| author | fabien |
| Mon, 20 Mar 2006 13:28:12 -0500 | |
| branch | ecjdr |
| changeset 79 | 98e8fa6dfcb7 |
| parent 33 | 0f33a59476eb |
| permissions | -rw-r--r-- |
-*- mode:outline -*- * Attributes: 6 of them: Strenght (STR), Agility (AGI), Will (WIL), Intelligence (INT), Qi (QI), Zen (ZEN) ** Attribute Level (ATT): 0-4 0: Not 1: Poor 2: Few 3: "..." 4: Very * Skills: ** Level: 0-5 0: Unknown 1: Apprentice 2: Companion 3: Expert 4: Master 5: Genius ** Ratio: 0-5 0: innate 1: talented(?) 2: technical 3: expertise 4: specialized 5: hermetic 0 and 5 are quite rare! ** Cultural profile (CP): goes from 0 to 2, depend on the culture of the PC. ** Default Skill Knowledge (SK) 1 job with CP +2 2 hobbies with CP+1 4 talents with CP+1 All other as Cultural profile ** Skill Level (SL): SL = ATT x (5-Ratio) + SK x Ratio * Actions Resolution Roll SL + 2d10 >= Difficulty ** Difficulty Level: 10: Very Easy 15: Easy 20: Medium 25: Difficult 30: Very Difficult 35: Incredible 40: Miraculous 45: Impossible * Progression Each time a progression check is made, you must choose 1 Job, 2 hobbies, and 4 talents. Talents give +5 Progression Points (PP), Hobbies give +10 PP Job give +15 PP You then make a check with: (CP-SK)xRatio + PP + 2d10 = Result Result: < 10 : Decrease by 1. 10-14 : Stale. 15-20 : Increase by 1. > 20 : Increase by 2.