bagarre.en.sgml
author fabien
Sun, 08 Jan 2006 14:06:21 -0500
brancharpeges
changeset 7 61dfd0bc712e
parent 0 1397c2bfefa2
permissions -rw-r--r--
[svn] r2091@freebird: fabien | 2006-01-05 20:31:41 -0500 Retrait de la partie sur la description (transfert vers un draft pour les articles de jeuderôlogie).

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<section id="sbagarre" revision="$Revision: 1841 $ $Name$"
  vendor="1.6" xmlns:xi="http://www.w3.org/2003/XInclude">
  <title id="stbagarre">Fighting</title>
  
  <para>Sometime, either because the GM aren't interested to take more
    time than necessary or because the combat is too much a mess to
    give a coherent description, it is more interesting to rule out a
    fight quickly and simply taking into account the general intention
    of the PC (to flee, to defend, to destroy everything) and to make
    a single roll for the whole battle.  This method try to address
    this kind of situations, but as all generalization, take a good
    judgement from the GM and a bit of preparation.</para>

  <para>Briefly, when there is a fight, each adversary decide of their
    <link linkend="sbagchoix">intentions</link> for the rest of the
    combat and the GM group each of them with their corresponding
    choice.  After this, the GM sum up all the whole group, which
    became the Fighting Group, and roll the dice for each group
    against this adversary (and yes, in a fight, we also fight against
    yourself!).  If an adversary is particularly strong, the GM can
    exclude her from the Fighting Group and roll the dice for this
    particular adversary.  But this should be a rare case.  The result
    is then determine normally with the result.</para>

  <section id="sbagchoix">
    <title id="stbagchoix">Fight Intentions</title>
    
    <para><xref linkend="tbagchoix"/> resumed the possible intentions
      in a fight.</para>

    <table frame="all" id="tbagchoix">
      <title>Fight Intentions</title>
      <tgroup cols="4" align="left">
        <colspec colnum="1" colwidth="1in"/>
        <colspec colnum="2" align="center" colwidth="1in"/>
        <colspec colnum="3" align="center" colwidth="1in"/>
        <colspec colnum="4" colwidth="3in"/>
        <thead>
          <row>
            <entry>Intention</entry>
            <entry>Attributes</entry>
            <entry>A/P/R/D</entry>
            <entry>Description</entry>
          </row>
        </thead>
        <tbody>
          <row>
            <entry>To Retreat</entry>
            <entry>Ag+Pw</entry>
            <entry>-3/+3/-3/-3</entry>
            <entry>
              <para>The fighter try to put himself into cover quickly!
                He doesn't participate too much in the combat and flee
                as soon as possible.  However, this make him very
                vulnerable to a back stab!</para>
            </entry>
          </row>
          <row>
            <entry>Avoid</entry>
            <entry>Ag+Rs</entry>
            <entry>-3/+3/+3/-3</entry>
            <entry>
              <para>The Fighter simply try to avoid being hit, without
                participating too much in the fight.  It will not make
                a lot of damage but will not be a victim too if the
                fight is particularly lethal.</para>
            </entry>
          </row>
          <row>
            <entry>Defensive</entry>
            <entry>Ag+Mn</entry>
            <entry>0/0/+3/-3</entry>
            <entry>
              <para>The fighter try to defend himself here, by
                fighting back if necessary.  His goal, however, is
                more to protect himself than to hit his
                adversary.</para>
            </entry>
          </row>
          <row>
            <entry>To Restraint</entry>
            <entry>Bd+Rs</entry>
            <entry>-3/+5/-3/-5</entry>
            <entry>
              <para>This good hearth knight try to protect their more
                his followers than himself.  He added up to the parry
                of the Fighting Group but reduce his own
                resistance.</para>
            </entry>
          </row>
          <row>
            <entry>To Fight</entry>
            <entry>Bd+Mn</entry>
            <entry>0/0/0/0</entry>
            <entry>
              <para>A good fight is everything that the fighter want.
                Combat without flaw but without being excessive
                ambitious also.</para>
            </entry>
          </row>
          <row>
            <entry>To Charge</entry>
            <entry>Bd+Pw</entry>
            <entry>+3/-3/-3/+3</entry>
            <entry>
              <para>To hurt and being hurt himself.  This is an
                enraged fighter that enter into the battle, more
                concentrate on the hit he can do then by the hits he
                can receive.</para>
            </entry>
          </row>
        </tbody>
      </tgroup>
    </table>

    <para>The table is divided in for columns, the first indicating
      the type of intention, the second the attributes that are used,
      the third one the different factors for this maneuver and the
      last a short description of the intention.  The different
      factors are represent by 4 letters, A/P/R/D, for Attack, Parry,
      Resistance and Damage.</para>
  </section>

  <section id="sbaggroup">
    <title id="stbaggroup">Fighting Group Value</title>
    
    <para>In a battle, the whole group is considered an adversary in
      itself.  We must then calculate the group force by
      taking...</para>

    <remark role="todo">To be continued...</remark>

  </section>

</section>
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