advacts.en.sgml
brancharpeges
changeset 0 1397c2bfefa2
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/advacts.en.sgml	Mon Dec 26 19:21:22 2005 -0500
@@ -0,0 +1,88 @@
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+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4//EN"
+        "/usr/share/sgml/docbook/dtd/xml/4.2/docbookx.dtd"
+[
+  <!ENTITY % struct-dtd SYSTEM "struct.dtd">
+  %struct-dtd;
+]>
+<chapter id="sadvacts" revision="$Revision: 1841 $ $Name$"
+  vendor="1.29" xmlns:xi="http://www.w3.org/2003/XInclude">
+  <title id="stadvacts">Advanced Actions</title> 
+
+  <para>Although the actions type presented in the preceding section
+    permit to resolved must situations, there is some actions that can
+    be heavy to handle or better reflect by other mean.  The Game
+    Master shouldn't be confused by such details and interpret the
+    results in the must convenient way for herself, the players and
+    the story.  However, sometime, by slightly modifying a rule, you
+    can find a new one with a result sufficiently pleasant that we
+    want to reuse it again.  This new method became a new rule, a new
+    Chord and this section purpose is exactly to present those rules
+    specially chosen for Arpeggii.  Be free to freely choose those
+    ones you want to keep for your own Symphony.</para>
+
+  <section id="sdepassement">
+    <title id="stdepassement">Surpassing action</title>
+
+    <para>Surpassing actions add a new element: the risk.  A level of
+      risk is assign to each action, or even to a group of actions,
+      along with the <link linkend="sdifficulty">difficulty</link>.
+      When the PC roll is <link linkend="smarge">margin of
+      success</link>, the <literal>risk</literal> obtain is the sum of
+      the risk level and the difficulty minus the degrees of success.
+      This risk can then be either directly add to <link
+      linkend="sdouleur">pain points</link> (only if the risk is
+      greater than zero), as a damage level to a <link
+      linkend="sencaisse">soak roll</link>, or to any other effect
+      decide by the GM.</para>
+
+    <para>This rule can look abstract but is a very simple method to
+      deal with self-performance in a fun and interesting way.  The
+      risk level associated with an action enable you to take into
+      account a certain amount of self-sacrifice without making the
+      action more difficult.  For example, a long-distance runner can
+      try to run even farther but the supplementary effort taken can
+      cost him a lot, even if he succeed.</para>
+
+    <example id="xdepassement">
+      <title id="xtdepassement">Surpassing Action</title>
+
+      <para>A marathon runner with a +4 level in Run try to run the
+        marathon faster than his average.  The GM estimate that this
+        kind of action is a surpassing one with a risk level of +3 and
+        a difficulty equal to +5 - [the number of minutes below the
+        average].  If the PC try to do the run in 10 minutes under the
+        average, the difficulty will be +5 - 10 = -5, and if he choose
+        to do it in 30 minutes less, instead, the difficulty will be
+        -10.  The PC choose to make at 30 minutes below the average.
+        He roll the dice and got a +10, a success margin of +10+4-10 =
+        +4.  So he does it very well.  However, the risk taken is now
+        +3 (the risk level) +10 (the difficulty) - +4 (the degrees of
+        success) = +9.  So our poor runner take 9 points of pain and
+        must do a fainting roll to not lost his consciousness.</para>
+        
+    </example>
+  </section>
+
+  <xi:include href="taches.en.sgml"/>
+  
+  <xi:include href="actgroup.en.sgml"/>
+
+</chapter>
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