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    10 
       
    11 
       
    12       Wind in the Flowers: Re-inventing a Game
       
    13 
       
    14 
       
    15     The Changing of the Guard
       
    16 
       
    17 *R. Sean Borgstrom*
       
    18 January 21, 2002
       
    19 	
       
    20 I'd like to show you the backstage view of the reinvention of a game
       
    21 system and setting.
       
    22 
       
    23 *Nobilis* became available to the public in late 1999, but a number of
       
    24 distribution and printing problems made it very hard to obtain. Hogshead
       
    25 Publishing obtained the rights to *Nobilis* and intends to release a
       
    26 new, better-distributed version in early 2002. As part of this
       
    27 transition, it seemed only appropriate to incorporate the feedback and
       
    28 reactions of those who /did/ manage to get their hands on the game.
       
    29 Thus, the development of a new edition of the game began.
       
    30 
       
    31 The Hogshead edition of the game is not a "version 2.0." The game spent
       
    32 eight months on the shelves between initial release and my diving back
       
    33 into the text. Although the new manuscript is extensively playtested,
       
    34 *Nobilis* hasn't had enough time out in the world to grow.
       
    35 
       
    36 Rather than guessing at the future opinions of the gaming world, we
       
    37 changed the rules and setting very little, and only when necessary. We
       
    38 did not seek incremental changes but rather a transformation: from a
       
    39 difficult game to approach to an easy one. Most of the changes take the
       
    40 form of new supplementary material, intended to help people run the game
       
    41 smoothly.
       
    42 
       
    43 This column provides an overview of the changes and what's going into
       
    44 Hogshead's *Nobilis*. I intend to write about five more going into
       
    45 detail about specific additions and modifications.
       
    46 
       
    47 Looking over the online reviews of *Nobilis*, from the review on Pyramid
       
    48 to the reviews on rpg.net, I see one fairly consistent complaint. I've
       
    49 been very pleased at the tone and contents of the reviews, and consider
       
    50 them quite favorable overall, but many reviewers noted that they would
       
    51 find the game hard to run -- that they aren't sure what to /do/ with it.
       
    52 
       
    53 We took a three-pronged approach to this problem. (In other words, we
       
    54 jabbed it with a pitchfork.) First, I've replaced the sparse advice on
       
    55 running *Nobilis* with a meaty section on the matter. It lays out what
       
    56 the player characters do with their time, what obstacles they face, and
       
    57 how to solve them. It discusses non-player characters, story plotting,
       
    58 and campaign development in depth. There's a lot more. Very little of
       
    59 this is standard boilerplate that applies in any roleplaying game -- I
       
    60 mean, yes, one has to go over keeping the players happy and standard
       
    61 descriptive techniques, but most of this section focuses specifically on
       
    62 running *Nobilis*.
       
    63 
       
    64 Second, on the advice of James Wallis -- actually, a lot of this is on
       
    65 the advice of James Wallis, or Bruce Baugh; they're driving the new
       
    66 edition as much as I am -- I've added a sample campaign. Normally,
       
    67 sample campaigns are things that players shouldn't read, which made me
       
    68 nervous about including one in the core book for the line. The high
       
    69 concept for this campaign, accordingly, was a setting and storyline that
       
    70 the players could read without spoiling the game experience. I'll talk
       
    71 about how we tried to achieve that in another column.
       
    72 
       
    73 Third, the old example of play was about 1250 words long, less than 1%
       
    74 of the length of the manuscript. I own up to an error, here. There are a
       
    75 lot of unusual concepts in *Nobilis*, and a fair number of unusual
       
    76 rules, and the example didn't suffice to show them off. The new example
       
    77 of play should greatly clarify how a typical game might go.
       
    78 
       
    79 James Wallis, who runs Hogshead, requested that I write about using the
       
    80 *Nobilis* setting and general rules structure in a live-action game. As
       
    81 those who have involved themselves with LARPs know, this kind of thing
       
    82 isn't easy -- it'll take me a column just to scratch the surface of the
       
    83 issues involved in translating tabletop *Nobilis* into something
       
    84 suitable for live play. For right now, I'll just say that you'll be
       
    85 seeing the results in an early supplement, and that /I'm/ happy with the
       
    86 translation.
       
    87 
       
    88 Discussion on the Nobilis list suggested a few more areas meriting
       
    89 adjustment. Most of the things the player characters do using the
       
    90 Nobilis rules are called "miracles" -- and it's usually a pretty
       
    91 accurate term. However, the old manuscript shoehorned normal actions --
       
    92 the things you or I do daily -- into the system as level 0 mental and
       
    93 physical miracles. Some people constructed fun metaphysics based on
       
    94 this, but most people felt it just complicated the world.
       
