references/gamism_step_on_up.txt
author fabien
Mon, 20 Mar 2006 13:28:17 -0500
branchecjdr
changeset 81 90028d83d4ea
permissions -rw-r--r--
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500 Add GNS references.
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90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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           The Internet Home for Independent Role-Playing Games
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    [1]The [2]About the Forge | [3]Support The Forge | [4]Articles |
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    Forge  [5]Reviews | [6]Resource Library | [7]Forums
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    Gamism: Step On Up
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    by [8]Ron Edwards
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    I owe thanks to Clinton R. Nixon, Rob MacDougall, Gareth Martin, Mike
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    Holmes, Gordon R. Landis, Ralph Mazza, Jonathan Walton, Paul Czege,
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    Jared A. Sorensen, Grant Gigee, Christopher Kubasik, Jake Norwood, and
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    Peter Adkison for their comments on the draft version of the manuscript.
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    All errors, misattributions, inconsistencies, whatever, are mine.
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    This is the second of three essays on the three modes of role-playing
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    collectively referred to as GNS, as presented in my essay [9]GNS and
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    related matters of role-playing theory. The first of the three "support"
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    essays was [10]Simulationism: the right to dream. These essays' purposes
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    are to clarify many aspects of their parent essay, to present the ideas
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    that have always awaited a more general understanding of my basic
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    points, and also to refine and develop the concepts based on the years
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    of discussion and input from others at the Gaming Outpost, RPG.net, and
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    the Forge.
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    This one's about Gamist play.
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    Gamism was originally identified in the RFGA Threefold Model of
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    role-playing styles, and I think from its first mention, nearly everyone
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    has said, "Oh, yeah, Gamism," with little debate about its qualities.
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    Moving through my own reconstructions of the Threefold into GNS, whether
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    early or late, and through the GENder model proposed by the Scarlet
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    Jester, both Gamist play as an activity and people's instant, easy
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    acceptance of its category have received little attention. Apparently,
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    one just knows it upon sight.
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    But do we really? References to Gamism tend to be dismissive,
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    superficial, and often backhanded ("except for the Gamists," "my inner
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    Gamist," etc). With respect to the members of the RFGA discussion group,
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    I think they categorized Gamist play mainly in order to sweep it out of
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    the realm of further dialogue, in order to concentrate on issues that I
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    would now primarily identify within Simulationist play. I also think
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    that most, although not all, subsequent discussion has been similar. Yet
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    that exceptional bit, here and there over several forums, indicates far
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    less consensus out there than might have been expected or assumed.
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    I'm going for a real look at the category for its own sake. In some ways
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    I'm kind of a case study of the problem, but I hope also part of the
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    solution as well; my own views have changed immensely since I referred
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    to Gamist players as "space aliens" years ago on the Gaming Outpost.
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    Here's what I wrote for my big and admittedly dry essay, "GNS and
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    related matters of role-playing theory":
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      Gamism is expressed by competition among participants (the real
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      people); it includes victory and loss conditions for characters, both
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      short-term and long-term, that reflect on the people's actual play
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      strategies. The listed elements [Character, Setting, Situation,
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      System, Color] provide an arena for the competition.
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    And this needs revising for several reasons. First, "among the
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    participants" is too vague, at least from the standpoint of most
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    readers. I was thinking of anyone involved in the play of the game,
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    permitting just who competes with whom to be customized, but most people
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    seem to think I mean "players" in the widely-used, non-GM sense, and
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    object to that. Second, the term "competition" gets right up people's
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    noses. Lots of terms have cropped up: Struggle, Striving, Challenge, and
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    more. Some of that debate seems to be procedural, some of it
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    ideological, and some of it social. Although I can't hope for unilateral
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    agreement about the fundamentals of Gamist play, I think I've managed to
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    figure out where all of the consternation - and the hot emotions
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    underlying it - comes from. It's not merely semantic. I hope this essay
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    manages to clear up any confusions about my position on the matter and
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    perhaps manages to set a better basis for continued debate.
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    Some threads to check out include: [11]Gamism and Premise, [12]Gamism is
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    not competition{/url], [13]All out for Gamism, and [14]Getting in touch
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    with our inner Gamist. They include plenty of good points, but, my own
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    posts included, I think they mainly illustrate the problems involved
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    rather than offer anything concrete.
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    So the first step is to renounce a judgmental and dismissive approach
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    about "those awful Gamists." The second is to renounce the
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    less-judgmental but equally-dismissive "those Gamists" attitude, which
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    might be called the NIMBY view. And then, finally, to renounce the sort
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    of guilty-liberal, halting, apologetic defensive line as well. Just
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    bouncing among these, without ever coming to grips with the actual
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    phenomenon itself, is enough to fill a few dozen thread-pages within
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    days, so it's time to put all that aside and focus.
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    Every reader of the first draft wanted me to define Gamist play right
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    here, in this spot. I refused, to the wrath of Lit-101 teachers
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    everywhere. You gotta go through the next sections to get there.
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    Back to Exploration
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    Just as in the Simulationism essay, I'll start by considering the big
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    picture in which GNS issues are embedded. It might be written out like
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    this in a Venn diagram:
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    [Social Contract [Exploration [GNS [rules [techniques [Stances]]]]]]
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    Every inner "box" is an expression or realization of the box(es) it's
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    nested in. For example, Exploration is a kind of Social Contract, and a
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    given GNS mode is a kind (specifically, an application) of Exploration.
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     1. Everything occurs embedded in the Social Contract, which includes
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        many things about play and not-play, especially the Balance of
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        Power.
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     2. Exploration is the primary act of role-playing, composed of five
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        parts with some causal relationships among them.
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     3. The "modes" of play (because they have to be expressed via
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        communication and play itself, not just "felt") are currently best
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        described as Gamist, Simulationist, or Narrativist play. Play (as
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        opposed merely to hanging out with friends) cannot occur without
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        such an agenda. I'm now using the term "creative agenda" to refer to
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        the three modes as a concept, replacing the small-p "premise" term
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        in the older essay.
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     4. Techniques of play include many different relationships among rules,
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        people's decisions, announcements, and similar. "System" (or rather
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   119
        textual system) interacts with Techniques all the time, in terms of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   120
        things like Currency, Resolution (including DFK, IIEE; see
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   121
        Glossary), and Reward systems. Which of these is inner or outer is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   122
        debatable and probably variable, although I've diagrammed it in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   123
        keeping with the idea that techniques are applied within a framework
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   124
        of rules. In keeping with the Venn concept, techniques are local
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   125
        expressions of Social Contract, Exploration, and GNS modes, just as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   126
        rules are.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   127
     5. Actual play shifts quickly among Stances. Stances, unsurprisingly,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   128
        are very local applications of rules and techniques, all in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   129
        service of Exploration and the larger-scale GNS mode in action.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   130
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   131
    So to talk about any GNS category, the place to start is that box.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   132
    Exploration is composed of five elements, no sweat: Character, Setting,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   133
    Situation, System, and Color ... but it's not a hydra with five equal
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   134
    heads. These things have creative and specific dependencies among one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   135
    another, and now's the time to reveal a filthy secret about them.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   136
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   137
    It's this: Situation is the center. Situation is the imaginative-thing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   138
    we experience during play. Character and Setting are components that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   139
    produce it, System is what Situation does, and Color can hardly be done
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   140
    without all this in place to, well, to color. Situation is the 400-lb
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   141
    gorilla of the five elements, or, if you will, the central node. It's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   142
    central regardless of how much attention it's receiving relative to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   143
    other components.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   144
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   145
    Gamist play, more than any other mode, demands that Situation be not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   146
    only central, but also the primary focus of attention. You want to play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   147
    Gamist? Then don't piss about with Character and/or Setting without
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   148
    Situation happening, or about to.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   149
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   150
    The definition at last
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   151
    A few paragraphs back, I promised a definition for Gamism and here it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   152
    is. It operates at two levels: the real, social people and the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   153
    imaginative, in-game situation.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   154
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   155
     1. The players, armed with their understanding of the game and their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   156
        strategic acumen, have to Step On Up. Step On Up requires
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   157
        strategizing, guts, and performance from the real people in the real
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   158
        world. This is the inherent "meaning" or agenda of Gamist play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   159
        (analogous to the Dream in Simulationist play).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   160
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   161
        Gamist play, socially speaking, demands performance with risk,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   162
        conducted and perceived by the people at the table. What's actually
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   163
        at risk can vary - for this level, though, it must be a social,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   164
        real-people thing, usually a minor amount of recognition or esteem.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   165
        The commitment to, or willingness to accept this risk is the key -
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   166
        it's analogous to committing to the sincerity of The Dream for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   167
        Simulationist play. This is the whole core of the essay, that such a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   168
        commitment is fun and perfectly viable for role-playing, just as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   169
        it's viable for nearly any other sphere of human activity.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   170
     2. The in-game characters, armed with their skills, priorities, and so
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   171
        on, have to face a Challenge, which is to say, a specific Situation
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   172
        in the imaginary game-world. Challenge is about the strategizing,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   173
        guts, and performance of the characters in this imaginary
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   174
        game-world.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   175
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   176
        For the characters, it's a risky situation in the game-world; in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   177
        addition to that all-important risk, it can be as fabulous,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   178
        elaborate, and thematic as any other sort of role-playing. Challenge
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   179
        is merely plain old Situation - it only gets a new name because of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   180
        the necessary attention it must receive in Gamist play. Strategizing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   181
        in and among the Challenge is the material, or arena, for whatever
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   182
        brand of Step On Up is operating.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   183
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   184
    Gamist play and design is very diverse, partly due to the relative
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   185
    emphases of these two layers, as well as how they are best met in that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   186
    particular game. At the crudest lens-setting, one can contrast those who
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   187
    emphasize Challenge and drop the Step On Up to a faint roar, as opposed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   188
    to those who diminish the Challenge - it's always there, though - and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   189
    focus on the Step On Up.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   190
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   191
    Terms 'til you squeak
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   192
    The game to the Gamist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   193
    What does "game" mean, anyway? Wouldn't that be good to know before
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   194
    talking about Game-ist? As it turns out, not really, no more than
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   195
    "simulation" helps with discussing Simulationist play. The term "game"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   196
    is good enough for our purposes (as a root for the "ist"), but not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   197
    especially rigorous or interesting. So many different things get called
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   198
    games that it's hardly worth considering a blanket definition. To call
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   199
    all of role-playing a "game," the term must be so broadly defined that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   200
    it excludes any agenda beyond socializing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   201
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   202
    There's one specific aspect of the term that needs some scrutiny, though
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   203
    - its judgmental content. Phrases like "It's a game," or better, "It's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   204
    just a game," or, "It's the game" illustrate that the term tells us
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   205
    nothing; the meaning lies in the inflection. The phrase might be saying
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   206
    that "it" is utterly trivial: "it's just a game." Or it might be saying
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   207
    that "it" demands our constant and committed attention: "that's the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   208
    game."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   209
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   210
    So, I think more sensibly, it's good to look inside Gamism to see the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   211
    game there - what is it? It's a recreational, social activity, in which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   212
    one faces circumstances of risk - but neither life-threatening nor of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   213
    any other great material consequence. All that's on the line is some
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   214
    esteem, probably fleeting, enough to enjoy risking and no more. Think of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   215
    a poker game among friends with very minor stakes, or a neighborhood
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   216
    pickup basketball game. Taking away the small change or the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   217
    score-counting would take away a lot of the fun, because they help to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   218
    track or prompt the minor esteem ups-and-downs. This is Step On Up. It
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   219
    is "just a game," yes, but "it's the game," too.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   220
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   221
    With any luck, now that I'm claiming two things are being labeled rather
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   222
    than one, perhaps some of the debate about the label in question can
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   223
    settle down. At the Step On Up level, what's at stake? A bit of esteem,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   224
    as stated above. But what about? Here's point #1: what's really at stake
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   225
    can be totally overt (the basketball score), or it can nonverbal or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   226
    otherwise subtle (who sinks the best single hoop, regardless of which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   227
    team wins). All that matters is that it must exist embedded in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   228
    real-life social interaction.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   229
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   230
    Think of the following:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   231
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   232
      * how performance is assessed, including a range of severity for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   233
        joshing, praise, and criticism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   234
      * the parameters of engagement - rules you do not break, in order to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   235
        enjoy playing changes in the field of play, whether in space or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   236
        time, making it impossible to stay with a single approach
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   237
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   238
    The competition boogeyman
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   239
    Competition is best understood as a productive add-on to Gamist play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   240
    Such play is fundamentally cooperative, but may include competition.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   241
    That's not a contradiction: I'm using exactly the same logic as might be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   242
    found at the poker and basketball games. You can't compete, socially,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   243
    without an agreed-upon venue. If the cooperation's details are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   244
    acceptable to everyone, then the competition within it can be quite
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   245
    fierce.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   246
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   247
    Role-playing texts never get this straight. For them, it's always either
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   248
    competition or cooperation, one-other, push-pull, and often nonsensical.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   249
    The following is from Fantasy Earth, Basic Rules (1994, Zody Games,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   250
    author is Michael S. Zody):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   251
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   252
      ... while board games and wargames have winners and losers,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   253
      role-playing games do not. Rather than being competitive, role-playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   254
      games are cooperative. The players all work together and win and lose
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   255
      as a team.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   256
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   257
    I consider the above text to be inherently contradictory. Versions of it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   258
