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    10 
       
    11 
       
    12       Wind in the Flowers: Re-inventing a Game
       
    13 
       
    14 
       
    15     Editing, Development, and Production
       
    16 
       
    17 *R. Sean Borgstrom*
       
    18 March 27, 2002
       
    19 *Rated an A+ by 24 RPGnet readers!*
       
    20 
       
    21 Rate this column!
       
    22 
       
    23 	
       
    24 
       
    25 The manuscript left my hands after two months of intensive writing and
       
    26 entered the similarly five-fingered hands of one Bruce Baugh, editor.
       
    27 The first major change to come out of this was a structural reorganization.
       
    28 
       
    29 The Pharos edition was, roughly speaking, written in the published
       
    30 order. I worked on the character creation section first, because I had
       
    31 to know what the characters could do before I knew what kind of world
       
    32 they lived in. At the end of that section, I had established a
       
    33 significant amount of information on the world, which I tidied up to
       
    34 create a description of the setting. Afterwards, I felt a need to round
       
    35 this out by describing the major NPC types in the setting. Then followed
       
    36 a chapter on resolving conflicts, an example of play, and advice on
       
    37 running the game. Finally, I stuck an introduction in front.
       
    38 
       
    39 If this sounds somewhat primitive, it was. *Nobilis* was essentially my
       
    40 first work in gaming, and I had a long way to go before I would polish
       
    41 any of my craft. And perhaps it is obvious that this needed some
       
    42 rearrangement. But I hesitated to fiddle with that kind of thing too
       
    43 much in my own editing, because my job was theoretically cleaning up the
       
    44 book and adding a few small sections.
       
    45 
       
    46 (If you're wondering how I got from 'cleaning up the book and adding a
       
    47 few small sections' to 'writing 130,000 new words for it in two months',
       
    48 so am I. Please tell me if you ever find out. But when I had written
       
    49 them, James Wallis told me he wanted them all, so it's cool.)
       
    50 
       
    51 Bruce, accordingly, shuffled the setting and introductory material to
       
    52 the front and pushed various rules stuff more cleanly into the rules
       
    53 chapter. This broke some structural dependencies; that is, it created a
       
    54 few extra references to concepts not yet explained. He worked on fixing
       
    55 that too. Then, of course, came long stretches of regularizing
       
    56 capitalization, cleaving grammar knots, and suchlike. I'm sure he
       
    57 probably killed great numbers of my semicolons, as I overuse them, and
       
    58 left the commas and periods bewailing the slain. Editors are
       
    59 underappreciated; it's finicky, important work.
       
    60 
       
    61 From there, I think, I shall step to overall product design. Section
       
    62 header quotes are both frequent and long in *Nobilis*. Many of them are
       
    63 literal excerpts from game world events, recorded from the thoughts or
       
    64 copied from the diaries of characters within the setting. A number of
       
    65 others represent fictional works from the game world that, in some
       
    66 fashion or other, set the tone for the appropriate section. I'm not
       
    67 going to go into why they're there; mostly, to keep the reader "in the
       
    68 world".
       
    69 
       
    70 In any event, in the Pharos edition, the quotes served as the primary
       
    71 source of art. The italicized sections, each a word-picture, broke up
       
    72 the flow of plain black text. The attribution visually set them off.
       
    73 This was good, because we didn't have much other art to put in.
       
    74 
       
    75 The original book was also a peculiar, small size, due to limitations of
       
    76 the print on demand process used. It had no margins, pretty much. James
       
    77 or Bruce had come up with the idea of the new edition (a) having
       
    78 margins, and (b) shifting the section-header quotes there. This in
       
    79 theory would provide some content to the margin, so it wasn't wasted
       
    80 space and wasted money, and also give some visual variety. Actual art
       
    81 and the section headers themselves would be used to break up the flow of
       
    82 black text.
       
    83 
       
    84 James wanted a visually distinctive book, and, after playing around with
       
    85 the concept, he developed the idea for an 11x11 book with a photo art
       
    86 nouveau cover. This would allow two solid columns, room for quotes in
       
    87 the margin, and a book that would look beautiful sitting on a table or a
       
    88 shelf. The resemblance to a coffee-table book isn't entirely accidental;
       
    89 we wanted to make something the reader would be glad to own.
       
