draft/wind31jan02.txt
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    10 
       
    11 
       
    12       Wind in the Flowers: Re-inventing a Game
       
    13 
       
    14 
       
    15     The Emperor to Come
       
    16 
       
    17 *R. Sean Borgstrom*
       
    18 January 31, 2002
       
    19 	
       
    20 
       
    21 Much of the *Nobilis* setting draws its passion and temper from the
       
    22 character of Lord Entropy, the anointed ruler of the material Earth.
       
    23 Callous, oppressive, and indisputably malevolent, he has created a
       
    24 government and code of law that reflects his own nature. He sanctions
       
    25 sevenfold vengeance, extends the protections of his law to the enemies
       
    26 of all Creation, and forbids the Nobilis love. He embodies the concepts
       
    27 of Destruction, Desecration, and Scorn. Because of his existence, these
       
    28 things afflict the Earth.
       
    29 
       
    30 *Nobilis* pursues a value-neutral approach towards such entities as Lord
       
    31 Entropy. Destruction, Desecration, and Scorn are ugly things, but also a
       
    32 part of the natural order of Creation. For player characters, loyal in
       
    33 some sense to the universe, Lord Entropy is not the enemy -- he is a
       
    34 cruel lord, but not an inadequate one. He makes a fine villain for
       
    35 characters who simply /must/ foment rebellion -- but in most games, he
       
    36 is not a villain at all. Rather, he represents an unpleasant part of the
       
    37 order of things. He is a natural force that one cooperates with or works
       
    38 around.
       
    39 
       
    40 *Nobilis* is not a horror game. I've always intended that it be a game
       
    41 of wonder and horror, balancing the ugly elements of the setting with
       
    42 beauty. Getting strong reactions out of players -- terror in a horror
       
    43 game, fascination in a game of mystery or conspiracy, romantic fantasy
       
    44 in a romance, the spiritual experience in a religious game -- depends
       
    45 entirely on the person running the game. /I/ can't directly put wonder
       
    46 and horror into *Nobilis*. Instead, I must produce a toolkit that the
       
    47 player group can use to evoke those reactions. That's one of the central
       
    48 purposes of both mechanics and setting.
       
    49 
       
    50 In this respect, placing Lord Entropy alone at the pinnacle of Earthly
       
    51 power was a mistake. You can use him easily to invoke a sense of horror,
       
    52 but he just won't take the players' breath away with the beauty, wonder,
       
    53 and scope of his nature. He is a single point of darkness in a key area
       
    54 of the setting, with no brightness to mitigate it. At the same time, I
       
    55 found his place in the world a very useful tool during game design.
       
    56 
       
    57 For example, Lord Entropy's code of law forbids love. (Specifically, to
       
    58 the Nobilis -- half-divine beings and the default character type.) This
       
    59 isn't a physical law, nor is Lord Entropy omnipotent. Characters can
       
    60 break the law, and can even get away with it. At the same time, Lord
       
    61 Entropy is powerful and cunning, providing powerful incentive to follow
       
    62 his code. This combination of traits gives much more significance to the
       
    63 decision to love. Every time one of the Nobilis gives their heart, even
       
    64 in relative secrecy and safety, it forms the core of a powerful and
       
    65 dynamic story. Weakening Lord Entropy's power base weakens that story.
       
    66 
       
    67 Similarly, because Lord Entropy extends the protection of his law to the
       
    68 enemies of Creation -- the Excrucians -- launching a preemptive strike
       
    69 against that enemy takes on new significance. Instead of a tactical
       
    70 decision, the choice whether to gather evidence against the enemy or
       
    71 attack prematurely becomes a real, meaningful choice.
       
    72 
       
    73 In the Hogshead edition, therefore, I set out to create a thematic
       
    74 balance for Lord Entropy in the topmost levels of Earth's power
       
    75 structure -- without balancing his temporal power. The first edition
       
    76 offered a useful tool: the "Council of Four," an august governing body
       
    77 to which Lord Entropy belonged. The combined decision of the three other
       
    78 members could thwart him -- although this didn't happen very often.
       