    can be found in quite a few role-playing games, especially those with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   259
    fantasy settings and a fairly high risk of character death.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   260
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   261
    So what is all this competition business about? It concerns conflict of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   262
    interest. If person A's performance is only maximized by driving down
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   263
    another's performance, then competition is present. In Gamist play, this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   264
    is not required - but it is very often part of the picture. Competition
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   265
    gives both Step On Up and Challenge a whole new feel - a bite.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   266
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   267
    How does conflict of interest relate to Step On Up and to Challenge? The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   268
    crucial answer is that it may be present twice, independently, within
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   269
    the two-level structure.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   270
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   271
      * Competition at the Step On Up level = conflict of interest regarding
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   272
        players' performance and impact on the game-world.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   273
      * Competition at the Challenge level = conflict of interest among
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   274
        characters' priorities (survival, resource accumulation, whatever)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   275
        in the game-world.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   276
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   277
    Think of each level having a little red dial, from 1 to 11 - and those
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   278
    dials can be twisted independently. Therefore, four extremes of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   279
    dial-twisting may be compared.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   280
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   281
     1. High competition in Step On Up plus low competition in Challenge =
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   282
        entirely team-based play, party style against a shared Challenge,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   283
        but with value placed on some other metric of winning among the real
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   284
        people, such as levelling-up faster, having the best stuff, having
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   285
        one's player-characters be killed less often, getting more Victory
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   286
        Points, or some such thing. Most Tunnels & Trolls play is like this.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   287
     2. Low competition in Step On Up plus high competition in Challenge =
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   288
        characters are constantly scheming on one another or perhaps openly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   289
        trying to kill or outdo another but the players aren't especially
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   290
        competing, because consequences to the player are low per unit
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   291
        win/loss. Kobolds Ate My Baby and the related game, Ninja Burger,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   292
        play this way.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   293
     3. High competition in both levels = moving toward the Hard Core (see
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   294
        below), including strong rules-manipulation, often observed in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   295
        variants of Dungeons & Dragons as well in much LARP play. A risky
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   296
        way to play, but plenty of fun if you have a well-designed system
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   297
        like Rune.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   298
     4. Low competition in both levels = strong focus on Step On Up and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   299
        Challenge but with little need for conflict-of-interest. Quite a bit
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   300
        of D&D based on story-heavy published scenarios plays this way. It
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   301
        shares some features with "characters face problem" Simulationist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   302
        play, with the addition of a performance metric of some kind. Some
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   303
        T&T play Drifted this way as well, judging by many Sorcerer's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   304
        Apprentice articles.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   305
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   306
    Things get more complex than this, because different roles for GM and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   307
    players lead to combinations of the above categories within a single
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   308
    game. For instance, players can cooperate as a party and compete with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   309
    the GM, for instance, given a rules-set that limits GM options (a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   310
    combination of #1 and #2). This shouldn't be confused with cooperating
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   311
    with one another, cooperating with the GM, and competing against the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   312
    GM's characters (#4).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   313
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   314
    Reality check
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   315
    I might as well get this over with now: the phrase "Role-playing games
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   316
    are not about winning" is the most widespread example of synecdoche in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   317
    the hobby. Potential Gamist responses, and I think appropriately,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   318
    include:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   319
    "Eat me,"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   320
    (upon winning) "I win," and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   321
    "C'mon, let's play without these morons."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   322
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   323
    I'm defining "winning" as positive assessment at the Step On Up level.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   324
    It even applies when little or no competition is going on. It applies
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   325
    even when the win-condition is fleeting. Even if it's unstated. Even if
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   326
    it's no big deal. Without it, and if it's not the priority of play, then
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   327
    no Gamism.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   328
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   329
    Textually, so many games say "it's not about winning" and then
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   330
    immediately provide extremely clear win/loss parameters for play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   331
    Sometimes I think it's because people believe that players are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   332
    inherently Gamist and have to be appeased in some way. This uneasy
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   333
    waffling or endless qualifying shows up most often in fantasy games
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   334
    whose authors would like play to be about something else, but just can't
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   335
    quite believe that players would agree.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   336
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   337
    From the introduction to RuneQuest, second edition (The Chaosium, 1978,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   338
    1979, 1980; specific author for this text unknown; game authors are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   339
    Steve Perrin, Ray Turney, Steve Henderson, and Warren James):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   340
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   341
      The title of the game, RuneQuest, describes its goal. The player
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   342
      creates one or more characters, known as adventurers, and playes them
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   343
      in various scenarios, designed by a Referee. The Adventurer has the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   344
      use of combat, magic, and other skills, and treasure. The Referee has
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   345
      the use of assorted monsters, traps, and his own wicked imagination to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   346
      keep the Adventurer from his goal within the rules of the game. A
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   347
      surviving Adventurer gains experience in fighting, magic, and other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   348
      skills, as well as money to purchase further training.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   349
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   350
    Now all that's pretty Gamist stuff of a late 1970s vintage, right? Get
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   351
    this, which follows immediately:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   352
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   353
      The adventurer progresses in this way until he is so proficient that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   354
      he comes to the attention of the High Priests, sages, and gods. At
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   355
      this point he has the option to join a Rune Cult. Joining such a cult
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   356
      gives him many advantages, not the least of which is aid from the god
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   357
      of the cult.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   358
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   359
      Acquiring a Rune by joining such a cult is the goal of the game, for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   360
      only in gathering a Rune may a character take the next step, up into
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   361
      the ranks of Hero, and perhaps Superhero.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   362
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   363
    All right, that bit about joining cults still seems kind of Gamist,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   364
    right? About getting more effective and so on? Great ... except that the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   365
    GM controls the High Priests and sages. Why would he, whose job was just
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   366
    stated to be to "keep the Adventurer from his goal," have them recognize
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   367
    the Adventurer in the first place? Either they do, and the GM must
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   368
    abandon the stated goal, or they don't, and that whole paragraph becomes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   369
    gibberish.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   370
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   371
    Bear in mind as well that "Hero" and "Superhero" are never defined, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   372
    indeed never again mentioned anywhere in the rulebook. See what I mean
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   373
    about waffly and uncertain text? Such text is the default explanation
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   374
    for role-playing, with very few exceptions, until the publication of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   375
    Vampire in 1991. Even since, though, it's still the standard for fantasy
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   376
    games. The following is from Legendary Lives, second edition (1993,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   377
    Marquee Press, authors are Joe Williams and Kathleen Williams):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   378
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   379
      The players are impromptu actors within the scenes created by the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   380
      referee ... The fun comes from interacting with the other characters
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   381
      and with the imaginary world created by the refereee. For the duration
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   382
      of the game, try to immerse yourself in the role. [Sim so far - RE]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   383
      ...
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   384
      The first goal of a player is survival. Yes your character can die
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   385
      during an adventure, and a dead character is completely gone. If your
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   386
      character is smart enough, bright enough, or lucky enough, he or she
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   387
      will survive to reap the benefits of becoming older, wiser, and more
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   388
      powerful.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   389
      [Wowsies, eh? Then text follows which backpeddles rapidly and tries to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   390
      explain why character death isn't losing. -RE]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   391
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   392
    As a contrast, some texts make no bones about this issue and indeed leap
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   393
    in with both feet, as in Kobolds Ate My Baby! third edition (2001, Ninth
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   394
    Level Games; authors are Christopher O'Neill and Daniel Landis):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   395
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   396
      How to win!
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   397
      ... unlike your average role-playing game, KOBOLDS ATE MY BABY! Third
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   398
      Edition has winners (and losers). Truth be told, it mainly has losers!
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   399
      Anyway, the winner is the player who, at the end of the game, has the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   400
      most Victory Points. Most games continue until a certain condition is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   401
      met, generally when all the babies are gone ...
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   402
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   403
    Yee-ha! But that's a recent example. To get back to the dark and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   404
    steaming roots of the first wave of role-playing innovation, check this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   405
    out from The Basic Game chapter in Tunnels & Trolls, 5th edition (1979,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   406
    Flying Buffalo Inc; author is Ken St. Andre, with possible edits or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   407
    additions by Liz Danforth):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   408
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   409
      Every time your character escapes from a tunnel alive, you may
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   410
      consider yourself a winner. The higher the level and the more wealth
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   411
      your character attains, the better you are doing in comparison to all
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   412
      the other players.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   413
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   414
    From the Adventure Points chapter in the same text:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   415
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   416
      As long as a character remains alive - regardless of how many
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   417
      adventures he or she participates in - you are "winning." If ill fate
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   418
      befalls the character, or if you overextend yourself in playing your
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   419
      character's capabilities, the character dies and it is your loss. Of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   420
      course, these games allow you to play any number of characters
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   421
      (sometimes referred to as a "stable of characters") and some will
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   422
      survive and advance, and everyone wins in the end.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   423
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   424
    This seems a bit softer, until one notices that although winning is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   425
    qualified by quotes and extra text, loss significantly is not.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   426
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   427
    Further text in the Adventure Points chapter of the same game repeatedly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   428
    provides big payoff for rash, risky, but tactically-imaginative action,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   429
    if the character survives. One small part rewards role-playing, but:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   430
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   431
      Any points awarded in this category should be given to those players
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   432
      who are doing an exceptionally good job only, thus making the game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   433
      more of a challenge to all.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   434
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   435
    In other words, "challenge" is the first priority and immersion (for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   436
    lack of a better word), cooperation with the GM or his story-plans, or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   437
    in-character consistent play, are to be conducted and evaluated in that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   438
    context. They are, as well as anything else like character survival or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   439
    achievement, to be competed about.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   440
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   441
    I love the T&T and Kobolds texts. They are refreshing, spunky, and even
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   442
    inspiring: "Step on up, buddy!" Open Gamism is completely accessible,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   443
    completely functional, and extremely fun. You see, it all goes back to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   444
    how the Step On Up social stuff is perfectly capable of enjoying the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   445
    in-game Challenge, Situation stuff, and how they're not the same thing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   446
    In these games, the idea is to keep the Challenge whimsical enough that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   447
    its occasionally-extreme consequences don't reflect proportionally on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   448
    the player's emotional stakes of the moment.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   449
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   450
    T&T is not the be-all and end-all of Gamism, although it was probably
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   451
    the first utterly explicit Gamist role-playing text. Not all Gamist play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   452
    is alike! It ranges across a great deal of structural, social, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   453
    imaginative diversity, which is why this essay still has a long way to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   454
    go.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   455
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   456
    Structural basics
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   457
    Grant Gigee provided some comments that I think speak more closely to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   458
    the issue than anything I could come up with:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   459
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   460
      Conflict and choice: Clearly, both terms can also be applied to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   461
      Narrativism, but I think they are very evocative and, combined with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   462
      challenge, concisely convey the important values of Gamism. Conflict
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   463
      is crucial to narrative, but while one can explore the back-story or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   464
      the setting, or whatever, and while one can explore the moral
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   465
      ramifications of those choices, folk like myself would rather get
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   466
      right to the high points - the points of greatest tension which lead
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   467
      to the greatest accomplishment. [emphasis mine; that's where the Step
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   468
      On Up lives, right there - RE]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   469
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   470
    Choice is important because only through choice can there be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   471
    consequences. The reason most Gamists play wizards over fighters lies
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   472
    not in avoiding conflict but in having choices. The fighter's choices
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   473
    are all front-loaded - which sword (the best one), which armor (the best
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   474
    one), etc - while the wizard's are more immediate: which spell at what
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   475
    time.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   476
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   477
    Valid Gamist conflict and valid Gamist choice lead directly to strategy
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   478
    and tactics, which I like to think of in two ways. The first way is the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   479
    interplay of resources, combined arms, either-or decisions,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   480
    effectiveness, point-husbanding, and similar game-mechanics acumen. Two
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   481
    articles to review regarding these sorts of strategy and tactics in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   482
    Gamist play are [15]Elements of tactics and [16]Elements of strategy by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   483
    Brian Gleichman. The second way is all about bending parameters, lateral
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   484
    thinking, and occasional banzai, which is to say, one's ability to shape
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   485
    the actual play, or the importance of its parts, through sheer
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   486
    interaction with it and with other people.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   487
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   488
    In trying to back up a little and look at things more generally than
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   489
    individual moments of successful tactics, I came up with two new terms.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   490
    I'm not sure whether they're profound or just obvious, so consider'em
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   491
    informal at this point.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   492
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   493
    The Gamble and the Crunch
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   494
    Challenge is the Situation faced by the player-characters with a strong
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   495
    implication of risk. It can be further focused into applications, which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   496
    individually tend toward one of these two things:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   497
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   498
    The Gamble occurs when the player's ability to manipulate the odds or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   499
    clarify unknowns is seriously limited. "Hold your nose and jump!" is its
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   500
    battle-cry. Running a first-level character in all forms of D&D is a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   501
    Gamble; all of Ninja Burger play is a Gamble. More locally, imagine a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   502
    crucial charge made by a fighter character toward a dragon - his goal is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   503
    to distract it from the other character's coordinated attack, and he's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   504
    the only one whose hit points are sufficient to survive half its
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   505
    flame-blast. Will he make the saving roll? If he doesn't, he dies. Go!