    95 
       
    96 In the new system, mundane actions are just that -- mundane actions,
       
    97 normal things that people do. We've given characters a free mundane
       
    98 action to use instead of or together with their normal miraculous
       
    99 action; added a new defense against mundane attacks, since the standard
       
   100 defenses against miracles no longer work against them; and created a new
       
   101 very small sort of miracle for the level 0 mental/physical miracle slot.
       
   102 (If you haven't read *Nobilis* and the discussion above confuses you,
       
   103 don't worry. I'll hardly ever dip into technical issues of game
       
   104 mechanics without a more detailed explanation.)
       
   105 
       
   106 Other people mentioned that the wound system confused them. We've
       
   107 replaced it with something cleaner. I'm not terribly big on combat, but
       
   108 I think that the new system is nicely dramatic and playable.
       
   109 
       
   110 I won't go further into the rules changes here. Instead, I'll move on to
       
   111 some of the most important things: what happened /after/ it left my
       
   112 hands. (Although my hands kept sneaking back in.)
       
   113 
       
   114 Bruce Baugh, author, coauthor, or developer for a number of World of
       
   115 Darkness products -- including *Wraith: the Great War*, *Ends of
       
   116 Empire*, and *Adventure* -- agreed to edit the Hogshead edition of
       
   117 *Nobilis*. I will be frank: it needs, and has always needed, an editor.
       
   118 It didn't have one for the Pharos edition because of Pharos' limited
       
   119 resources, but /every/ author needs a good editor looking over their
       
   120 shoulder. I'm fortunate to have someone so eminently qualified to
       
   121 perform this service. He's also going to handle line editing duties in
       
   122 general for future products in the *Nobilis* line.
       
   123 
       
   124 Readers of the Pharos edition may have noticed that it had, essentially,
       
   125 no art. (To see this, flip to a random page. If there is no art there,
       
   126 take one gulp from your drink. When you are drunk, stop.) The Hogshead
       
   127 edition of *Nobilis* has art. Moreover, this art is good. I'm quite
       
   128 happy with most of the pieces actually /used/ in the Pharos edition, but
       
   129 I'm looking forward to a richer presentation. James Wallis intends to
       
   130 produce a lush, beautiful book, and from what I have seen, he is
       
   131 succeeding.
       
   132 
       
   133 In future columns, I intend to talk about the sample campaign; the rules
       
   134 changes; the editing and production; the major new setting element; and
       
   135 the live-action rules. Not necessarily in that order.
       
   136 
       
   137 R. Sean
       
   138 
       
   139 
       
   140       What do you think? <http://www.rpg.net/pf/list.php?f=88>
       
   141 
       
   142 Go to forum! <http://www.rpg.net/pf/list.php?f=88>
       
   143  Go to Top <http://www.rpg.net/pf/list.php?f=88>  |  New Topic
       
   144 <http://www.rpg.net/pf/post.php?f=88>  |  View Threads
       
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   146 <http://www.rpg.net/pf/search.php?f=88> 
       
