bless2.en.sgml
brancharpeges
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     1 <?xml version="1.0"?>
       
     2 <!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4//EN"
       
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     4 [
       
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     7 ]>
       
     8 <chapter id="sblessures" revision="$Revision: 1841 $ $Name$"
       
     9   vendor="1.19" xmlns:xi="http://www.w3.org/2003/XInclude">
       
    10   <title id="stblessures">Wounds</title>
       
    11 
       
    12   <para>This advanced rules add greatly to the verisimilarity and to
       
    13     the graphism of the <link linkend="ssante">health rules</link>.
       
    14     They are heavier to manage but mostly only for the critical
       
    15     wounds, so adding to the dramatic of such events.  More than that,
       
    16     since they are add-on to the base system, they can be easily add
       
    17     and remove without any consequence to the character, except for an
       
    18     additional dramatization of the wounds consequences, and a longer
       
    19     recuperation time of the worse wounds.  Your players will not be
       
    20     able anymore to ignore the consequence of such wounds on their
       
    21     characters.</para>
       
    22 
       
    23   <section id="sblesstypes">
       
    24     <title id="stblesstypes">Wounds</title>
       
    25 
       
    26     <para>To the <link linkend="sdouleur">Pain</link> and
       
    27       <link>Mortality</link> are added the wounds.  Those correspond
       
    28       to the three <link linkend="tdommagetypes">damage types</link>
       
    29       already existing and a character receiving this kind of damage
       
    30       will also have a wound of this type.</para>
       
    31 
       
    32     <para>Each character can't receive only a limit number of each
       
    33       wounds.  The maximum allowed for an humanoid is represent in
       
    34       <xref linkend="tblessures"/>, but this number can vary for
       
    35       creatures which have independent critical centers (like worms or
       
    36       hydra), or with a very thick skin permitting them to absorb many
       
    37       more light wounds than usually.  When a character get there
       
    38       maximum number of wounds in a level and receive a new wound of
       
    39       this type, the wound gravity automatically increase by one
       
    40       level.  If the next level is already full, the gravity increase
       
    41       again to the next level.  Finally, if the character got more
       
    42       critical wounds than her racial maximum, the hit is
       
    43       fatal.</para>
       
    44 
       
    45     <example id="xblessgrave">
       
    46       <title id="xtblessgrave">Receiving a wound</title>
       
    47 
       
    48       <para>A man already have his maximum in light wounds and get a
       
    49         new one.  The wound received automatically became a grave
       
    50         wound.  If he also have his maximum in grave wounds, the wound
       
    51         become critical.  Finally, if he already has a critical wound
       
    52         (his maximum), the hit, although light at the start, are
       
    53         mortal for him.</para>
       
    54 
       
    55     </example>
       
    56 
       
    57     <table frame="all" id="tblessures">
       
    58       <title id="ttblessures">Wounds</title>
       
    59       <tgroup cols="9" align="center">
       
    60         <colspec colnum="1" colname="type" align="left" colwidth="0.9in"/>
       
    61         <colspec colnum="2" colname="maximum" colwidth="0.7in"/>
       
    62         <colspec colnum="3" colname="douleur" colwidth="0.7in"/>
       
    63         <colspec colnum="4" colname="limite" colwidth="0.7in"/>
       
    64         <colspec colnum="5" colname="instable" colwidth="0.7in"/>
       
    65         <colspec colnum="6" colname="stable" colwidth="0.7in"/>
       
    66         <colspec colnum="7" colname="surveillance" colwidth="0.7in"/>
       
    67         <colspec colnum="8" colname="guerison" colwidth="0.7in"/>
       
    68         <colspec colnum="9" colname="difficulte" colwidth="0.7in"/>
       
    69 
       
    70         <spanspec namest="instable" nameend="surveillance" spanname="periode"/>
       
