actgroup.en.sgml
brancharpeges
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     8 <section id="sactgroup" revision="$Revision: 1841 $ $Name$"
       
     9   vendor="1.19" xmlns:xi="http://www.w3.org/2003/XInclude">
       
    10 
       
    11   <title id="stactgroup">Group Actions</title></title>
       
    12 
       
    13   <para>It's often interesting to see the characters cooperate
       
    14     together for a particularly difficult task, or to put at the head
       
    15     of a troup of kobolds and see how they can make them <emphasis
       
    16     role="ironic">efficient</emphasis>.  The problem meet most often
       
    17     here is that the rules that they know can only be used to rule for
       
    18     one character at once, asking for rolling dice for each character
       
    19     and each action, which is quite long.  Arpeggii uses some
       
    20     shortcuts to manage those kinds of ruling, with only one roll, and
       
    21     obtains similar results as if each character have roll for
       
    22     themself.  You can them <link linkend="scombinaisons">compute the
       
    23     total power of a group</link>, <link linkend="sjetgroupe">count
       
    24     the number of success</link> in a group with only one roll, and
       
    25     even <link linkend="sjetdist">determine the degrees of
       
    26     success</link> of each individual character of the group.</para>
       
    27 
       
    28   <section id="scombinaisons">
       
    29     <title id="stcombinaisons">Values Combination</title>
       
    30 
       
    31     <para>Some actions can be sometime impossible for one individual
       
    32       and required the cooperation of the group to be succeed.
       
    33       However, attach a young puppy to a group of 10 horses will not
       
    34       help a lot to the task.  To find the strength of the group, you
       
    35       can <emphasis>combine</emphasis> the characters' Attributes.
       
