| author | fabien |
| Wed, 30 Aug 2006 21:32:44 -0400 | |
| branch | ecjdr |
| changeset 92 | bdef1afd1170 |
| permissions | -rw-r--r-- |
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RPGnet <http://www.rpg.net> |
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<http://www.rpg.net/slib/ads/forward-ad.php?nextURL=http://www.lovecraftcountry.com/comic/&imageURL=http://www.skotos.net/media/custom/lovecraftcomic3-728x90.jpg> |
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Reviews <http://www.rpg.net/reviews/> Forums <http://forum.rpg.net> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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News & Press <http://www.rpg.net/news+reviews/press.phtml> Columns & |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Info <http://www.rpg.net/columns/index.phtml> RPG Wiki |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://wiki.rpg.net> RPG Shop <http://shop.rpg.net> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/members/> |
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The Impossible Dream |
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#8: True Death |
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*by Hunter Logan* |
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Jul 17,2003 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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In most rpgs, characters can die. Whether they ever actually do or not |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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is largely a matter of design philosophy, player skill and GM/player |
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desire. In any case, this installment is all about character death. |
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Defining Death |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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It's a good idea to begin with a definition of character death. On one |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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hand, a character is dead when he meets the conditions for death |
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according to the game's rules. That's when the character runs out of hit |
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points or fails the critical saving throw, or something similar. On the |
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other hand, death is not always the end. So, I thought about my own |
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definition for character death. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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I think a character is only truly dead when he is permanently removed |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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from the player's control. Death is not really about the character's |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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mind or body; it's about playability. A character can be bent, twisted |
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or mutilated as much as anyone wants. As long as the player can still |
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play the character, that character is still alive. When the player can't |
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play that character any more, then the character is truly dead. |
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This definition may cause problems. If a character dies but only stays |
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dead long enough to get resurrected, then I say the character isn't |
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really dead. Yet, the player is inconvenienced and may need to play |
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another character to stay active in the game. Meanwhile, a character may |
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lose all of his humanity and become an NPC for the rest of the game. |
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Even though that character is still alive, I say that character is truly |
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dead because the player can't play that character any more. This |
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definition affects my approach to character death. |
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Approaching Death |
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Most designers (and GMs) have a philosophy on death for their games. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Sometimes, the PC's life is fragile and characters are easy to kill. |
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Other times, the PC's life is rugged and characters are extremely hard |
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to kill. Sometimes, death is serious business. Other times, it's a |
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source of humor. Sometimes death is permanent. Other times, it's a |
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doorway to character evolution. Here are some factors that a designer |
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may consider when forming an approach to character death. |
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*The Value of Life:* How important is the character? If the character is |
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important, then characters won't die very often - At least they |
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shouldn't die very often. If characters aren't that important, then they |
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might drop like flies. This works as a scale that runs from cheap to costly. |
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* *Cheap:* It's not that the character is patently unimportant... |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Well, maybe it is. But really, the character's life is just not |
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that important. It would be nice if the character could live |
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through the adventure; but if he doesn't, that's okay because the |
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character is easily replaced. This approximates the value of all |
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the cannon fodder in any game world. A game like Paranoia is a |
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good example. In that game, it seems the characters aren't that |
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important. Each player has several clones of his character and |
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half the fun is seeing how many different and creative ways a |
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character can die. |
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* *Average:* The character is of some importance, if for no other |
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reason than the player spent an hour or more creating the |
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character. Thus, the character is expected to survive for a while. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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From the designer's perspective, this is the default value. The |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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character is important, but a character can be killed at any time. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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A game like /D&D/ exemplifies this attitude pretty well. It seems |
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that characters are important. The whole point of the game is for |
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players to keep the characters alive long enough to achieve |
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impressive high level and do amazing things. And yet, a character |
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is never important enough to truly cheat death. Under the right |
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circumstances, wandering monsters in random encounters can always |
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kill a character. |
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* *Costly:* The character is extremely important - So important that |
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his death simply can't be left to random chance. At this point, |
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killing a character takes something extra. Maybe only an important |
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NPC or powerful monster can do it; or maybe it requires the |
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consent of the player. And on the flip side, maybe it's expensive |
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for characters to kill. Maybe when a character kills, he loses |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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something - humanity, sanity, whatever. Or maybe for a character |
