[svn] r2115@freebird: fabien | 2006-07-01 20:11:59 -0400
Move scenarios.txt to scenarios.xml
-*- mode:outline -*-
* Attributes:
6 of them:
Strenght (STR), Agility (AGI), Will (WIL), Intelligence (INT),
Qi (QI), Zen (ZEN)
** Attribute Level (ATT): 0-4
0: Not
1: Poor
2: Few
3: "..."
4: Very
* Skills:
** Level: 0-5
0: Unknown
1: Apprentice
2: Companion
3: Expert
4: Master
5: Genius
** Ratio: 0-5
0: innate
1: talented(?)
2: technical
3: expertise
4: specialized
5: hermetic
0 and 5 are quite rare!
** Cultural profile (CP):
goes from 0 to 2, depend on the culture of the PC.
** Default Skill Knowledge (SK)
1 job with CP +2
2 hobbies with CP+1
4 talents with CP+1
All other as Cultural profile
** Skill Level (SL):
SL = ATT x (5-Ratio) + SK x Ratio
* Actions Resolution
Roll SL + 2d10 >= Difficulty
** Difficulty Level:
10: Very Easy
15: Easy
20: Medium
25: Difficult
30: Very Difficult
35: Incredible
40: Miraculous
45: Impossible
* Progression
Each time a progression check is made, you must choose 1 Job, 2
hobbies, and 4 talents.
Talents give +5 Progression Points (PP),
Hobbies give +10 PP
Job give +15 PP
You then make a check with:
(CP-SK)xRatio + PP + 2d10 = Result
Result:
< 10 : Decrease by 1.
10-14 : Stale.
15-20 : Increase by 1.
> 20 : Increase by 2.