--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/advacts.en.sgml Mon Dec 26 19:21:22 2005 -0500
@@ -0,0 +1,88 @@
+<?xml version="1.0"?>
+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4//EN"
+ "/usr/share/sgml/docbook/dtd/xml/4.2/docbookx.dtd"
+[
+ <!ENTITY % struct-dtd SYSTEM "struct.dtd">
+ %struct-dtd;
+]>
+<chapter id="sadvacts" revision="$Revision: 1841 $ $Name$"
+ vendor="1.29" xmlns:xi="http://www.w3.org/2003/XInclude">
+ <title id="stadvacts">Advanced Actions</title>
+
+ <para>Although the actions type presented in the preceding section
+ permit to resolved must situations, there is some actions that can
+ be heavy to handle or better reflect by other mean. The Game
+ Master shouldn't be confused by such details and interpret the
+ results in the must convenient way for herself, the players and
+ the story. However, sometime, by slightly modifying a rule, you
+ can find a new one with a result sufficiently pleasant that we
+ want to reuse it again. This new method became a new rule, a new
+ Chord and this section purpose is exactly to present those rules
+ specially chosen for Arpeggii. Be free to freely choose those
+ ones you want to keep for your own Symphony.</para>
+
+ <section id="sdepassement">
+ <title id="stdepassement">Surpassing action</title>
+
+ <para>Surpassing actions add a new element: the risk. A level of
+ risk is assign to each action, or even to a group of actions,
+ along with the <link linkend="sdifficulty">difficulty</link>.
+ When the PC roll is <link linkend="smarge">margin of
+ success</link>, the <literal>risk</literal> obtain is the sum of
+ the risk level and the difficulty minus the degrees of success.
+ This risk can then be either directly add to <link
+ linkend="sdouleur">pain points</link> (only if the risk is
+ greater than zero), as a damage level to a <link
+ linkend="sencaisse">soak roll</link>, or to any other effect
+ decide by the GM.</para>
+
+ <para>This rule can look abstract but is a very simple method to
+ deal with self-performance in a fun and interesting way. The
+ risk level associated with an action enable you to take into
+ account a certain amount of self-sacrifice without making the
+ action more difficult. For example, a long-distance runner can
+ try to run even farther but the supplementary effort taken can
+ cost him a lot, even if he succeed.</para>
+
+ <example id="xdepassement">
+ <title id="xtdepassement">Surpassing Action</title>
+
+ <para>A marathon runner with a +4 level in Run try to run the
+ marathon faster than his average. The GM estimate that this
+ kind of action is a surpassing one with a risk level of +3 and
+ a difficulty equal to +5 - [the number of minutes below the
+ average]. If the PC try to do the run in 10 minutes under the
+ average, the difficulty will be +5 - 10 = -5, and if he choose
+ to do it in 30 minutes less, instead, the difficulty will be
+ -10. The PC choose to make at 30 minutes below the average.
+ He roll the dice and got a +10, a success margin of +10+4-10 =
+ +4. So he does it very well. However, the risk taken is now
+ +3 (the risk level) +10 (the difficulty) - +4 (the degrees of
+ success) = +9. So our poor runner take 9 points of pain and
+ must do a fainting roll to not lost his consciousness.</para>
+
+ </example>
+ </section>
+
+ <xi:include href="taches.en.sgml"/>
+
+ <xi:include href="actgroup.en.sgml"/>
+
+</chapter>
+<!-- Keep this comment at the end of the file
+Local variables:
+mode: xml
+sgml-omittag:nil
+sgml-shorttag:t
+sgml-namecase-general:t
+sgml-general-insert-case:lower
+sgml-minimize-attributes:nil
+sgml-always-quote-attributes:t
+sgml-indent-step:2
+sgml-indent-data:t
+sgml-exposed-tags:nil
+sgml-local-catalogs:nil
+sgml-local-ecat-files:nil
+sgml-default-dtd-file:"chapter.ced"
+End:
+-->