    79 
       
    80 The new edition introduces the character of *Ananda*, who sits on the
       
    81 Council of Four. He shines with a terrible glory. Humans and the weaker
       
    82 Nobilis cannot enter his presence lest his countenance drive them mad
       
    83 with joy. The world sings in his presence. Grass and trees become
       
    84 crystal instruments. Concrete buildings clamor out hard-edged refrains.
       
    85 Birds pour out symphony after symphony, until their hearts burst from
       
    86 the strain.
       
    87 
       
    88 Some of you may wonder why we would choose such a stark and hostile form
       
    89 of beauty for a character intended to balance out a monster. In fact, in
       
    90 his original conception, Ananda had a kind beauty, a tame beauty, a
       
    91 loveliness to put one in mind of rainbows and waterfalls. From the
       
    92 perspective of /my/ injecting beauty into the game, that would have
       
    93 worked. As soon as the first words went onto the page, though, it became
       
    94 clear that, as part of a toolkit for creating wonder, that idea didn't
       
    95 work at all.
       
    96 
       
    97 The members of the Council of Four, I discovered, need stark detail and
       
    98 absolute magnificence. Anything less would less would compromise the
       
    99 feel of the game. *Nobilis* postulates that many of the /player
       
   100 characters/ have personal presence exceeding that of Napoleon or
       
   101 Elizabeth I. Ananda stands several steps higher on the ladder of
       
   102 authority. Further, members of the Council of Four must play a small
       
   103 role in the game. (Why overshadow the player characters?) Since Ananda
       
   104 should rarely appear "on screen," the person running the game has very
       
   105 little time to make an impact with him. Thus, his beauty strikes like a
       
   106 thunderbolt; it does not drift to the senses in gentle waves.
       
   107 
       
   108 Ananda is a creature of conscience. In this, he is unique on the Council
       
   109 of Four. (When creating Ananda, I did not know this for sure -- but, in
       
   110 response to a playtester request, we've added a short box describing the
       
   111 other two members. Now, I know.) He represents a court of last resort --
       
   112 a final hope for Nobilis desperate for justice or succor. He is a
       
   113 benevolent administrator who might take action in a worthy character's
       
   114 name.
       
   115 
       
   116 So that Ananda does not become a panacea, an escape from all the terrors
       
   117 of the setting, we limited his authority. Ananda knows of an
       
   118 "unacceptable" horror that will come to pass if he casts his vote
       
   119 directly against Lord Entropy's in Council. His greatest protest against
       
   120 Entropy's actions is an abstention. Ananda must abstain, and the other
       
   121 two members of the Council vote against Lord Entropy, for the Council to
       
   122 overrule Lord Entropy's decisions. Ananda remains one of the four
       
   123 Imperators directly charged with governance over the Nobilis and the
       
   124 mortal world, but his inability to vote his conscience limits his power
       
   125 base.
       
   126 
       
   127 Ananda, like the other members of the Council of Four, is an Imperator
       
   128 -- a great spirit, the essence of several fundamental concepts of the
       
   129 world, served by several of the Nobilis. He embodies the concepts of
       
   130 Murder, the Infinite, and the Fourth Age. The Fourth Age immediately
       
   131 follows the current era; when the very nature of the world next changes,
       
   132 Ananda's essence will pervade reality. For this reason, many call him
       
   133 the Emperor to Come.
       
   134 
       
   135 *Nobilis* does not insist on an explanation for the groups of concepts
       
   136 that the Imperators embody. However, one might reasonably believe that
       
   137 Ananda is the essence of murder because the Excrucians seek to murder
       
   138 Creation -- the Third Age, the current Age, /could/ end with the death
       
   139 of all worlds. Similarly, the Third Age could end with the Excrucians'
       
   140 utter defeat. The universe could then, in theory, endure indefinitely;
       
   141 this would explain why he embodies the essence of the Infinite.
       