   147 
       
   148  Topics 	Author  	Date 	Latest Reply
       
   149  James and the Small Caps
       
   150 <http://www.rpg.net/pf/read.php?f=88&i=81&t=81> (2) new 	Kibo 
       
   151 08-20-2002 16:29  	02-10-2003 01:23 new
       
   152  Art <http://www.rpg.net/pf/read.php?f=88&i=77&t=77> (1) new 	Lxndr 
       
   153 04-26-2002 07:36  	04-26-2002 07:36 new
       
   154  The Original Nobilis Club
       
   155 <http://www.rpg.net/pf/read.php?f=88&i=76&t=76> (3) new 	Bret Gillan 
       
   156 04-17-2002 11:28  	03-17-2003 17:48 new
       
   157  Questions & Thoughts
       
   158 <http://www.rpg.net/pf/read.php?f=88&i=64&t=64> (3) new 	Pyske 
       
   159 03-20-2002 18:31  	05-01-2003 13:03 new
       
   160  Noble Buddhism?
       
   161 <http://www.rpg.net/pf/read.php?f=88&i=61&t=61> (9) new 	Tlaloc 
       
   162 03-20-2002 12:17  	12-10-2004 01:20 new
       
   163  Noble Suicide <http://www.rpg.net/pf/read.php?f=88&i=58&t=58> (9) new
       
   164 Eric Christian Berg  	03-20-2002 07:43  	01-18-2005 16:27 new
       
   165  Art Notes <http://www.rpg.net/pf/read.php?f=88&i=54&t=54> (4) new 	R.
       
   166 Sean Borgstrom  	03-14-2002 16:31  	03-21-2002 03:44 new
       
   167  Ack...you just lost my sale
       
   168 <http://www.rpg.net/pf/read.php?f=88&i=45&t=45> (10) new 	SteveD 
       
   169 03-14-2002 04:06  	03-15-2002 06:29 new
       
   170  Onomastikon working URL
       
   171 <http://www.rpg.net/pf/read.php?f=88&i=36&t=36> (4) new 	Jorge
       
   172 Hernández  	03-06-2002 12:51  	08-20-2002 16:10 new
       
   173  Why do angels change names ?
       
   174 <http://www.rpg.net/pf/read.php?f=88&i=33&t=33> (10) new 	philippe
       
   175 tromeur  	03-06-2002 10:13  	12-10-2004 01:34 new
       
   176  R. Sean, some examples?
       
   177 <http://www.rpg.net/pf/read.php?f=88&i=32&t=32> (3) new 	Arref 
       
   178 03-05-2002 08:17  	03-13-2002 20:28 new
       
   179  Sounds great, BUT...
       
   180 <http://www.rpg.net/pf/read.php?f=88&i=28&t=28> (2) new 	Kane 
       
   181 02-27-2002 16:43  	02-27-2002 17:30 new
       
   182  Sort of backwards?
       
   183 <http://www.rpg.net/pf/read.php?f=88&i=21&t=21> (8) new 	Eric Finley 
       
   184 02-20-2002 14:25  	02-28-2002 09:35 new
       
   185  Programmer nature slips out!
       
   186 <http://www.rpg.net/pf/read.php?f=88&i=20&t=20> (2) new 	Sean
       
   187 McCarthy  	02-20-2002 13:18  	02-21-2002 10:30 new
       
   188  Object Lesson Damage
       
   189 <http://www.rpg.net/pf/read.php?f=88&i=15&t=15> (1) new 	Darren
       
   190 Miguez  	02-13-2002 12:45  	02-13-2002 12:45 new
       
   191  How about this?
       
   192 <http://www.rpg.net/pf/read.php?f=88&i=12&t=12> (2) new 	Kristian
       
   193 Lund  	02-13-2002 11:30  	02-14-2002 01:17 new
       
   194  Now, this was strange!
       
   195 <http://www.rpg.net/pf/read.php?f=88&i=9&t=9> (7) new 	access.denied 
       
   196 02-13-2002 07:44  	02-16-2002 21:44 new
       
   197  Briefs on the other two?
       
   198 <http://www.rpg.net/pf/read.php?f=88&i=5&t=5> (5) new 	Eric Finley 
       
   199 01-31-2002 18:39  	02-13-2002 10:36 new
       
   200  Forum now works <http://www.rpg.net/pf/read.php?f=88&i=4&t=4> (1) new
       
   201 Sandy Antunes  	01-31-2002 17:36  	01-31-2002 17:36 new
       
   202  limited series <http://www.rpg.net/pf/read.php?f=88&i=1&t=1> (2) new
       
   203 Sandy Antunes  	01-21-2002 17:41  	01-31-2002 17:36 new
       
   204 
       
   205  Go to Top <http://www.rpg.net/pf/list.php?f=88>  |  New Topic
       
   206 <http://www.rpg.net/pf/post.php?f=88>  |  View Threads
       
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   208 <http://www.rpg.net/pf/search.php?f=88> 
       
   209 	
       
   210  Newer Messages
       
   211 <http://www.rpg.net/pf/list.php?f=88&t=81&a=1&>  |  Older Messages
       
   212 <http://www.rpg.net/pf/list.php?f=88&t=1&a=2&> 
       
   213 
       
   214 ------------------------------------------------------------------------
       
   215 
       
   216     * Editing, Development, and Production
       
   217       </news+reviews/columns/wind27mar02.html>
       
   218       March 27, 2002
       
   219     * Affiliations </news+reviews/columns/wind20mar02.html>
       
   220       March 20, 2002
       
   221     * How to be a Hollyhock God </news+reviews/columns/wind13mar02.html>
       
   222       March 13, 2002
       
   223     * Naming Conventions </news+reviews/columns/wind06mar02.html>
       
   224       March 6, 2002
       
   225     * Art Notes </news+reviews/columns/wind27feb02.html>
       
   226       February 27, 2002
       
   227     * Dynamic Nobilis </news+reviews/columns/wind20feb02.html>
       
   228       February 20, 2002
       
   229     * Systems Change </news+reviews/columns/wind13feb02.html>
       
   230       February 13, 2002
       
   231     * Treachery </news+reviews/columns/wind06feb02.html>
       
   232       February 6, 2002
       
   233     * The Emperor to Come </news+reviews/columns/wind31jan02.html>
       
   234       January 31, 2002
       
   235     * The Changing of the Guard </news+reviews/columns/wind21jan02.html>
       
   236       January 21, 2002 
       
   237 
       
   238 
       
   239       Other columns </news+reviews/columns.html> at RPGnet
       
   240 
       
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