    71         <thead valign="middle">
       
    72           <row>
       
    73             <entry>Type</entry>
       
    74             <entry>Max.</entry>
       
    75             <entry>Mort.</entry>
       
    76             <entry>Pain</entry>
       
    77             <entry spanname="periode">Periodicity</entry>
       
    78             <entry>Heal</entry>
       
    79             <entry>Diff.</entry>
       
    80           </row>
       
    81           <row>
       
    82             <!-- Hack because xmltex doesn't support morerows -->
       
    83             <entry></entry>
       
    84             <entry></entry>
       
    85             <entry></entry>
       
    86             <entry></entry>
       
    87             <entry>Unstable</entry>
       
    88             <entry>Stable</entry>
       
    89             <entry>Watch</entry>
       
    90           </row>
       
    91         </thead>
       
    92         <tbody>
       
    93           <row>
       
    94             <entry>light</entry> 
       
    95             <entry>4</entry>
       
    96             <entry>1</entry>
       
    97             <entry>3</entry>
       
    98             <entry>1 h</entry>
       
    99             <entry>1 w</entry>
       
   100             <entry>1 d</entry>
       
   101             <entry>2 d</entry>
       
   102             <entry>-1</entry>
       
   103           </row>
       
   104           <row>
       
   105             <entry>grave</entry>
       
   106             <entry>2</entry>
       
   107             <entry>3</entry>
       
   108             <entry>5</entry>
       
   109             <entry>15 min</entry>
       
   110             <entry>1 d</entry>
       
   111             <entry>6 h</entry>
       
   112             <entry>1 w</entry>
       
   113             <entry>-3</entry>
       
   114           </row>
       
   115           <row>
       
   116             <entry>critical</entry>
       
   117             <entry>1</entry>
       
   118             <entry>5</entry>
       
   119             <entry>10</entry>
       
   120             <entry>15 s</entry>
       
   121             <entry>6 h</entry>
       
   122             <entry>1 h</entry>
       
   123             <entry>2 w</entry>
       
   124             <entry>-5</entry>
       
   125           </row>
       
   126         </tbody>
       
   127       </tgroup>
       
   128     </table>
       
   129 
       
   130   </section>
       
   131 
       
   132   <section id="sblessdouleur">
       
   133     <title id="stblessdouleur">Wounds, Pain and Mortality</title>
       
   134 
       
   135     <para>When a character got some wounds, he got a fix number of
       
   136       <link linkend="sdouleur">pain points</link> and mortality
       
   137       points.  This quantity is represent under the
       
   138       <literal>Pain</literal> and <literal>Mortality</literal> columns
       
   139       of <xref linkend="tblessures"/>, and correspond to those of
       
   140       <xref linkend="tdommagetypes"/>.  Although the <link
       
   141       linkend="sdouleur">consciousness roll</link> still apply, the
       
   142       <link linkend="smortalite">mortality roll</link> aren't
       
   143       necessary anymore.</para>
       
   144 
       
   145     <para>The Mortality aren't get back as before.  This last one
       
   146       follow exactly the quantity and type of the wounds.  For
       
   147       example, a character which see her light wound becoming a grave
       
   148       one will get also two more mortality points.  Another which heal
       
   149       entirely his critical wound will have 5 less mortality points.
       
   150       Also, no mortality roll is done, since it is replace with the
       
   151       limit on the number of wounds.</para>
       
   152 
       
   153   </section>
       
   154 
       
   155   <section id="sstabilite">
       
   156     <title id="ststabilite">Wounds Stability</title>
       
   157 
       
   158     <para>When a wound happen, its state is automatically unstable.
       
   159       It then have some chance to became aggravated.  As long as the
       
   160       wound is unstable, the PC must do a survival roll (Cp+Rs at 0
       
   161       plus the pain penalty) to avoid an aggravation of the wound (to
       
   162       the next level) and its consequences.  This survival roll must
       
   163       be done after each period corresponding to the worst wound, in
       
   164       <xref linkend="tblessures"/> under the <literal>Unstable
       
   165       Periodicity</literal> column.  If the wound is stable, the
       
   166       period is shorten as indicated in the <literal>Stable
       
   167       Periodicity</literal> column.  When the roll is fail, it's
       
   168       always the worst wound which is affected.  If the state was
       
   169       stable, the wound became unstable.  If the state was unstable,
       
   170       the wound is then replace by one on the next higher gravity, and
       
   171       receive as much pain points as if she had receive a whole new
       
   172       wound at this level.  However, the Mortality is simply replace
       
   173       by the one of the new wound level.</para>
       
   174 
       
   175     <para>To stabilize the wounds, it's enough to make a first aid
       
   176       roll with a difficulty corresponding to the sum of difficulty of
       
   177       each wounds.  The difficulty for each wound is indicate in <xref
       
   178       linkend="tblessures"/> under the <literal>Difficulty</literal>
       
   179       column.  A successful roll permit to stabilize all wounds
       
   180       actually unstable.  As long as a wound is unstable, no
       
   181       recuperation of pain or wounds is possible.  Also, for the grave
       
   182       and critical wounds, a rough physical activity can aggravated
       
   183       the wound, either this one is stabilize or not.</para>
       
   184 
       
   185     <example id="xstabilite">
       
   186       <title id="xtstabilite">Wounds Aggravation and Stabilization</title>
       
   187       
       
   188       <para>Geraldine has two light wounds and a grave which are all
       
   189         unstable.  She must succeed in a Cp+Rs-Pain each 15 minutes to
       
   190         avoid to see their wounds aggravated.  If at one moment, she
       
   191         miss the roll, her grave wound would became critical, she'd
       
   192         get 10 more pain points as if it was a new critical wounds,
       
   193         but she'd only have 2 more mortality points.</para>
       
   194 
       
   195       <para>To avoid this, Geraldine must stabilize her wounds.
       
