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8 <chapter id="sadvacts" revision="$Revision: 1841 $ $Name$" |
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9 vendor="1.29" xmlns:xi="http://www.w3.org/2003/XInclude"> |
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10 <title id="stadvacts">Advanced Actions</title> |
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11 |
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12 <para>Although the actions type presented in the preceding section |
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13 permit to resolved must situations, there is some actions that can |
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14 be heavy to handle or better reflect by other mean. The Game |
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15 Master shouldn't be confused by such details and interpret the |
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16 results in the must convenient way for herself, the players and |
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17 the story. However, sometime, by slightly modifying a rule, you |
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18 can find a new one with a result sufficiently pleasant that we |
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19 want to reuse it again. This new method became a new rule, a new |
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20 Chord and this section purpose is exactly to present those rules |
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21 specially chosen for Arpeggii. Be free to freely choose those |
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22 ones you want to keep for your own Symphony.</para> |
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23 |
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24 <section id="sdepassement"> |
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25 <title id="stdepassement">Surpassing action</title> |
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26 |
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27 <para>Surpassing actions add a new element: the risk. A level of |
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28 risk is assign to each action, or even to a group of actions, |
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29 along with the <link linkend="sdifficulty">difficulty</link>. |
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30 When the PC roll is <link linkend="smarge">margin of |
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31 success</link>, the <literal>risk</literal> obtain is the sum of |
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32 the risk level and the difficulty minus the degrees of success. |
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33 This risk can then be either directly add to <link |
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34 linkend="sdouleur">pain points</link> (only if the risk is |
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35 greater than zero), as a damage level to a <link |
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36 linkend="sencaisse">soak roll</link>, or to any other effect |
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37 decide by the GM.</para> |
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38 |
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39 <para>This rule can look abstract but is a very simple method to |
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40 deal with self-performance in a fun and interesting way. The |
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41 risk level associated with an action enable you to take into |
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42 account a certain amount of self-sacrifice without making the |
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43 action more difficult. For example, a long-distance runner can |
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44 try to run even farther but the supplementary effort taken can |
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45 cost him a lot, even if he succeed.</para> |
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46 |
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47 <example id="xdepassement"> |
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48 <title id="xtdepassement">Surpassing Action</title> |
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49 |
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50 <para>A marathon runner with a +4 level in Run try to run the |
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51 marathon faster than his average. The GM estimate that this |
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52 kind of action is a surpassing one with a risk level of +3 and |
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53 a difficulty equal to +5 - [the number of minutes below the |
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54 average]. If the PC try to do the run in 10 minutes under the |
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55 average, the difficulty will be +5 - 10 = -5, and if he choose |
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56 to do it in 30 minutes less, instead, the difficulty will be |
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57 -10. The PC choose to make at 30 minutes below the average. |
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58 He roll the dice and got a +10, a success margin of +10+4-10 = |
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59 +4. So he does it very well. However, the risk taken is now |
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60 +3 (the risk level) +10 (the difficulty) - +4 (the degrees of |
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61 success) = +9. So our poor runner take 9 points of pain and |
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62 must do a fainting roll to not lost his consciousness.</para> |
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63 |
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64 </example> |
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65 </section> |
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66 |
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67 <xi:include href="taches.en.sgml"/> |
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68 |
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69 <xi:include href="actgroup.en.sgml"/> |
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70 |
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71 </chapter> |
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