   142 
       
   143 Since *Nobilis* detailed Lord Entropy's home -- his "Chancel," a pocket
       
   144 reality he created -- the new edition also describes Ananda's Chancel.
       
   145 This is the Cityback, a vast world hidden behind modern cities. The
       
   146 Cityback is home to wild flora, fauna, and urbana (living elements of
       
   147 urban life, such as scavenger shopping carts), as well as Ananda's
       
   148 "ombudsmen." These ombudsmen help the modern world function. For
       
   149 example, Ananda's ombudsmen protect and facilitate the mysterious
       
   150 process by which cows become packages of plastic-covered meat at
       
   151 supermarkets across the world.
       
   152 
       
   153 The Council of Four remains a dark and oppressive institution. Ananda's
       
   154 addition to the world does not change this. Still, by taking his place
       
   155 on the Council, by building the Cityback, and by being Ananda, he brings
       
   156 hope to the world.
       
   157 
       
   158 
       
   159 R. Sean
       
   160 
       
   161 
       
   162       What do you think? <http://www.rpg.net/pf/list.php?f=88>
       
   163 
       
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   169 
       
   170  Topics 	Author  	Date 	Latest Reply
       
   171  James and the Small Caps
       
   172 <http://www.rpg.net/pf/read.php?f=88&i=81&t=81> (2) new 	Kibo 
       
   173 08-20-2002 16:29  	02-10-2003 01:23 new
       
   174  Art <http://www.rpg.net/pf/read.php?f=88&i=77&t=77> (1) new 	Lxndr 
       
   175 04-26-2002 07:36  	04-26-2002 07:36 new
       
   176  The Original Nobilis Club
       
   177 <http://www.rpg.net/pf/read.php?f=88&i=76&t=76> (3) new 	Bret Gillan 
       
   178 04-17-2002 11:28  	03-17-2003 17:48 new
       
   179  Questions & Thoughts
       
   180 <http://www.rpg.net/pf/read.php?f=88&i=64&t=64> (3) new 	Pyske 
       
   181 03-20-2002 18:31  	05-01-2003 13:03 new
       
   182  Noble Buddhism?
       
   183 <http://www.rpg.net/pf/read.php?f=88&i=61&t=61> (9) new 	Tlaloc 
       
   184 03-20-2002 12:17  	12-10-2004 01:20 new
       
   185  Noble Suicide <http://www.rpg.net/pf/read.php?f=88&i=58&t=58> (9) new
       
   186 Eric Christian Berg  	03-20-2002 07:43  	01-18-2005 16:27 new
       
   187  Art Notes <http://www.rpg.net/pf/read.php?f=88&i=54&t=54> (4) new 	R.
       
   188 Sean Borgstrom  	03-14-2002 16:31  	03-21-2002 03:44 new
       
   189  Ack...you just lost my sale
       
   190 <http://www.rpg.net/pf/read.php?f=88&i=45&t=45> (10) new 	SteveD 
       
   191 03-14-2002 04:06  	03-15-2002 06:29 new
       
   192  Onomastikon working URL
       
   193 <http://www.rpg.net/pf/read.php?f=88&i=36&t=36> (4) new 	Jorge
       
   194 Hernández  	03-06-2002 12:51  	08-20-2002 16:10 new
       
   195  Why do angels change names ?
       
   196 <http://www.rpg.net/pf/read.php?f=88&i=33&t=33> (10) new 	philippe
       
   197 tromeur  	03-06-2002 10:13  	12-10-2004 01:34 new
       
   198  R. Sean, some examples?
       
   199 <http://www.rpg.net/pf/read.php?f=88&i=32&t=32> (3) new 	Arref 
       
   200 03-05-2002 08:17  	03-13-2002 20:28 new
       
   201  Sounds great, BUT...
       
   202 <http://www.rpg.net/pf/read.php?f=88&i=28&t=28> (2) new 	Kane 
       