   196         Either by herself (don't forget that the pain count double:
       
   197         one as the action normal difficulty, and another as a general
       
   198         action difficulty) or by a rescue team, a successful First Aid
       
   199         roll at (-1 -1 -3 =) -5 will permit to stabilize all unstable
       
   200         wounds of Geraldine.</para>
       
   201         
       
   202     </example>
       
   203 
       
   204   </section>
       
   205 
       
   206   <section id="srepos">
       
   207     <title id="strepos">Therapeutic Rest</title>
       
   208 
       
   209     <para>When a character is wounded, she must take some rest.  The
       
   210       minimal period of rest is give in <xref linkend="tblessures"/>
       
   211       under the <literal>Heal</literal> column.  During this period,
       
   212       the victim must rest as indicate by the gravity of her worst
       
   213       wound, and must be check regularly on a frequency indicate under
       
   214       the <literal>Watching</literal> column for the worst type.  If
       
   215       one of the checks is neglected, the patient must succeed a
       
   216       survival roll or see all her wounds becoming unstable again.
       
   217       The rest period must then be taken back to the start.  Even if
       
   218       the roll is successful, such a miss will add a -1 penalty
       
   219       cumulative to every next <link
       
   220       linkend="sstabilite">survival</link> or <link
       
   221       linkend="sguerison">heal rolls</link>, and that, as long as the
       
   222       character hasn't totally recuperate from her wound.</para>
       
   223 
       
   224     <example id="xrepos">
       
   225       <title>Periodical Check</title>
       
   226       
       
   227       <para>Geraldine, after having her wounds stabilized with
       
   228         success, begin her rest period.  Her worst wound being grave,
       
   229         she must be checked every 6 hours.  She must so have some
       
   230         minor health care (disinfection, etc.) four time a day.</para>
       
   231       
       
   232       <para>After 12 hours, Geradine's companions are tired and forget
       
   233         to clean the wounds.  Geraldine must so make a <link
       
   234         linkend="sstabilite">survival roll</link> to check if her
       
   235         wounds doesn't became unstable again.  She roll Cp+Rs (without
       
   236         the racial bonus) for +8, with a difficulty equal to her
       
   237         current pain point, -5, which is also her current minimum (for
       
   238         her mortality points).  If she fail, Geraldine's wounds would
       
   239         become unstable and she then must make survival rolls every 15
       
   240         minutes to avoid seeing her wounds aggravate.</para>
       
   241 
       
   242       <para>Luck is on her side however, and Geraldine successfully
       
   243         roll.  Although her companions continue to take care of her
       
   244         after this, all her next survival and healing rolls after this
       
   245         one will got a -1 penalty, until the complete healing of her
       
   246         wounds.</para>
       
   247       
       
   248     </example>
       
   249 
       
   250   </section>
       
   251 
       
   252   <section id="sguerison">
       
   253     <title>Healing of the wounds</title>
       
   254 
       
   255     <para>The wounds health from the lightest one to the most grave
       
   256       one, successively.  For this, the character must rest for the
       
   257       prescribe time for the least grave wounds under the
       
   258       <literal>Healing</literal> column of <xref
       
   259       linkend="tblessures"/>.  After this lapse, the healers can try a
       
   260       healing roll on the wound difficulty.  The healing roll is done
       
   261       with an appropriate competency, with the difficulty
       
   262       corresponding to the type of wound health, added with all
       
   263       penalties accumulated for the check periods missed.  If the roll
       
   264       is successful, the gravity of the wound go down one rank, a
       
   265       light wound disappearing completely.  In particular, the
       
   266       mortality points go down from the old to the new level of the
       
   267       wound.</para>
       
   268     
       
   269     <para>As long as the roll is successful, the character can try
       
   270       another roll for each wounds of the <emphasis>same</emphasis>
       
   271       level she has.  If the roll fail, the victim state became
       
   272       unstable, with the periodicity of the more grave wound.
       
   273       However, and until the state became stable again, it's the wound
       
   274       on which the roll were made that aggravated, not the more grave
       
   275       as usual.</para>
       
   276 
       
   277     <example id="xguerison">
       
   278       <title>Healing</title>
       
   279       
       
   280       <para>After two days of peaceful rest, Geraldine has receive,
       
   281         except for the first 12 hours, all the necessary care for a
       
   282         healing.  Her companions can now try to heal her light wounds.
       
