draft/a_hard_look_at_dongeons_and_dragons.txt
author fabien
Wed, 30 Aug 2006 21:32:44 -0400
branchecjdr
changeset 92 bdef1afd1170
permissions -rw-r--r--
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400 Mise à jour préventive.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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           The Internet Home for Independent Role-Playing Games
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    [1]The [2]About the Forge | [3]Support The Forge | [4]Articles |
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    Forge  [5]Reviews | [6]Resource Library | [7]Forums
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    A Hard Look at Dungeons and Dragons
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    by [8]Ron Edwards
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    It's time to set aside long-established habits of thought regarding the
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    various versions or even conceivably separate games that go by this
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    name. In the culture of gaming, it's quite the thing to diss D&D, or to
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    toss it backhanded praise like, "Well, it was first, but ...", in order
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    to establish some sort of personal cachet as a real grown-up gamer.
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    Enough, already. What the hell was it, anyway?
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    The following ideas were mainly worked out, for me anyway, on two
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    threads on the Forge: [9]Dungeons & Dragons history - help wanted and
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    [10]Precursors to AD&D2. I am especially indebted to Christopher Pramas,
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    M. J. Young, Julie Stauffer, Paul Czege, and Maurice Forrester, as well
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    as to readers Clinton R. Nixon, Rob MacDougall, Grant Gigee, and Peter
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    Adkison.
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    This essay is limited to the period from the early 1970s to the early
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    1980s. Two later periods deserve analysis and essays of their own: the
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    first, from the mid-1980s to the late-1990s, might best be described as
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    "The corporate bear-trap," and the second, about 1999 to the present, as
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    "Frankenstein's lightning-bolt." Most of these discussions concern
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    economics of the role-playing hobby and are best left until my essay
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    about role-playing business and marketing is available.
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    Textual history
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    The following is much less detailed or explanatory than many accounts of
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    these developments available on the internet. My goal is not to provide
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    the Real & Complete Official History, but rather to make a specific
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    point about the origins of role-playing as a hobby. The point is that
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    modern references to earlier "editions" or "Basic/Advanced" versions of
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    Dungeons & Dragons are extremely misleading. There was no "first
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    edition." There is no single "old D&D."
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    Texts do not equal play, and the origins of role-playing and the origins
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    of D&D are two separate things. No one seems to be able to discuss the
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    history in modulated tones, but I know what I think - that Dave Arneson
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    and a variety of other wargame hobbyists around the country had found
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    that people liked playing characters in the wargaming-worlds, and they
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    even enjoyed the development of those characters through adventures.
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    Chainmail (1971, by Gary Gygax & Jeff Perren) was not a role-playing
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    game. In my view, Arneson (and as I say, he was not unique in the
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    activity) found a system to conduct this new imaginative activity, and
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    Chainmail just happened to be it. His experiences are summarized to some
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    extent in The First Fantasy Campaign (see also the [11]Castle Blackmoor
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    website and associated links).
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    Chainmail's second and third editions contained supplemental
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    fantasy-setting rules, as well as alternate rules that show similarities
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    to later D&D rules. However, the most memorable published result of the
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    Arneson-Gygax hobby crossover appeared at GenCon, 1974, in a
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    thousand-copy print run, as Dungeons & Dragons, 1974, by Gary Gygax and
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    Dave Arneson. It consisted of three roughly digest-sized brown pamphlets
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    in a deepish brown box with white labels. (People are often confused
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    because a very-nearly identical product, marked with "Original
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    Collector's Edition," was released in 1978 in a white cardboard box,
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    hence the mistaken name "white box D&D" to refer to the 1974 product.)
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    Word about this "new game" spread mainly through hobby store culture and
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    the usual mysterious pop-culture grapevine that seems to require no
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    medium but aether. A larger culture began to develop as well, within
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    certain societal strictures. Wargaming was already a favored hobby among
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    American enlisted men, and many Army bases developed long-running D&D
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    games. Also, APAs (a kind of fanzine that operated like a modern
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    internet forum) began to appear, such as Alarums & Excursions and The
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    Wild Hunt. People were meeting, talking, comparing, and theorizing about
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    play.