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to kill, the player has to do spend a resource or roleplay the |
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kill in exquisite detail. Or maybe killing is illegal and the |
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criminal justice system in the game world is frighteningly |
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efficient at finding and punishing killers. |
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*The Causes of Death:* How can a character die or otherwise fall out of |
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play? |
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* *Death of the Body:* Of course, characters can almost always die |
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from physical trauma. Weapon hits and other injuries can usually |
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take out even the most powerful characters. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
106 |
* *Death of the Mind:* If physical death isn't bad enough, the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
107 |
character can lose his mind. The classic example is /Call of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
108 |
Cthulhu/. All characters will lose Sanity and eventually end up |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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109 |
insane, drooling and gibbering in the protective confines of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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110 |
Arkham Asylum or some such place. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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111 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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112 |
* *Death of the Spirit:* This is one step beyond death of the mind |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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113 |
or body. Here, the character actually loses his inner spirit, his |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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114 |
very soul. This can happen to /Shadowrun/ characters when they |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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115 |
send their spirits into astral space. There, the character's |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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116 |
spirit can get into fights and die. If that happens, the meat body |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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117 |
is well suited for organ donation or medical experiments. On the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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118 |
other hand, a character in a game like /Sorcerer/ can lose too |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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119 |
much humanity. When that happens, the character usually becomes an |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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120 |
NPC in the hands of the GM. He's not necessarily dead, but he |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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121 |
might as well be. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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122 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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123 |
*The Nature of Death:* As in TV shows, movies, and comic books, death is |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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124 |
not necessarily the end of an rpg character. In some games, characters |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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125 |
can be resurrected or brought back. In other games, the character may |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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126 |
live beyond death as a disembodied spirit, an undead, or as some sort of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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127 |
supernatural creature. In a few games, characters even have serial |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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128 |
lives. Here are some ideas about the nature of death. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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129 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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130 |
* *Death is the End:* This is the most brutal way of handling |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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131 |
character death, and it's likely the most realistic. When the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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132 |
character dies, the character is irrevocably lost. The player has |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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133 |
no way to raise, resurrect, recover, or return the character to play. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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134 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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135 |
* *Death is Temporary:* When the character dies, he is out of play |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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136 |
until someone cares enough to recover the character's life. In |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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137 |
this way, death becomes more like unconsciousness than death. This |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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138 |
is especially true when the means to bring the dead back to life |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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139 |
are cheap and plentiful. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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140 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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141 |
* *Death is only the beginning:* I think this was a tagline on the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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142 |
cover of the /Kult/ rpg, but it refers to the notion that |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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143 |
characters do not really die when they are killed. Instead, the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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144 |
dead characters live on in another form and possibly in another |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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145 |
place. So, when the character dies, he becomes something else. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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146 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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147 |
*The Decision to Die:* Who decides when and how a character dies? On the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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148 |
surface, this seems easy. The vast bulk and majority of games put the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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149 |
conditions for death in the rules. A character takes too much damage, |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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150 |
and he dies. A character loses too much Sanity and goes insane. In these |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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151 |
events, the character dies; but who or what actually decided the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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152 |
character would die at that particular point in time? Was it a die roll, |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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153 |
the GM, or the player? |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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154 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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155 |
* *The Dice:* Designers usually let the rules decide the conditions |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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156 |
for character death, and the decision-makers are often nothing |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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157 |
more than dice. Sometimes, one crappy die roll at the wrong time |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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158 |