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   506
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   507
    The Crunch occurs when system-based strategy makes a big difference,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   508
    either because the Fortune methods involved are predictable (e.g.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   509
    probabilities on a single-die roll), or because effects are reliably
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   510
    additive or cancelling (e.g. Feats, spells). Gamist-heavy Champions play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   511
    with powerful characters is very much about the Crunch. The villain's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   512
    move occurs early in Phase 3; if the speed-guy saves his action from
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   513
    Phase 2 into Phase 3 to pre-empt that action, and if the brick-guy's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   514
    punch late on Phase 3 can be enhanced first by the psionic-guy's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   515
    augmenting power if he Pushes the power, then we can double-team the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   516
    villain before he can kill the hostage.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   517
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   518
    The distinction between Gamble and Crunch isn't quite the same as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   519
    "randomness;" it has more to do with options and consequences. Fortune
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   520
    can be involved in both of them, and it doesn't have to be involved in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   521
    either (see Diplomacy for a non-RPG example). Also, look out for jargon:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   522
    "Crunchy" is a gamer term for detailed and layered rules; "crunching" is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   523
    a long-standing term for maximizing Effectiveness by manipulating a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   524
    system's Currency. Neither of these are Crunch as I'm defining here.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   525
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   526
    Who vs. whom: the source of adversity
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   527
    Adversity is necessary to role-playing; without it, nothing happens. The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   528
    term requires two analyses.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   529
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   530
     1. Who's the source of adversity in Gamist play? This is a layered
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   531
        question based on the Step On Up and Challenge levels. Step On Up
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   532
        adversity simply means demanding high attention to System operation
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   533
        and the responding emotional "on-button" from the person. It's the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   534
        "social heat," if you will, as well as whatever cognitive demands
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   535
        are imposed by the System. Optionally, as described above,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   536
        person-on-person conflict of interest might be involved as well,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   537
        bringing in competition at this level. Without the competition, the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   538
        adversity needs to come from some extra-player source, whether a GM
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   539
        or a publication or some confluence of both. With it, of course, the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   540
        source of adversity arises among the players; this is usually an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   541
        add-on to the GM/publication adversity rather than a substitute.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   542
     2. What are its imposed dangers? This seems more straightforward at
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   543
        first, as Challenge adversity means risk to the characters in some
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   544
        way. But about what? Options range from character survival to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   545
        abstract Victory Points, with a huge range of possibilities in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   546
        between. Also, optionally, character-on-character conflict of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   547
        interest may be involved as well, again setting up the possible
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   548
        inclusion of competition as a "heater-up" for adversity.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   549
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   550
    Clearly, these are not really independent! The Challenge adversity sets
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   551
    up all sorts of System demands and risks to the characters, which in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   552
    turn can provide the motor for the Step On Up adversity to kick into
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   553
    action. That's a powerful phenomenon; arguably, it was the core of D&D
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   554
    play becoming a popular hobby at all in the mid-1970s, based on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   555
    organized tournaments.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   556
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   557
    But all the possible combinations are overwhelming - whose strategizing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   558
    is opposed to whose? If a GM is the source of adversity, to what extent
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   559
    is he or she a potential competitor as well? What are the differences
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   560
    between GM as referee, as judge, and as player of opponents? Is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   561
    player-effort a team thing or an "every man my enemy" thing? The general
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   562
    answer to these and similar questions can only be "Yes," then parsed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   563
    very specifically both by game design and by group preferences. Social
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   564
    Contract issues such as whether maps, notes, and dice-rolls are hidden
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   565
    or open all rely on the answers. But those are only some of the possible
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   566
    questions. Here are others.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   567
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   568
     1. How long is a "go"? Which is to say, what are the units of reward
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   569
        and loss, and how are they distributed through the time of play?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   570
        Compare losing a round in a video game with loss in a football game,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   571
        and consider whether a fight scene in a role-playing session is a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   572
        piece of a very long conflict called a Delve, or whether it's the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   573
        moment of truth, right there. Is player-character death, for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   574
        example, like losing the ball for a first down for the other side,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   575
        or missing a touchdown, or losing the whole game?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   576
     2. How is Fortune involved, and when? Oh, there are so many ways:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   577
        player-character creation, the typical resolution mechanics, any
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   578
        sudden-death resolution mechanics, reduction of abilities or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   579
        resources, preparation for a crisis, the crisis itself ... To flip
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   580
        to the other side, what's the role, if any, of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   581
        allocation-strategizing points or resources?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   582
        Neither of the above can be considered without thinking about the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   583
        relative importance of Effectiveness and Resource, and how they
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   584
        relate to one another, or, on a more imaginative/scenario level, the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   585
        relative distribution and positioning of the Gamble and the Crunch.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   586
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   587
     3. To what degree is conflict-of-interest involved, for both the Step
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   588
        On Up and Challenge levels? Similarly, and this of course is mainly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   589
        a social question, what degree of ruthlessness is involved?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   590
     4. What is the Challenge about? Further, how imaginatively committed to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   591
        it, moment by moment, are people expected to be? I suggest with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   592
        great fervor that combat is only one form of conflict, and character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   593
        survival is only one in-game metric for success.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   594
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   595
    A look at reward systems
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   596
    I generally refer to Stakes in Gamist play to discuss what's at risk and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   597
    what stands to be gained at both the Step On Up and Challenge level. I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   598
    think successful Gamist play needs to include both the loss and gain
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   599
    conditions for the Stakes, not just gain. This gets really tricky,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   600
    because the "metric" of what's being assessed at the Step On Up level is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   601
    only sometimes overt. Add to that the concept of Stakes relative to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   602
    competition within each level, if present, and things suddenly get
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   603
    complicated.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   604
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   605
    So what constitutes "success" at the Step On Up and/or Challenge level
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   606
    during play? Is it the right to keep playing? Improving one's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   607
    character's effectiveness, begging the question of what for? Getting
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   608
    some kind of "victory points"? The metagame/game relationship between
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   609
    these is phenomenally important. I think that, in Gamist play, the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   610
    metagame-part is the key one - a completely informal Social Reward
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   611
    (e.g., "Killed more goblins than you!", even in a game-system which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   612
    confers no consequence for doing so) can easily outweigh an in-game one.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   613
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   614
    In taking this idea to design, my mind kind of balks at the tricky mix
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   615
    of Exploration and Competition, and how to keep them from being at
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   616
    cross-purposes. It is really hard to conceive of Gamist reward
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   617
    mechanisms that are both consistently satisfying across long-term play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   618
    and meaningful at the Step On Up level. Abstract victory points are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   619
    arguably quite weak; "you win" means nothing if it, well, doesn't do
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   620
    anything. The more-commonly seen metric of character survival is badly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   621
    broken, in a variety of applications. If character death is temporary,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   622
    it's not much of a loss condition, but if it's not, the game is often
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   623
    forced to abandon the loss condition such that people can continue to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   624
    play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   625
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   626
    Character improvement ("advancement") is even more problematic. The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   627
    basic issues it raises are:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   628
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   629
      * How tough and effective should a starting character be? If it's too
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   630
        high, then there's no reason to improve; if it's too low, the early
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   631
        stages of play depend far too much on GM mercy.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   632
      * What kind of rate is involved, relative to the challenges as time
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   633
        goes by? The effectiveness-increase can form an exponential
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   634
        interaction with the character's ability to increase further, which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   635
        in most cases breaks the game or reduces all confrontations to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   636
        statistical grinds rather than Step On Up crises.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   637
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   638
    Reward systems remain the current most challenging sector of game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   639
    design, for many reasons, not the least of which is no clear idea of for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   640
    how long or at what scale "successful play" should be rated. I look
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   641
    forward to experimentation and debate that can help resolve some of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   642
    issues for Gamist play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   643
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   644
    The joys of Gamism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   645
    It is way cool, in a game which utilizes point-construction of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   646
    characters, to allocate them such that the character "hums" - that is,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   647
    he (or she or it, henceforth "he") can do what you'd like him to do
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   648
    without running out of energy too fast, can go where he needs to go, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   649
    take a hit without crumpling - or, in games which are less about moving
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   650
    places and hitting one another, the character can actually get X done in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   651
    a way which makes anyone else say, "Whoa, good one!" Nocturne, my
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   652
    Champions super-hero, steps through the wall and freezes the villain The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   653
    Crippler in his tracks with a burning blue look. He glides straight to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   654
    the uber-villain, the Blood Queen, where she stands before the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   655
    technological cross (on whom is crucified Nocturne's buddy, Warp),
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   656
    ignoring the zots and shots of the henchmen, and says, in deadly tones,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   657
    "Where ... is ... our ... son?" Presence attack roll!
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   658
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   659
    It is totally cool, in a game with a well-constructed IIEE component, to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   660
    strategize one or more characters' actions such that their effect and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   661
    timing delivers a phenomenal wallop, or more generally, has a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   662
    distinctive and exciting effect on play. Demon-boy's acrobatic attack
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   663
    provides the diversion, as Hurricane-girl's wind-storm scatters the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   664
    henchmen, opening up a channel for Metal-guy to hurl Claw-man straight
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   665
    into the Menace. As expected, Claw-man takes it on the chin, but that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   666
    removes the Menace's saved action (which we all knew he had; he had that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   667
    smirk), and that's when Eyebeam-man's blast hits, shattering the tank
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   668
    behind the Menace to release the wave of radioactive fluid and to wake
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   669
    the sleeping alien within ...
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   670
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   671
    The very meaning of cool beans is to husband resources intelligently,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   672
    such that when you really need that Endurance, or the story points, or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   673
    those hit points, or that final charge in the magic staff, they're
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   674
    there. Yzorn, the young mage, dodges once, twice, and again, eluding the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   675
    jaws of the summoned wolf, costing Engarad more and more energy until
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   676
    the animal fades into smoke. Then, "Catch this!" he cries, at last
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   677
    loosing the lightning bolt and crisping his foe into an ashy column,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   678
    which slowly fragments under its own weight.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   679
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   680
    Nothing is more cool than putting the character or whatever at risk,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   681
    whether in Gamble or Crunch circumstances, and seeing the system deliver
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   682
    its punch relative to your tactics. Roichi, my Blue Islands ninja,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   683
    reaches into the folds of his black gi to produce, rattle-rattle the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   684
    dice, a packet of Hot Sauce! Shimatta!
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   685
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   686
    It is the essence of coolness to see the legitimately avoidable twist be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   687
    avoided, or fail to be avoided. "Boy, that troll was a lot easier to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   688
    kill than I expected," says the player. I, the GM, smirk. "You're
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   689
    growing ... turning hairy ... your armor and clothing crack and stretch
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   690
    off of your body ... horns sprout on your -" "Hey! I'm turning into a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   691
    troll, aren't I?" "Yup ... cursed to clean up the first level, just like
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   692
    your predecessor, who's turning into a dead human, by the way." "Shit!
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   693
    That makes sense! We should have figured that out!" Heh, heh, heh ...