    36       The simple method is to convert all of them in Measures, add
       
    37       them and convert it back in Value.  This way can became long and
       
    38       tedious however when they are many characters.</para>
       
    39 
       
    40     <para>Another way is possible but required a bit of practice from
       
    41       the GM to be efficient, and can be long if the group is too much
       
    42       heterogenous.  However, as soon as the group is composed of
       
    43       individual with identical attributes, the calculation became
       
    44       very quick and make it very clear when someone will not add
       
    45       something interesting to the total strenght of the group.</para>
       
    46 
       
    47     <procedure id="pcombinaison">
       
    48       <title id="ptcombinaison">Calculation of Values Combination</title>
       
    49       <step id="pscombind">
       
    50         <para>Take each individual with the same Value and form a
       
    51           group.  The Value of those group will be equal to the common
       
    52           Value of each individual, plus the Value corresponding to
       
    53           the number of individuals in the group (e.g. +5 is you have
       
    54           3 individuals, or +0 if you only have one).</para>
       
    55       </step>
       
    56       <step id="pscombgrpident">
       
    57         <para>Take all groups with the same Value and combine them
       
    58           again but this time by adding the Value of the number of
       
    59           groups instead of the number of individuals.  For example,
       
    60           if you have 3 groups with +2 each, whatever the number of
       
    61           individuals in those groups, the new group will have a Value
       
    62           of +2 + 5 (the Value of 3), which is +7.</para>
       
    63       </step>
       
    64       <step id="pscombgrpdiff">
       
    65         <para>Take the two groups with the least Value.</para>
       
    66         <substeps>
       
    67           <step id="pscomb1a3">
       
    68             <para>If the difference between both is 3 points or less,
       
    69               combine them in a new group with give them the Value of
       
    70               the strongest one +2.</para>
       
    71           </step>
       
    72           <step id="pscomb4a6">
       
    73             <para>If the difference is between 4 and 6 included,
       
    74               combine them and give the Value of the strongest +1.</para>
       
    75           </step>
       
    76           <step>
       
    77             <para>If the difference is greater than 6 points, discard
       
    78               the weakest group and keep the stronger.  The weakest
       
    79               group will be ignored in the total but if a new
       
    80               individual is add at later time, you'll be able to check
       
    81               if he can be add to discard groups first to form a
       
    82               strongest group.</para>
       
    83           </step>
       
    84         </substeps>
       
    85       </step>
       
    86       <step id="scombfinal">
       
    87         <para>Redo the last two steps until you have only one group
       
    88           left, except for the discard groups.  The combined Value of
       
    89           all individuals will be the Value of this final
       
    90           group.</para>
       
    91       </step>
       
    92     </procedure>
       
    93     
       
    94     <para>It should be note that's not always possible (or realistic
       
    95       if you prefer) to combine Value this way, and the Game Master
       
    96       can always impose some penalities and even restrictions to the
       
    97       numbers of characters which can participate and for their
       
    98       know-how, including asking for a leadership roll to the chief of
       
    99       the group.  It's the GM responsability to create the right
       
   100       suspension of disbelief and keep the players interest.</para>
       
   101 
       
   102     <example id="xcombinaison">
       
   103       <title id="xtcombinaison">Group Value Combination</title>
       
   104 
       
   105       <para>A group is composed of 6 characters with a score in Body
       
   106         of -10, -5, -5, +3, +4 and +5.  Since they are already
       
   107         ordered, we can began to group them:</para>
       
   108 
       
   109       <orderedlist>
       
   110         <listitem>
       
   111           <para>First, we group the identical Values: We have two
       
   112             individuals with -5.  We can so group them by adding to
       
   113             them the Value of 2, which is +3.  The new group value
       
   114             will be -5 + 3 = -2.</para>
       
   115         </listitem>
       
   116         <listitem>
       
   117           <para>The two weakest groups can are now -10 and -2.  The
       
   118             difference is 8 points, so the -10 group (a single
       
   119           individual) can be ignored.</para>
       
   120         </listitem>
       
   121         <listitem>
       
   122           <para>We now compare the -2 and +3 group.  The difference is
       
   123             5 points and so we combine both groups and give them the
       
   124             value of the stronger (+3) augment of one point, for a
       
   125             total of +4.</para>
       
   126         </listitem>
       
   127         <listitem>
       
   128           <para>In the remaining groups, we now have a new identical
       
   129             pair, which is two +4 groups.  Again, we can combine them
       
   130             in a new group by adding +3 to the common Value, for a
       
   131             total of +7.  The group is now composed of 3 subgroups,
       
   132             one ignored (-10), a +5 and a +7 group.</para>
       
   133         </listitem>
       
   134         <listitem>
       
   135           <para>We compare again the two weakest, +5 and +7 (the -10
       
   136             is still ignored).  The difference is only 2 points.  The
       
   137             groups can so be combined in a new group with the highest
       
   138             Value (+7) augment of 2 points, for a final group with a
       
   139             <emphasis>combined</emphasis> Body Attribute of +9.
       
   140         </listitem>
       
   141       </orderedlist>
       
   142 
       
   143       <para>Remark that if the group at -10 was compared with the -5
       
   144         group first, you will got a group with -4, which combined with
       
   145         the other group at -5, will also give you a group with -2.
       
   146         So, it doesn't make any difference at the end and since the
       
   147         combination of identical groups is the only one which can be
       
   148         done on multiple groups at the same time, she is favored most
       
   149         of the time.</para>
       
   150     </example>
       
   151   </section>
       
   152       
       
   153   <section id="sjetgroupe">
       
   154     <title id="stjetgroupe">Rolling dice for a group</title>
       
   155       
       
   156     <para>In a game, the players are often confronted to group of NPC
       
   157       sometime numerous and often hostile.  In a combat or a pursuit,
       
   158       it will be tedious for the GM to roll dice individually for each
       
   159       members of the group.  When the group is sufficiently <anchor
       
   160       id="refjgrpcond"/>homogeneous (no more then 5 points of
       
   161       difference in their Competency Level for this particular action)
       
   162       et that the roll is a <link linkend="sactsimple">simple
       
   163       action</link>, a quick alternative can be used instead.  First,
       
   164       the Game Master make a normal roll for the whole group.  Then,
       
   165       she takes the Value of the total number of members in this
       
   166       group.  To this value, she subtracts either the degrees of
       
   167       success if this one is positive or the degrees of failure
       
   168       elsewhere, and then subtracts 3 more points to the result.  The
       
   169       result will always be at most the Value of the group minus 3.
       