is all it takes. Then the player must make a new character. This |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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159 |
is considered somewhat realistic. After all, in life we never |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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160 |
really know when or how we are going to die. It's even satisfying. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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161 |
Players play to the best of their ability and make the best |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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162 |
decisions they can. Frequently, they don't mind the risk as long |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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163 |
as they have the chance to make decisions leading up to the event. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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164 |
If the characters live, then it's a shiny victory. If the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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165 |
characters die, it's a learning experience and maybe it adds |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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166 |
weight to the campaign. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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167 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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168 |
* *The GM:* Designers rarely give the GM sanction to blatantly kill |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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169 |
characters. /Cyberpunk 2020/ does have a note about killing |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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170 |
overpowered characters because the future is disposable, but that |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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171 |
sort of advice is unusual. In practice, the GM almost always has |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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172 |
the power to kill characters; and designers don't often address |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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173 |
the point. When is it okay for the GM to simply kill characters? |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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174 |
The answer for any situation will depend on the designer and the game. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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175 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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176 |
* *The Player:* Designers sometimes give players the right to choose |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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177 |
when, where, and how their characters will die. Of course, this is |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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178 |
grim business. Usually, players spend all their efforts keeping |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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179 |
their characters alive. Yet, the opportunity to give a character a |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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180 |
spectacular and worthy death appeals to some players. It's worth a |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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181 |
designer's time to at least consider the possibility when crafting |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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182 |
the rules for a new game. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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183 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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184 |
Avoiding Death |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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185 |
Just as designers consider all other factors of character death, |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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186 |
designers also consider methods players can use for avoiding character |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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187 |
death. Here are some possibilities: |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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188 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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189 |
* *Expendable resources:* Give the players finite resources they can |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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190 |
use to cheat death. These might include plot points or victory |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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191 |
cards. When all else fails, the player can use one of these to |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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192 |
make the current problems go away. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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193 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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194 |
* *Manageable resources:* Give the players resources such as hit |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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195 |
points, humanity, or sanity. The players then have a measure of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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196 |
responsibility or control over a character's life. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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197 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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198 |
* *Character abilities:* Give the characters abilities that players |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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199 |
can use to avoid death. These include magic spells, special |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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200 |
skills, and the like. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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201 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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202 |
* *Items:* Give the players items that can protect characters from |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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203 |
certain causes of death. This might be the cheap way to get the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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204 |
job done, but it beats being dead. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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205 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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206 |
* *Saves:* Give the players an opportunity to save their characters. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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207 |
The ubiquitous /saving throw/ is one way to do this. When faced |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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208 |
with something unpleasant, the player may roll dice to reduce or |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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209 |
eliminate the effect on the character. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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210 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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211 |
Integrating Death |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Like any other part of a game, death can be integrated into the game |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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design. I don't think there's a play flow for death. When a character |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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dies, it's an outcome, not a process. Damage is part of the process; |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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death is a result of the process. Yet, processes surrounding death might |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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216 |
be part of a death flow. For example, a character is poisoned. The |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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217 |