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    One unifying or at least visible factor was tournament play; this new
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    (or new-ish) activity was called "fantasy wargaming," after all, and had
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    first been released and understood as a modification of wargaming. So
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    tournaments were held, and people ran characters in squads against
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    referee-directed dangers. Imagine, if you will, fifty tables of eight
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    players apiece, each one presided over by a single referee. At the end
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    of the set time period, who had survived? Which group had collected the
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    most treasure? Which had killed the most opponents, and how tough were
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    those opponents? If this all sounds odd to the modern role-player,
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    you'll have to put up with knowing, patronizing looks from us old guys.
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    Where do you think Experience Points came from, anyway?
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    As the culture spread and developed, secondary texts began to appear.
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    Many, many rules and play ideas proliferated in TSR's magazine The
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    Dragon, renamed from its precursor The Strategic Review. A company
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    called the Judges Guild, associated mainly with the tournament scene,
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    published a slew of adventure modules and other support material largely
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    taken from tournaments. The RPGA became active, including their magazine
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    Polyhedron. Dave Hargrave published the first of a nine-volume series of
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    supplements beginning with the Arduin Grimoire, introducing such things
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    as barbarians and critical hits. I cannot over-stress the impact of
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    these publications on the text-hungry culture. These became the texts of
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    play, far more so than any "rules-set" that anyone could actually pick
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    up and read. Soon, they operated as constraints (and some say, as raw
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    material) for the eventual rules that would follow.
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    Dungeons & Dragons, 1977 (listed copyright in the text included 1974
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    and, in later printings, 1979), by Gary Gygax and Dave Arneson, edited
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    by Eric Holmes - a full-sized saddle-stitched blue-cover booklet,
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    contained in a box with a color cover, including chits to be used in
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    place of dice. Significantly, "Advanced Dungeons & Dragons" was already
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    in development by Gygax, and this product was written by Holmes mainly
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    as an intentional introduction and commercial intermediary to the
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    forthcoming text.
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    Speaking of an actual rulebook, as all of this was occurring like
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    wildfire, Gary Gygax's own version of the Dungeons & Dragons book was
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    under way, now referred to as "Advanced." About the sources for this
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    writing, I can (but will not) speculate, but its eventual content
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    clearly deviates from Arneson's play as observed from his
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    later-published The First Fantasy Campaign. Not to put too fine a point
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    on it, Gygax's Simulationist priorities did not blend well with
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    Arneson's goals, which to my possibly biased eyes smack of Narrativism,
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   117
    or with the parallel development of a lively, even fierce competitive
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   118
    Gamist culture. Regarding this new text, Gygax had to deal with the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   119
    latter as a commercial constraint; the former, frankly, was drowned
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   120
    nearly at birth. Dave Arneson, in the first of very many complex and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   121
    not-especially pleasant ownership conflicts with the property, was
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   122
    significantly absent from the new version's authorship.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   123
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   124
    The eventual release of the hardback Advanced Dungeons & Dragons in
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   125
    three volumes (Monster Manual, Player's Handbook, and Dungeon Master's
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   126
    Guide) was a very big deal in the hobby culture, not the least because
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   127
    they were sold in places like Waldenbooks instead of Sid's Train Model
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   128
    and Army Miniatures Hobby Shop. It provided a centralized textual
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   129
    authority for play for the first time. However, nothing changed - the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   130
    local and widely varying standards and procedures for play were
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   131
    established, more coherent competitor games (e.g. Tunnels & Trolls,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   132
    RuneQuest, DragonQuest, Traveller, The Fantasy Trip) had already
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   133
    appeared, and these books, frankly, simply added to the raw material for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   134
    the existing role-players. To newcomers, indeed, things were different:
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   135
    here are the books, hence here is the game, and now let's use the book
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   136
    to play. But that came later.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   137
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   138
    Oh, just to be clear about some textual issues: in 1983, a series of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   139
    boxed sets was released from TSR called "Basic Dungeons & Dragons,"