   170       This Value can then be converted in a Measure and round up to
       
   171       the lower whole number.  If the roll was positive, this Measure
       
   172       represent the number of individuals that
       
   173       <emphasis>failed</emphasis> their roll.  Elsewhere, it represent
       
   174       the number of individual that succeed their roll.</para>
       
   175 
       
   176     <example id="xreussitegroupe">
       
   177       <title>Simple Group Roll</title>
       
   178 
       
   179       <para>A group of 25 guards try to catch the characters in a
       
   180         mountain road.  The characters decide to destroy a little
       
   181         bridge to slow them down.  The guards decide to jump over the
       
   182         small gap.  The difficulty is -5 under Ag+Pw, where the guards
       
   183         have a total of +3 each.  The Game Master roll the dice and
       
   184         get +4, which is a +2 degrees of success.  The group of 25
       
   185         guards correspond to a Value of +14.  If you subtract the
       
   186         degrees of success and 3, you get +9.  The <xref
       
   187         linkend="tmesures"/> indicate that it's equivalent to a
       
   188         Measure of 8.  So, 8 guards have fail their roll into a
       
   189         dramatic end.  If the roll have give a failure at -3, the
       
   190         final value will then be (+14 - 3 - 3 =) +8, and so only 6
       
   191         guards will have <emphasis>succeed</emphasis> to jump over the
       
   192         gap.  It will have take a degrees of success of +12 for every
       
   193         guards to pass the gap.</para>
       
   194     </example>
       
   195     
       
   196     <para>When you roll the dice for a group, it is good advice to
       
   197       only make <link
       
   198       linkend="sjetdifference"><emphasis>closed</emphasis> difference
       
   199       roll (±d10)</link>.  The great range of open rolls create must
       
   200       of the time incredible catastrophe or miraculous prowess,
       
   201       instead of normal result.</para>
       
   202   </section>
       
   203 
       
   204   <section id="sjetdist">
       
   205     <title id="stjetdist">Group Degrees of Success</title>
       
   206     
       
   207     <para>The precedent method is very exact if you apply the
       
   208       theoretical probability curve on which is based the Harmonies,
       
   209       but which are only an approximation of the real dice dispersion.
       
   210       A similar method permit not only to be nearer than the real
       
   211       value, but also to calculate the level of success of each
       
   212       individual or, to be exact, to know the number of individual for
       
   213       each level of success.  It is, however, much more longer and
       
   214       complex.  It will be to the Game Master to choose which of both
       
   215       it will used, but must stay consistent for their players.</para>
       
   216 
       
   217     <para>The method need the <link linkend="refjgrpcond">same
       
   218       conditions</link> then the preceding method (homogeneous group)
       