player attempts to save against the poison. The save fails, so the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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character is dying. Another character uses an item to stop the poison. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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219 |
If the item works, the character is saved. If not, the character may die |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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after all. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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221 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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222 |
Planning for Death |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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223 |
As a final thought, designers might consider their plans for character |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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224 |
death. often, the plan is pretty simple: When the character dies, the |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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225 |
player writes up a new character. While this is a perfectly valid plan, |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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226 |
it's not always well suited to a particular game. Here are a few other |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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227 |
possibilities: |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
228 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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229 |
* *Character Tree:* The player generates a group of characters. The |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
230 |
player then rotates these characters in and out of play. When a |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
231 |
characters dies, the player usually has the option to create a |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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232 |
replacement and add him to the tree. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
233 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
234 |
* *Improved Replacement:* The player creates a new character, but |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
235 |
the new character gets advantages based on how well the player |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
236 |
handled the old character. Of course, the player is encouraged to |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
237 |
play well because frequent character death will lead to weaker |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
238 |
replacement characters. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
239 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
240 |
* *NPC Replacement:* The player gets to continue play using an NPC |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
241 |
as his new character. This may work out pretty well, especially if |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
242 |
the NPC had a connection to the old character. In some games, |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
243 |
players may create or improve NPCs with money and equipment, so |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
244 |
the player has a vested interest in the NPC. Also, some GMs assign |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
245 |
NPCs to players, so the players inherit a sort of character tree. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
246 |
The designer can always choose to formalize this sort of |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
247 |
relationship in the game's rules. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
248 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
249 |
* *Serial Replacement:* The player gets a new character that is |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
250 |
basically the same as the old character. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
251 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
252 |
The End? |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
253 |
This wraps up character death. If you have questions or comments, about |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
254 |
the article, please post them. I'm interested in what you have to say. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
255 |
Thanks for reading, and especially thanks for all your comments and |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
256 |
discussion. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
257 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
258 |
Now, I have bad news. I don't like it, but this article wraps up my |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
259 |
column (at least for now). I haven't run out of words or topics, but I |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
260 |
have run out of time. I hope that after a few months, I'll be able to |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
261 |
pick up again; but I can't make any promises. Therefore, thanks to Aeon |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
262 |
and Allan Sugarbaker. Thank you for giving me the space to run my |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
263 |
articles. More important, thanks to everyone who has read my column. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
264 |
Thank you for reading, and I really do hope you've enjoyed my articles. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
265 |
Most important, thanks to everyone who has taken the time to write any |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
266 |
comments or discuss my column here in my little forum. Thank you for |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
267 |
caring. It's easy to ignore the columns, or to read without commenting. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
268 |
It's something else to read a column and care enough to comment. I |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
269 |
appreciate the effort and your input! You have made this column all the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
270 |
more worthwhile. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
271 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
272 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
273 |
What do you think? <http://trio.rpg.net/pf/list.php?f=110> |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
274 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
275 |
Go to forum! <http://www.rpg.net/pf/list.php?f=110> |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
276 |
Go to Top <http://www.rpg.net/pf/list.php?f=110> | New Topic |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
277 |
<http://www.rpg.net/pf/post.php?f=110> | View Threads |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
278 |
<http://www.rpg.net/pf/list.php?f=110&collapse=0> | Search |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
279 |
<http://www.rpg.net/pf/search.php?f=110> |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
280 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
281 |
Topics Author Date Latest Reply |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
282 |
cooldog cotangent |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
283 |
<http://www.rpg.net/pf/read.php?f=110&i=98&t=98> (1) new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
284 |
cranial_index 01-31-2006 20:46 01-31-2006 20:46 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
285 |
CORONA <http://www.rpg.net/pf/read.php?f=110&i=97&t=97> (1) new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
286 |
corn_chamomile 01-31-2006 20:25 01-31-2006 20:25 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
287 |
Fendi Spy Bags WHOLESALE@WizardReplica.com |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
288 |
<http://www.rpg.net/pf/read.php?f=110&i=95&t=95> (1) new 514 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
289 |
12-02-2005 10:55 12-02-2005 10:55 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
290 |
Designer Handbags Wholesale@WWW.WIZARDREPLICA.COM |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
291 |
<http://www.rpg.net/pf/read.php?f=110&i=94&t=94> (1) new 868 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
292 |
11-14-2005 19:41 11-14-2005 19:41 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
293 |
REPLICA HANDBAGS LOUIS VUITTON REPLICA WHOLESALE@ |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
294 |
<http://www.rpg.net/pf/read.php?f=110&i=93&t=93> (1) new 794 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
295 |
10-20-2005 21:37 10-20-2005 21:37 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
296 |
Death/playing style |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
297 |
<http://www.rpg.net/pf/read.php?f=110&i=92&t=92> (1) new Searcher |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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changeset
|
298 |
09-22-2003 11:35 09-22-2003 11:35 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
299 |
Death and actual immortality |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
300 |
<http://www.rpg.net/pf/read.php?f=110&i=89&t=89> (3) new Cpl Ferro |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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changeset