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   140
    which some people mistakenly believe to precede "Advanced Dungeons &
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   141
    Dragons." It was re-released at least once more in later years. This
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   142
    series was written mainly by Tom Moldvay and is best understood to be a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   143
    completely separate role-playing game. All references to "red-box" and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   144
    "blue-box" D&D, and similar, should be limited to this game alone.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   145
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   146
    To repeat my point, the concept that Dungeons & Dragons "invented
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   147
    role-playing" is patently false. Rather, D&D was the first publishing
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   148
    epiphenomenon of role-playing as a hobby, intertwined with its
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   149
    development but providing, itself, only raw material, not procedure. It
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   150
    provided the first official role-playing texts, but those texts
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   151
    themselves invented very little; rather they provided patchy stuff that
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   152
    had to be shaped into role-playing at the local level.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   153
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   154
    Following the appearance of further hard-back supplements, and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   155
    concordant yet further ownership disputes and editorial leadership,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   156
    further TSR products were mainly Simulationist in nature, most
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   157
    especially Oriental Adventures, The Wilderness Survival Guide, and the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   158
    Dragonlance adventure modules, culminating in Advanced Dungeons &
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   159
    Dragons Second Edition (AD&D2). The game, and its radically-changed
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   160
    relationship of text to play, had changed so much that it passes out of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   161
    this essay.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   162
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   163
    Early D&D as hobby culture
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   164
    I think that the available discussions, interesting as they are, about
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   165
    Arneson's and Gygax's relative contributions (a) to the hobby activity
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   166
    and (b) to the actual publication of Dungeons & Dragons is overlooking a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   167
    crucial issue regarding late 1970s role-playing. Prior to AD&D2, the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   168
    available texts were reflective, not prescriptive, of actual play. Their
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   169
    content was filtered through authors' priorities which were very
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   170
    diverse. Furthermore, any particular area or group had only piecemeal
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   171
    combinations of the texts. In 1978, one might find a group with
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   172
    Chainmail, ten issues of Dragon, and a copy of the Monster Manual; as
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   173
    well as a group with the 1977 boxed set and three or four volumes of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   174
    Arduin's Grimoire. No one, or very few people, had all of it, and as I
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   175
    recall anyway, hardly anyone knew much about what books "went" when, or
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   176
    made much distinction between TSR products and anything else.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   177
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   178
    Rob MacDougall stated it best: we are talking about Cargo Cults.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   179
    Everyone knew about "this new great game." Everyone had on hand a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   180
    hodgepodge of several texts, which in retrospect seem to me to be almost
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   181
    archeological in their fragmentary, semi-compatible but not-quite,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   182
    layered-in-time-of-publication nature. Also, although newly-available
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   183
    texts obviously modified local oral traditions, they also arose from
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   184
    them, generating a seething hotbed of how-to-play instructions in print
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   185
    in other locations. Everyone had to shape, socially and procedurally,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   186
    just what the hell you did such that "role-playing" happened. How did
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   187
    you know it worked? What did you do it for? All of it, from Social
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   188
    Contract right down to Stance, had to be created in the faith that it
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   189
    worked "out there" somewhere, and somehow, some way, it was supposed to
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   190
    work here.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   191
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   192
    So everyone just did it locally. I consider role-playing to have been
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   193
    constructed independently in a vast number of instances across the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   194
    landscape, sometimes in parallel, sometimes very differently. Over time,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   195
    further unifications or contact-compromises occurred, whether through
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   196
    tournament standards, military bases, conventions, or APAs, or simply by
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   197
    people meeting when they converged on college campuses. Full unification
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   198
    never occurred. There never existed a single, original D&D.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   199
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   200
    During this time, what was established about role-playing per se? Even
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   201
    if there was no actual, single D&D, the perception that some such thing
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   202
    existed was widespread, and ultimately it became a (partly)
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   203
    self-fulfilling perception. So what was it?
