blessure.en.sgml
author fabien
Mon, 02 Jan 2006 19:04:39 -0500
brancharpeges
changeset 3 7df299660e76
parent 0 1397c2bfefa2
permissions -rw-r--r--
[svn] r2069@freebird: fabien | 2006-01-02 17:04:56 -0500 Ajout des enjeux, et des motivations.

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<chapter id="ssante" revision="$Revision: 1841 $ $Name$"
  vendor="1.33" xmlns:xi="http://www.w3.org/2003/XInclude">
  <title id="stsante">Health</title>
  
  <para>In Harmonies, as in real life, even light wounds can be very
    severe.  A wounded character must reduce all her activities and
    wounds doesn't heal easily.  If a character can usually continue
    an aventure with only some pain points, it become much more
    difficult with more severe wounds and the character should think
    seriously to find a way to get some rest and to heal herself.  A
    character physical health are state by two attributes: Pain, which
    give some penalities to all character rolls (either physical or
    mental), and Mortality, which slow down the recuperation of Pain
    and can kill a character.</para>

  <section id="sdouleur">
    <title id="stdouleur">Pain</title>

    <para>Pain is a penality who grow each time the character is
      hurted. <emphasis>Every physical and mental rolls of a character
      got this penality.</emphasis> Each 5 pain points that the
      character get (either in one shot or after a series of hits),
      she must roll against Rs+It, the roll being also submit to the
      same penality.  If a character got 10 pain points or more in one
      shot (for example, after a critical wound), just one roll is
      needed, with the final penality.  Note that for such roll, the
      character racial bonus <emphasis>doesn't</emphasis> count!  A
      giant pain point is not the same thing as a man pain point and
      so the scale is no more the same.<footnote><para>Some race can
      make an exception to this rule, like all the other rules, by the
      way.</para> </footnote> You must note also that, although Pain
      represent the suffering of a character, mostly correspond to the
      character's physical fitness, to her incapacity to act and to
      the risk of unconsciousness.  A character with a lot of pain
      points aren't necessarily screaming.</para>
    
    <example id="xdouleur">
      <title id="xtdouleur">Pain and unconsciousness</title>
      
      <para>Geraldine the Giant has +8 in Rs+It (+11 with her racial
        bonus) and have already 3 pain points when a dangerous fall
        make her lost 8 others!  Geraldine see her pain growing from 3
        to 11 pain points, and so must make a Rs+It roll of +8 (the
        racial bonus doesn't count!) at -11.  Although she had passed
        two unconsciousness steps (at 5 and 10 pain points), she only
        had one roll to do.</para>
    </example>
  </section>

  <section id="smortalite">
    <title id="stmortalite">Mortality</title>
    
    <para>Mortality represent the character's physical damages, the
      wounds she will not heal easily (compare to pain points).
      Mortality have two effects.  First, it limits the regain of
      <link linkend-"sdouleur">pain points</link>.  This limit is
      exactly the same as the character's mortality points.  So, a
      character with 3 mortality points will always have at least 3
      pain points.</para>
    
    <para>Then, Mortality can... kill.  Each 5 mortality points gain
      by the character, she must succeed a survival roll or die!  The
      roll is made with Bd+Rs, without the racial bonus nor the pain
      penality, and the difficulty is equal to the number of mortality
      points.</para>

    <example id="xmortalite">
      <title>Mortality and survival roll</title>

      <para>Geraldine's fall had give her 11 pain points and make her
        mortality went from 0 to 5 points (it was a very terrible
        fall, even for a giant).  Geraldine must make a survival roll
        with Bd+Rs (she have +5, without the racial bonus) with a
        difficulty of -5.  She had so 50% chance of surviving to her
        fall.  If she succeed, she will be able to regain some pain
        points again but will not goes under 5 pain points.</para>
    </example>
  </section>

  <section id="srecuperation">
    <title id="strecuperation">Resting and healing</title>
    
    <para>You must rest to heal.  To gain back her pain points, the
      character must restrain herself to limited, unexhausting
      activities.  Strainging action is hard, maybe even impossible,
      and cancel the recuperation of pain points.  For Mortality, a
      complete rest is mandatory.  Immobilization of the wounded limbs
      and limited activities can however be sufficient with the number
      of mortality points are less than 5.</para>

    <para>Pain points recuperation is 1 point every 15 minutes of
      rest.  For Mortality, a gain of 1 point is possible every two
      days of rest.  After this period, the character can make an
      healing roll (Bd+Rs-Mortality, adjust with all necessary medical
      care apply to the character but with her <link
      linkend="sracebonus">racial bonus</link>) to gain back one
      point.  A critical failure (-10 and less) make him lost a new
      mortality point, with all the risk of death if it reach a
      multiple of 5.  Note that some creature heal far more
      quickly. <remark userlevel="adv">This is really difficult!  I
      should add a bonus to ease the process, like +10 or
      something.</remark></para>

    <table frame="all" id="trecuperation">
      <title>Basic Healing Summary</title>
      <tgroup cols="2">
        <colspec colnum="1" colwidth="2in"/>
        <colspec colnum="2" colwidth="4in"/>
        <thead>
          <row>
            <entry>Types</entry>
            <entry>Healing</entry>
          </row>
        </thead>
        <tbody>
          <row>
            <entry>Pain</entry>
            <entry>
              1 point every 15 minutes
            </entry>
          </row>
          <row>
            <entry>Mortality</entry>
            <entry>
              1 point every 2 days on a successful healing roll.
            </entry>
          </row>
        </tbody>
      </tgroup>
    </table>
  </section>

</chapter>
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