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   694
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   695
    All of the above are fun during any role-playing, but from a Gamist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   696
    perspective, the point is for one's acumen to be acknowledged - it's a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   697
    matter of pure pride. You grokked the system just right for that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   698
    particular situation; you took into account all the possible variables
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   699
    of the moment. If such a perspective, and all these events, are combined
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   700
    together and experienced as part and parcel of the Exploration - which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   701
    is to say, the social, imaginative "scene" - then Gamist play is under
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   702
    way. I maintain this experience cannot be achieved through any physical
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   703
    sport, through any virtual interface, or through any medium whatever
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   704
    aside from table-top role-playing. The rush is, I think, unique to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   705
    medium.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   706
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   707
    The Hard Core
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   708
    So far I haven't mentioned any negative connotations to Gamist play,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   709
    despite my hints in the beginning of the essay. The time has come to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   710
    explain why many people hate and fear any sign of Step On Up, let alone
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   711
    competition, in and among the adversity-situations of their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   712
    role-playing. It's due to a possible application of Gamist principles to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   713
    their "perviest" extreme, which is to say, the highest degree of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   714
    person-to-System contact during play. When you sacrifice Exploration to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   715
    get to this degree of contact in Gamist play, you have entered the Hard
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   716
    Core.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   717
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   718
    The Hard Core occurs when Gamist play transmogrifies into pure metagame:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   719
    Exploration becomes minimal or absent, such that System and Social
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   720
    Contract contact one another directly, and, essentially, all the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   721
    mechanics become metagame mechanics. It's usually, although not always,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   722
    the result of high competitive actions at the Step On Up level, which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   723
    then "eats" the Challenge level such that it is literally and nakedly an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   724
    extension of Step On Up and nothing else. Role-playing in the Hard Core
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   725
    is very much like playing competitive video games or, for that matter,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   726
    like playing that old junior high school favorite, Smear the Queer, with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   727
    egos rather than bones and blood on the line.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   728
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   729
    I perceive four distinct Hard Core applications. They all very easily
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   730
    become dysfunctional, but, contrary to popular belief, quite a bit of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   731
    Hard Core play may be functional if the Social Contract is being
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   732
    reinforced rather than broken. None of them combine well with secondary
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   733
    Simulationist or Narrativist priorities, which is one reason that people
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   734
    often confound the Hard Core with playing Gamist at all. That's an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   735
    error, though, because the Hard Core is just as incompatible with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   736
    high-Exploration Gamist priorities as well.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   737
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   738
    It's time to introduce the "M" word too. The term "munchkin" gets thrown
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   739
    around a lot in reference to Gamist play, and one of the big points of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   740
    this essay is to show that it applies to too many different things to be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   741
    useful. I'll discuss this further in the Troubles with Gamism section
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   742
    below, but for now, just bear in mind that Hard Core role-players are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   743
    often called munchkins by others, including non-Hard Core Gamists.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   744
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   745
    Turnin' on each other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   746
    Gamist play already presupposes some pressure among members of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   747
    group. Now add to that not only conflict-of-interest at the Challenge
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   748
    level, but open acknowledgment of one another's player-characters as the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   749
    only engaging source of Challenge - and given the absence of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   750
    Exploration, directly applying to a Step On Up struggle for dominance.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   751
    So now you have both little red dials up to 11, and the arena of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   752
    resolution is simply whose characters survive mutual attacks.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   753
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   754
    Turnin' often arises from when the "official" Challenge parameters are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   755
    shown to be uninteresting for one reason or another, such as when losing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   756
    one's character to GM-run foes turns out not to mean much in Step On Up
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   757
    terms - i.e., when the GM kills characters at whim. It's typically
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   758
    dysfunctional when it arises from this or similar sources.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   759
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   760
    However, I also think Turnin' is the least threatening Hard Core
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   761
    application, because when it's integrated into other enjoyable aspects
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   762
    of a system, it can actually be a wonderful addition to play, as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   763
    illustrated by the wizard-economy of spells for rogues in T&T or the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   764
    magic items rules in Elfs. After all, character conflict-of-interest is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   765
    not necessarily Hard Core, nor is it even necessarily a Gamist issue at
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   766
    all. However, given that its extreme form is dysfunctional, many game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   767
    texts have mistakenly urged various ways never ever ever to permit
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   768
    inter-character conflict of interest, in order to stave it off.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   769
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   770
    Powergaming
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   771
    This technique is all about ramping a system's Currency, Effectiveness,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   772
    and reward system into an exponential spiral. As a behavior, it can be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   773
    applied to any system, but most forms of D&D offer an excellent inroad
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   774
    for it: after a certain number of levels achieved, the ability to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   775
    deliver damage and remain invulnerable itself provides ever-increasing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   776
    ability to achieve yet higher degrees of damage-delivery and hit-point
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   777
    resources.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   778
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   779
    Like Turnin', Powergaming doesn't necessarily destroy the enjoyment of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   780
    play, and unlike Turnin', it may even remain functional in full-blown
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   781
    Hard Core form. Some Exploration may well be maintained, at least
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   782
    minimally, and the effectiveness-spiral might play a strategic role
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   783
    rather than to dominate fellow players. However, it's fair to say that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   784
    Powergaming is only functional if everyone is committed to it, and it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   785
    carries dangers of leading to Breaking (see below).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   786
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   787
    To prevent Powergaming, many game designers identify the GM as the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   788
    ultimate and final rules-interpreter. It's no solution at all, though:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   789
    (1) there's no way to enforce the enforcement, and (2), even if the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   790
    group does buy into the "GM is always right" decree, the GM is now
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   791
    empowered to Powergame over everyone else.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   792
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   793
    Calvinball
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   794
    This is the famous "rules-lawyering" approach, which is misnamed because
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   795
    it claims textual support when in reality it simply invents it.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   796
    Calvinball is a better term: making up the rules as you go along,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   797
    usually in terms of on-the-spot interpretations disguised as "obvious"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   798
    well-established interpretations. It basically combines glibness and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   799
    bullying to achieve moment-to-moment advantages for one's character. A
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   800
    Calvinballer may also be adept at bugging the GM about some rules-detail
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   801
    often enough that a goodly percentage of the time yields a reward for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   802
    it, but not often enough to tip everyone else off to what's going on.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   803
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   804
    The big trick of Calvinball is pretending to be still committed to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   805
    Exploration. That makes it especially well-suited to disrupting
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   806
    Simulationist play from the older traditions, because the other players'
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   807
    commitment to the integrity of the Dream can be co-opted into one's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   808
    Calvinball strategy, exploiting the others' willingness to enter into
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   809
    the rules-debate in hopes of a compromise, which of course is not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   810
    forthcoming. Calvinball then quickly transforms into a struggle for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   811
    control over what is and is not happening in the imaginative situation.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   812
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   813
    One mistaken solution to this tactic is to hide the rules from the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   814
    players in some kind of laughably-secure "GM book" or "GM section," as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   815
    well as to enforce the ideal of Transparency. The other, more common
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   816
    solution is simply to continue adding rules forever and ever, amen, in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   817
    order to account unambiguously for any and all imaginable events during
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   818
    play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   819
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   820
    Breaking the game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   821
    Here's the most extreme form of the Hard Core; it's the only one that I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   822
    can't imagine is functional in any circumstances. Breaking the game is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   823
    defined as rendering others' ability to play ineffective in terms of any
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   824
    metric that happens to be important in that group. Theoretically, any
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   825
    and all games are breakable: one can always sweep the pieces off the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   826
    board. But I'm talking about doing so in the context of identifying
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   827
    internal inconsistencies or vulnerable points in the design, breaking
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   828
    the game by playing it and rendering the Exploration nonsensical.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   829
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   830
    Here's the key giveaway in terms of system design: it is Broken (i.e.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   831
    Breaking consistently works) if repetitive, unchanging behavior garners
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   832
    benefit. The player hits no self-correcting parameters and is never
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   833
    forced to readjust his or her strategy. The principle can be applied in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   834
    multiple ways, both two common ones include:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   835
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   836
      * Exploiting point-based games which rely on layered Currency, such
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   837
        that points may be spent cheaply for disproportionately high gain,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   838
        often in a self-sustaining fashion. The classic example is the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   839
        Recovery attribute in Champions, which was increased by spending
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   840
        points on Constitution and Strength, but could be bought down, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   841
        the points thus gained could be pumped back into Strength, thus
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   842
        raising REC to levels beyond the original value. Champions also
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   843
        featured a means of decreasing powers' cost by increasing a divisor
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   844
        value, and strategizing the relationship to this divisor with other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   845
        means of point-reduction became an art form in many groups.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   846
      * Exploiting announcement/order-of-action systems to acquire perfect
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   847
        can't-hit-me-I-hit-you combinations, multiple-action combinations,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   848
        and similar. Most games which feature powers or advantages that the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   849
        order of action are vulnerable to unforeseen stacking with these
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   850
        effects.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   851
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   852
    Breaking the Game isn't quite the same thing as Powergaming, because
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   853
    once a game is Broken, the group rarely continues to play. However, the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   854
    latter often leads to the former, because Powergaming reveals vulnerable
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   855
    points in game design that are then Broken. Trying to prevent this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   856
    one-two combination of behavior has led many game designers mistakenly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   857
    to provide endless patch rules, full of exceptions to cover the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   858
    exceptions, none of which accomplishes anything except to open up even
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   859
    more points of vulnerability.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   860
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   861
    Diversity of Gamist design
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   862
    Considering all these different concerns, perhaps finally the variety of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   863
    Gamist role-playing design can get its long-awaited, long-denied day in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   864
    the sun. I've taken a few variables from the Structural Basics section,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   865
    mainly the ones that can be ascribed to specific game texts rather than
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   866
    the less-tangible, more locally-defined ones.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   867
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   868
      * The degree of Exploration relative to Step On Up
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   869
      * The role of Fortune in resolving Stakes-relevant conflict in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   870
        game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   871
      * How much Gamble vs. how much Crunch
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   872
      * The length of a "go," or unit of play necessary to see how well
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   873
        someone does
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   874
      * The local units of local loss - how you can tell when someone
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   875
        doesn't do well
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   876
      * The degree of metagame mechanics available
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   877
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   878
    Mano a mano
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   879
    These are duelling games. They're generally written as self-governing,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   880
    which is to say, no GM necessary, although sometimes a gentleman's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   881
    agreement about some things is necessary. For instance, in Wizard duels,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   882
    a player is expected to be truthful when his character's illusion spell
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   883
    is disbelieved. Also, sometimes a Referee or "monster player" is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   884
    recommended if people want to play in teams rather than against one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   885
    another.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   886
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   887
    Melee/Wizard - Exploration is low, role of Fortune medium, Gamble even
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   888
    with Crunch, "go" length = one fight, units of local loss = PC death,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   889
    degree of metagame is nil
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   890
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   891
    Lost Worlds - Exploration is low to medium, role of Fortune medium,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   892
    Crunch slightly higher than Gamble, "go" length = one fight, units of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   893
    local loss = PC death, degree of metagame is nil (or high if choosing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   894
    the character in the first place is considered)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   895
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   896
    Dungeon crawl
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   897
    The classic Exploration paradigm, and arguably the progenitor of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   898
    multi-bezillion dollar computer-game industry. The characters must
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   899
    traverse and navigate a dangerous environment and reap the rewards of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   900
    their discoveries and combat acumen relative to the spiralling risk.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   901
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   902
    Dungeons & Dragons 3rd Edition - Exploration is medium, role of Fortune
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   903
    is high until after 10th level, fair Gamble and later mainly Crunch,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   904
    "go" length = a delve, units of local loss = death, degree of metagame =
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   905
    nil
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   906
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   907
    Deathstalkers (System & Setting) - Exploration medium-to-high, Fortune
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   908
    high at low levels especially, Gamble at lower levels with more Crunch
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   909
    at higher ones, "go" length unknown, units of local loss = character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   910
    death, degree of metagame is nil
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   911
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   912
    Forge: Out of Chaos (Character & System), - Exploration is a solid
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   913
    medium, role of Fortune is medium, Gamble mixed evenly with Crunch, "go"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   914
    length = expedition, units of local loss = PC death or lack of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   915
    levelling, degree of metagame is nil
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   916
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   917
    Rune - Exploration is low, role of Fortune is medium to high, Gamble
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   918
    mixed evenly with Crunch, "go" length = expedition, units of local loss
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   919
    vary across several variables, degree of metagame is nil (or high if the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   920
    GM-round-robin is considered)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   921
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   922
    Donjon - Exploration high, role of Fortune is high, high Gamble vs. low
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   923
    Crunch (almost all Abilities are really the same thing - a mechanical
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   924
    way to win), "go" length is a delve, and individual "Donjon Levels",
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   925
    units of local loss = destruction of equipment and character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   926
    inconvenience (death is extremely rare), degree of metagame = quite high
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   927
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   928
    Elaborate setting
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   929
    This brand of Gamist play evolved almost instantly, beginning with maps
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   930
    and supplements like the World of Greyhawk. It offers a few special
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   931
    problems, the main one being an ongoing Simulationist "creep" in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   932
    evolving texts, edition by edition, which can trip up the Gamist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   933
    priorities of special interest ... in other words, GNS-based
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   934
    Incoherence. One reader even proposed the term "Power Simulationism" for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   935
    such games, and stated, "These games are the least rewarding to me
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   936
    because they feel like kicking a man when he is down."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   937
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   938