    90 
       
    91 James had originally planned to purchase and reprint *Nobilis*, more or
       
    92 less, not develop a brand new edition. But by this point---long before,
       
    93 really---it was clear that this was a new product. This led, naturally,
       
    94 to a new, longer production schedule, which in turn gave us time to
       
    95 start a round of serious playtesting. This was a nice thing, all in all,
       
    96 and led to many changes in the text. The design principle was fairly
       
    97 straightforward: things that they found that were broken, I fixed. This
       
    98 is why playtesters get an acknowledgment at the front of the book; and
       
    99 I'll throw in another one here. Thank you!
       
   100 
       
   101 Not that much in the way of complexity came up during the layout itself.
       
   102 James chose a slightly different format for Ianthe's sections (see a
       
   103 previous column <wind13mar02.html>) and made various game abbreviations
       
   104 small-capped. The single-column format used for the Ianthe section
       
   105 appears to me to better mimic the style of a person speaking or writing
       
   106 a letter. The small caps . . . hm. James told me that it looks better.
       
   107 If I were pondering this decision myself, I would say that abbreviations
       
   108 are one of those things that puts the reader very much into "gaming
       
   109 mode", and by making them crouch in on themselves, he minimized this
       
   110 impact. We wobbled back and forth on how to do the Example of Play,
       
   111 which had very few headings and therefore large sections of blank
       
   112 margin. There are pieces of fiction interwoven with the Example of Play,
       
   113 showing the perspective of some minor NPCs; at first, these were moved
       
   114 to the margins. That filled the margins completely and told the story
       
   115 out of order. Ultimately, we solved this the obvious way: James made me
       
   116 write more quotes for the margin.
       
   117 
       
   118 Then came lots and lots of proofreading. And more proofreading. James
       
   119 proofread many times. I proofread once. (I've been busy.) I think Bruce
       
   120 proofread. I think there were also some volunteer or professional
       
   121 proofreaders he sent things to; if volunteers, thank you!
       
   122 
       
   123 That brings us up to the time of this writing. The printers have
       
   124 returned proofs and James is looking at them. By the time you actually
       
   125 see this column, *Nobilis* should be at most a week or two away!
       
   126 
       
   127 R. Sean
       
   128 
       
   129 
       
   130       What do you think? <http://www.rpg.net/pf/list.php?f=88>
       
   131 
       
   132 Go to forum! <http://www.rpg.net/pf/list.php?f=88>
       
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   136 <http://www.rpg.net/pf/search.php?f=88> 
       