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   204
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   205
      * Players fell into categories of the team member, the rules-lawyer,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   206
        and the advancer/powergamer.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   207
      * Character creation was conceptually locked into the Column A, Column
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   208
        B method of Class + Race, to the extent that different combinations
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   209
        were playing by almost-completely different rules sets.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   210
      * Character behavior fell into two categories - (1) Strict
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   211
        alignment-based parameters, taken essentially as Social Contract for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   212
        any and all play of characters; and (2) complete laissez-faire based
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   213
        on metagame priorities of the moment, using alignment, if at all,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   214
        merely for Color.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   215
      * The process of long-term play focused on the Gamble to start,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   216
        evolving into Crunch-heavy play as character effectiveness and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   217
        survival-probabilities increased, and eventually into a Powergamer
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   218
        phase.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   219
      * A certain degree of rules-customizing was forced to be standard,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   220
        particularly regarding magic systems and anything else pertaining to
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   221
        fantastical elements.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   222
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   223
    What happened to the subject matter, which is to say, the Explorative
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   224
    content?
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   225
    "D&D fantasy" became an actual genre of pop culture, later to be
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   226
    reflected in actual bookstore-book fantasy. It's often characterized as
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   227
    high fantasy, epic fantasy, or Tolkienesque fantasy, but it is, was, and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   228
    is only composed of D&D. My articles [12]Fantasy Heartbreakers and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   229
    [13]More Fantasy Heartbreakers address some of the resulting effects on
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   230
    role-playing game design.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   231
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   232
    One cannot properly say "D&D does this," or that a game "plays like
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   233
    D&D," without specifying exactly which D&D one means. It's likely that
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   234
    what's being referenced is far more based on local practices and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   235
    interpretations than on any actual game text.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   236
    An astounding diversity existed regarding role-playing goals and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
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    practices all the way from the very beginning of the hobby. It's badly
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   238
    mistaken to characterize early role-playing as Gamist, based on the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
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    texts alone.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   240
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   241
    What characterized specifically-Gamist role-player culture, arising from
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
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    this subcultural cauldron?
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   243
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
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      * Arguing about "what happened" or "what would happen" became
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   245
        entrenched into play, such that rules-agreements, rules-debriefing
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   246
        or fairness-negotiating was part and parcel of characters moving
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   247
        around in the imaginary space.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   248
      * Calvinball tactics were therefore entrenched as well, leading much
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
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        play straight into the Hard Core.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   250
      * Role-playing as a hobby became socially isolated, a venue for people
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   251
        who were unsuccessful at socializing in other activities rather than
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   252
        one of many activities.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   253
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   254
    No wonder people either idealize or vilify their youthful experiences
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   255
    playing D&D. On the one hand, it was you and your best-est friends,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   256
    working something out together and arriving at (quite possibly) your
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   257
    first-ever Social Contract with other people, completely isolated from
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   258
    adults-approved activities. In other words, you remember it fondly not
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   259
    because the game itself was good, but because it wasn't - you remember
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   260
    your repair of it at the Step On Up and Challenge levels, and the good
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   261
    moments, however common or few they were, were all triumphs.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   262
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   263
    On the other hand, it may have been a horrific degeneration into the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   264
    worst moments of social breakdown, on a par with any other form of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   265
    social abuse, and consequently it's reserved in the cellars of your mind
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   266
    with being beaten up in locker rooms, confronted by older kids on the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   267
    way home from school, or humiliated by siblings.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   268
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   269
    Hip to geek
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   270
    The following is strictly a personal reflection from my own experiences
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   271
    of late 1970s and early-1980s role-playing, as a hobby culture. I was
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   272
    13-14 years old in 1977-79 when I discovered the hobby, and through the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   273
    age of, roughly, sixteen, I battered my head against (A)D&D in a variety
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   274
    of groups. They fell into the following categories:
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   275
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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      * Mainly older people with a sprinkling of teens who tried to do adult
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   277
        things as much as possible. The adults were usually Army guys, with
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   278
        some hip types who ran kids' groups or community-course programs.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   279
        The latter ran some damn good games, as I recall.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   280
      * Fellow teens - these get-togethers were often the least satisfying,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   281
