chrono.en.sgml
author fabien
Mon, 02 Jan 2006 19:04:39 -0500
brancharpeges
changeset 3 7df299660e76
parent 0 1397c2bfefa2
permissions -rw-r--r--
[svn] r2069@freebird: fabien | 2006-01-02 17:04:56 -0500 Ajout des enjeux, et des motivations.

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<section id="schrono" revision="$Revision: 1841 $ $Name$"
  vendor="1.19"
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  <title id="stchrono">Time line</title>
  
  <para>Here a short summary of the Arpeggii development, without
    any date however since I'm working on it sporadicly.</para>

  <variablelist>
    <title>Time line</title>
    <varlistentry>
      <term>Conception</term>
      <listitem>
        <formalpara>
          <title>1997-1998.</title>
          
          <para>Arpeggii is born during this period.  I kept few
            trace of this part.  I remember that I knew exactly what I
            want (the basic principles that the Arpeggii must
            respect) without however knowing how to apply them.  I
            discovered <trademark>Simulacres</trademark> et kept its
            characteristics system, then <trademark>Marvel's Super
            Heroes</trademark> (with the help of François) who inspire
            me the harmonics system.  I knew already the open dice
            roll, with one dice only however, which came from
            <trademark>Ars Magica</trademark>, but I didn't know how
            to apply it.  It's by exploring probability curves in a
            statistic class that I find, luckily, the result of
            subtracting, making the Arpeggii dream possible.</para>
        </formalpara>
      </listitem>
    </varlistentry>
    <varlistentry>
      <term>First tries</term>
      <listitem>
        <formalpara>
          <title>Autumn 1998.</title>
          
          <para>The first tries of Arpeggii with players (big thanks
            to Charlot, Pat, Francis, Martin and Jean-Max).  The
            Arpeggii answer all expectations but show some
            deficiencies on the organisational level (character sheet,
            NPC preparation, etc.).  I should include those kind of
            informations in the next versions.</para>
        </formalpara>

      </listitem>
    </varlistentry>
    <varlistentry>
      <term>Harmonies is borned!</term>
      <listitem>
        <formalpara>
          <title>Winter 1999-Spring 2000</title>
	  
          <para>The lost of an hard disk force me to rewrite completly
            the Arpeggii.  I get the opportunity to reorganise the
            manual and begin to think to publish it.  To help the
            exchange, I separate more clearly the basic rules and the
            advanced rules, which will became respectively the
            Harmonies and the Arpeggii while the complementary rules
            became the Other Chords.  This division will help me a lot
            to progress in the Arpeggii organisation.</para>
        </formalpara>
        
        <para>In November 1999, after the reading of the
          <email>createurs-jdr@yahoogroupes.fr</email> mailing list, I
          decide to modify my competency system to a more hierarchical
          one looking a more like the one find in <trademark
          class="copyright">FreeCiv</trademark> video game.  I have
          already make some tries (like the trunk competencies in
          version 0.1, which are similar to the one found in Greg
          Costikyan's <trademark>Paranoia</trademark>), but I didn't
          like the result.  The pre-requisite system please me more
          and represent for me a new step as important as the
          harmonics dice roll who allow me to apply easily the
          harmonics principle.</para>

        <para>In spring 2000, I also remove all rules which can be
          considered a copy from another game.  The supplementary work
          for new rules to replace the old one worth the efforts.  The
          new rules were simply better adapted to the Arpeggii,
          sometime even simpler to manage and more realistic.</para>

        <para>It's also during this period that the Arpeggii, mostly
          unfinished, will criticised and even play by other game
          masters than myself (many thanks to Arcor, Dragrad and Urzah
          for their comments).  I was expecting to finish this alpha
          phase for the next winter.  For this, all rules must be
          clearly determined.</para>
      </listitem>
    </varlistentry>
    <varlistentry>
      <term>Arpeggii Publication</term>
      <listitem>
        <formalpara>
          <title>Spring 2000-Spring 2003</title>
          
          <para>The beta phase, where I officially make the Arpeggii
            public.  This phase have for its main function to check if
            the Arpeggii really hit its target, to feed it with new
            ideas and to let people contribute to the Arpeggii
            Universe.  Briefly, it was the occasion to see if there
            were a market for the Arpeggii.
        </formalpara>

        <para>Olivier Hascoet's <trademark
          class=copyright>GHOST</trademark> share a lot with the
          Arpeggii, have bring a lot to the Arpeggii.  The wounds and
          combat system of the Arpeggii were greatly influence by his
          comments and there is a lot of chance that the craft
          system will also be done in collaboration.</para>

        <para>In september 2001, based on asking and from my own
          experience of LARP games like <trademark>Mind's Eye
          Theater</trademark>, I create a new Harmonies game for LARP
          called Opera.  This game will contribute a lot to the
          Arpeggii by the bias of the rock-paper-scissor rule.</para>

        <para>The possibility to combine in the Harmonies both the
          characters' evolution as well as the society evolution is
          born in this period too.  However, the know-how is still
          missing and I didn't know how I will combine both.</para>

        <para>This period is also the one of the first Harmonies
          Symphonies, mainly offered from external contributors.  An
          adaptation of Carolin J. Cherryh's work by <ulink
          url="http://jeanluc.donnadieu.free.fr/espace">Jean-Luc
          Donnadieu</ulink>, and another of the universe of <ulink
          url="http://www.tigres-volants.org"><trademark
          class="copyright">Tigres Volants</trademark></ulink> by
          Thomas Queste will be the first to be publish on the
          web.</para>

        <para>This period ends with the publishing of the English
          version of the Arpeggii, a very important decision since,
          although this open the Arpeggii to a larger public, also
          mean a lot more works to keep both version in
          synchronisation.</para>
        
      </listitem>
    </varlistentry>
    <varlistentry>
      <term>Version 1.0</term>
      <listitem>
        <formalpara>
          <title>Somewhere toward the end of time...</title>
	  
          <para>Arpeggii 1.0 will be publish when I got enough
            material to cover at least three different themes from
            fantasy, which are Heroic Fantasy, Horror and
            Anticipation.  May be I will begin to approach some
            editors by this time.</para>
        </formalpara>
      </listitem>
    </varlistentry>
  </variablelist>
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