    Stormbringer 1st edition - Exploration is high, role of Fortune is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   939
    extreme, both Gamble and Crunch at different instances of play, "go"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   940
    length = adventure scenario, units of local loss = death, degree of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   941
    metagame = nil (perhaps a bit in demon creation)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   942
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   943
    Rifts (with some Simulationist design as hybrid support) - Exploration
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   944
    is medium-low, role of Fortune high at low levels, low at higher levels,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   945
    mixed Gamble and Crunch, "go" length = firefight, units of local loss =
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   946
    death (or perhaps loot), degree of metagame = nil
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   947
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   948
    Shadowrun (also a Simulationist hybrid) - Exploration is high, medium to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   949
    high Fortune, mixed Gamble and Crunch (higher Crunch in longer-term
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   950
    games), "go" length = a black-ops mission (a "shadowrun"), units of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   951
    local loss = character death, loss of profit, degree of metagame varies
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   952
    by edition
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   953
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   954
    Age of Heroes - Exploration is high, role of Fortune is strong but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   955
    easily assessed, mainly Crunch, "go length = set pieces, loss =
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   956
    characters' agenda per set piece, degree of metagame = nil [note: This
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   957
    game is not based on a canonical setting, but rather on procedures and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   958
    rules-categories corresponding to a setting type, relating to "adventure
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   959
    fantasy" much as early Champions relates to comics; as such, it is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   960
    probably the single representative in the category without Coherence
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   961
    problems]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   962
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   963
    Deadlands - Exploration is high, Situation, role of Fortune is medium,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   964
    mainly Crunch, "go" length = adventure scenario, units of local loss
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   965
    aren't well defined, degree of metagame is minor but consistently
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   966
    present
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   967
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   968
    Whimsical whackiness
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   969
    These are usually humorous spinoffs of dungeon crawls.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   970
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   971
    Tunnels & Trolls - Exploration medium, role of Fortune high, emphasis on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   972
    Gamble, "go" length = level, units of local loss = PC death or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   973
    diminishment of abilities, degree of metagame is low except for some
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   974
    whimsy
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   975
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   976
    Kobolds Ate My Baby / Ninja Burger (Situation & System) - Exploration
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   977
    low-to-medium, role of Fortune is extreme, extreme emphasis on Gamble,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   978
    "go" length = one dinner/mission, units of local loss = victory points
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   979
    (less so, PC death), degree of metagame is medium (often obstructive to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   980
    others)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   981
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   982
    Elfs - Exploration is medium, role of Fortune is high, mixed Gamble and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   983
    Crunch, "go" length = adventure scenario, units of local loss =
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   984
    immediate advantage, degree of metagame = medium.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   985
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   986
    Gimme some story
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   987
    These games shift the venue of Step On Up from in-game character action
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   988
    resolution to metagame narration rights, which may or may not entail
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   989
    greater character effectiveness.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   990
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   991
    The Adventures of Baron von Munchausen - Exploration = medium, role of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   992
    Fortune is nil, mainly Crunch, "go" length = one tale, units of local
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   993
    loss = control of the narrative, degree of metagame is total. Arguably,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   994
    this game is more appropriately placed in the "almost role-playing game"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   995
    category along with Bedlam, De Profundis, and Once Upon a Time.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   996
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   997
    Pantheon - Exploration = high, role of Fortune is minor, mainly Crunch,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   998
    "go" length = one story, units of local loss = points, degree of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   999
    metagame fairly high
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1000
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1001
    Is d20 Gamist?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1002
    D&D3E is certainly strongly oriented toward Gamist play, but as for d20,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1003
    what is it, structurally?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1004
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1005
      * levels to describe character attack-options and hit points - but not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1006
        necessarily levelling-up as a major feature of play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1007
      * classes and possibly races, but these are meaningless on reflection
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1008
        - a game can have one or twenty classes; they are strictly a method
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1009
        for establishing resource categories
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1010
      * Six attributes - but with any relationship to effectiveness that you
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1011
        want; one can even tack on another system for primary Effectiveness
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1012
        variables, as in D&D3E
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1013
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1014
    All one really has is a flat-curve resolution method in 5% increments
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1015
    against target numbers, with (a) possible re-rolls (which is what "extra
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1016
    attacks" are), (b) a resource mechanic relative to character survival,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1017
    and (c) lists of powers. I've concluded that d20 takes on a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1018
    game-identity to the extent that a designer customizes Resolution,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1019
    Currency, and Reward into a particular shape. Therefore to "use d20"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1020
    means one of the following:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1021
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1022
      * to imitate or augment an existing form (supplemental material for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1023
        D&D3E)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1024
      * fundamentally to write your own game (Mutants & Masterminds)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1025
      * and I should mention some attempts at the latter which look more
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1026
        like the former (Star Wars d20, Spycraft)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1027
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1028
    No wonder it's impossible to discuss d20 sensibly! There's no game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1029
    there, not even a System. Therefore it passes out of the range of topics
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1030
    for this essay; d20 presents a fascinating economics and marketing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1031
    phenomenon, but I think it's only meaningful in those terms.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1032
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1033
    Historical perspective
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1034
    How is Gamist design distributed across games throughout the hobby's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1035
    history? I'm now talking about explicit design features and facilitative
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1036
    text in game-books, not play itself. My essay [17]A hard look at
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1037
    Dungeons & Dragons addresses some of the factors that underlie this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1038
    section.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1039
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1040
    The most striking feature across role-playing history is the astonishing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1041
    shift in the late 1980s from assuming that Gamist play was the default
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1042
    to practically nothing - limited mainly to "old AD&D," various D&D
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1043
    imitators, Shadowrun, or Rifts.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1044
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1045
    I think this rarity is mainly a matter of rejection by texts that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1046
    facilitated other preferred modes of play. I specifically include AD&D2
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1047
    to be included in this shift, as I consider it to be mainly incoherent
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1048
    with various and sometimes-contradictory doses of Simulationist design
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1049
    scattered throughout, going all the way back to the Wilderness Survival
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1050
    Guide and the Dragonlance modules. I also think that the various
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1051
    setting-derivative AD&D2 boxed sets of the early 1990s (Al-Qadim, Dark
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1052
    Sun, Planescape, et al.) explicitly facilitate Illusionist Simulationist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1053
    play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1054
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1055
    A similar textual rejection can be found in the publications of Lion
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1056
    Rampant and later (same company) White Wolf, many of which explicitly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1057
    condemned Gamist play in subcultural terms. In many ways, this can be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1058
    seen as a reclamation of "hip" for role-playing, or at least for a given
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1059
    company's role-playing products.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1060
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1061
    In spite of all the textual rejection, I also think that the dearth of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1062
    texts reveals nothing about the commonality of Gamist play - I suspect
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1063
    that Drift has kept Gamist play alive and quite active, even in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1064
    absence of coherent games to use it for, especially for AD&D2,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1065
    Champions, Amber, and Vampire (see the GNS section below). Discussing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1066
    why such an overt, accessible, and functional brand of play did not act
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1067
    as a solid demand on the marketplace of game design must await more
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1068
    discussion of game-industry economics.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1069
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1070
    Then again, perhaps my surprise is a matter of my own subcultural
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1071
    limitations, if related hobbies are considered. Gamism remained alive
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1072
    and well among computer games like Rogue, Nethack, Ultima library (later
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1073
    to become Ultima Online), Zork, Advent(ure), MUDs, MUSHes, MOOs,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1074
    Everquest, Amethyst, and many more. Unfortunately, I'm an ignoramus
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1075
    about this entire hobby, and any insights into its history, play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1076
    preferences, economics, and what-all would be very welcome at the Forge.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1077
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1078
    Oh, and let's not forget that card game that showed up at the game store
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1079
    counters a decade ago. I think that Magic: the Gathering is best
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1080
    described as a portable, customizable wargame - and that part of its
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1081
    popularity may be ascribed to the fact that the customers of the day had
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1082
    never seen a wargame before. Unsurprisingly, a whole sector of people
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1083
    who were involved in role-playing suddenly discovered the hobby they'd
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1084
    been looking for.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1085
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1086
    From a role-playing design perspective, Magic and many other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1087
    customizable card games reminded people of a principle that had been
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1088
    abandoned for almost a decade: (1) that competitive Step On Up is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1089
    actually fun, rather than automatically Broken; (2) that elegant and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1090
    highly-prioritized game design permits easier entry and more
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1091
    satisfaction in play; and (3) that Exploration may be customized to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1092
    taste, rather than considered an all-or-nothing variable.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1093
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1094
    Finally, Gamist play has also cropped up across many products which are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1095
    sometimes called role-playing games, but are just a little off my
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1096
    personal undefined cognitive space for that label, mainly due to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1097
    role of "character" and certain aspects of how resolution is addressed.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1098
    All of them utilize control over narration as one of the variables of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1099
    play, thus shifting around the privileges of a traditional GM role, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1100
    all of them are explicitly about winning the game much as one wins a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1101
    traditional card game. They include Once Upon a Time, The Adventures of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1102
    Baron von Munchausen, and Bedlam, and many others seem to be on the way
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1103
    as well. As with the customizable Magic-type games, already they've
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1104
    prompted many changes in role-playing, most notably in terms of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1105
    formalizing and permitting shifts among who gets to narrate the outcomes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1106
    of a given resolution mechanic.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1107
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1108
    GNS issues
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1109
    Memetic power
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1110
    Nothing beats Gamism - once you have Step On Up in action, it takes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1111
    over. The main reason is simple: Step On Up is a recognizable, common,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1112
    coherent, and rewarding aspect of human behavior, which is why we see it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1113
    all 'round the place. Role-playing is just another venue. So, basically,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1114
    everyone gets it, and once present, Situation becomes Challenge, and the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1115
    cognitive fascination with esteem relative to performance becomes the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1116
    order of the day. It doesn't rely on any particular game mechanic to be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1117
    present - consider that any metric for social esteem is a candidate for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1118
    Step On Up, and that any element of in-game content is a candidate for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1119
    Challenge. You're bound to find someone's own personal profile for these
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1120
    in the game-content somewhere!
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1121
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1122
    It also takes over easily mechanically in many instances of game design,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1123
    especially in Simulationist-facilitating games, in two ways. The first
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1124
    way is to perceive system-based opportunities for advantage: breakpoints
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1125
    in point-allocation design, stacking of options into unique effects, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1126
    similar. Such things are often offered as neat add-ons in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1127
    otherwise-Simulationist designs, but they take over fast when character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1128
    niche-protection switches into literal character-defense. The second
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1129
    way, unsurprisingly, is through reward systems: a traditional
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1130
    character-improvement system can switch to a fully-social Step On Up
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1131
    reward system any time anyone wants, especially since it's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1132
    self-perpetuating.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1133
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1134
    Clinton provided this example:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1135
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1136
      ... find a copy of Player's Option: Skills and Powers for AD&D2. It
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1137
      took the broken Simulationism of that game and added a huge layer of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1138
      Gamism to the construction of characters. I remember making up some
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1139
      serious monstrosities with this book.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1140
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1141
    The most common Gamist-Drift events in my experience are found in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1142
    following games:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1143
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1144
      * Gamist-Drifted Champions falls into two types: point-strategizing or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1145
        movement/action-strategizing. The reward metric is plain old success
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1146
        in in-game conflicts, or demonstrated "superior knowledge" of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1147
        game's mathiness.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1148
      * Gamist-Drifted Amber is characterized by Drama-bullying toward
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1149
        Situation-control, essentially an unstructured version of Pantheon.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1150
        It can also include point-mongering depending on certain
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1151
        rules-interpretation. The reward metric may be in-game social
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1152
        advancement (e.g. Throne War) or simply moment-to-moment struggles
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1153
        over who's in charge of the narration.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1154
      * Gamist-Drifted Vampire consists of extensive breakpoint
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1155
        exploitation. The metric is Champions-like character effectiveness,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1156
        specifically who can ignore as well as deliver the most damage. More
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1157
        subtly, it's also coolness, whoever gets to be perceived as the most
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1158
        real-Goth of the bunch. Many Vampire LARPs tend in this direction as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1159
        well, with the added benefits of singles-bar interactions.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1160
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1161
    All of the above tend toward Powergaming as well, with attendant shifts
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1162
    to the other branches of the Hard Core over time.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1163
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1164
    The common reaction to this easy transition, for non-Gamist-inclined
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1165
    players, is pure terror - it's the Monsters from the Id! In-group
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1166
    conflicts over the issue have been repeated from group to group, game to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1167
    game, throughout the entire history of the hobby.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1168
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1169
    One such thing is a tug-of-war regarding following rules vs.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1170
    not-following rules. What the rules actually say becomes yet another
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1171
    variable even as people argue about whether they should be followed, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1172
    when both of these issues are firing at once, nothing can possibly be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1173
    resolved. The result is always to consider either following or ignoring
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1174
    rules to be "right" when it goes your way.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1175
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1176
    Another tack is for some groups and game designers to treat Gamism's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1177
    easy "in" as a necessary evil and to take an appeasement approach. The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1178
    "Id" can be controlled, they say, as long as the Superego (the GM) stays
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1179
    firmly in charge and gives it occasional fights and a reward system
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1180
    based on improving effectiveness. This approach may rank among the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1181
    most-commonly attempted yet least-successful tactic in all of game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1182
    design. It will never actually work: the Lumpley Principle correctly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1183
    places the rules and procedures of play at the mercy of the Social
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1184
    Contract, not the other way around. Therefore, even if such a game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1185
    continues, it has this limping-along, gotta-put-up-with-Bob feel to it.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1186
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1187
    Hybridization
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1188
    Simulationist play is an excellent "subordinate" mode for Gamist play. A
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1189
    game designed toward this sort of play is also open to functional Drift
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1190
    toward Sim-only as people toss out that "weird stuff" or that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1191