   283         The best healer of the group have a -2 level for the healing
       
   284         roll, and the GM add a penalty of -1 for the lack of good
       
   285         tools.  The difficulty for a light wound is -1, with a added
       
   286         penalty of -1 for the missed check on the first check period.
       
   287         So, the total difficulty is -3 (-1 for the equipment, -1 for
       
   288         the light wound and -1 for the miss check) with a level of -2.
       
   289         The healer rolls the dice and get a +6!  The first light wound
       
   290         is healed and disappear, Geraldine get another point of
       
   291         mortality and we can go to the next wound (same
       
   292         difficulty).</para>
       
   293 
       
   294       <para>Helas, this time, the roll fail and the Geraldine's health
       
   295         state become unstable.  Geraldine must do a survival roll each
       
   296         15 minutes or see her state aggravate.  Hopefully, this give
       
   297         far enough time for the her companion to stabilize her state.
       
   298         If, however, their rolls all fail, Geraldine's light wound
       
   299         would aggravated and became a grave wound.  Geraldine will
       
   300         then gain 5 new points of pain (and so, must make a <link
       
   301         linkend="sdouleur">faintness roll</link>) but gain only 2
       
   302         points of mortality (which will not make her roll for a
       
   303         mortality check).  If their companions succeed to stabilize
       
   304         her state again, they must still wait the end of the next
       
   305         healing period to continue Geraldine's treatments.</para>
       
   306 
       
   307     </example>
       
   308  
       
   309   </section>
       
   310         
       
   311   <!-- Les blessures mentales -->
       
   312   <section id="sblessmentales">
       
   313     <title id="stblessmentales">Mental Wounds</title>
       
   314    
       
   315     <para>Mental wounds are a difficult subject.  They are slow to
       
   316       health and the clinical methods of some era are enough to make
       
   317       you crazy by itself, which aren't necessarily the goal.</para>
       
   318 
       
   319     <para>In Harmonies, the rules for the mental wounds look like
       
   320       those for normal wounds, except that the damage roll are against
       
   321       the will score (Intuition+Resistance), and that the consequence
       
   322       and cares are let to the GM judgment.  The types of light, grave
       
   323       and critical wounds are replaced with shock, trauma and
       
   324       psychosis respectively, and are usually found in the same
       
   325       quantity: four shocks, two trauma and one psychosis.  After
       
   326       this, the character usually became incoherent and so,
       
   327       un-playable (or brain dead, if you prefer).  The gain of pain
       
   328       points is the same and so can be share with normal pain points,
       
   329       but the mortality points is replace with craziness points.  The
       
   330       exact penalty is however let to the GM and can be sporadic or
       
   331       link to an external factor.  For example, the light fear of
       
   332       spiders can only penalize the PC when she was in presence of
       
   333       spiders.</para>
       
   334 
       
   335     <table frame="all" id="tblessmentales">
       
   336       <title id="ttblessmentales">Mental wounds</title>
       
   337       <tgroup cols="3" align="left">
       
   338         <colspec colnum="1" colwidth="1.5in"/>
       
   339         <colspec colnum="2" align="center" colwidth="1in"/>
       
   340         <colspec colnum="3" colwidth="4in"/>
       
   341         <thead>
       
   342           <row>
       
   343             <entry>Type</entry>
       
   344             <entry>Penalty</entry>
       
   345             <entry>Description</entry>
       
   346           </row>
       
   347         </thead>
       
   348         <tbody>
       
   349           <row>
       
   350             <entry>Shocks</entry>
       
   351             <entry>-1</entry>            
       
   352             <entry>
       
   353               Neural shocks, light fear, compulsive behavior, short
       
   354               panics.
       
   355             </entry>
       
   356           </row>
       
   357           <row>
       
   358             <entry>Trauma</entry>
       
   359             <entry>-3</entry>
       
   360             <entry>
       
   361               Important fear, schizophrenia.
       
   362             </entry>
       
   363           </row>
       
   364           <row>
       
   365             <entry>Psychosis</entry>
       
   366             <entry>-5</entry>
       
   367             <entry>
       
   368               Incoherent thoughts, maniacal behavior, incontrollable
       
   369               fear, important panics.
       
   370             </entry>
       
   371           </row>
       
   372         </tbody>
       
   373       </tgroup>
       
   374     </table>
       
   375 
       
   376   </section>
       
   377 
       
   378 </chapter>
       
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