   137 
       
   138  Topics 	Author  	Date 	Latest Reply
       
   139  James and the Small Caps
       
   140 <http://www.rpg.net/pf/read.php?f=88&i=81&t=81> (2) new 	Kibo 
       
   141 08-20-2002 16:29  	02-10-2003 01:23 new
       
   142  Art <http://www.rpg.net/pf/read.php?f=88&i=77&t=77> (1) new 	Lxndr 
       
   143 04-26-2002 07:36  	04-26-2002 07:36 new
       
   144  The Original Nobilis Club
       
   145 <http://www.rpg.net/pf/read.php?f=88&i=76&t=76> (3) new 	Bret Gillan 
       
   146 04-17-2002 11:28  	03-17-2003 17:48 new
       
   147  Questions & Thoughts
       
   148 <http://www.rpg.net/pf/read.php?f=88&i=64&t=64> (3) new 	Pyske 
       
   149 03-20-2002 18:31  	05-01-2003 13:03 new
       
   150  Noble Buddhism?
       
   151 <http://www.rpg.net/pf/read.php?f=88&i=61&t=61> (9) new 	Tlaloc 
       
   152 03-20-2002 12:17  	12-10-2004 01:20 new
       
   153  Noble Suicide <http://www.rpg.net/pf/read.php?f=88&i=58&t=58> (9) new
       
   154 Eric Christian Berg  	03-20-2002 07:43  	01-18-2005 16:27 new
       
   155  Art Notes <http://www.rpg.net/pf/read.php?f=88&i=54&t=54> (4) new 	R.
       
   156 Sean Borgstrom  	03-14-2002 16:31  	03-21-2002 03:44 new
       
   157  Ack...you just lost my sale
       
   158 <http://www.rpg.net/pf/read.php?f=88&i=45&t=45> (10) new 	SteveD 
       
   159 03-14-2002 04:06  	03-15-2002 06:29 new
       
   160  Onomastikon working URL
       
   161 <http://www.rpg.net/pf/read.php?f=88&i=36&t=36> (4) new 	Jorge
       
   162 Hernández  	03-06-2002 12:51  	08-20-2002 16:10 new
       
   163  Why do angels change names ?
       
   164 <http://www.rpg.net/pf/read.php?f=88&i=33&t=33> (10) new 	philippe
       
   165 tromeur  	03-06-2002 10:13  	12-10-2004 01:34 new
       
   166  R. Sean, some examples?
       
   167 <http://www.rpg.net/pf/read.php?f=88&i=32&t=32> (3) new 	Arref 
       
   168 03-05-2002 08:17  	03-13-2002 20:28 new
       
   169  Sounds great, BUT...
       
   170 <http://www.rpg.net/pf/read.php?f=88&i=28&t=28> (2) new 	Kane 
       
   171 02-27-2002 16:43  	02-27-2002 17:30 new
       
   172  Sort of backwards?
       
   173 <http://www.rpg.net/pf/read.php?f=88&i=21&t=21> (8) new 	Eric Finley 
       
   174 02-20-2002 14:25  	02-28-2002 09:35 new
       
   175  Programmer nature slips out!
       
   176 <http://www.rpg.net/pf/read.php?f=88&i=20&t=20> (2) new 	Sean
       
   177 McCarthy  	02-20-2002 13:18  	02-21-2002 10:30 new
       
   178  Object Lesson Damage
       
   179 <http://www.rpg.net/pf/read.php?f=88&i=15&t=15> (1) new 	Darren
       
   180 Miguez  	02-13-2002 12:45  	02-13-2002 12:45 new
       
   181  How about this?
       
   182 <http://www.rpg.net/pf/read.php?f=88&i=12&t=12> (2) new 	Kristian
       
   183 Lund  	02-13-2002 11:30  	02-14-2002 01:17 new
       
   184  Now, this was strange!
       
   185 <http://www.rpg.net/pf/read.php?f=88&i=9&t=9> (7) new 	access.denied 
       
   186 02-13-2002 07:44  	02-16-2002 21:44 new
       
   187  Briefs on the other two?
       
   188 <http://www.rpg.net/pf/read.php?f=88&i=5&t=5> (5) new 	Eric Finley 
       
   189 01-31-2002 18:39  	02-13-2002 10:36 new
       
   190  Forum now works <http://www.rpg.net/pf/read.php?f=88&i=4&t=4> (1) new
       
   191 Sandy Antunes  	01-31-2002 17:36  	01-31-2002 17:36 new
       
   192  limited series <http://www.rpg.net/pf/read.php?f=88&i=1&t=1> (2) new
       
   193 Sandy Antunes  	01-21-2002 17:41  	01-31-2002 17:36 new
       
   194 
       
   195  Go to Top <http://www.rpg.net/pf/list.php?f=88>  |  New Topic
       
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   198 <http://www.rpg.net/pf/search.php?f=88> 
       
   199 	
       
   200  Newer Messages
       
   201 <http://www.rpg.net/pf/list.php?f=88&t=81&a=1&>  |  Older Messages
       
   202 <http://www.rpg.net/pf/list.php?f=88&t=1&a=2&> 
       
   203 
       
   204 ------------------------------------------------------------------------
       
   205 
       
   206     * Editing, Development, and Production
       
   207       </news+reviews/columns/wind27mar02.html>
       
   208       March 27, 2002
       
   209     * Affiliations </news+reviews/columns/wind20mar02.html>
       
   210       March 20, 2002
       
   211     * How to be a Hollyhock God </news+reviews/columns/wind13mar02.html>
       
   212       March 13, 2002
       
   213     * Naming Conventions </news+reviews/columns/wind06mar02.html>
       
   214       March 6, 2002
       
   215     * Art Notes </news+reviews/columns/wind27feb02.html>
       
   216       February 27, 2002
       
   217     * Dynamic Nobilis </news+reviews/columns/wind20feb02.html>
       
   218       February 20, 2002
       
   219     * Systems Change </news+reviews/columns/wind13feb02.html>
       
   220       February 13, 2002
       
   221     * Treachery </news+reviews/columns/wind06feb02.html>
       
   222       February 6, 2002
       
   223     * The Emperor to Come </news+reviews/columns/wind31jan02.html>
       
   224       January 31, 2002
       
   225     * The Changing of the Guard </news+reviews/columns/wind21jan02.html>
       
   226       January 21, 2002 
       
   227 
       
   228 
       
   229       Other columns </news+reviews/columns.html> at RPGnet
       
   230 
       
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