|
301 |
07-19-2003 08:53 01-13-2006 15:22 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
302 |
Non-death death |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
303 |
<http://www.rpg.net/pf/read.php?f=110&i=85&t=85> (5) new Sérgio |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
304 |
Mascarenhas 07-18-2003 03:07 07-23-2003 02:38 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
305 |
Thanks, Hunter |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
306 |
<http://www.rpg.net/pf/read.php?f=110&i=80&t=80> (4) new Allan |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
307 |
Sugarbaker 07-16-2003 00:18 07-17-2003 19:34 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
308 |
Realism <http://www.rpg.net/pf/read.php?f=110&i=74&t=74> (3) new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
309 |
Robin 06-20-2003 01:23 06-25-2003 02:34 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
310 |
Something you might have mentioned. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
311 |
<http://www.rpg.net/pf/read.php?f=110&i=65&t=65> (3) new Yamo |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
312 |
06-19-2003 16:13 06-19-2003 18:11 new |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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BTW, excellent column, Hunter! |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=63&t=63> (2) new flyingmice |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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315 |
06-19-2003 13:11 06-19-2003 18:13 new |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Armor and Damage Thereto |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=56&t=56> (2) new The Student |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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318 |
06-19-2003 08:45 06-19-2003 11:44 new |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Armor <http://www.rpg.net/pf/read.php?f=110&i=54&t=54> (9) new |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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flyingmice 06-19-2003 08:29 06-20-2003 06:12 new |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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321 |
Death spiral and unconsciousness |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=53&t=53> (7) new Torben |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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323 |
Mogensen 06-19-2003 07:31 06-20-2003 06:52 new |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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324 |
lucky or skilled |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=51&t=51> (2) new rhyme |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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326 |
05-12-2003 18:49 05-13-2003 09:25 new |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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327 |
Absolute, unopposed and opposed |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=48&t=48> (2) new Torben |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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329 |
Mogensen 04-16-2003 02:19 04-16-2003 09:26 new |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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330 |
0-9 open ended = brilliant! |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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331 |
<http://www.rpg.net/pf/read.php?f=110&i=31&t=31> (8) new Vibropod |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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332 |
03-12-2003 10:41 07-18-2003 01:28 new |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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333 |
Smooth rerolls |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=27&t=27> (10) new Torben |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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335 |
Mogensen 03-12-2003 00:47 03-16-2003 23:57 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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336 |
Resolution Mechanics |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=25&t=25> (8) new Kyle |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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338 |
Schuant 03-11-2003 22:14 03-29-2003 21:28 new |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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339 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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340 |
Go to Top <http://www.rpg.net/pf/list.php?f=110> | New Topic |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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341 |
<http://www.rpg.net/pf/post.php?f=110> | View Threads |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/list.php?f=110&collapse=0> | Search |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/search.php?f=110> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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344 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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345 |
Newer Messages |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/list.php?f=110&t=98&a=1&> | Older Messages |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/list.php?f=110&t=25&a=2&> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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------------------------------------------------------------------------ |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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350 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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351 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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352 |
Previous columns |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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353 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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354 |
* #8: True Death </news+reviews/columns/dream17jul03.html> by Hunter |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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355 |
Logan, 17jul03 |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* #7: Assessing Damage </news+reviews/columns/dream19jun03.html> by |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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357 |
Hunter Logan, 19jun03 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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358 |
* #6: Putting Theory to the Test |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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359 |
</news+reviews/columns/dream12may03.html> by Hunter Logan, 12may03 |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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360 |
* #5: Resolution Mechanics II |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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361 |
</news+reviews/columns/dream14apr03.html> by Hunter Logan, 14apr03 |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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362 |
* Resolution Mechanics I </news+reviews/columns/dream11mar03.html> |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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363 |
by Hunter Logan, 11mar03 |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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364 |
* Player Goals </news+reviews/columns/dream10feb03.html> by Hunter |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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365 |
Logan, 10feb03 |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* Balance of Power </news+reviews/columns/dream20jan03.html> by |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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367 |
Hunter Logan, 20jan03 |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* Play Flow First </news+reviews/columns/dream01jan03.html> by |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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369 |
Hunter Logan, 01jan03 |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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372 |
Other columns </news+reviews/columns.html> at RPGnet |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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374 |
[ Read FAQ <http://forum.rpg.net/faq.php> | Subscribe to RSS |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/rss.phtml> | Contact Us <mailto:www@rpg.net> | |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Advertise with Us <http://www.rpg.net/ads/info.phtml> ] |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Copyright © 1996-2006 RPGnet & individual authors, All Rights Reserved |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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RPGnet® is a registered trademark of Skotos Tech Inc., all rights reserved. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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380 |