Difference Between Players & Gamemasters
       
   823 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10274#msg10274>*
       
   824 « *Reply #13 on:* December 28, 2001, 04:57:00 PM »
       
   825 	
       
   826 
       
   827 ------------------------------------------------------------------------
       
   828 You know, something's been niggling at me, & I think I just nailed what
       
   829 it is.
       
   830 
       
   831 Fang, you've referred to "GM-less"/"everyone's-a-GM" play as
       
   832 "sophisticated", & that Scattershot, as primarily for beginners,
       
   833 shouldn't expect people to be able to easily achieve this level of play.
       
   834 
       
   835 Here's the thing. I don't think it's sophisticated. Not any more than
       
   836 "traditional" RPG play.
       
   837 
       
   838 When I was in grade school, my friends & I played Superheroes everyday
       
   839 on the playground. We spun long, elaborate narratives over the course of
       
   840 the school year. Villains died & returned, heroes were faced with
       
   841 conflict, & dumb fart jokes were made. There was no GM, all decisions
       
   842 were made essentially by consensus. I don't think what we were doing was
       
   843 any more sophisticated than playing /D&D/ with one GM making decisions
       
   844 (in the style of, as you said, a representative democracy).
       
   845 
       
   846 I guess I feel like you're not giving beginners enough credit.
       
   847 Especially considering they haven't had the dysfunctional RPG
       
   848 experiences a lot of us old timers have had. I think beginners could
       
   849 quite possibly handle a myriad of RPG styles easily. Which is not to say
       
   850 that the way you're going about Scattershot is wrong by any stretch of
       
   851 the imagination. You've obviously put a LOT of thought into this, & so
       
   852 far it looks really good.
       
   853 	Logged
       
   854 
       
   855 ------------------------------------------------------------------------
       
   856 --josh
       
   857 
       
   858 "You can't ignore a rain of toads!"--Mike Holmes
       
   859 
       
   860 *Le Joueur <http://www.indie-rpgs.com/forum/index.php?action=profile;u=73>*
       
   861 Member
       
   862 
       
   863 Posts: 1363
       
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   868 <http://www.scattershotgames.com>
       
   869 	
       
   870 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10275#msg10275>
       
   871 *Part III: Being the Difference Between Players & Gamemasters
       
   872 <http://www.indie-rpgs.com/forum/index.php?topic=1080.msg10275#msg10275>*
       
   873 « *Reply #14 on:* December 28, 2001, 05:05:00 PM »
       
   874 	
       
   875 
       
   876 ------------------------------------------------------------------------
       
   877 Quote
       
   878 Laurel wrote:
       
   879 
       
   880 First of all, thank you for posting the first Scattershot installment.
       
   881  It tackled a really tricky issue.
       
   882 
       
   883 One that I have felt for some time has needed to be 'outed.'  I am not
       
   884 comfortable saying that I 'have it,' but I think I have at least
       
   885 conceived of a good 'starting point.'
       
   886 
       
   887 Quote
       
   888 One of the problems, I think, in defining what GM-Player roles should be
       
   889 is because GMs and Players can all have such different game styles and
       
   890 personalities that whatever system of governance you establish, its not
       
   891 going to be what works for ~everyone~.  What you have done in defining
       
   892 the differences between player "can" and GM "must" to fufill flow of
       
   893 play, for example, certainly helps pinpoint what you, as the developer,
       
   894 consider "ideal" Scattershot GM and player styles and might encourage
       
   895 participants to steer towards meeting your personal ideal.
       
   896 
       
   897 Actually no.  What I described was not that close to my ideal.  As I
       
   898 have stated elsewhere, we chose to have Scattershot be accessible to as
       
   899 much of the audience of experienced gamers as possible.  In keeping with
       
   900 that, I created the above descriptions of what I consider the functional
       
   901 traditional set-up.
       
   902 
       
   903 My actual perspective is that 'flow of play' is more important than what
       
   904 are the specific duties or rights of either players or gamemasters.  I
       
   905 established the above relationships only as a starting point.
       
   906  (Actually, I listed the above traditional relationships so as to show
       
   907 some of the extremes that the features I delved into could reach.)
       
   908 
       
   909 In the techniques given in Scattershot, we deal with these roles (and
       
   910 variations on them) in much more detail.  Since, in this series of
       
   911 articles, I am only dealing with the mechanical portion of Scattershot,
       
   912 I only brought these up only to suggest some of the different types of
       
   913 emotional investments that can be had (at least traditionally) and how
       
   914 they relate the actual issues I was discussing.
       
   915 
       
   916 Thank you for your insightful commentary.  It goes a long way towards
       
   917 suggesting the totality of the realms of player-gamemaster
       
   918 relationships.  (Which I hope to comment on some day when I delve into
       
   919 the techniques of Scattershot, right now I have my hands full detailing
       
   920 the mechanics though.)
       
   921 
       
   922 Fang Langford
       
   923 	Logged
       
   924 
       
   925 ------------------------------------------------------------------------
       
   926 Fang Langford is formerly the creator of the Scattershot Role-Playing
       
   927 Game System.  This project has been permanently suspended.  If you have
       
   928 any questions regarding the implementation of it or anything else, he
       
   929 can be reached at ripjack@mad.scientist.com
       
   930 <mailto:ripjack@mad.scientist.com>
       
   931 
       
   932 *Pages:* [*1*] 2
       
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