[svn] r2069@freebird: fabien | 2006-01-02 17:04:56 -0500
Ajout des enjeux, et des motivations.
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<section id="schrono" revision="$Revision: 1841 $ $Name$"
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<title id="stchrono">Time line</title>
<para>Here a short summary of the Arpeggii development, without
any date however since I'm working on it sporadicly.</para>
<variablelist>
<title>Time line</title>
<varlistentry>
<term>Conception</term>
<listitem>
<formalpara>
<title>1997-1998.</title>
<para>Arpeggii is born during this period. I kept few
trace of this part. I remember that I knew exactly what I
want (the basic principles that the Arpeggii must
respect) without however knowing how to apply them. I
discovered <trademark>Simulacres</trademark> et kept its
characteristics system, then <trademark>Marvel's Super
Heroes</trademark> (with the help of François) who inspire
me the harmonics system. I knew already the open dice
roll, with one dice only however, which came from
<trademark>Ars Magica</trademark>, but I didn't know how
to apply it. It's by exploring probability curves in a
statistic class that I find, luckily, the result of
subtracting, making the Arpeggii dream possible.</para>
</formalpara>
</listitem>
</varlistentry>
<varlistentry>
<term>First tries</term>
<listitem>
<formalpara>
<title>Autumn 1998.</title>
<para>The first tries of Arpeggii with players (big thanks
to Charlot, Pat, Francis, Martin and Jean-Max). The
Arpeggii answer all expectations but show some
deficiencies on the organisational level (character sheet,
NPC preparation, etc.). I should include those kind of
informations in the next versions.</para>
</formalpara>
</listitem>
</varlistentry>
<varlistentry>
<term>Harmonies is borned!</term>
<listitem>
<formalpara>
<title>Winter 1999-Spring 2000</title>
<para>The lost of an hard disk force me to rewrite completly
the Arpeggii. I get the opportunity to reorganise the
manual and begin to think to publish it. To help the
exchange, I separate more clearly the basic rules and the
advanced rules, which will became respectively the
Harmonies and the Arpeggii while the complementary rules
became the Other Chords. This division will help me a lot
to progress in the Arpeggii organisation.</para>
</formalpara>
<para>In November 1999, after the reading of the
<email>createurs-jdr@yahoogroupes.fr</email> mailing list, I
decide to modify my competency system to a more hierarchical
one looking a more like the one find in <trademark
class="copyright">FreeCiv</trademark> video game. I have
already make some tries (like the trunk competencies in
version 0.1, which are similar to the one found in Greg
Costikyan's <trademark>Paranoia</trademark>), but I didn't
like the result. The pre-requisite system please me more
and represent for me a new step as important as the
harmonics dice roll who allow me to apply easily the
harmonics principle.</para>
<para>In spring 2000, I also remove all rules which can be
considered a copy from another game. The supplementary work
for new rules to replace the old one worth the efforts. The
new rules were simply better adapted to the Arpeggii,
sometime even simpler to manage and more realistic.</para>
<para>It's also during this period that the Arpeggii, mostly
unfinished, will criticised and even play by other game
masters than myself (many thanks to Arcor, Dragrad and Urzah
for their comments). I was expecting to finish this alpha
phase for the next winter. For this, all rules must be
clearly determined.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Arpeggii Publication</term>
<listitem>
<formalpara>
<title>Spring 2000-Spring 2003</title>
<para>The beta phase, where I officially make the Arpeggii
public. This phase have for its main function to check if
the Arpeggii really hit its target, to feed it with new
ideas and to let people contribute to the Arpeggii
Universe. Briefly, it was the occasion to see if there
were a market for the Arpeggii.
</formalpara>
<para>Olivier Hascoet's <trademark
class=copyright>GHOST</trademark> share a lot with the
Arpeggii, have bring a lot to the Arpeggii. The wounds and
combat system of the Arpeggii were greatly influence by his
comments and there is a lot of chance that the craft
system will also be done in collaboration.</para>
<para>In september 2001, based on asking and from my own
experience of LARP games like <trademark>Mind's Eye
Theater</trademark>, I create a new Harmonies game for LARP
called Opera. This game will contribute a lot to the
Arpeggii by the bias of the rock-paper-scissor rule.</para>
<para>The possibility to combine in the Harmonies both the
characters' evolution as well as the society evolution is
born in this period too. However, the know-how is still
missing and I didn't know how I will combine both.</para>
<para>This period is also the one of the first Harmonies
Symphonies, mainly offered from external contributors. An
adaptation of Carolin J. Cherryh's work by <ulink
url="http://jeanluc.donnadieu.free.fr/espace">Jean-Luc
Donnadieu</ulink>, and another of the universe of <ulink
url="http://www.tigres-volants.org"><trademark
class="copyright">Tigres Volants</trademark></ulink> by
Thomas Queste will be the first to be publish on the
web.</para>
<para>This period ends with the publishing of the English
version of the Arpeggii, a very important decision since,
although this open the Arpeggii to a larger public, also
mean a lot more works to keep both version in
synchronisation.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Version 1.0</term>
<listitem>
<formalpara>
<title>Somewhere toward the end of time...</title>
<para>Arpeggii 1.0 will be publish when I got enough
material to cover at least three different themes from
fantasy, which are Heroic Fantasy, Horror and
Anticipation. May be I will begin to approach some
editors by this time.</para>
</formalpara>
</listitem>
</varlistentry>
</variablelist>
</section>
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