   219       and at least hundreds of individual if we want to detail each
       
   220       level of success (the precision will be lesser elsewhere).  The
       
   221       Game Master begin again with a roll for the whole group.  She
       
   222       then convert the number of individuals in Value and subtracts
       
   223       the number of points indicate in <xref linkend="tjetdist"/>, in
       
   224       function of the difference between the degrees of success of the
       
   225       roll and the one we are interested in.  The first row of the
       
   226       table represent the difference between the degrees of success of
       
   227       the roll and the one we want to know, the second row show the
       
   228       value to subtract to obtain the Value of the number of
       
   229       individuals having exactly this number of degrees of success,
       
   230       and the last one give the value to subtract to obtain the number
       
   231       of individual that have <emphasis>at least</emphasis> this
       
   232       difference in number of degrees of success.  The result can then
       
   233       be converted into a Measure and you got the number of
       
   234       individuals having this number of degrees of success plus or
       
   235       minus the difference.  For columns with fraction (like -2.5),
       
   236       you must take the average of the two adjacent values.  For
       
   237       example, at -2.5, you must take the average of the Measure of -2
       
   238       and -3.</para>
       
   239 
       
   240     <table frame="all" id="tjetdist">
       
   241       <title id="ttjetdist">Groups Degrees of Success</title>
       
   242       
       
   243       <tgroup cols="11" align="center">
       
   244         <colspec colnum="1" colwidth="1.5in" align="right"/>
       
   245         <colspec colnum="2" colwidth="0.5in"/>
       
   246         <colspec colnum="3" colwidth="0.5in"/>
       
   247         <colspec colnum="4" colwidth="0.5in"/>
       
   248         <colspec colnum="5" colwidth="0.5in"/>
       
   249         <colspec colnum="6" colwidth="0.5in"/>
       
   250         <colspec colnum="7" colwidth="0.5in"/>
       
   251         <colspec colnum="8" colwidth="0.5in"/>
       
   252         <colspec colnum="9" colwidth="0.5in"/>
       
   253         <colspec colnum="10" colwidth="0.5in"/>
       
   254         <colspec colnum="11" colwidth="0.5in"/>
       
   255         <tbody>
       
   256           <row>
       
   257             <entry>difference</entry>
       
   258             <entry>0</entry>
       
   259             <entry>1</entry>
       
   260             <entry>2</entry>
       
   261             <entry>3</entry>
       
   262             <entry>4</entry>
       
   263             <entry>5</entry>
       
   264             <entry>6</entry>
       
   265             <entry>7</entry>
       
   266             <entry>8</entry>
       
   267             <entry>9</entry>
       
   268           </row>
       
   269           <row>
       
   270             <entry>exactly this difference</entry>
       
   271             <entry>-10</entry>
       
   272             <entry>-10.5</entry>
       
   273             <entry>-11</entry>
       
   274             <entry>-11.5</entry>
       
   275             <entry>-12</entry>
       
   276             <entry>-13</entry>
       
   277             <entry>-14</entry>
       
   278             <entry>-15</entry>
       
   279             <entry>-17</entry>
       
   280             <entry>-20</entry>
       
   281           </row>
       
   282           <row>
       
   283             <entry>this difference or more</entry>
       
   284             <entry>-2.5</entry>
       
   285             <entry>-3.5</entry>
       
   286             <entry>-4.5</entry>
       
   287             <entry>-5.5</entry>
       
   288             <entry>-7</entry>
       
   289             <entry>-8</entry>
       
   290             <entry>-10</entry>
       
   291             <entry>-12</entry>
       
   292             <entry>-15</entry>
       
   293             <entry>-20</entry>
       
   294           </row>
       
   295         </tbody>
       
   296       </tgroup>
       
   297     </table>
       
   298 
       
   299     <example id="xjetdist">
       
   300       <title>Group Degrees of Success</title>
       
   301       
       
   302       <para>We have a group of 300 soldiers (Value of +25) who get a
       
   303         +2 success margin.  With +25 - 10 = +15, so 30 soldiers that
       
   304         got exactly this success margin (+2).  For the number of
       
   305         soldiers who got +1 or +3 (1 point of difference), we must
       
   306         take the Measure of -10 (which we already have: 30) and -11
       
   307         (which is the same as the column 2, which we still don't
       
   308         know).  So, for a difference of 2 points, we have +25 - 11 =
       
   309         +14, or 25 individuals with 0 degrees of success, and another
       
   310         25 with +4 degrees of success.  We can now take the sum of 30
       
   311         and 25, which is 55, that we can split in two: there will be
       
   312         28 soldiers with +1 degree of success, and 27 with +3 degrees
       
   313         of success.</para>
       
   314     </example>
       
   315     
       
   316     <para>The last row ask for more explanations.  If you're looking
       
   317       for the number of individuals with +3 or more degrees of
       
   318       success, and that you roll a +2, it's easy.  You just have to
       
   319       convert for a difference of +1 or more.  But if you were looking
       
   320       for those with 0 or more, you're in trouble!  You can take only
       
   321       those with 2 points of difference or more, because you will only
       
   322       get those with +4 or more!  What's you really looking for is
       
   323       those with +0 (2 points of difference exactly), +1 (1 points of
       
   324       difference exactly) and +2 and more (0 or more points of
       
   325       difference).  But a shorter way will be to looking for the
       
   326       opposite.  Find all of them that get -1 or less (3 points of
       
   327       difference and more) and subtract them from the total of
       
   328       individual in the group to find those who get +0 and
       
   329       more.</para>
       
   330 
       
   331     <example id="xjetdist2">
       
   332       <title>Group Degrees of Success 2</title>
       
   333       
       
   334       <para>With the same group as before, we are looking for the
       
   335         number of those that got +0 and more degrees of success.  This
       
   336         represent a difference of 2 points which include the result of
       
   337         the roll.  We can then find those who got less than zero
       
   338         degrees of success (a difference of 3 points or more) and
       
   339         subtract it to the Measure of the group.  The column 3 got us
       
   340         with -5.5, which mean that we must take the average of -5 and
       
   341         -6.  +25 - 6 = +19, or 80 individuals.  +25 - 5 = +20, or 100
       
   342         individuals.  The average is (100+80)/2 = 90 soldiers who has
       
   343         less than zero degree of success.  On the initial group of 300
       
   344         soldiers, that's mean that (300-90) = 210 soldiers have got +0
       
   345         or more.  Using the method view in the preceding section, we
       
   346         would get 100 individuals that have failed (+25 -2 -3 = +20),
       
   347         so 200 individual that have succeed.</para>
       
   348 
       
   349     </example>
       
   350 
       
   351     <note userlevel="adv">
       
   352       <title>Choosing between the two methods</title>
       
   353       
       
   354       <para>The maximum error is 6% or less on the total of
       
   355         individuals for the first method, and less than 1% for the
       
   356         second method.  You have to choose between a more precise but
       
   357         longer roll, or a quickest but less exact one.  At the same
       
   358         time, You can choose to only take the lowest Value instead of
       
   359         calculating the average when you got an .5 factor to subtract.
       
   360         Again, this is just a compromise on speed and
       
   361         exactitude.</para>
       
   362 
       
   363     </note>
       
   364 
       
   365   </section>
       
   366 </section>
       
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