    "powergamer" stuff. See Rifts, Shadowrun, and Age of Heroes.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1192
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1193
    However, Gamist play is a terrible "subordinate" mode for Simulationist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1194
    play, because it takes over in a heartbeat, for all the reasons listed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1195
    above. I should clarify, however, that I'm talking strictly about play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1196
    itself, not texts. Looking at texts through several editions, the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1197
    overwhelming tendency is to Drift toward Simulationism. I think this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1198
    phenomenon has several causes, including pseudo-solutions for trying to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1199
    prevent Gamist play, specifically the Hard Core.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1200
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1201
    Gamist and Narrativist play have an interesting relationship, but it's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1202
    hard to see or understand unless you have experience with solid
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1203
    non-Simulationist game play, which very few role-players have. Nearly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1204
    all of us have dealt mainly with Sim-design and Sim-assumptions, with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1205
    both Gamism and Narrativism as semi-dysfunctional interfering
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1206
    priorities, and resulting in a lot of compromises rather than solutions.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1207
    We know that when Simulationist play is involved and either or both
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1208
    Gamist and Narrativist play crops up, then a terrible struggle emerges
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1209
    among the modes. The entire White Wolf line of games represents a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1210
    fascinating case study of the phenomenon, starting with Vampire and, in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1211
    my view, culminating with a Narrativist direction with Adventure!.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1212
    Another case study is the history of the Hero System, which by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1213
    fourth-edition Champions was resolved in favor of Simulationist design.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1214
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1215
    But if Simulationist-facilitating design is not involved, then the whole
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1216
    picture changes. Step On Up is actually quite similar, in social and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1217
    interactive terms, to Story Now. Gamist and Narrativist play often share
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1218
    the following things:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1219
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1220
      * Common use of player Author Stance (Pawn or non-Pawn) to set up the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1221
        arena for conflict. This isn't an issue of whether Author (or any)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1222
        Stance is employed at all, but rather when and for what.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1223
      * Fortune-in-the-middle during resolution, to whatever degree - the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1224
        point is that Exploration as such can be deferred, rather than
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1225
        established at every point during play in a linear fashion.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1226
      * More generally, Exploration overall is negotiated in a casual
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1227
        fashion through ongoing dialogue, using system for input (which may
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1228
        be constraining), rather than explicitly delivered by system per se.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1229
      * Reward systems that reflect player choices (strategy, aesthetics,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1230
        whatever) rather than on in-game character logic or on conformity to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1231
        a pre-stated plan of play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1232
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1233
    Which is a really long-winded way of saying that one or the other of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1234
    two modes has to be "the point," and they don't share well - but unlike
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1235
    either's relationship with Simulationist play (i.e., a potentially
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1236
    hostile one), Gamist and Narrativist play don't tug-of-war over "doing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1237
    it right" - they simply avoid one another, like the same-end poles of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1238
    two magnets. Note, I'm saying play, not players. The activity of play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1239
    doesn't hybridize well between Gamism and Narrativism, but it does
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1240
    shift, sometimes quite easily.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1241
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1242
    Obviously, if the group is disinclined to do this, it can't happen. So
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1243
    in Gamist vs. Narrativist play, absent Simulationism, it may be a matter
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1244
    of "what we wanna do," and a very easy adjustment to system to reflect
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1245
    that in many cases, because how we "do" things is very similar already.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1246
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1247
    The key to the shift seems to be the reward system, not resolution - not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1248
    about "how we decide what happens" so much as "how we decide that we're
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1249
    having fun." How a group plays Toon, for instance, depends wholly on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1250
    whether Plot Points are used for scoring or whether they're employed as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1251
    a multiple-author cartoon-story creation device. Similarly, the weak
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1252
    endgame of Once Upon a Time is resolved locally per group based on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1253
    whether the group acceptance of the Ending card or the emptying of one's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1254
    hand is the metric for ending the game.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1255
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1256
    If the reward system is less abstract and embedded deeply into the rest
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1257
    of the game, as with Sorcerer and Rune, shifting priorities becomes less
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1258
    easy. The Dying Earth provides a phenomenal example of Narrativist play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1259
    using previously-Gamist methods, minimizing Drift with three things:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1260
    non-spiraling game interactions (rock-paper-scissors), limiting returns
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1261
    (e.g. negative exponential improvement), and overwhelming rewards that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1262
    promote an alternative metagame priority better suited to Narrativism.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1263
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1264
    The history of Tunnels & Trolls offers, I think, one of the most
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1265
    powerful examples of the phenomenon in the theory of game design ever,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1266
    back around 1980. I cannot recommend reading and playing T&T highly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1267
    enough to the student of Gamist and Narrativist play. I also recommend
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1268
    reading all of their solo adventure scenarios, with special reference to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1269
    date and author, and also as many copies of the magazine Sorcerer's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1270
    Apprentice as possible. Here's a conceptual hint: the T&T reward system
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1271
    doesn't award experience points for finding or spending money, but that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1272
    design feature has nothing to do with "realism" at all. It's set up to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1273
    prevent double-dipping, which is to say, gaining both attribute
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1274
    improvement and better weapons, armor, and spells through one metric.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1275
    Thus "money" in this game is really a parallel Adventure-Point system
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1276
    for improving character features that are not attributes.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1277
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1278
    Balance: the sort-of issue
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1279
    "Balance" is one of those words which is applied to a wide variety of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1280
    activities or practices that may be independent or even contradictory.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1281
    (See the linked threads in the Glossary.) The word is thrown about like
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1282
    a shuttlecock with little reference to any definition at all. That's the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1283
    current state of the art. So I'm taking time-out on the Gamism-only
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1284
    discussion to go on a full GNS balance rant, because the assumption that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1285
    Gamist play is uniquely or definitively concerned with "balance" is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1286
    very, very mistaken.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1287
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1288
    Overall
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1289
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1290
     1. Compare "balance" with the notion of parity, or equality of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1291
        performance or resources. If a game includes enforced parity, is it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1292
        is balanced? Is it that simple? And if not, then what?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1293
     2. Bear in mind that Fairness and Parity are not synonymous. One or the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1294
        other might be the real priority regardless of which word is being
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1295
        used. Also, "Fair" generally means, "What I want."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1296
     3. Are we discussing the totality of a character (Effectiveness,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1297
        Resource, Metagame), or are we discussing Effectiveness only, or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1298
        Effectiveness + Resource only?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1299
     4. Are we discussing "screen time" for characters at all, which has
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1300
        nothing to do with their abilities/oomph?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1301
     5. Are we discussing anything to do at all with players, or rather,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1302
        with the people at the table? Can we talk about balance in regard to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1303
        attention, respect, and input among them? Does it have anything to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1304
        do with Balance of Power, referring to how "the buck" (where it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1305
        stops) is distributed among the members of the group?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1306
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1307
    They can't all be balance at once.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1308
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1309
    Within Gamist play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1310
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1311
     1. Parity of starting point, with free rein given to differing degrees
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1312
        of improvement after that. Basically, this means that "we all start
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1313
        equal" but after that, anything goes, and if A gets better than B,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1314
        then that's fine.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1315
     2. The relative Effectiveness of different categories of strategy:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1316
        magic vs. physical combat, for instance, or pumping more investment
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1317
        into quickness rather than endurance. In this sense, "balance" means
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1318
        that any strategy is at least potentially effective, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1319
        "unbalanced" means numerically broken.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1320
     3. Related to #2, a team that is not equipped for the expected range of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1321
        potential dangers is sometimes called unbalanced.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1322
     4. In direct contrast to #1, "balance" can also mean that everyone is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1323
        subject to the same vagaries of fate (Fortune). That is, play is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1324
        "balanced" if everyone has a chance to save against the Killer Death
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1325
        Trap. Or it's balanced because we all rolled 3d6 for Strength,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1326
        regardless of what everyone individually ended up with. (Tunnels &
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1327
        Trolls is all about this kind of play.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1328
     5. The resistance of a game to deliberate Breaking.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1329
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1330
    Within Simulationist play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1331
    I am forced to speak historically here, in reference to existing and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1332
    widespread Simulationist approaches, not to any potential or theoretical
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1333
    ones. So think of Call of Cthulhu, GURPS, and Rolemaster as you read the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1334
    next part.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1335
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1336
     1. One fascinating way that the term is applied is to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1337
        Currency-based relationship among the components of a character:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1338
        Effectiveness, Resource, Metagame. That's right - we're not talking
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1339
        about balance among characters at all, but rather balance within the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1340
        interacting components of a single character. I realize that this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1341
        sounds weird. Check back in the Sim essay to see how important these
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1342
        within-character interactions can be in this mode of play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1343
     2. And, completely differently, "balance" is often invoked as an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1344
        anti-Gamist play defense, specifically in terms of not permitting
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1345
        characters to change very much relative to one another, as all of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1346
        them improve. This is, I think, the origin of "everyone gets a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1347
        couple EPs at the end of each session" approach, as opposed to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1348
        "everyone gets different EPs on the basis of individual
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1349
        performance."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1350
     3. Rules-enforcement in terms of Effectiveness, which is why GURPS has
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1351
        point-total limits per setting. Note that heavy layering renders
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1352
        this very vulnerable to Gamist Drift.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1353
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1354
    Within Narrativist play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1355
    This gets a little tricky because I can't think of a single coherent
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1356
    Narrativist game text in which balance as a term is invoked as a design
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1357
    or play feature, nor any particular instance of play I've been involved
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1358
    in which brought the issue up. But I'm pretty sure that it's a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1359
    protagonism issue.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1360
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1361
     1. "Balance" might be relevant as a measure of character screen time,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1362
        or perhaps weight of screen time rather than absolute length. This
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1363
        is not solely the effectiveness-issue which confuses everyone.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1364
        Comics fans will recognize that Hawkeye is just as significant as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1365
        Thor, as a member of the Avengers, or even more so. In game terms,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1366
        this is a Character Components issue: Hawkeye would have a high
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1367
        Metagame component whereas Thor would have a higher Effectiveness
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1368
        component.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1369
     2. Balance of Power is relevant to all forms of play, but it strikes me
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1370
        as especially testy in this mode.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1371
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1372
    That's the end of my balance rant, but I beg and plead of anyone who
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1373
    reads this essay: I would very much like never to hear again that (1)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1374
    Gamist play must be uniquely obsessed with balance, or (2) if play is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1375
    concerned with any form of balance, it must be Gamist. These are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1376
    unsupportable habits of thought that pervade our hobby and represent
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1377
    very poor understanding of the issues involved.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1378
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1379
    Pitfalls for Gamist design
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1380
    Elegance is the key - which is to say, each piece of the system does
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1381
    what it does, has the implications that it has, and doesn't create wonky
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1382
    spirals or novel relationships that devalue the Step On Up or Challenge
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1383
    parameters. Easy to say, eh? Well, it's damned hard to do, as many an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1384
    inventor of a new board game or new card game can attest.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1385
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1386
    Defend against Breaking through elegance, not through patch rules.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1387
    Eliminate, from the ground up, all recursiveness, nonfunctional layers,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1388
    and mathematical ratios.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1389
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1390
    Fortune should be present for a Gamist reason, for instance, to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1391
    introduce uncertainty at specific points, for specific impacts on the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1392
    goals of play. It can be very rare to absent, or wildly and constantly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1393
    present, but whatever it is, it needs to "spike" the play-experience
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1394
    rather than dilute it. Using Fortune to model the statistical vagaries
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1395
    of in-game physical effects should be a secondary concern, if present at
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1396
    all.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1397
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1398
    A Double-Hose occurs when features of a character are forced downward by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1399
    a low score in some other feature, and when both features are important.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1400
    In Tunnels & Trolls, for instance, a low Strength and Dexterity limit
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1401
    one's choice of weapons to lower-damage items, as well as lower the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1402
    "adds" (bonuses) for attacks. If you must have a Double-hose, make it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1403
    easy to replace or recoup "losses," and also make it easy to escape the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1404
    Hose soon through character improvement.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1405
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1406
    Beware of end-runs which permit a Challenge to be solved without the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1407
    requisite Step On Up ability or competence. Playtest the game multiple
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1408
    times with people who are determined to beat it.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1409
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1410
    Do not confuse character improvement for "winning," especially if the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1411
    process is slow and painful. On a related point, do not set the venue
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1412
    and length of a "go," which is to say a unit of success or failure at
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1413
    the Step On Up level, equivalent to the entirety of a long-term,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1414
    no-set-end, many-session game.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1415
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1416
    Don't be a weenie - include loss conditions that can be recognized and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1417
    that do not undercut play. Decide whether such a loss ends the game as a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1418
    whole or permits it to continue, but do not commit the common mistake of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1419
    "loss means sit out" - this is not viable for roleplaying. As soon as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1420
    you have to let people win so that they'll keep playing, the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1421
    relationship of Step On Up to Challenge dies nastily, leaving no
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1422
    alternative but to reinvent the game in Hard Core form.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1423
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1424
    Beware of Heartbreaker design, particularly the Fantasy ones. Such games
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1425
    are wonderful to write and often very enjoyable among one's group, but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1426
    ultimately of little interest to anyone else. More subtly, don't fall
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1427
    into the trap of providing Gamist design-features as an appeasement
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1428
    strategy - do it or don't.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1429
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1430
    Here's my current shot at a little Gamist design: [18]Black Fire. It's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1431
    even more alpha-alpha than Mongrel was, for the Simulationism essay, so
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1432
    let's see what happens.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1433
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1434
    Troubles for the Gamist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1435
    GNS incompatibility
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1436
    The basic hassle arises due to Gamism's "easy in" during play. If one or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1437
    two people get the bug, so to speak, and no one else does, then GNS
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1438