        on the one hand due to individuals who owned "special" rules that no
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   282
        one else did (brrrr ... what one guy armed with an Arduin Grimoire
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   283
        can do to a Social Contract ...), and on the other because of the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   284
        perfectly reasonable assessment by many that the textual game itself
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   285
        wasn't particularly fun.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   286
      * I also knew of several college groups during this time, up through
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   287
        the early 1980s, mainly playing RuneQuest. I burned with jealousy
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   288
        and desperately wanted to be in college and to play with folks like
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   289
        that.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   290
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   291
    Significantly, many groups, even the teen ones, included women in their
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   292
    late twenties who were interested in role-playing and not at all
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   293
    concerned about the propriety of hanging out with boys ten years
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   294
    younger. This was the late 1970s, after all. I remember quite a few such
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   295
    individuals.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   296
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   297
    By 1983, things had changed drastically; in some ways, it mirrored a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   298
    general subcultural shift across the entire country (see the film Boogie
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   299
    Nights if you didn't live through it). I'd realized that D&D had become
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   300
    a "pube" activity, meaning 10-13-year-olds exclusively, most of whom
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   301
    played once and then walked.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   302
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   303
    The content resembled video games of the time: lives, levels, and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   304
    skyrocketing success scores, with no real loss at all. It was utterly
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   305
    divorced from fantasy or mythic literature, and the comics and fantasy
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   306
    authors of the day disavowed the hobby en masse. Successful play became
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   307
    more and more a matter of who could break the game fastest, and the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   308
    social gamer became more and more consistently the social-outcast gamer.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   309
    Gaming communities weren't an edifying bunch, actually; they'd been
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   310
    transformed socially and procedurally by the Cargo Cult context into a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   311
    rabidly-abusive, nitpicky bunch, in which the Social Contract actually
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   312
    included making others upset.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   313
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   314
    It had lost its cool factor entirely, just in time for me to go to
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   315
    college in the fall of that year. The aforementioned Willing Female
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   316
    Factor had vanished like smoke, and, my priorities firmly in place, I
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   317
    swore off the hobby. The oath didn't last long, of course. I did find a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   318
    lot of people to role-play with, including women my own age, but always
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   319
    on the basis that we "weren't like those gamers." Conversations about
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   320
    role-playing ceased instantly if anyone nearby evinced interest in D&D.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   321
    We played Champions and Stormbringer, and looked forward to the buzz of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   322
    GURPS.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   323
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   324
    Conclusion
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   325
    The honeymoon was over long ago. Even in terms of this first phase of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   326
    D&D history alone, I suggest that we all would do well to recognize that
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   327
    role-playing as an activity did not stem from a single game text, or
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   328
    most importantly, from a single most-common mode or priority of play.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   329
    Judgments aren't the issue; whether all this was a good or bad thing is
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   330
    completely beside the point. What matters are the consequences of this
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   331
    recognition, including:
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   332
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   333
      * No one role-playing technique may be cited as "the original" way.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   334
      * No single combination of rules and presentation formats may be
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   335
        considered archetypal.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   336
      * "D&D" as a term cannot be taken to indicate any particular form of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   337
        play, especially in reference to the origins of the hobby.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   338
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   339
    I don't know whether I'll ever get to further discussion of the history
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   340
    of D&D; in many ways, it's out of my sphere of interest except in
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   341
    strictly marketing and industry terms, and I don't have much personal
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   342
    history either as player or professional to draw upon.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   343
    The Forge created and administrated by [14]Clinton R. Nixon and [15]Ron
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   344
    Edwards.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   345
    All articles, reviews, and posts on this site are copyright their
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   346
    designated author.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   347
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   348
References
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   349
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   350
   Visible links
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   351
   1. file:///
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   352
   2. file:///about/
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   353
   3. file:///donate.php
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   354
   4. file:///articles/
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   355
   5. file:///reviews/
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   356
   6. file:///resources/
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   357
   7. file:///
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   358
   8. mailto:sorcerer@sorcerer-rpg.com
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   359
   9. http://www.indie-rpgs.com/viewtopic.php?t=4983
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   360
  10. http://www.indie-rpgs.com/viewtopic.php?t=4991
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   361
  11. http://www.blackmoor.com/
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   362
  12. http://www.indie-rpgs.com/articles/9/
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   363
  13. http://www.indie-rpgs.com/articles/10/
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   364
  14. mailto:webmaster@indie-rpgs.com
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   365
  15. mailto:sorcerer@sorcerer-rpg.com