   203 02-27-2002 16:43  	02-27-2002 17:30 new
       
   204  Sort of backwards?
       
   205 <http://www.rpg.net/pf/read.php?f=88&i=21&t=21> (8) new 	Eric Finley 
       
   206 02-20-2002 14:25  	02-28-2002 09:35 new
       
   207  Programmer nature slips out!
       
   208 <http://www.rpg.net/pf/read.php?f=88&i=20&t=20> (2) new 	Sean
       
   209 McCarthy  	02-20-2002 13:18  	02-21-2002 10:30 new
       
   210  Object Lesson Damage
       
   211 <http://www.rpg.net/pf/read.php?f=88&i=15&t=15> (1) new 	Darren
       
   212 Miguez  	02-13-2002 12:45  	02-13-2002 12:45 new
       
   213  How about this?
       
   214 <http://www.rpg.net/pf/read.php?f=88&i=12&t=12> (2) new 	Kristian
       
   215 Lund  	02-13-2002 11:30  	02-14-2002 01:17 new
       
   216  Now, this was strange!
       
   217 <http://www.rpg.net/pf/read.php?f=88&i=9&t=9> (7) new 	access.denied 
       
   218 02-13-2002 07:44  	02-16-2002 21:44 new
       
   219  Briefs on the other two?
       
   220 <http://www.rpg.net/pf/read.php?f=88&i=5&t=5> (5) new 	Eric Finley 
       
   221 01-31-2002 18:39  	02-13-2002 10:36 new
       
   222  Forum now works <http://www.rpg.net/pf/read.php?f=88&i=4&t=4> (1) new
       
   223 Sandy Antunes  	01-31-2002 17:36  	01-31-2002 17:36 new
       
   224  limited series <http://www.rpg.net/pf/read.php?f=88&i=1&t=1> (2) new
       
   225 Sandy Antunes  	01-21-2002 17:41  	01-31-2002 17:36 new
       
   226 
       
   227  Go to Top <http://www.rpg.net/pf/list.php?f=88>  |  New Topic
       
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   230 <http://www.rpg.net/pf/search.php?f=88> 
       
   231 	
       
   232  Newer Messages
       
   233 <http://www.rpg.net/pf/list.php?f=88&t=81&a=1&>  |  Older Messages
       
   234 <http://www.rpg.net/pf/list.php?f=88&t=1&a=2&> 
       
   235 
       
   236 ------------------------------------------------------------------------
       
   237 
       
   238     * Editing, Development, and Production
       
   239       </news+reviews/columns/wind27mar02.html>
       
   240       March 27, 2002
       
   241     * Affiliations </news+reviews/columns/wind20mar02.html>
       
   242       March 20, 2002
       
   243     * How to be a Hollyhock God </news+reviews/columns/wind13mar02.html>
       
   244       March 13, 2002
       
   245     * Naming Conventions </news+reviews/columns/wind06mar02.html>
       
   246       March 6, 2002
       
   247     * Art Notes </news+reviews/columns/wind27feb02.html>
       
   248       February 27, 2002
       
   249     * Dynamic Nobilis </news+reviews/columns/wind20feb02.html>
       
   250       February 20, 2002
       
   251     * Systems Change </news+reviews/columns/wind13feb02.html>
       
   252       February 13, 2002
       
   253     * Treachery </news+reviews/columns/wind06feb02.html>
       
   254       February 6, 2002
       
   255     * The Emperor to Come </news+reviews/columns/wind31jan02.html>
       
   256       January 31, 2002
       
   257     * The Changing of the Guard </news+reviews/columns/wind21jan02.html>
       
   258       January 21, 2002 
       
   259 
       
   260 
       
   261       Other columns </news+reviews/columns.html> at RPGnet
       
   262 
       
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