    incompatibility disrupts play. This specific problem - the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1439
    Drifted-to-Gamist ensconced in an otherwise-oriented group - is so
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1440
    common among Simulationist play especially that it, like the Hard Core,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1441
    gets labeled with munchkinism. It's usually seen in texts from bitter
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1442
    non-Gamists and their "grow up from munchkinism" rants.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1443
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1444
    The following is from the GM section of Arrowflight (2002, Deep 7,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1445
    author is Todd Downing):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1446
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1447
      Dealing with Munchkins The other side to the "cheating" coin is the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1448
      competitive gamer, a breed also known as "Munchkin." Munchkins are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1449
      players who dilute the experience through a combination of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1450
      rules-mongering and overt cheating.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1451
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1452
      [alarming rant snipped; includes examples of lying about dice rolls -
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1453
      RE]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1454
      The best games are those where everyone is playing a role, striving
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1455
      for a goal and working as a unit (that doesn't mean that every
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1456
      character must like every other character, but player must at least
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1457
      properly play the role they've chosen). If you find a Munchkin in your
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1458
      midst, there are numerous ways to deal with him, depending on the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1459
      offense:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1460
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1461
      [methods follow, all relying on the GM having final say in any aspect
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1462
      of the game - RE]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1463
      ... most players are at least conscientious and intelligent enough not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1464
      to harm their own playing experience as well as that of the other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1465
      players, but the exceptions are out there. As they say, "there's one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1466
      in every group." You don't have to tolerate them in yours.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1467
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1468
    Downing's prose is clearly angry. To him, any degree of striving for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1469
    advantage among players, for anything, constitutes breaking the Social
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1470
    Contract, to the same degree as lying about dice outcomes. Let's break
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1471
    that down, though. He doesn't mind striving for a goal, as long as it's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1472
    an in-character, in-game goal, and much Gamist play can be consistent
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1473
    with that. And much Gamist play also prioritizes working as a unit with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1474
    other players. All that's left is the "playing a role" distinction, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1475
    Downing's real beef seems to be that "playing a role" is not these
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1476
    players' first priority, i.e., they are not Simulationists in the mode
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1477
    that is reinforced throughout the text of Arrowflight.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1478
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1479
    Although I understand where he and many other authors are coming from,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1480
    which is GNS-synecdoche pure and simple, this and similar anti-Gamist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1481
    texts go too far - Step On Up play, even with a dose of competition,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1482
    does not deserve being labeled unconscientious and unintelligent.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1483
    Basically, the authors confound two things.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1484
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1485
      * The player who turns any instance of play into social
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1486
        power-tripping, rivalry, rancor, and disruption. I shall call this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1487
        person "the Prick." The important thing to realize is that this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1488
        person is not a Gamist at all, and that Pricks disrupt any form of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1489
        play; a Simulationist-Gamist mismatch is one thing, but stubborn
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1490
        disruption is another. The fault lies at the Social Contract level,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1491
        not at the GNS level.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1492
      * The person who really wants to play Gamist but is in the wrong
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1493
        group, giving rise to secondary dysfunctions of various sorts. This
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1494
        person is usually derided as "the powergamer" or "the munchkin" by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1495
        the others, but I hasten to add that the fault lies with the GNS
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1496
        mismatch, not with the person as a social human, and that his or her
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1497
        mode of Gamist play may not even include the Hard Core.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1498
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1499
    This section is perhaps harsh on the Simulationist approach and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1500
    assumptions. I also need to acknowledge that a bored Gamist-inclined
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1501
    player, seeing no engaging Challenge, has been known, on occasion, to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1502
    turn his attention toward the Hard Core, specifically Turnin' and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1503
    Breaking the game. If it's clear that the other individuals don't
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1504
    appreciate this, and if he or she continues, then what's happened is the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1505
    Birth of a Prick that some better understanding of contrasting GNS goals
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1506
    might have prevented. I used to see this all the time in Champions
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1507
    groups, and it's horrible. I can at least sympathize with where
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1508
    Downing's coming from.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1509
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1510
    Troubles within Gamism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1511
    Now I'm talking about troubles within Gamism rather than with it. All
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1512
    three modes boast an array of specific dysfunctions, and here are the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1513
    sorts that Gamists encounter among their own. (Side point: Simulationist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1514
    dysfunctions include The Impossible Thing, Transparency, and placing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1515
    "realism" as the core value; Narrativist dysfunctions include
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1516
    railroading, sizzle over steak, and interfering through deprotagonism.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1517
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1518
    The core problem in Gamist dysfunction is not knowing what the Step On
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1519
    Up is actually about. It results in all kinds of things, most usually
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1520
    ramping-up the competitive levels and shifting to the Hard Core, usually
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1521
    in the form of Turnin' and Calvinball beyond what other members of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1522
    group want to do. A related problem concerns Author vs. Pawn Stance,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1523
    which is to say, differing standards for moment-to-moment Exploration of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1524
    Character. When I see a player completely abandon all Stances but Pawn
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1525
    through several scenes of play, it's like the sinister drumming
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1526
    emanating from the leafy jungle the night before the massacre. Many a GM
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1527
    in a Gamist-oriented group strictly enforces justifications of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1528
    characters' behavior in an attempt to stave off the problem, although
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1529
    frankly, if he has to resort to decrees, threats, and pleas, it's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1530
    probably already too late.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1531
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1532
    These "core" issues should look similar to the GNS-mismatch issue
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1533
    described above, because it's the Birth of a Prick all over again, only
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1534
    within the Gamist mode.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1535
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1536
    The other, more extreme dysfunction arises from the player who is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1537
    basically a poor sport, or, "the Wimp," which is unfortunately the most
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1538
    common dysfunctional Gamism. It has its parallels in other Step On Up,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1539
    non-role-playing activities; people are sure to recognize them from
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1540
    their hobbies.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1541
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1542
      * Critical commentary that goes beyond simple joshing or observation
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1543
        into abuse: "You suck," delivered to someone who happened to roll a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1544
        1 rather than a 20; this is often combined with an inability to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1545
        tolerate joshing oneself. (What degree of verbiage counts as abuse
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1546
        varies from group to group.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1547
      * Manipulating the others' parameters for how-to-play, e.g., tattling
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1548
        to the GM that so-and-so is violating his or her character's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1549
        alignment.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1550
      * Stating what another player "should have done" as a form of constant
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1551
        criticism. This is a bigger deal than it looks, as in Gamist play,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1552
        it's all right not to make the best choice all the time, but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1553
        personal choice in the Crunch or Gamble is sacrosanct. Essentially,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1554
        it constitutes protagonism in Gamist play. The Wimp de-protagonizes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1555
        other players' characters all the time by de-valuing the players'
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1556
        decisions from his armchair. Breaking the Contract: if I can't win,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1557
        I'll take my football and go straight home; or lashing out at allies
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1558
        as if they were foes; or being socially obnoxious until granted an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1559
        advantage or perceived entitlement.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1560
      * Plain wussy-cheating: stating it was "in" when it was "out," and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1561
        similar, and pouting when the tactic doesn't work, usually escalates
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1562
        to breaking the baseline cooperative Social Contract that underlies
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1563
        the Step On Up in question.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1564
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1565
    Bluntly, in any context besides role-playing, this kind of behavior will
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1566
    get your ass kicked for you, or at the very least, instantly excluded
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1567
    from the activity. It's simply not socially tolerable. The real question
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1568
    is why it's widely observed in the role-playing hobby, for which I can
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1569
    see two reasons.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1570
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1571
     1. Wimpiness is often observed among young people as they work out the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1572
        "rules of life" through all sorts of play-activity, among other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1573
        unpleasant behaviors such as bullying. This is why adults usually
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1574
        don't play with kids unless they can enforce certain social
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1575
        standards, i.e., act as social mentors in addition to playing the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1576
        game.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1577
     2. I think that the Social Context of role-playing is currently in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1578
        disarray. It's out of the scope of this essay to go into the issue
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1579
        in detail, but see the [19]Social Context discussion on the Forge
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1580
        for some notions. The short version is that friendships cannot be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1581
        placed at stake based on in-play events - if they are, then Step On
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1582
        Up places way too much pressure on the agreement to play together at
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1583
        all.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1584
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1585
    Confusingly, many Gamist-oriented players call Wimpiness "munchkinism,"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1586
    making three distinct uses for the term so far.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1587
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1588
    The bitterest role-player in the world
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1589
    Meet the low-Step On Up, high-Challenge Gamist, with both "little red
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1590
    competition" dials spun down to their lowest settings.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1591
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1592
    This person prefers a role-playing game that combines Gamist potential
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1593
    with Simulationist hybrid support, such that a highly Explorative
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1594
    Situation can evolve, in-game and without effort, into a Challenge
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1595
    Situation. In other words, the social-level Step On Up "emerges" from
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1596
    the events in-play. This view, and its problematic qualities, are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1597
    extremely similar to that of the person who wants to see full-blown
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1598
    Narrativist values "just appear" from a Simulationist-play foundation.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1599
    It's possible, but not as easy and intuitive as it would seem.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1600
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1601
    His preferred venue for the Gamist moments of play is a small-scale
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1602
    scene or crisis embedded in a larger-scale Exploration that focuses on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1603
    Setting and Character. In these scenes, he's all about the Crunch:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1604
    Fortune systems should be easy to estimate, such that each instance of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1605
    its use may be chosen and embedded in a matrix of strategizing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1606
    Point-character construction and menus of independent feats or powers
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1607
    built to resist Powergaming are ideal.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1608
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1609
    As for playing the character, it's Author Stance all the way. He likes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1610
    to imagine what "his guy" thinks, but to direct "his guy" actions from a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1611
    cool and clear Step On Up perspective. The degree of Author Stance is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1612
    confined to in-game imaginative events alone and doesn't bleed over into
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1613
    Balance of Power issues regarding resolution at all.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1614
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1615
    Related to the Stance issue, he is vehemently opposed to the Hard Core,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1616
    even to any hints of it or any exploitable concepts that it seizes upon
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1617
    most easily. For instance, reward system that functions at the metagame
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1618
    level is anathema: not only should solid aesthetics should be primary,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1619
    but he is rightly leery of the Hard Core eye for such reward systems.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1620
    "Balance" for him consists of the purity of the Resource system and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1621
    unbroken Currency. It's consistent with the Simulationist Purist for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1622
    System values and represents further defenses against the Hard Core.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1623
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1624
    He probably developed his role-playing preferences in highly-Drifted
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1625
    AD&D2 or in an easily-Drifted version of early Champions, both of which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1626
    he probably describes as playing "correctly" relative to other groups
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1627
    committed to these games.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1628
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1629
    This man (I've met no women who fit this description) is cursed. He's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1630
    cursed because the only people who can enjoy playing with him, and vice
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1631
    versa, are those who share precisely his goals, and these goals are very
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1632
    easily upset by just about any others.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1633
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1634
      * His heavy Sim focus keeps away the "lite" Gamists who like
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1635
        Exploration but not Simulationism.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1636
      * The lack of metagame reward system keeps away most Gamists in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1637
        general.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1638
      * Hard Core Gamists will kick him in the nuts every time, just as they
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1639
        do to Simulationist play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1640
      * Most Simulationist-oriented players won't Step Up - they get no
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1641
        gleam in their eye when the Challenge hits, and some are even happy
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1642
        just to piddle about and "be."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1643
      * Just about anyone who's not Gamist-inclined lumps him with "those
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1644
        Gamists" and writes him off.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1645
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1646
    I've known several of these guys. They are bitter, I say. Imagine years
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1647
    of just knowing that your "perfect game" is possible, seeing it in your
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1648
    mind, knowing that if only a few other people could just play their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1649
    characters exactly according to the values that you yourself would play,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1650
    that your GM-preparation would pay off beyond anyone's wildest dreams.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1651
    Now imagine years of encountering all the bulleted points above, over
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1652
    and over.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1653
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1654
    At present, I have no suggestions to help them, just as I cannot help
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1655
    those who expect to see "story" consistently emerge from play that does
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1656
    not prioritize it. I hope some dialogue at the Forge might come up with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1657
    some solutions.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1658
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1659
    What I like about Gamism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1660
    Gamist-inclined players tend to be unashamed regarding their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1661
    preferences. Their role-playing is easily understood, diverse in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1662
    application, unpretentious, and often perfectly happy with its role
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1663
    relative to the person's social life at large. The Gamists have a lot to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1664
    teach the rest of the hobby about self-esteem.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1665
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1666
    Some folks seem to think that Gamist play lacks variety, to which I say,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1667
    "nonsense." Scrabble is "always the same," and it's fun as hell; simple
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1668
    games do not mean simplistic, shallow, or easy. What matters is whether
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1669
    the strategy of the moment is fun. Well-designed, multiple-edged Step On
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1670
    Up activities with fully-developed competition are endlessly diverting
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1671
    and provide an excellent basis for friendship. Anyone who thinks that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1672
    such things in role-playing necessarily cannot be fun and will
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1673
    necessarily destroy social interactions is badly mistaken - what's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1674
    needed is better, more diverting, and more multiply-angled design. D&D3E
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1675
    and Rune are just the start, and their overt roots in 1970s-style
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1676
    dungeon crawls indicate, I think, that the hobby's efforts in Gamist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1677
    design are so far limited to getting its first steps re-created
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1678
    properly.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1679
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1680
    What I'm calling for is a better appreciation for functional Gamist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1681
    role-playing, overtly and even joyfully stated in the games' design and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1682
    texts. Given the introduction of D&D3E, I think this long-unmet need is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1683
    being satisfied without my help, but I also think that lots of people
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1684
    might enjoy Gamist play that's not D&D style fantasy. Why not whole new
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1685
    venues, such as romance, or sports!
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1686
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1687
    Good new designs remind largely unexplored. Where are the sensible
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1688
    reward systems that integrate Challenge and Step On Up in some way, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1689
    are not wholly defined by increasing Effectiveness values or promoting
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1690
    tug-of-war over narration? Where are the loss conditions that are not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1691
    recursive regarding continued play?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1692
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1693
    The Hard Question
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1694
    Each of these three essays concludes with a challenge to the role-player
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1695
    who prefers the mode under discussion. For the Gamist, the question is,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1696
    why is role-playing your chosen venue as a social hobby? There are lots
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1697
    and lots of them that unequivocally fit Step On Up with far less
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1698
    potential for encountering conflicting priorities: volleyball, chess, or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1699
    pool, if you like the Crunch; horse races or Las Vegas if you like the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1700
    Gamble; hell, even organized amateur sports like competitive martial
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1701
    arts or sport fishing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1702
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1703
    Do you play Gamist in role-playing because it doesn't hurt your ego as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1704
    much as other venues might? Is role-playing safer in some way, in terms
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1705
    of the loss factor of Step On Up? Even more severely, are you sticking
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1706
    to role-playing because many fellow players subscribe to the "no one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1707
    wins in role-playing" idea? Do you lurk like Grendel among a group of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1708
    tolerant, perhaps discomfited Simulationists, secure that they are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1709
    disinclined to Step On Up toward you? In which case, you can win against
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1710
    them or the game all the time, but they will never win against you?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1711
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1712
    I accuse no one of affirmative answers to these questions; that's the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1713
    reader's business. But I do think answering them should be a high
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1714
    priority.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1715
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1716
    Glossary
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1717
    See the Glossary in the other essays as well as definitions and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1718
    explanations in the "GNS and related matters" essay.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1719
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1720
    Actor Stance
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1721
       the real person determines the character's decisions and actions
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1722
       using only knowledge and perceptions that the character would have.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1723
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1724
    Author Stance
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1725
       the real person determines the character's decisions and actions
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1726
       based on the real person's priorities, Author Stance includes two
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1727
       sub-categories
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1728
       in "Author" Author Stance, the person then retroactively "motivates"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1729
       the character to perform the acts in question; in "Pawn" Author
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1730
       Stance, he or she does not. Pawn Stance is often identified with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1731
       Gamist play, but this identification is false for either Stance or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1732
       Mode.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1733
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1734
    Balance
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1735
       this term is undefined. See the discussion in this text.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1736
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1737
    Balance of Power
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1738
       how the "buck stops here" authority regarding resolution in play is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1739
       distributed among members of a role-playing group. This term was
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1740
       first applied to role-playing interactions by Hunter Logan.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1741
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1742
    Breaking the game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1743
       a dysfunctional technique of Hard Core Gamist play, characterized by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1744
       rendering other participants' efforts ineffective without recourse.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1745
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1746
    Calvinball
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1747
       a potentially-dysfunctional technique of Hard Core Gamist play,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1748
       characterized by making up the rules of a game as it is played,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1749
       especially in the immediate context of advantaging oneself and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1750
       disadvantaging one's opponents. "Tagged you! Tags mean you're out!"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1751
       "It's Tuesday! Tagging doesn't work on Tuesdays!" This term,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1752
       obviously, is pulled from the comic strip Calvin & Hobbes.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1753
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1754
    Challenge
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1755
       the Situation of play in the Gamist context, specifically, adversity
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1756
       or imposed risk to player-characters of any kind. It's the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1757
       imaginative arena for the more general Social Contract of Gamist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1758
       play, called Step On Up.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1759
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1760
    Character Components
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1761
       the features of a role-playing character. All are present for all
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1762
       characters, even if one or more is not explicitly part of the textual
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1763
       rules. See Effectiveness, Metagame, and Resource; also see Currency.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1764
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1765
    Coherence
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1766
       any functional combination, including singletons, of GNS priorities.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1767
       Please note that "coherency" is not a word.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1768
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1769
    Congruence
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1770
       refers to play in which two or more different GNS modes may be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1771
       expressed in such a way that they neither interfere with one another
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1772
       nor are easily distinguished through observation; the term was coined
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1773
       by Walt Freitag in [20]GNS and "Congruency". I am revising the term
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1774
       to "congruence" in the interest of grammar.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1775
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1776
    Creative agenda
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1777
       the aesthetic priorities and any matters of imaginative interest
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1778
       regarding role-playing; replaces all uses of "premise" in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1779
       original essay aside from the specific creative agenda of Narrativist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1780
       play (for which the term "Premise" is retained); Step On Up, The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1781
       Right to Dream, and Story Now represent the creative agendas,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1782
       respectively, of Gamist, Simulationist, and Narrativist play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1783
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1784
    The Crunch
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1785
       an application or type of Challenge, based on high predictability
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1786
       relative to risk.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1787
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1788
    Currency
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1789
       the rate-of-exchange relationship within and among Character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1790
       Components.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1791
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1792
    DFK
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1793
       specific resolution mechanics; see Drama, Fortune, and Karma
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1794
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1795
    Director Stance
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1796
       the real person determines aspects of the environment relative to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1797
       character in some fashion, entirely separately from the character's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1798
       knowledge or ability to influence events. Therefore the player has
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1799
       not only determined the character's actions, but the context, timing,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1800
       and spatial circumstances of those actions, or even features of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1801
       world separate from the characters. Director Stance is often confused
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1802
       with narration of an in-game event, but the two concepts are not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1803
       necessarily related.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1804
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1805
    The Dream
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1806
       commitment to the imagined events of play, specifically in-game cause
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1807
       and pre-established thematic elements. As a top priority for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1808
       role-playing, the defining feature of Simulationist play. See my
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1809
       essay [21]Simulationism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1810
       the right to dream.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1811
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1812
    Dysfunction
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1813
       simply, role-playing which is not fun. Most Forge discussions presume
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1814
       that un-fun role-playing is worse than no role-playing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1815
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1816
    Effectiveness (a Character Component)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1817
       any quantities used to determine success or extent of an action.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1818
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1819
    Exploration
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1820
       social and personal imagination, creation of fictional events through
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1821
       communicating among one another.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1822
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1823
    The Gamble
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1824
       an application or type of Challenge, based on high risk relative to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1825
       predictability.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1826
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1827
    The Hard Core
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1828
       Gamist play with minimal or even absent Exploration; see Breaking the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1829
       game, Calvinball, Powergaming, and Turnin'.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1830
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1831
    Hybrid
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1832
       role-playing with two identifiable GNS priorities in action;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1833
       empirically, one is apparently always subordinate to the other, and a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1834
       threesie game is as yet unknown.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1835
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1836
    IIEE
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1837
       Intent, Initiation, Execution, and Effect - how actions and events in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1838
       the imaginary game-world are resolved in terms of real-world
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1839
       announcement and imaginary order of occurrence.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1840
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1841
    Incoherence
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1842
       incompatible combination of GNS priorities, applies by definition to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1843
       play, but often applied secondarily to game design. Abashedness
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1844
       represents a minor, correctable form of Incoherence.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1845
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1846
    The Lumpley Principle
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1847
       "System (including but not limited to 'the rules') is defined as the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1848
       means by which the group agrees to imagined events during play." The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1849
       author of the principle is Vincent Baker, see [22]Vincent's standard
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1850
       rant
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1851
       power, credibility, and assent and [23]Player power abuse.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1852
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1853
    Metagame (general) - all aspects of play that concern non-Explorative
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1854
    matters or priorities; in terms of my layered model, Social Contract and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1855
    GNS (creative agenda).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1856
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1857
    Metagame (a Character Component)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1858
       all positioning and behavioral statements about the character, as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1859
       well as player rights to over-ride the existing Effectiveness rules.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1860
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1861
    Metagame mechanics
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1862
       where System and Social Contract meet, without Exploration as the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1863
       medium.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1864
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1865
    "Munchkin"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1866
       a derogatory term used in several different ways, including by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1867
       non-Gamists vs. Gamists in general, by Hard Core or heavy-Step
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1868
       Gamists vs. Wimps, and by high-Exploration Gamists vs. Hard Core
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1869
       play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1870
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1871
    Powergaming
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1872
       a potentially dysfunctional technique of Hard Core Gamist play,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1873
       characterized by maximizing character impact on the game-world or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1874
       player impact on the dialogue of play by whatever means available.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1875
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1876
    Resource (a Character Component)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1877
       any available usable pool upon which Effectiveness or Metagame
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1878
       mechanics may draw, or which are reduced to reflect harm to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1879
       character.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1880
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1881
    Reward System
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1882
       enjoyability payoff that prompts further play, usually expressed in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1883
       Explorative terms but not restricted to Exploration.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1884
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1885
    Screen Time
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1886
       the extent of attention afforded to a given player's Explorative
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1887
       contributions from the other participants.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1888
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1889
    Social Context
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1890
       positioning of one's role-playing hobby relative to other humans
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1891
       outside one's gaming group, whether they are role-players or not. See
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1892
       [24]Social context.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1893
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1894
    Social Contract
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1895
       all interactions and relationships among the role-playing group. All
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1896
       role-playing is a subset of the Social Contract.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1897
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1898
    Stakes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1899
       what stands to be lost and/or gained during Gamist play; the term may
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1900
       be applied at either or both Step on Up or Challenge levels of play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1901
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1902
    Stance
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1903
       cognitive position of real person to fictional character (see Author,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1904
       Actor, and Director Stance definitions). Coined by the RFGA on-line
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1905
       discussions.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1906
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1907
    Step On Up
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1908
       social assessment in the face of risk. As a top priority of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1909
       role-playing, the defining feature of Gamist play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1910
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1911
    Story Now
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1912
       producing, heightening, and resolving a Premise. As a top priority of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1913
       role-playing, the defining feature of Narrativist play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1914
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1915
    System (character creation, resolution including IIEE, reward system,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1916
    metagame mechanics)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1917
       the means by which imaginary events are established during play (see
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1918
       the Lumpley Principle).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1919
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1920
    Turnin'
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1921
       a potentially dysfunctional technique of Hard Core Gamist play,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1922
       characterized by treating one another's characters as the primary
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1923
       source of Challenge.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1924
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1925
    Wimpiness
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1926
       a dysfunctional form of Gamism characterized by poor sportsmanship,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1927
       i.e., the unwillingness to accept a loss.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1928
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1929
    The Forge created and administrated by [25]Clinton R. Nixon and [26]Ron
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1930
    Edwards.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1931
    All articles, reviews, and posts on this site are copyright their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1932
    designated author.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1933
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1934
References
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1935
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1936
   Visible links
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1937
   1. file:///
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1938
   2. file:///about/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1939
   3. file:///donate.php
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1940
   4. file:///articles/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1941
   5. file:///reviews/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1942
   6. file:///resources/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1943
   7. file:///
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1944
   8. mailto:sorcerer@sorcerer-rpg.com
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1945
   9. http://www.indie-rpgs.com/articles/1/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1946
  10. http://www.indie-rpgs.com/articles/15/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1947
  11. http://www.indie-rpgs.com/viewtopic.php?t=792
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1948
  12. http://www.indie-rpgs.com/viewtopic.php?t=937
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1949
  13. http://www.indie-rpgs.com/viewtopic.php?t=41
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1950
  14. http://www.indie-rpgs.com/viewtopic.php?t=4139
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1951
  15. http://www.rpg.net/news+reviews/columns/elements01nov02.html
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1952
  16. http://www.rpg.net/news+reviews/columns/elements11feb03.html
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1953
  17. http://www.indie-rpgs.com/articles/20/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1954
  18. http://www.indie-rpgs.com/articles/22/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1955
  19. http://www.indie-rpgs.com/viewtopic.php?t=4258
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1956
  20. http://www.indie-rpgs.com/viewtopic.php?t=1733
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1957
  21. http://www.indie-rpgs.com/articles/15/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1958
  22. http://www.indie-rpgs.com/viewtopic.php?t=3701
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1959
  23. http://www.indie-rpgs.com/viewtopic.php?t=4415
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1960
  24. http://www.indie-rpgs.com/viewtopic.php?t=4258
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1961
  25. mailto:webmaster@indie-rpgs.com
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1962
  26. mailto:sorcerer@sorcerer-rpg.com